
(FPCore (a b c d) :precision binary64 (/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))
double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
code = ((a * c) + (b * d)) / ((c * c) + (d * d))
end function
public static double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
def code(a, b, c, d): return ((a * c) + (b * d)) / ((c * c) + (d * d))
function code(a, b, c, d) return Float64(Float64(Float64(a * c) + Float64(b * d)) / Float64(Float64(c * c) + Float64(d * d))) end
function tmp = code(a, b, c, d) tmp = ((a * c) + (b * d)) / ((c * c) + (d * d)); end
code[a_, b_, c_, d_] := N[(N[(N[(a * c), $MachinePrecision] + N[(b * d), $MachinePrecision]), $MachinePrecision] / N[(N[(c * c), $MachinePrecision] + N[(d * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot c + b \cdot d}{c \cdot c + d \cdot d}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c d) :precision binary64 (/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))
double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
code = ((a * c) + (b * d)) / ((c * c) + (d * d))
end function
public static double code(double a, double b, double c, double d) {
return ((a * c) + (b * d)) / ((c * c) + (d * d));
}
def code(a, b, c, d): return ((a * c) + (b * d)) / ((c * c) + (d * d))
function code(a, b, c, d) return Float64(Float64(Float64(a * c) + Float64(b * d)) / Float64(Float64(c * c) + Float64(d * d))) end
function tmp = code(a, b, c, d) tmp = ((a * c) + (b * d)) / ((c * c) + (d * d)); end
code[a_, b_, c_, d_] := N[(N[(N[(a * c), $MachinePrecision] + N[(b * d), $MachinePrecision]), $MachinePrecision] / N[(N[(c * c), $MachinePrecision] + N[(d * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a \cdot c + b \cdot d}{c \cdot c + d \cdot d}
\end{array}
(FPCore (a b c d)
:precision binary64
(if (<= d -1.5e+71)
(/ (fma a (/ c d) b) d)
(if (<= d -9.2e-151)
(/ (+ (* a c) (* d b)) (+ (* c c) (* d d)))
(if (<= d 0.34)
(/ (fma b (/ d c) a) c)
(* (fma c (/ a d) b) (/ 1.0 d))))))
double code(double a, double b, double c, double d) {
double tmp;
if (d <= -1.5e+71) {
tmp = fma(a, (c / d), b) / d;
} else if (d <= -9.2e-151) {
tmp = ((a * c) + (d * b)) / ((c * c) + (d * d));
} else if (d <= 0.34) {
tmp = fma(b, (d / c), a) / c;
} else {
tmp = fma(c, (a / d), b) * (1.0 / d);
}
return tmp;
}
function code(a, b, c, d) tmp = 0.0 if (d <= -1.5e+71) tmp = Float64(fma(a, Float64(c / d), b) / d); elseif (d <= -9.2e-151) tmp = Float64(Float64(Float64(a * c) + Float64(d * b)) / Float64(Float64(c * c) + Float64(d * d))); elseif (d <= 0.34) tmp = Float64(fma(b, Float64(d / c), a) / c); else tmp = Float64(fma(c, Float64(a / d), b) * Float64(1.0 / d)); end return tmp end
code[a_, b_, c_, d_] := If[LessEqual[d, -1.5e+71], N[(N[(a * N[(c / d), $MachinePrecision] + b), $MachinePrecision] / d), $MachinePrecision], If[LessEqual[d, -9.2e-151], N[(N[(N[(a * c), $MachinePrecision] + N[(d * b), $MachinePrecision]), $MachinePrecision] / N[(N[(c * c), $MachinePrecision] + N[(d * d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[d, 0.34], N[(N[(b * N[(d / c), $MachinePrecision] + a), $MachinePrecision] / c), $MachinePrecision], N[(N[(c * N[(a / d), $MachinePrecision] + b), $MachinePrecision] * N[(1.0 / d), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;d \leq -1.5 \cdot 10^{+71}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, \frac{c}{d}, b\right)}{d}\\
\mathbf{elif}\;d \leq -9.2 \cdot 10^{-151}:\\
\;\;\;\;\frac{a \cdot c + d \cdot b}{c \cdot c + d \cdot d}\\
\mathbf{elif}\;d \leq 0.34:\\
\;\;\;\;\frac{\mathsf{fma}\left(b, \frac{d}{c}, a\right)}{c}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, \frac{a}{d}, b\right) \cdot \frac{1}{d}\\
\end{array}
\end{array}
if d < -1.50000000000000006e71Initial program 45.7%
Taylor expanded in d around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6485.8
Applied rewrites85.8%
if -1.50000000000000006e71 < d < -9.19999999999999984e-151Initial program 83.3%
if -9.19999999999999984e-151 < d < 0.340000000000000024Initial program 71.9%
Taylor expanded in c around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6488.4
Applied rewrites88.4%
if 0.340000000000000024 < d Initial program 40.5%
Taylor expanded in d around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6478.0
Applied rewrites78.0%
Applied rewrites79.2%
Final simplification84.8%
(FPCore (a b c d) :precision binary64 (if (<= d -5.2e-74) (/ (fma a (/ c d) b) d) (if (<= d 0.34) (/ (fma b (/ d c) a) c) (* (fma c (/ a d) b) (/ 1.0 d)))))
double code(double a, double b, double c, double d) {
double tmp;
if (d <= -5.2e-74) {
tmp = fma(a, (c / d), b) / d;
} else if (d <= 0.34) {
tmp = fma(b, (d / c), a) / c;
} else {
tmp = fma(c, (a / d), b) * (1.0 / d);
}
return tmp;
}
function code(a, b, c, d) tmp = 0.0 if (d <= -5.2e-74) tmp = Float64(fma(a, Float64(c / d), b) / d); elseif (d <= 0.34) tmp = Float64(fma(b, Float64(d / c), a) / c); else tmp = Float64(fma(c, Float64(a / d), b) * Float64(1.0 / d)); end return tmp end
code[a_, b_, c_, d_] := If[LessEqual[d, -5.2e-74], N[(N[(a * N[(c / d), $MachinePrecision] + b), $MachinePrecision] / d), $MachinePrecision], If[LessEqual[d, 0.34], N[(N[(b * N[(d / c), $MachinePrecision] + a), $MachinePrecision] / c), $MachinePrecision], N[(N[(c * N[(a / d), $MachinePrecision] + b), $MachinePrecision] * N[(1.0 / d), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;d \leq -5.2 \cdot 10^{-74}:\\
\;\;\;\;\frac{\mathsf{fma}\left(a, \frac{c}{d}, b\right)}{d}\\
\mathbf{elif}\;d \leq 0.34:\\
\;\;\;\;\frac{\mathsf{fma}\left(b, \frac{d}{c}, a\right)}{c}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(c, \frac{a}{d}, b\right) \cdot \frac{1}{d}\\
\end{array}
\end{array}
if d < -5.2000000000000002e-74Initial program 55.3%
Taylor expanded in d around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6469.5
Applied rewrites69.5%
if -5.2000000000000002e-74 < d < 0.340000000000000024Initial program 72.8%
Taylor expanded in c around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6482.5
Applied rewrites82.5%
if 0.340000000000000024 < d Initial program 48.6%
Taylor expanded in d around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6476.3
Applied rewrites76.3%
Applied rewrites77.2%
(FPCore (a b c d) :precision binary64 (if (< (fabs d) (fabs c)) (/ (+ a (* b (/ d c))) (+ c (* d (/ d c)))) (/ (+ b (* a (/ c d))) (+ d (* c (/ c d))))))
double code(double a, double b, double c, double d) {
double tmp;
if (fabs(d) < fabs(c)) {
tmp = (a + (b * (d / c))) / (c + (d * (d / c)));
} else {
tmp = (b + (a * (c / d))) / (d + (c * (c / d)));
}
return tmp;
}
real(8) function code(a, b, c, d)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: d
real(8) :: tmp
if (abs(d) < abs(c)) then
tmp = (a + (b * (d / c))) / (c + (d * (d / c)))
else
tmp = (b + (a * (c / d))) / (d + (c * (c / d)))
end if
code = tmp
end function
public static double code(double a, double b, double c, double d) {
double tmp;
if (Math.abs(d) < Math.abs(c)) {
tmp = (a + (b * (d / c))) / (c + (d * (d / c)));
} else {
tmp = (b + (a * (c / d))) / (d + (c * (c / d)));
}
return tmp;
}
def code(a, b, c, d): tmp = 0 if math.fabs(d) < math.fabs(c): tmp = (a + (b * (d / c))) / (c + (d * (d / c))) else: tmp = (b + (a * (c / d))) / (d + (c * (c / d))) return tmp
function code(a, b, c, d) tmp = 0.0 if (abs(d) < abs(c)) tmp = Float64(Float64(a + Float64(b * Float64(d / c))) / Float64(c + Float64(d * Float64(d / c)))); else tmp = Float64(Float64(b + Float64(a * Float64(c / d))) / Float64(d + Float64(c * Float64(c / d)))); end return tmp end
function tmp_2 = code(a, b, c, d) tmp = 0.0; if (abs(d) < abs(c)) tmp = (a + (b * (d / c))) / (c + (d * (d / c))); else tmp = (b + (a * (c / d))) / (d + (c * (c / d))); end tmp_2 = tmp; end
code[a_, b_, c_, d_] := If[Less[N[Abs[d], $MachinePrecision], N[Abs[c], $MachinePrecision]], N[(N[(a + N[(b * N[(d / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(c + N[(d * N[(d / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(b + N[(a * N[(c / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(d + N[(c * N[(c / d), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left|d\right| < \left|c\right|:\\
\;\;\;\;\frac{a + b \cdot \frac{d}{c}}{c + d \cdot \frac{d}{c}}\\
\mathbf{else}:\\
\;\;\;\;\frac{b + a \cdot \frac{c}{d}}{d + c \cdot \frac{c}{d}}\\
\end{array}
\end{array}
herbie shell --seed 2024228
(FPCore (a b c d)
:name "Complex division, real part"
:precision binary64
:alt
(! :herbie-platform default (if (< (fabs d) (fabs c)) (/ (+ a (* b (/ d c))) (+ c (* d (/ d c)))) (/ (+ b (* a (/ c d))) (+ d (* c (/ c d))))))
(/ (+ (* a c) (* b d)) (+ (* c c) (* d d))))