
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v t) :precision binary64 (/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))
double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((((double) M_PI) * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
public static double code(double v, double t) {
return (1.0 - (5.0 * (v * v))) / (((Math.PI * t) * Math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)));
}
def code(v, t): return (1.0 - (5.0 * (v * v))) / (((math.pi * t) * math.sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v)))
function code(v, t) return Float64(Float64(1.0 - Float64(5.0 * Float64(v * v))) / Float64(Float64(Float64(pi * t) * sqrt(Float64(2.0 * Float64(1.0 - Float64(3.0 * Float64(v * v)))))) * Float64(1.0 - Float64(v * v)))) end
function tmp = code(v, t) tmp = (1.0 - (5.0 * (v * v))) / (((pi * t) * sqrt((2.0 * (1.0 - (3.0 * (v * v)))))) * (1.0 - (v * v))); end
code[v_, t_] := N[(N[(1.0 - N[(5.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(N[(Pi * t), $MachinePrecision] * N[Sqrt[N[(2.0 * N[(1.0 - N[(3.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - 5 \cdot \left(v \cdot v\right)}{\left(\left(\pi \cdot t\right) \cdot \sqrt{2 \cdot \left(1 - 3 \cdot \left(v \cdot v\right)\right)}\right) \cdot \left(1 - v \cdot v\right)}
\end{array}
(FPCore (v t) :precision binary64 (* (/ (fma v (* v -5.0) 1.0) t) (/ 1.0 (* (* PI (- 1.0 (* v v))) (sqrt (fma -6.0 (* v v) 2.0))))))
double code(double v, double t) {
return (fma(v, (v * -5.0), 1.0) / t) * (1.0 / ((((double) M_PI) * (1.0 - (v * v))) * sqrt(fma(-6.0, (v * v), 2.0))));
}
function code(v, t) return Float64(Float64(fma(v, Float64(v * -5.0), 1.0) / t) * Float64(1.0 / Float64(Float64(pi * Float64(1.0 - Float64(v * v))) * sqrt(fma(-6.0, Float64(v * v), 2.0))))) end
code[v_, t_] := N[(N[(N[(v * N[(v * -5.0), $MachinePrecision] + 1.0), $MachinePrecision] / t), $MachinePrecision] * N[(1.0 / N[(N[(Pi * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(-6.0 * N[(v * v), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\mathsf{fma}\left(v, v \cdot -5, 1\right)}{t} \cdot \frac{1}{\left(\pi \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{\mathsf{fma}\left(-6, v \cdot v, 2\right)}}
\end{array}
Initial program 99.1%
Applied rewrites99.6%
(FPCore (v t) :precision binary64 (/ (/ 1.0 (* PI (sqrt 2.0))) t))
double code(double v, double t) {
return (1.0 / (((double) M_PI) * sqrt(2.0))) / t;
}
public static double code(double v, double t) {
return (1.0 / (Math.PI * Math.sqrt(2.0))) / t;
}
def code(v, t): return (1.0 / (math.pi * math.sqrt(2.0))) / t
function code(v, t) return Float64(Float64(1.0 / Float64(pi * sqrt(2.0))) / t) end
function tmp = code(v, t) tmp = (1.0 / (pi * sqrt(2.0))) / t; end
code[v_, t_] := N[(N[(1.0 / N[(Pi * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{1}{\pi \cdot \sqrt{2}}}{t}
\end{array}
Initial program 99.3%
Taylor expanded in v around 0
lower-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-PI.f64N/A
lower-*.f64N/A
lower-sqrt.f6498.4
Applied rewrites98.4%
Applied rewrites98.9%
Applied rewrites98.9%
herbie shell --seed 2024228
(FPCore (v t)
:name "Falkner and Boettcher, Equation (20:1,3)"
:precision binary64
(/ (- 1.0 (* 5.0 (* v v))) (* (* (* PI t) (sqrt (* 2.0 (- 1.0 (* 3.0 (* v v)))))) (- 1.0 (* v v)))))