
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x * cos(y)) + (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * cos(y)) + (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x * Math.cos(y)) + (z * Math.sin(y));
}
def code(x, y, z): return (x * math.cos(y)) + (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x * cos(y)) + Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x * cos(y)) + (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \cos y + z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (cos y) x (* z (sin y))))
double code(double x, double y, double z) {
return fma(cos(y), x, (z * sin(y)));
}
function code(x, y, z) return fma(cos(y), x, Float64(z * sin(y))) end
code[x_, y_, z_] := N[(N[Cos[y], $MachinePrecision] * x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y, x, z \cdot \sin y\right)
\end{array}
Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 1.0 x (* z (sin y))))) (if (<= z -8e-110) t_0 (if (<= z 9.5e-108) (* (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(1.0, x, (z * sin(y)));
double tmp;
if (z <= -8e-110) {
tmp = t_0;
} else if (z <= 9.5e-108) {
tmp = cos(y) * x;
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(1.0, x, Float64(z * sin(y))) tmp = 0.0 if (z <= -8e-110) tmp = t_0; elseif (z <= 9.5e-108) tmp = Float64(cos(y) * x); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 * x + N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8e-110], t$95$0, If[LessEqual[z, 9.5e-108], N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(1, x, z \cdot \sin y\right)\\
\mathbf{if}\;z \leq -8 \cdot 10^{-110}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.5 \cdot 10^{-108}:\\
\;\;\;\;\cos y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.0000000000000004e-110 or 9.5000000000000005e-108 < z Initial program 99.8%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in y around 0
Applied rewrites84.9%
if -8.0000000000000004e-110 < z < 9.5000000000000005e-108Initial program 99.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-cos.f6489.9
Applied rewrites89.9%
Final simplification86.5%
herbie shell --seed 2024228
(FPCore (x y z)
:name "Diagrams.ThreeD.Transform:aboutY from diagrams-lib-1.3.0.3"
:precision binary64
(+ (* x (cos y)) (* z (sin y))))