
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- z a))))
double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + ((y * (z - t)) / (z - a))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + ((y * (z - t)) / (z - a));
}
def code(x, y, z, t, a): return x + ((y * (z - t)) / (z - a))
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(z - a))) end
function tmp = code(x, y, z, t, a) tmp = x + ((y * (z - t)) / (z - a)); end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(z - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y \cdot \left(z - t\right)}{z - a}
\end{array}
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- z a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((z - a) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(z - a) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((z - a) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z - a}{z - t}}
\end{array}
Initial program 83.5%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lower-/.f6498.4
Applied rewrites98.4%
(FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (- t z) (/ y a) x))) (if (<= a -9e-8) t_1 (if (<= a 2.4e+95) (fma y (- 1.0 (/ t z)) x) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((t - z), (y / a), x);
double tmp;
if (a <= -9e-8) {
tmp = t_1;
} else if (a <= 2.4e+95) {
tmp = fma(y, (1.0 - (t / z)), x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a) t_1 = fma(Float64(t - z), Float64(y / a), x) tmp = 0.0 if (a <= -9e-8) tmp = t_1; elseif (a <= 2.4e+95) tmp = fma(y, Float64(1.0 - Float64(t / z)), x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(t - z), $MachinePrecision] * N[(y / a), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[a, -9e-8], t$95$1, If[LessEqual[a, 2.4e+95], N[(y * N[(1.0 - N[(t / z), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(t - z, \frac{y}{a}, x\right)\\
\mathbf{if}\;a \leq -9 \cdot 10^{-8}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;a \leq 2.4 \cdot 10^{+95}:\\
\;\;\;\;\mathsf{fma}\left(y, 1 - \frac{t}{z}, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if a < -8.99999999999999986e-8 or 2.4e95 < a Initial program 83.0%
Taylor expanded in z around inf
+-commutativeN/A
lower-+.f6457.5
Applied rewrites57.5%
Taylor expanded in a around inf
+-commutativeN/A
mul-1-negN/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
neg-mul-1N/A
remove-double-negN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6484.4
Applied rewrites84.4%
if -8.99999999999999986e-8 < a < 2.4e95Initial program 88.4%
Taylor expanded in a around 0
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
div-subN/A
*-inversesN/A
lower--.f64N/A
lower-/.f6479.9
Applied rewrites79.9%
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- z a) (- z t)))))
double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = x + (y / ((z - a) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
return x + (y / ((z - a) / (z - t)));
}
def code(x, y, z, t, a): return x + (y / ((z - a) / (z - t)))
function code(x, y, z, t, a) return Float64(x + Float64(y / Float64(Float64(z - a) / Float64(z - t)))) end
function tmp = code(x, y, z, t, a) tmp = x + (y / ((z - a) / (z - t))); end
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(z - a), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \frac{y}{\frac{z - a}{z - t}}
\end{array}
herbie shell --seed 2024228
(FPCore (x y z t a)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, A"
:precision binary64
:alt
(! :herbie-platform default (+ x (/ y (/ (- z a) (- z t)))))
(+ x (/ (* y (- z t)) (- z a))))