
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))
float code(float s, float r) {
return ((0.25f * expf((-r / s))) / (((2.0f * ((float) M_PI)) * s) * r)) + ((0.75f * expf((-r / (3.0f * s)))) / (((6.0f * ((float) M_PI)) * s) * r));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(Float32(-r) / s))) / Float32(Float32(Float32(Float32(2.0) * Float32(pi)) * s) * r)) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(-r) / Float32(Float32(3.0) * s)))) / Float32(Float32(Float32(Float32(6.0) * Float32(pi)) * s) * r))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp((-r / s))) / (((single(2.0) * single(pi)) * s) * r)) + ((single(0.75) * exp((-r / (single(3.0) * s)))) / (((single(6.0) * single(pi)) * s) * r)); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{\frac{-r}{s}}}{\left(\left(2 \cdot \pi\right) \cdot s\right) \cdot r} + \frac{0.75 \cdot e^{\frac{-r}{3 \cdot s}}}{\left(\left(6 \cdot \pi\right) \cdot s\right) \cdot r}
\end{array}
(FPCore (s r) :precision binary32 (+ (/ (* 0.25 (exp (- (/ r s)))) (* r (* s (* 2.0 PI)))) (/ (* 0.75 (exp (/ (* r -0.3333333333333333) s))) (* r (* s (* PI 6.0))))))
float code(float s, float r) {
return ((0.25f * expf(-(r / s))) / (r * (s * (2.0f * ((float) M_PI))))) + ((0.75f * expf(((r * -0.3333333333333333f) / s))) / (r * (s * (((float) M_PI) * 6.0f))));
}
function code(s, r) return Float32(Float32(Float32(Float32(0.25) * exp(Float32(-Float32(r / s)))) / Float32(r * Float32(s * Float32(Float32(2.0) * Float32(pi))))) + Float32(Float32(Float32(0.75) * exp(Float32(Float32(r * Float32(-0.3333333333333333)) / s))) / Float32(r * Float32(s * Float32(Float32(pi) * Float32(6.0)))))) end
function tmp = code(s, r) tmp = ((single(0.25) * exp(-(r / s))) / (r * (s * (single(2.0) * single(pi))))) + ((single(0.75) * exp(((r * single(-0.3333333333333333)) / s))) / (r * (s * (single(pi) * single(6.0))))); end
\begin{array}{l}
\\
\frac{0.25 \cdot e^{-\frac{r}{s}}}{r \cdot \left(s \cdot \left(2 \cdot \pi\right)\right)} + \frac{0.75 \cdot e^{\frac{r \cdot -0.3333333333333333}{s}}}{r \cdot \left(s \cdot \left(\pi \cdot 6\right)\right)}
\end{array}
Initial program 99.3%
lift-/.f32N/A
lift-*.f32N/A
associate-/r*N/A
lower-/.f32N/A
frac-2negN/A
lift-neg.f32N/A
remove-double-negN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f32N/A
metadata-eval99.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (s r) :precision binary32 (fma (/ (exp (/ (* r -0.3333333333333333) s)) (* r (* 6.0 (* s PI)))) 0.75 (/ (exp (- (/ r s))) (* r (* (* s PI) 8.0)))))
float code(float s, float r) {
return fmaf((expf(((r * -0.3333333333333333f) / s)) / (r * (6.0f * (s * ((float) M_PI))))), 0.75f, (expf(-(r / s)) / (r * ((s * ((float) M_PI)) * 8.0f))));
}
function code(s, r) return fma(Float32(exp(Float32(Float32(r * Float32(-0.3333333333333333)) / s)) / Float32(r * Float32(Float32(6.0) * Float32(s * Float32(pi))))), Float32(0.75), Float32(exp(Float32(-Float32(r / s))) / Float32(r * Float32(Float32(s * Float32(pi)) * Float32(8.0))))) end
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{e^{\frac{r \cdot -0.3333333333333333}{s}}}{r \cdot \left(6 \cdot \left(s \cdot \pi\right)\right)}, 0.75, \frac{e^{-\frac{r}{s}}}{r \cdot \left(\left(s \cdot \pi\right) \cdot 8\right)}\right)
\end{array}
Initial program 99.6%
lift-/.f32N/A
lift-*.f32N/A
associate-/r*N/A
lower-/.f32N/A
frac-2negN/A
lift-neg.f32N/A
remove-double-negN/A
div-invN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-*.f32N/A
metadata-eval99.6
Applied rewrites99.6%
Applied rewrites99.5%
Final simplification99.5%
herbie shell --seed 2024228
(FPCore (s r)
:name "Disney BSSRDF, PDF of scattering profile"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (< 1e-6 r) (< r 1000000.0)))
(+ (/ (* 0.25 (exp (/ (- r) s))) (* (* (* 2.0 PI) s) r)) (/ (* 0.75 (exp (/ (- r) (* 3.0 s)))) (* (* (* 6.0 PI) s) r))))