
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
return x * (1.0 - (y * z));
}
def code(x, y, z): return x * (1.0 - (y * z))
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(y * z))) end
function tmp = code(x, y, z) tmp = x * (1.0 - (y * z)); end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(1 - y \cdot z\right)
\end{array}
x\_m = (fabs.f64 x) x\_s = (copysign.f64 #s(literal 1 binary64) x) NOTE: x_m, y, and z should be sorted in increasing order before calling this function. (FPCore (x_s x_m y z) :precision binary64 (let* ((t_0 (* (* x_m z) (- y))) (t_1 (* x_m (- 1.0 (* y z))))) (* x_s (if (<= t_1 -2e+252) t_0 (if (<= t_1 2e+300) t_1 t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * z) * -y;
double t_1 = x_m * (1.0 - (y * z));
double tmp;
if (t_1 <= -2e+252) {
tmp = t_0;
} else if (t_1 <= 2e+300) {
tmp = t_1;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (x_m * z) * -y
t_1 = x_m * (1.0d0 - (y * z))
if (t_1 <= (-2d+252)) then
tmp = t_0
else if (t_1 <= 2d+300) then
tmp = t_1
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * z) * -y;
double t_1 = x_m * (1.0 - (y * z));
double tmp;
if (t_1 <= -2e+252) {
tmp = t_0;
} else if (t_1 <= 2e+300) {
tmp = t_1;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = (x_m * z) * -y t_1 = x_m * (1.0 - (y * z)) tmp = 0 if t_1 <= -2e+252: tmp = t_0 elif t_1 <= 2e+300: tmp = t_1 else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(Float64(x_m * z) * Float64(-y)) t_1 = Float64(x_m * Float64(1.0 - Float64(y * z))) tmp = 0.0 if (t_1 <= -2e+252) tmp = t_0; elseif (t_1 <= 2e+300) tmp = t_1; else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = (x_m * z) * -y;
t_1 = x_m * (1.0 - (y * z));
tmp = 0.0;
if (t_1 <= -2e+252)
tmp = t_0;
elseif (t_1 <= 2e+300)
tmp = t_1;
else
tmp = t_0;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * z), $MachinePrecision] * (-y)), $MachinePrecision]}, Block[{t$95$1 = N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$1, -2e+252], t$95$0, If[LessEqual[t$95$1, 2e+300], t$95$1, t$95$0]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\
t_1 := x\_m \cdot \left(1 - y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+300}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -2.0000000000000002e252 or 2.0000000000000001e300 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) Initial program 76.7%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6499.9
Applied rewrites99.9%
if -2.0000000000000002e252 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 2.0000000000000001e300Initial program 99.9%
Final simplification99.9%
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
:precision binary64
(let* ((t_0 (* (* x_m z) (- y))))
(*
x_s
(if (<= (* y z) -5e+306)
t_0
(if (<= (* y z) -100.0)
(* x_m (* y (- z)))
(if (<= (* y z) 0.0005) (* x_m 1.0) t_0))))))x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * z) * -y;
double tmp;
if ((y * z) <= -5e+306) {
tmp = t_0;
} else if ((y * z) <= -100.0) {
tmp = x_m * (y * -z);
} else if ((y * z) <= 0.0005) {
tmp = x_m * 1.0;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
real(8), intent (in) :: x_s
real(8), intent (in) :: x_m
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (x_m * z) * -y
if ((y * z) <= (-5d+306)) then
tmp = t_0
else if ((y * z) <= (-100.0d0)) then
tmp = x_m * (y * -z)
else if ((y * z) <= 0.0005d0) then
tmp = x_m * 1.0d0
else
tmp = t_0
end if
code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
double t_0 = (x_m * z) * -y;
double tmp;
if ((y * z) <= -5e+306) {
tmp = t_0;
} else if ((y * z) <= -100.0) {
tmp = x_m * (y * -z);
} else if ((y * z) <= 0.0005) {
tmp = x_m * 1.0;
} else {
tmp = t_0;
}
return x_s * tmp;
}
x\_m = math.fabs(x) x\_s = math.copysign(1.0, x) [x_m, y, z] = sort([x_m, y, z]) def code(x_s, x_m, y, z): t_0 = (x_m * z) * -y tmp = 0 if (y * z) <= -5e+306: tmp = t_0 elif (y * z) <= -100.0: tmp = x_m * (y * -z) elif (y * z) <= 0.0005: tmp = x_m * 1.0 else: tmp = t_0 return x_s * tmp
x\_m = abs(x) x\_s = copysign(1.0, x) x_m, y, z = sort([x_m, y, z]) function code(x_s, x_m, y, z) t_0 = Float64(Float64(x_m * z) * Float64(-y)) tmp = 0.0 if (Float64(y * z) <= -5e+306) tmp = t_0; elseif (Float64(y * z) <= -100.0) tmp = Float64(x_m * Float64(y * Float64(-z))); elseif (Float64(y * z) <= 0.0005) tmp = Float64(x_m * 1.0); else tmp = t_0; end return Float64(x_s * tmp) end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
t_0 = (x_m * z) * -y;
tmp = 0.0;
if ((y * z) <= -5e+306)
tmp = t_0;
elseif ((y * z) <= -100.0)
tmp = x_m * (y * -z);
elseif ((y * z) <= 0.0005)
tmp = x_m * 1.0;
else
tmp = t_0;
end
tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * z), $MachinePrecision] * (-y)), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5e+306], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], -100.0], N[(x$95$m * N[(y * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.0005], N[(x$95$m * 1.0), $MachinePrecision], t$95$0]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+306}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot z \leq -100:\\
\;\;\;\;x\_m \cdot \left(y \cdot \left(-z\right)\right)\\
\mathbf{elif}\;y \cdot z \leq 0.0005:\\
\;\;\;\;x\_m \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
\end{array}
if (*.f64 y z) < -4.99999999999999993e306 or 5.0000000000000001e-4 < (*.f64 y z) Initial program 87.2%
Taylor expanded in y around inf
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6492.9
Applied rewrites92.9%
if -4.99999999999999993e306 < (*.f64 y z) < -100Initial program 99.6%
Taylor expanded in y around inf
mul-1-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6497.6
Applied rewrites97.6%
if -100 < (*.f64 y z) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites98.2%
Final simplification96.4%
herbie shell --seed 2024228
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
:precision binary64
(* x (- 1.0 (* y z))))