
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (b * b))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (b * b))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(b * b))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (b * b))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(b \cdot b\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (let* ((t_0 (fma a a (* b b)))) (+ (+ (/ t_0 (/ 1.0 t_0)) (* (* b b) 4.0)) -1.0)))
double code(double a, double b) {
double t_0 = fma(a, a, (b * b));
return ((t_0 / (1.0 / t_0)) + ((b * b) * 4.0)) + -1.0;
}
function code(a, b) t_0 = fma(a, a, Float64(b * b)) return Float64(Float64(Float64(t_0 / Float64(1.0 / t_0)) + Float64(Float64(b * b) * 4.0)) + -1.0) end
code[a_, b_] := Block[{t$95$0 = N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(t$95$0 / N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(a, a, b \cdot b\right)\\
\left(\frac{t\_0}{\frac{1}{t\_0}} + \left(b \cdot b\right) \cdot 4\right) + -1
\end{array}
\end{array}
Initial program 99.8%
lift-pow.f64N/A
unpow2N/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6499.9
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (a b) :precision binary64 (if (<= (+ (* (* b b) 4.0) (pow (+ (* b b) (* a a)) 2.0)) 1.0) -1.0 (* a (* a (* a a)))))
double code(double a, double b) {
double tmp;
if ((((b * b) * 4.0) + pow(((b * b) + (a * a)), 2.0)) <= 1.0) {
tmp = -1.0;
} else {
tmp = a * (a * (a * a));
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if ((((b * b) * 4.0d0) + (((b * b) + (a * a)) ** 2.0d0)) <= 1.0d0) then
tmp = -1.0d0
else
tmp = a * (a * (a * a))
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((((b * b) * 4.0) + Math.pow(((b * b) + (a * a)), 2.0)) <= 1.0) {
tmp = -1.0;
} else {
tmp = a * (a * (a * a));
}
return tmp;
}
def code(a, b): tmp = 0 if (((b * b) * 4.0) + math.pow(((b * b) + (a * a)), 2.0)) <= 1.0: tmp = -1.0 else: tmp = a * (a * (a * a)) return tmp
function code(a, b) tmp = 0.0 if (Float64(Float64(Float64(b * b) * 4.0) + (Float64(Float64(b * b) + Float64(a * a)) ^ 2.0)) <= 1.0) tmp = -1.0; else tmp = Float64(a * Float64(a * Float64(a * a))); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if ((((b * b) * 4.0) + (((b * b) + (a * a)) ^ 2.0)) <= 1.0) tmp = -1.0; else tmp = a * (a * (a * a)); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(N[(N[(b * b), $MachinePrecision] * 4.0), $MachinePrecision] + N[Power[N[(N[(b * b), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision], 1.0], -1.0, N[(a * N[(a * N[(a * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(b \cdot b\right) \cdot 4 + {\left(b \cdot b + a \cdot a\right)}^{2} \leq 1:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;a \cdot \left(a \cdot \left(a \cdot a\right)\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 b b))) < 1Initial program 100.0%
Taylor expanded in b around 0
sub-negN/A
metadata-evalN/A
pow-sqrN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
metadata-eval99.3
Applied rewrites99.3%
Taylor expanded in a around 0
Applied rewrites98.7%
if 1 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (*.f64 b b))) Initial program 99.8%
Taylor expanded in a around inf
metadata-evalN/A
pow-sqrN/A
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6460.1
Applied rewrites60.1%
Final simplification69.6%
herbie shell --seed 2024228
(FPCore (a b)
:name "Bouland and Aaronson, Equation (26)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (* b b))) 1.0))