
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (/ x (- y (* z t))))
double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x / (y - (z * t))
end function
public static double code(double x, double y, double z, double t) {
return x / (y - (z * t));
}
def code(x, y, z, t): return x / (y - (z * t))
function code(x, y, z, t) return Float64(x / Float64(y - Float64(z * t))) end
function tmp = code(x, y, z, t) tmp = x / (y - (z * t)); end
code[x_, y_, z_, t_] := N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{y - z \cdot t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= (* z t) 1e+304) (/ x (- y (* z t))) (/ (fma x (/ y (* t (* z t))) (/ x t)) (- z))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z * t) <= 1e+304) {
tmp = x / (y - (z * t));
} else {
tmp = fma(x, (y / (t * (z * t))), (x / t)) / -z;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z * t) <= 1e+304) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = Float64(fma(x, Float64(y / Float64(t * Float64(z * t))), Float64(x / t)) / Float64(-z)); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z * t), $MachinePrecision], 1e+304], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(y / N[(t * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(x / t), $MachinePrecision]), $MachinePrecision] / (-z)), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot t \leq 10^{+304}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \frac{y}{t \cdot \left(z \cdot t\right)}, \frac{x}{t}\right)}{-z}\\
\end{array}
\end{array}
if (*.f64 z t) < 9.9999999999999994e303Initial program 98.6%
if 9.9999999999999994e303 < (*.f64 z t) Initial program 66.4%
lift-/.f64N/A
clear-numN/A
div-invN/A
associate-/r*N/A
lift--.f64N/A
flip3--N/A
clear-numN/A
lower-/.f64N/A
clear-numN/A
flip3--N/A
lift--.f64N/A
lower-/.f64N/A
lower-/.f6466.4
Applied rewrites66.4%
Taylor expanded in z around inf
distribute-lft-outN/A
associate-*r/N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
Final simplification98.7%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (- (* z t))))) (if (<= (* z t) -1e-31) t_1 (if (<= (* z t) 5e-50) (/ x y) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / -(z * t);
double tmp;
if ((z * t) <= -1e-31) {
tmp = t_1;
} else if ((z * t) <= 5e-50) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / -(z * t)
if ((z * t) <= (-1d-31)) then
tmp = t_1
else if ((z * t) <= 5d-50) then
tmp = x / y
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / -(z * t);
double tmp;
if ((z * t) <= -1e-31) {
tmp = t_1;
} else if ((z * t) <= 5e-50) {
tmp = x / y;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / -(z * t) tmp = 0 if (z * t) <= -1e-31: tmp = t_1 elif (z * t) <= 5e-50: tmp = x / y else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(-Float64(z * t))) tmp = 0.0 if (Float64(z * t) <= -1e-31) tmp = t_1; elseif (Float64(z * t) <= 5e-50) tmp = Float64(x / y); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / -(z * t); tmp = 0.0; if ((z * t) <= -1e-31) tmp = t_1; elseif ((z * t) <= 5e-50) tmp = x / y; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / (-N[(z * t), $MachinePrecision])), $MachinePrecision]}, If[LessEqual[N[(z * t), $MachinePrecision], -1e-31], t$95$1, If[LessEqual[N[(z * t), $MachinePrecision], 5e-50], N[(x / y), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{-z \cdot t}\\
\mathbf{if}\;z \cdot t \leq -1 \cdot 10^{-31}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \cdot t \leq 5 \cdot 10^{-50}:\\
\;\;\;\;\frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -1e-31 or 4.99999999999999968e-50 < (*.f64 z t) Initial program 92.5%
Taylor expanded in y around 0
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6470.4
Applied rewrites70.4%
if -1e-31 < (*.f64 z t) < 4.99999999999999968e-50Initial program 99.9%
Taylor expanded in y around inf
lower-/.f6485.7
Applied rewrites85.7%
Final simplification77.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ 1.0 (- (/ y x) (* (/ z x) t)))))
(if (< x -1.618195973607049e+50)
t_1
(if (< x 2.1378306434876444e+131) (/ x (- y (* z t))) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 / ((y / x) - ((z / x) * t))
if (x < (-1.618195973607049d+50)) then
tmp = t_1
else if (x < 2.1378306434876444d+131) then
tmp = x / (y - (z * t))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 / ((y / x) - ((z / x) * t));
double tmp;
if (x < -1.618195973607049e+50) {
tmp = t_1;
} else if (x < 2.1378306434876444e+131) {
tmp = x / (y - (z * t));
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 / ((y / x) - ((z / x) * t)) tmp = 0 if x < -1.618195973607049e+50: tmp = t_1 elif x < 2.1378306434876444e+131: tmp = x / (y - (z * t)) else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 / Float64(Float64(y / x) - Float64(Float64(z / x) * t))) tmp = 0.0 if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = Float64(x / Float64(y - Float64(z * t))); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 / ((y / x) - ((z / x) * t)); tmp = 0.0; if (x < -1.618195973607049e+50) tmp = t_1; elseif (x < 2.1378306434876444e+131) tmp = x / (y - (z * t)); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 / N[(N[(y / x), $MachinePrecision] - N[(N[(z / x), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[x, -1.618195973607049e+50], t$95$1, If[Less[x, 2.1378306434876444e+131], N[(x / N[(y - N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{1}{\frac{y}{x} - \frac{z}{x} \cdot t}\\
\mathbf{if}\;x < -1.618195973607049 \cdot 10^{+50}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x < 2.1378306434876444 \cdot 10^{+131}:\\
\;\;\;\;\frac{x}{y - z \cdot t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024228
(FPCore (x y z t)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< x -161819597360704900000000000000000000000000000000000) (/ 1 (- (/ y x) (* (/ z x) t))) (if (< x 213783064348764440000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ x (- y (* z t))) (/ 1 (- (/ y x) (* (/ z x) t))))))
(/ x (- y (* z t))))