Linear.Projection:infinitePerspective from linear-1.19.1.3, A

Percentage Accurate: 89.6% → 96.3%
Time: 10.3s
Alternatives: 8
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \frac{x \cdot 2}{y \cdot z - t \cdot z} \end{array} \]
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t):
	return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t)
	return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
end
function tmp = code(x, y, z, t)
	tmp = (x * 2.0) / ((y * z) - (t * z));
end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 89.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x \cdot 2}{y \cdot z - t \cdot z} \end{array} \]
(FPCore (x y z t) :precision binary64 (/ (* x 2.0) (- (* y z) (* t z))))
double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    code = (x * 2.0d0) / ((y * z) - (t * z))
end function
public static double code(double x, double y, double z, double t) {
	return (x * 2.0) / ((y * z) - (t * z));
}
def code(x, y, z, t):
	return (x * 2.0) / ((y * z) - (t * z))
function code(x, y, z, t)
	return Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
end
function tmp = code(x, y, z, t)
	tmp = (x * 2.0) / ((y * z) - (t * z));
end
code[x_, y_, z_, t_] := N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x \cdot 2}{y \cdot z - t \cdot z}
\end{array}

Alternative 1: 96.3% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \cdot 2 \leq 10^{+63}:\\ \;\;\;\;\frac{\frac{x\_m \cdot 2}{z}}{y - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x\_m}{y - t} \cdot \frac{2}{z}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t)
 :precision binary64
 (*
  x_s
  (if (<= (* x_m 2.0) 1e+63)
    (/ (/ (* x_m 2.0) z) (- y t))
    (* (/ x_m (- y t)) (/ 2.0 z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t) {
	double tmp;
	if ((x_m * 2.0) <= 1e+63) {
		tmp = ((x_m * 2.0) / z) / (y - t);
	} else {
		tmp = (x_m / (y - t)) * (2.0 / z);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((x_m * 2.0d0) <= 1d+63) then
        tmp = ((x_m * 2.0d0) / z) / (y - t)
    else
        tmp = (x_m / (y - t)) * (2.0d0 / z)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t) {
	double tmp;
	if ((x_m * 2.0) <= 1e+63) {
		tmp = ((x_m * 2.0) / z) / (y - t);
	} else {
		tmp = (x_m / (y - t)) * (2.0 / z);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z, t):
	tmp = 0
	if (x_m * 2.0) <= 1e+63:
		tmp = ((x_m * 2.0) / z) / (y - t)
	else:
		tmp = (x_m / (y - t)) * (2.0 / z)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z, t)
	tmp = 0.0
	if (Float64(x_m * 2.0) <= 1e+63)
		tmp = Float64(Float64(Float64(x_m * 2.0) / z) / Float64(y - t));
	else
		tmp = Float64(Float64(x_m / Float64(y - t)) * Float64(2.0 / z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z, t)
	tmp = 0.0;
	if ((x_m * 2.0) <= 1e+63)
		tmp = ((x_m * 2.0) / z) / (y - t);
	else
		tmp = (x_m / (y - t)) * (2.0 / z);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_] := N[(x$95$s * If[LessEqual[N[(x$95$m * 2.0), $MachinePrecision], 1e+63], N[(N[(N[(x$95$m * 2.0), $MachinePrecision] / z), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / N[(y - t), $MachinePrecision]), $MachinePrecision] * N[(2.0 / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot 2 \leq 10^{+63}:\\
\;\;\;\;\frac{\frac{x\_m \cdot 2}{z}}{y - t}\\

\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y - t} \cdot \frac{2}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x #s(literal 2 binary64)) < 1.00000000000000006e63

    1. Initial program 94.5%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      3. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      5. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      6. associate-/r*N/A

        \[\leadsto \color{blue}{\frac{\frac{x \cdot 2}{z}}{y - t}} \]
      7. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{x \cdot 2}{z}}{y - t}} \]
      8. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{x \cdot 2}{z}}}{y - t} \]
      9. lower--.f6499.0

        \[\leadsto \frac{\frac{x \cdot 2}{z}}{\color{blue}{y - t}} \]
    4. Applied rewrites99.0%

      \[\leadsto \color{blue}{\frac{\frac{x \cdot 2}{z}}{y - t}} \]

    if 1.00000000000000006e63 < (*.f64 x #s(literal 2 binary64))

    1. Initial program 80.2%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      7. *-commutativeN/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
      8. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
      9. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
      10. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y - t}} \cdot \frac{2}{z} \]
      11. lower--.f64N/A

        \[\leadsto \frac{x}{\color{blue}{y - t}} \cdot \frac{2}{z} \]
      12. lower-/.f6496.8

        \[\leadsto \frac{x}{y - t} \cdot \color{blue}{\frac{2}{z}} \]
    4. Applied rewrites96.8%

      \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Add Preprocessing

Alternative 2: 96.2% accurate, 0.7× speedup?

\[\begin{array}{l} x\_m = \left|x\right| \\ x\_s = \mathsf{copysign}\left(1, x\right) \\ x\_s \cdot \begin{array}{l} \mathbf{if}\;x\_m \cdot 2 \leq 10^{+65}:\\ \;\;\;\;\frac{x\_m \cdot \frac{2}{z}}{y - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x\_m}{y - t} \cdot \frac{2}{z}\\ \end{array} \end{array} \]
x\_m = (fabs.f64 x)
x\_s = (copysign.f64 #s(literal 1 binary64) x)
(FPCore (x_s x_m y z t)
 :precision binary64
 (*
  x_s
  (if (<= (* x_m 2.0) 1e+65)
    (/ (* x_m (/ 2.0 z)) (- y t))
    (* (/ x_m (- y t)) (/ 2.0 z)))))
x\_m = fabs(x);
x\_s = copysign(1.0, x);
double code(double x_s, double x_m, double y, double z, double t) {
	double tmp;
	if ((x_m * 2.0) <= 1e+65) {
		tmp = (x_m * (2.0 / z)) / (y - t);
	} else {
		tmp = (x_m / (y - t)) * (2.0 / z);
	}
	return x_s * tmp;
}
x\_m = abs(x)
x\_s = copysign(1.0d0, x)
real(8) function code(x_s, x_m, y, z, t)
    real(8), intent (in) :: x_s
    real(8), intent (in) :: x_m
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: tmp
    if ((x_m * 2.0d0) <= 1d+65) then
        tmp = (x_m * (2.0d0 / z)) / (y - t)
    else
        tmp = (x_m / (y - t)) * (2.0d0 / z)
    end if
    code = x_s * tmp
end function
x\_m = Math.abs(x);
x\_s = Math.copySign(1.0, x);
public static double code(double x_s, double x_m, double y, double z, double t) {
	double tmp;
	if ((x_m * 2.0) <= 1e+65) {
		tmp = (x_m * (2.0 / z)) / (y - t);
	} else {
		tmp = (x_m / (y - t)) * (2.0 / z);
	}
	return x_s * tmp;
}
x\_m = math.fabs(x)
x\_s = math.copysign(1.0, x)
def code(x_s, x_m, y, z, t):
	tmp = 0
	if (x_m * 2.0) <= 1e+65:
		tmp = (x_m * (2.0 / z)) / (y - t)
	else:
		tmp = (x_m / (y - t)) * (2.0 / z)
	return x_s * tmp
x\_m = abs(x)
x\_s = copysign(1.0, x)
function code(x_s, x_m, y, z, t)
	tmp = 0.0
	if (Float64(x_m * 2.0) <= 1e+65)
		tmp = Float64(Float64(x_m * Float64(2.0 / z)) / Float64(y - t));
	else
		tmp = Float64(Float64(x_m / Float64(y - t)) * Float64(2.0 / z));
	end
	return Float64(x_s * tmp)
end
x\_m = abs(x);
x\_s = sign(x) * abs(1.0);
function tmp_2 = code(x_s, x_m, y, z, t)
	tmp = 0.0;
	if ((x_m * 2.0) <= 1e+65)
		tmp = (x_m * (2.0 / z)) / (y - t);
	else
		tmp = (x_m / (y - t)) * (2.0 / z);
	end
	tmp_2 = x_s * tmp;
end
x\_m = N[Abs[x], $MachinePrecision]
x\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[x]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
code[x$95$s_, x$95$m_, y_, z_, t_] := N[(x$95$s * If[LessEqual[N[(x$95$m * 2.0), $MachinePrecision], 1e+65], N[(N[(x$95$m * N[(2.0 / z), $MachinePrecision]), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], N[(N[(x$95$m / N[(y - t), $MachinePrecision]), $MachinePrecision] * N[(2.0 / z), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
x\_m = \left|x\right|
\\
x\_s = \mathsf{copysign}\left(1, x\right)

\\
x\_s \cdot \begin{array}{l}
\mathbf{if}\;x\_m \cdot 2 \leq 10^{+65}:\\
\;\;\;\;\frac{x\_m \cdot \frac{2}{z}}{y - t}\\

\mathbf{else}:\\
\;\;\;\;\frac{x\_m}{y - t} \cdot \frac{2}{z}\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 x #s(literal 2 binary64)) < 9.9999999999999999e64

    1. Initial program 94.6%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. *-commutativeN/A

        \[\leadsto \frac{\color{blue}{2 \cdot x}}{y \cdot z - t \cdot z} \]
      4. lift--.f64N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{y \cdot z - t \cdot z}} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{y \cdot z} - t \cdot z} \]
      6. lift-*.f64N/A

        \[\leadsto \frac{2 \cdot x}{y \cdot z - \color{blue}{t \cdot z}} \]
      7. distribute-rgt-out--N/A

        \[\leadsto \frac{2 \cdot x}{\color{blue}{z \cdot \left(y - t\right)}} \]
      8. times-fracN/A

        \[\leadsto \color{blue}{\frac{2}{z} \cdot \frac{x}{y - t}} \]
      9. associate-*r/N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]
      10. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]
      11. lower-*.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{2}{z} \cdot x}}{y - t} \]
      12. lower-/.f64N/A

        \[\leadsto \frac{\color{blue}{\frac{2}{z}} \cdot x}{y - t} \]
      13. lower--.f6496.8

        \[\leadsto \frac{\frac{2}{z} \cdot x}{\color{blue}{y - t}} \]
    4. Applied rewrites96.8%

      \[\leadsto \color{blue}{\frac{\frac{2}{z} \cdot x}{y - t}} \]

    if 9.9999999999999999e64 < (*.f64 x #s(literal 2 binary64))

    1. Initial program 81.6%

      \[\frac{x \cdot 2}{y \cdot z - t \cdot z} \]
    2. Add Preprocessing
    3. Step-by-step derivation
      1. lift-/.f64N/A

        \[\leadsto \color{blue}{\frac{x \cdot 2}{y \cdot z - t \cdot z}} \]
      2. lift-*.f64N/A

        \[\leadsto \frac{\color{blue}{x \cdot 2}}{y \cdot z - t \cdot z} \]
      3. lift--.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z - t \cdot z}} \]
      4. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{y \cdot z} - t \cdot z} \]
      5. lift-*.f64N/A

        \[\leadsto \frac{x \cdot 2}{y \cdot z - \color{blue}{t \cdot z}} \]
      6. distribute-rgt-out--N/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{z \cdot \left(y - t\right)}} \]
      7. *-commutativeN/A

        \[\leadsto \frac{x \cdot 2}{\color{blue}{\left(y - t\right) \cdot z}} \]
      8. times-fracN/A

        \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
      9. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
      10. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{x}{y - t}} \cdot \frac{2}{z} \]
      11. lower--.f64N/A

        \[\leadsto \frac{x}{\color{blue}{y - t}} \cdot \frac{2}{z} \]
      12. lower-/.f6495.1

        \[\leadsto \frac{x}{y - t} \cdot \color{blue}{\frac{2}{z}} \]
    4. Applied rewrites95.1%

      \[\leadsto \color{blue}{\frac{x}{y - t} \cdot \frac{2}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification96.2%

    \[\leadsto \begin{array}{l} \mathbf{if}\;x \cdot 2 \leq 10^{+65}:\\ \;\;\;\;\frac{x \cdot \frac{2}{z}}{y - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{y - t} \cdot \frac{2}{z}\\ \end{array} \]
  5. Add Preprocessing

Developer Target 1: 97.1% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\ t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\ \mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\ \;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t)
 :precision binary64
 (let* ((t_1 (* (/ x (* (- y t) z)) 2.0))
        (t_2 (/ (* x 2.0) (- (* y z) (* t z)))))
   (if (< t_2 -2.559141628295061e-13)
     t_1
     (if (< t_2 1.045027827330126e-269) (/ (* (/ x z) 2.0) (- y t)) t_1))))
double code(double x, double y, double z, double t) {
	double t_1 = (x / ((y - t) * z)) * 2.0;
	double t_2 = (x * 2.0) / ((y * z) - (t * z));
	double tmp;
	if (t_2 < -2.559141628295061e-13) {
		tmp = t_1;
	} else if (t_2 < 1.045027827330126e-269) {
		tmp = ((x / z) * 2.0) / (y - t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: tmp
    t_1 = (x / ((y - t) * z)) * 2.0d0
    t_2 = (x * 2.0d0) / ((y * z) - (t * z))
    if (t_2 < (-2.559141628295061d-13)) then
        tmp = t_1
    else if (t_2 < 1.045027827330126d-269) then
        tmp = ((x / z) * 2.0d0) / (y - t)
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t) {
	double t_1 = (x / ((y - t) * z)) * 2.0;
	double t_2 = (x * 2.0) / ((y * z) - (t * z));
	double tmp;
	if (t_2 < -2.559141628295061e-13) {
		tmp = t_1;
	} else if (t_2 < 1.045027827330126e-269) {
		tmp = ((x / z) * 2.0) / (y - t);
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t):
	t_1 = (x / ((y - t) * z)) * 2.0
	t_2 = (x * 2.0) / ((y * z) - (t * z))
	tmp = 0
	if t_2 < -2.559141628295061e-13:
		tmp = t_1
	elif t_2 < 1.045027827330126e-269:
		tmp = ((x / z) * 2.0) / (y - t)
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t)
	t_1 = Float64(Float64(x / Float64(Float64(y - t) * z)) * 2.0)
	t_2 = Float64(Float64(x * 2.0) / Float64(Float64(y * z) - Float64(t * z)))
	tmp = 0.0
	if (t_2 < -2.559141628295061e-13)
		tmp = t_1;
	elseif (t_2 < 1.045027827330126e-269)
		tmp = Float64(Float64(Float64(x / z) * 2.0) / Float64(y - t));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t)
	t_1 = (x / ((y - t) * z)) * 2.0;
	t_2 = (x * 2.0) / ((y * z) - (t * z));
	tmp = 0.0;
	if (t_2 < -2.559141628295061e-13)
		tmp = t_1;
	elseif (t_2 < 1.045027827330126e-269)
		tmp = ((x / z) * 2.0) / (y - t);
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * 2.0), $MachinePrecision] / N[(N[(y * z), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$2, -2.559141628295061e-13], t$95$1, If[Less[t$95$2, 1.045027827330126e-269], N[(N[(N[(x / z), $MachinePrecision] * 2.0), $MachinePrecision] / N[(y - t), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{x}{\left(y - t\right) \cdot z} \cdot 2\\
t_2 := \frac{x \cdot 2}{y \cdot z - t \cdot z}\\
\mathbf{if}\;t\_2 < -2.559141628295061 \cdot 10^{-13}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;t\_2 < 1.045027827330126 \cdot 10^{-269}:\\
\;\;\;\;\frac{\frac{x}{z} \cdot 2}{y - t}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}

Reproduce

?
herbie shell --seed 2024228 
(FPCore (x y z t)
  :name "Linear.Projection:infinitePerspective from linear-1.19.1.3, A"
  :precision binary64

  :alt
  (! :herbie-platform default (if (< (/ (* x 2) (- (* y z) (* t z))) -2559141628295061/10000000000000000000000000000) (* (/ x (* (- y t) z)) 2) (if (< (/ (* x 2) (- (* y z) (* t z))) 522513913665063/50000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (* (/ x z) 2) (- y t)) (* (/ x (* (- y t) z)) 2))))

  (/ (* x 2.0) (- (* y z) (* t z))))