
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 78.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* y (* x 2.0)))))
(if (<= x -8.2e+122)
(/ 0.5 y)
(if (<= x -5.6e-162)
t_0
(if (<= x 1.04e-184) (/ -0.5 x) (if (<= x 8.8e+151) t_0 (/ 0.5 y)))))))
double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -8.2e+122) {
tmp = 0.5 / y;
} else if (x <= -5.6e-162) {
tmp = t_0;
} else if (x <= 1.04e-184) {
tmp = -0.5 / x;
} else if (x <= 8.8e+151) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (y * (x * 2.0d0))
if (x <= (-8.2d+122)) then
tmp = 0.5d0 / y
else if (x <= (-5.6d-162)) then
tmp = t_0
else if (x <= 1.04d-184) then
tmp = (-0.5d0) / x
else if (x <= 8.8d+151) then
tmp = t_0
else
tmp = 0.5d0 / y
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (y * (x * 2.0));
double tmp;
if (x <= -8.2e+122) {
tmp = 0.5 / y;
} else if (x <= -5.6e-162) {
tmp = t_0;
} else if (x <= 1.04e-184) {
tmp = -0.5 / x;
} else if (x <= 8.8e+151) {
tmp = t_0;
} else {
tmp = 0.5 / y;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (y * (x * 2.0)) tmp = 0 if x <= -8.2e+122: tmp = 0.5 / y elif x <= -5.6e-162: tmp = t_0 elif x <= 1.04e-184: tmp = -0.5 / x elif x <= 8.8e+151: tmp = t_0 else: tmp = 0.5 / y return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(y * Float64(x * 2.0))) tmp = 0.0 if (x <= -8.2e+122) tmp = Float64(0.5 / y); elseif (x <= -5.6e-162) tmp = t_0; elseif (x <= 1.04e-184) tmp = Float64(-0.5 / x); elseif (x <= 8.8e+151) tmp = t_0; else tmp = Float64(0.5 / y); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (y * (x * 2.0)); tmp = 0.0; if (x <= -8.2e+122) tmp = 0.5 / y; elseif (x <= -5.6e-162) tmp = t_0; elseif (x <= 1.04e-184) tmp = -0.5 / x; elseif (x <= 8.8e+151) tmp = t_0; else tmp = 0.5 / y; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(y * N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -8.2e+122], N[(0.5 / y), $MachinePrecision], If[LessEqual[x, -5.6e-162], t$95$0, If[LessEqual[x, 1.04e-184], N[(-0.5 / x), $MachinePrecision], If[LessEqual[x, 8.8e+151], t$95$0, N[(0.5 / y), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{y \cdot \left(x \cdot 2\right)}\\
\mathbf{if}\;x \leq -8.2 \cdot 10^{+122}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;x \leq -5.6 \cdot 10^{-162}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.04 \cdot 10^{-184}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;x \leq 8.8 \cdot 10^{+151}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{y}\\
\end{array}
\end{array}
if x < -8.2000000000000004e122 or 8.80000000000000027e151 < x Initial program 66.5%
Taylor expanded in x around inf
lower-/.f6485.0
Applied rewrites85.0%
if -8.2000000000000004e122 < x < -5.60000000000000043e-162 or 1.03999999999999994e-184 < x < 8.80000000000000027e151Initial program 87.9%
if -5.60000000000000043e-162 < x < 1.03999999999999994e-184Initial program 66.0%
Taylor expanded in x around 0
lower-/.f6489.2
Applied rewrites89.2%
Final simplification87.4%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024228
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))