
(FPCore (x y z t a) :precision binary64 (- x (/ (- y z) (/ (+ (- t z) 1.0) a))))
double code(double x, double y, double z, double t, double a) {
return x - ((y - z) / (((t - z) + 1.0) / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y - z) / (((t - z) + 1.0d0) / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y - z) / (((t - z) + 1.0) / a));
}
def code(x, y, z, t, a): return x - ((y - z) / (((t - z) + 1.0) / a))
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y - z) / Float64(Float64(Float64(t - z) + 1.0) / a))) end
function tmp = code(x, y, z, t, a) tmp = x - ((y - z) / (((t - z) + 1.0) / a)); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y - z), $MachinePrecision] / N[(N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (- x (/ (- y z) (/ (+ (- t z) 1.0) a))))
double code(double x, double y, double z, double t, double a) {
return x - ((y - z) / (((t - z) + 1.0) / a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - ((y - z) / (((t - z) + 1.0d0) / a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x - ((y - z) / (((t - z) + 1.0) / a));
}
def code(x, y, z, t, a): return x - ((y - z) / (((t - z) + 1.0) / a))
function code(x, y, z, t, a) return Float64(x - Float64(Float64(y - z) / Float64(Float64(Float64(t - z) + 1.0) / a))) end
function tmp = code(x, y, z, t, a) tmp = x - ((y - z) / (((t - z) + 1.0) / a)); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(y - z), $MachinePrecision] / N[(N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}
\end{array}
(FPCore (x y z t a) :precision binary64 (fma (/ (- y z) (+ -1.0 (- z t))) a x))
double code(double x, double y, double z, double t, double a) {
return fma(((y - z) / (-1.0 + (z - t))), a, x);
}
function code(x, y, z, t, a) return fma(Float64(Float64(y - z) / Float64(-1.0 + Float64(z - t))), a, x) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(y - z), $MachinePrecision] / N[(-1.0 + N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * a + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y - z}{-1 + \left(z - t\right)}, a, x\right)
\end{array}
Initial program 96.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
distribute-lft-neg-inN/A
distribute-frac-neg2N/A
lower-fma.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f6499.6
Applied rewrites99.6%
Final simplification99.6%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (* y (- a))) (t_2 (/ (- y z) (/ (+ (- t z) 1.0) a)))) (if (<= t_2 -1e+286) t_1 (if (<= t_2 5e+288) (- x a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = y * -a;
double t_2 = (y - z) / (((t - z) + 1.0) / a);
double tmp;
if (t_2 <= -1e+286) {
tmp = t_1;
} else if (t_2 <= 5e+288) {
tmp = x - a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = y * -a
t_2 = (y - z) / (((t - z) + 1.0d0) / a)
if (t_2 <= (-1d+286)) then
tmp = t_1
else if (t_2 <= 5d+288) then
tmp = x - a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = y * -a;
double t_2 = (y - z) / (((t - z) + 1.0) / a);
double tmp;
if (t_2 <= -1e+286) {
tmp = t_1;
} else if (t_2 <= 5e+288) {
tmp = x - a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = y * -a t_2 = (y - z) / (((t - z) + 1.0) / a) tmp = 0 if t_2 <= -1e+286: tmp = t_1 elif t_2 <= 5e+288: tmp = x - a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(y * Float64(-a)) t_2 = Float64(Float64(y - z) / Float64(Float64(Float64(t - z) + 1.0) / a)) tmp = 0.0 if (t_2 <= -1e+286) tmp = t_1; elseif (t_2 <= 5e+288) tmp = Float64(x - a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = y * -a; t_2 = (y - z) / (((t - z) + 1.0) / a); tmp = 0.0; if (t_2 <= -1e+286) tmp = t_1; elseif (t_2 <= 5e+288) tmp = x - a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y * (-a)), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y - z), $MachinePrecision] / N[(N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+286], t$95$1, If[LessEqual[t$95$2, 5e+288], N[(x - a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \left(-a\right)\\
t_2 := \frac{y - z}{\frac{\left(t - z\right) + 1}{a}}\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+286}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+288}:\\
\;\;\;\;x - a\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) #s(literal 1 binary64)) a)) < -1.00000000000000003e286 or 5.0000000000000003e288 < (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) #s(literal 1 binary64)) a)) Initial program 99.9%
Taylor expanded in t around 0
sub-negN/A
+-commutativeN/A
*-commutativeN/A
associate-/l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower--.f64N/A
distribute-frac-negN/A
lower-/.f64N/A
lower-neg.f64N/A
lower--.f6486.8
Applied rewrites86.8%
Taylor expanded in y around inf
Applied rewrites71.5%
Taylor expanded in z around 0
Applied rewrites61.8%
if -1.00000000000000003e286 < (/.f64 (-.f64 y z) (/.f64 (+.f64 (-.f64 t z) #s(literal 1 binary64)) a)) < 5.0000000000000003e288Initial program 97.0%
Taylor expanded in z around inf
lower--.f6463.6
Applied rewrites63.6%
(FPCore (x y z t a) :precision binary64 (- x (* (/ (- y z) (+ (- t z) 1.0)) a)))
double code(double x, double y, double z, double t, double a) {
return x - (((y - z) / ((t - z) + 1.0)) * a);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x - (((y - z) / ((t - z) + 1.0d0)) * a)
end function
public static double code(double x, double y, double z, double t, double a) {
return x - (((y - z) / ((t - z) + 1.0)) * a);
}
def code(x, y, z, t, a): return x - (((y - z) / ((t - z) + 1.0)) * a)
function code(x, y, z, t, a) return Float64(x - Float64(Float64(Float64(y - z) / Float64(Float64(t - z) + 1.0)) * a)) end
function tmp = code(x, y, z, t, a) tmp = x - (((y - z) / ((t - z) + 1.0)) * a); end
code[x_, y_, z_, t_, a_] := N[(x - N[(N[(N[(y - z), $MachinePrecision] / N[(N[(t - z), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \frac{y - z}{\left(t - z\right) + 1} \cdot a
\end{array}
herbie shell --seed 2024228
(FPCore (x y z t a)
:name "Graphics.Rendering.Chart.SparkLine:renderSparkLine from Chart-1.5.3"
:precision binary64
:alt
(! :herbie-platform default (- x (* (/ (- y z) (+ (- t z) 1)) a)))
(- x (/ (- y z) (/ (+ (- t z) 1.0) a))))