
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 16 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (fma (sin y) (- z) (+ x (cos y))))
double code(double x, double y, double z) {
return fma(sin(y), -z, (x + cos(y)));
}
function code(x, y, z) return fma(sin(y), Float64(-z), Float64(x + cos(y))) end
code[x_, y_, z_] := N[(N[Sin[y], $MachinePrecision] * (-z) + N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\sin y, -z, x + \cos y\right)
\end{array}
Initial program 99.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-neg.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ x (cos y)) (* (sin y) z))) (t_1 (- x (fma y z -1.0)))) (if (<= t_0 -200000.0) t_1 (if (<= t_0 0.999) (cos y) t_1))))
double code(double x, double y, double z) {
double t_0 = (x + cos(y)) - (sin(y) * z);
double t_1 = x - fma(y, z, -1.0);
double tmp;
if (t_0 <= -200000.0) {
tmp = t_1;
} else if (t_0 <= 0.999) {
tmp = cos(y);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x + cos(y)) - Float64(sin(y) * z)) t_1 = Float64(x - fma(y, z, -1.0)) tmp = 0.0 if (t_0 <= -200000.0) tmp = t_1; elseif (t_0 <= 0.999) tmp = cos(y); else tmp = t_1; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x - N[(y * z + -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200000.0], t$95$1, If[LessEqual[t$95$0, 0.999], N[Cos[y], $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x + \cos y\right) - \sin y \cdot z\\
t_1 := x - \mathsf{fma}\left(y, z, -1\right)\\
\mathbf{if}\;t\_0 \leq -200000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0.999:\\
\;\;\;\;\cos y\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < -2e5 or 0.998999999999999999 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f6471.1
Applied rewrites71.1%
if -2e5 < (-.f64 (+.f64 x (cos.f64 y)) (*.f64 z (sin.f64 y))) < 0.998999999999999999Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6496.5
Applied rewrites96.5%
Taylor expanded in x around 0
Applied rewrites92.7%
Final simplification73.9%
herbie shell --seed 2024228
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))