
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 1.0 y)))
double code(double x, double y) {
return (x - y) / (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x - y) / (1.0 - y);
}
def code(x, y): return (x - y) / (1.0 - y)
function code(x, y) return Float64(Float64(x - y) / Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x - y) / (1.0 - y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{1 - y}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 1.0 y))) (t_1 (/ x (- 1.0 y))))
(if (<= t_0 -2.0)
t_1
(if (<= t_0 2e-12)
(* (- x y) (+ y 1.0))
(if (<= t_0 2.0) (/ y (+ y -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -2.0) {
tmp = t_1;
} else if (t_0 <= 2e-12) {
tmp = (x - y) * (y + 1.0);
} else if (t_0 <= 2.0) {
tmp = y / (y + -1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x - y) / (1.0d0 - y)
t_1 = x / (1.0d0 - y)
if (t_0 <= (-2.0d0)) then
tmp = t_1
else if (t_0 <= 2d-12) then
tmp = (x - y) * (y + 1.0d0)
else if (t_0 <= 2.0d0) then
tmp = y / (y + (-1.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (1.0 - y);
double t_1 = x / (1.0 - y);
double tmp;
if (t_0 <= -2.0) {
tmp = t_1;
} else if (t_0 <= 2e-12) {
tmp = (x - y) * (y + 1.0);
} else if (t_0 <= 2.0) {
tmp = y / (y + -1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (1.0 - y) t_1 = x / (1.0 - y) tmp = 0 if t_0 <= -2.0: tmp = t_1 elif t_0 <= 2e-12: tmp = (x - y) * (y + 1.0) elif t_0 <= 2.0: tmp = y / (y + -1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(1.0 - y)) t_1 = Float64(x / Float64(1.0 - y)) tmp = 0.0 if (t_0 <= -2.0) tmp = t_1; elseif (t_0 <= 2e-12) tmp = Float64(Float64(x - y) * Float64(y + 1.0)); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y + -1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (1.0 - y); t_1 = x / (1.0 - y); tmp = 0.0; if (t_0 <= -2.0) tmp = t_1; elseif (t_0 <= 2e-12) tmp = (x - y) * (y + 1.0); elseif (t_0 <= 2.0) tmp = y / (y + -1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(1.0 - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], t$95$1, If[LessEqual[t$95$0, 2e-12], N[(N[(x - y), $MachinePrecision] * N[(y + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y + -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{1 - y}\\
t_1 := \frac{x}{1 - y}\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\left(x - y\right) \cdot \left(y + 1\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y + -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < -2 or 2 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) Initial program 100.0%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6498.4
Applied rewrites98.4%
if -2 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 1.99999999999999996e-12Initial program 100.0%
Applied rewrites99.9%
Taylor expanded in y around 0
mul-1-negN/A
sub-negN/A
lower--.f6499.3
Applied rewrites99.3%
if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 #s(literal 1 binary64) y)) < 2Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
neg-sub0N/A
associate--r-N/A
metadata-evalN/A
lower-+.f6497.6
Applied rewrites97.6%
Final simplification98.3%
herbie shell --seed 2024228
(FPCore (x y)
:name "Diagrams.Trail:splitAtParam from diagrams-lib-1.3.0.3, C"
:precision binary64
(/ (- x y) (- 1.0 y)))