Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I

Percentage Accurate: 95.8% → 98.8%
Time: 10.3s
Alternatives: 6
Speedup: 0.3×

Specification

?
\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 95.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x \cdot \left(1 - y \cdot z\right) \end{array} \]
(FPCore (x y z) :precision binary64 (* x (- 1.0 (* y z))))
double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = x * (1.0d0 - (y * z))
end function
public static double code(double x, double y, double z) {
	return x * (1.0 - (y * z));
}
def code(x, y, z):
	return x * (1.0 - (y * z))
function code(x, y, z)
	return Float64(x * Float64(1.0 - Float64(y * z)))
end
function tmp = code(x, y, z)
	tmp = x * (1.0 - (y * z));
end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x \cdot \left(1 - y \cdot z\right)
\end{array}

Alternative 1: 98.8% accurate, 0.3× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ \begin{array}{l} t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\ t_1 := x\_m \cdot \left(1 - y \cdot z\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+252}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+300}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* (* x_m z) (- y))) (t_1 (* x_m (- 1.0 (* y z)))))
   (* x_s (if (<= t_1 -2e+252) t_0 (if (<= t_1 2e+300) t_1 t_0)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * z) * -y;
	double t_1 = x_m * (1.0 - (y * z));
	double tmp;
	if (t_1 <= -2e+252) {
		tmp = t_0;
	} else if (t_1 <= 2e+300) {
		tmp = t_1;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = (x_m * z) * -y
    t_1 = x_m * (1.0d0 - (y * z))
    if (t_1 <= (-2d+252)) then
        tmp = t_0
    else if (t_1 <= 2d+300) then
        tmp = t_1
    else
        tmp = t_0
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * z) * -y;
	double t_1 = x_m * (1.0 - (y * z));
	double tmp;
	if (t_1 <= -2e+252) {
		tmp = t_0;
	} else if (t_1 <= 2e+300) {
		tmp = t_1;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
[x_m, y, z] = sort([x_m, y, z])
def code(x_s, x_m, y, z):
	t_0 = (x_m * z) * -y
	t_1 = x_m * (1.0 - (y * z))
	tmp = 0
	if t_1 <= -2e+252:
		tmp = t_0
	elif t_1 <= 2e+300:
		tmp = t_1
	else:
		tmp = t_0
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y, z = sort([x_m, y, z])
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(x_m * z) * Float64(-y))
	t_1 = Float64(x_m * Float64(1.0 - Float64(y * z)))
	tmp = 0.0
	if (t_1 <= -2e+252)
		tmp = t_0;
	elseif (t_1 <= 2e+300)
		tmp = t_1;
	else
		tmp = t_0;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (x_m * z) * -y;
	t_1 = x_m * (1.0 - (y * z));
	tmp = 0.0;
	if (t_1 <= -2e+252)
		tmp = t_0;
	elseif (t_1 <= 2e+300)
		tmp = t_1;
	else
		tmp = t_0;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * z), $MachinePrecision] * (-y)), $MachinePrecision]}, Block[{t$95$1 = N[(x$95$m * N[(1.0 - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(x$95$s * If[LessEqual[t$95$1, -2e+252], t$95$0, If[LessEqual[t$95$1, 2e+300], t$95$1, t$95$0]]), $MachinePrecision]]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\
t_1 := x\_m \cdot \left(1 - y \cdot z\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+252}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+300}:\\
\;\;\;\;t\_1\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < -2.0000000000000002e252 or 2.0000000000000001e300 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z)))

    1. Initial program 76.7%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
      2. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
      8. *-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      9. lower-*.f64N/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
      11. lower-neg.f6499.9

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
    5. Applied rewrites99.9%

      \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

    if -2.0000000000000002e252 < (*.f64 x (-.f64 #s(literal 1 binary64) (*.f64 y z))) < 2.0000000000000001e300

    1. Initial program 99.9%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
  3. Recombined 2 regimes into one program.
  4. Final simplification99.9%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot \left(1 - y \cdot z\right) \leq -2 \cdot 10^{+252}:\\ \;\;\;\;\left(x \cdot z\right) \cdot \left(-y\right)\\ \mathbf{elif}\;x \cdot \left(1 - y \cdot z\right) \leq 2 \cdot 10^{+300}:\\ \;\;\;\;x \cdot \left(1 - y \cdot z\right)\\ \mathbf{else}:\\ \;\;\;\;\left(x \cdot z\right) \cdot \left(-y\right)\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 96.4% accurate, 0.3× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ [x_m, y, z] = \mathsf{sort}([x_m, y, z])\\ \\ \begin{array}{l} t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\ x\_s \cdot \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+306}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \cdot z \leq -100:\\ \;\;\;\;x\_m \cdot \left(y \cdot \left(-z\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.0005:\\ \;\;\;\;x\_m \cdot 1\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
(FPCore (x_s x_m y z)
 :precision binary64
 (let* ((t_0 (* (* x_m z) (- y))))
   (*
    x_s
    (if (<= (* y z) -5e+306)
      t_0
      (if (<= (* y z) -100.0)
        (* x_m (* y (- z)))
        (if (<= (* y z) 0.0005) (* x_m 1.0) t_0))))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
assert(x_m < y && y < z);
double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * z) * -y;
	double tmp;
	if ((y * z) <= -5e+306) {
		tmp = t_0;
	} else if ((y * z) <= -100.0) {
		tmp = x_m * (y * -z);
	} else if ((y * z) <= 0.0005) {
		tmp = x_m * 1.0;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x_s, x_m, y, z)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (x_m * z) * -y
    if ((y * z) <= (-5d+306)) then
        tmp = t_0
    else if ((y * z) <= (-100.0d0)) then
        tmp = x_m * (y * -z)
    else if ((y * z) <= 0.0005d0) then
        tmp = x_m * 1.0d0
    else
        tmp = t_0
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
assert x_m < y && y < z;
public static double code(double x_s, double x_m, double y, double z) {
	double t_0 = (x_m * z) * -y;
	double tmp;
	if ((y * z) <= -5e+306) {
		tmp = t_0;
	} else if ((y * z) <= -100.0) {
		tmp = x_m * (y * -z);
	} else if ((y * z) <= 0.0005) {
		tmp = x_m * 1.0;
	} else {
		tmp = t_0;
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
[x_m, y, z] = sort([x_m, y, z])
def code(x_s, x_m, y, z):
	t_0 = (x_m * z) * -y
	tmp = 0
	if (y * z) <= -5e+306:
		tmp = t_0
	elif (y * z) <= -100.0:
		tmp = x_m * (y * -z)
	elif (y * z) <= 0.0005:
		tmp = x_m * 1.0
	else:
		tmp = t_0
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
x_m, y, z = sort([x_m, y, z])
function code(x_s, x_m, y, z)
	t_0 = Float64(Float64(x_m * z) * Float64(-y))
	tmp = 0.0
	if (Float64(y * z) <= -5e+306)
		tmp = t_0;
	elseif (Float64(y * z) <= -100.0)
		tmp = Float64(x_m * Float64(y * Float64(-z)));
	elseif (Float64(y * z) <= 0.0005)
		tmp = Float64(x_m * 1.0);
	else
		tmp = t_0;
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
x_m, y, z = num2cell(sort([x_m, y, z])){:}
function tmp_2 = code(x_s, x_m, y, z)
	t_0 = (x_m * z) * -y;
	tmp = 0.0;
	if ((y * z) <= -5e+306)
		tmp = t_0;
	elseif ((y * z) <= -100.0)
		tmp = x_m * (y * -z);
	elseif ((y * z) <= 0.0005)
		tmp = x_m * 1.0;
	else
		tmp = t_0;
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x_m, y, and z should be sorted in increasing order before calling this function.
code[x$95$s_, x$95$m_, y_, z_] := Block[{t$95$0 = N[(N[(x$95$m * z), $MachinePrecision] * (-y)), $MachinePrecision]}, N[(x$95$s * If[LessEqual[N[(y * z), $MachinePrecision], -5e+306], t$95$0, If[LessEqual[N[(y * z), $MachinePrecision], -100.0], N[(x$95$m * N[(y * (-z)), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(y * z), $MachinePrecision], 0.0005], N[(x$95$m * 1.0), $MachinePrecision], t$95$0]]]), $MachinePrecision]]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)
\\
[x_m, y, z] = \mathsf{sort}([x_m, y, z])\\
\\
\begin{array}{l}
t_0 := \left(x\_m \cdot z\right) \cdot \left(-y\right)\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+306}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;y \cdot z \leq -100:\\
\;\;\;\;x\_m \cdot \left(y \cdot \left(-z\right)\right)\\

\mathbf{elif}\;y \cdot z \leq 0.0005:\\
\;\;\;\;x\_m \cdot 1\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (*.f64 y z) < -4.99999999999999993e306 or 5.0000000000000001e-4 < (*.f64 y z)

    1. Initial program 87.2%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{-1 \cdot \left(x \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot x\right) \cdot \left(y \cdot z\right)} \]
      2. *-commutativeN/A

        \[\leadsto \left(-1 \cdot x\right) \cdot \color{blue}{\left(z \cdot y\right)} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right) \cdot y} \]
      4. associate-*r*N/A

        \[\leadsto \color{blue}{\left(-1 \cdot \left(x \cdot z\right)\right)} \cdot y \]
      5. *-commutativeN/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(-1 \cdot \left(x \cdot z\right)\right)} \]
      7. associate-*r*N/A

        \[\leadsto y \cdot \color{blue}{\left(\left(-1 \cdot x\right) \cdot z\right)} \]
      8. *-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      9. lower-*.f64N/A

        \[\leadsto y \cdot \color{blue}{\left(z \cdot \left(-1 \cdot x\right)\right)} \]
      10. mul-1-negN/A

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(\mathsf{neg}\left(x\right)\right)}\right) \]
      11. lower-neg.f6492.9

        \[\leadsto y \cdot \left(z \cdot \color{blue}{\left(-x\right)}\right) \]
    5. Applied rewrites92.9%

      \[\leadsto \color{blue}{y \cdot \left(z \cdot \left(-x\right)\right)} \]

    if -4.99999999999999993e306 < (*.f64 y z) < -100

    1. Initial program 99.6%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto x \cdot \color{blue}{\left(-1 \cdot \left(y \cdot z\right)\right)} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto x \cdot \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)} \]
      2. distribute-rgt-neg-inN/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(\mathsf{neg}\left(z\right)\right)\right)} \]
      3. mul-1-negN/A

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(-1 \cdot z\right)}\right) \]
      4. lower-*.f64N/A

        \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(-1 \cdot z\right)\right)} \]
      5. mul-1-negN/A

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(\mathsf{neg}\left(z\right)\right)}\right) \]
      6. lower-neg.f6497.6

        \[\leadsto x \cdot \left(y \cdot \color{blue}{\left(-z\right)}\right) \]
    5. Applied rewrites97.6%

      \[\leadsto x \cdot \color{blue}{\left(y \cdot \left(-z\right)\right)} \]

    if -100 < (*.f64 y z) < 5.0000000000000001e-4

    1. Initial program 100.0%

      \[x \cdot \left(1 - y \cdot z\right) \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto x \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites98.2%

        \[\leadsto x \cdot \color{blue}{1} \]
    5. Recombined 3 regimes into one program.
    6. Final simplification96.4%

      \[\leadsto \begin{array}{l} \mathbf{if}\;y \cdot z \leq -5 \cdot 10^{+306}:\\ \;\;\;\;\left(x \cdot z\right) \cdot \left(-y\right)\\ \mathbf{elif}\;y \cdot z \leq -100:\\ \;\;\;\;x \cdot \left(y \cdot \left(-z\right)\right)\\ \mathbf{elif}\;y \cdot z \leq 0.0005:\\ \;\;\;\;x \cdot 1\\ \mathbf{else}:\\ \;\;\;\;\left(x \cdot z\right) \cdot \left(-y\right)\\ \end{array} \]
    7. Add Preprocessing

    Reproduce

    ?
    herbie shell --seed 2024228 
    (FPCore (x y z)
      :name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, I"
      :precision binary64
      (* x (- 1.0 (* y z))))