
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* (* 3.0 x1) x1))
(t_1 (+ (* x1 x1) 1.0))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
(+
x1
(+
(+
(+
(+
(*
(+
(* (* (* 2.0 x1) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* 4.0 t_2) 6.0)))
t_1)
(* t_0 t_2))
(* (* x1 x1) x1))
x1)
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
real(8), intent (in) :: x1
real(8), intent (in) :: x2
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = (3.0d0 * x1) * x1
t_1 = (x1 * x1) + 1.0d0
t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2): t_0 = (3.0 * x1) * x1 t_1 = (x1 * x1) + 1.0 t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1 return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2) t_0 = Float64(Float64(3.0 * x1) * x1) t_1 = Float64(Float64(x1 * x1) + 1.0) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) end
function tmp = code(x1, x2) t_0 = (3.0 * x1) * x1; t_1 = (x1 * x1) + 1.0; t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1; tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1))); end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 23 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* (* 3.0 x1) x1))
(t_1 (+ (* x1 x1) 1.0))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1)))
(+
x1
(+
(+
(+
(+
(*
(+
(* (* (* 2.0 x1) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* 4.0 t_2) 6.0)))
t_1)
(* t_0 t_2))
(* (* x1 x1) x1))
x1)
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1))))))
double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
real(8) function code(x1, x2)
real(8), intent (in) :: x1
real(8), intent (in) :: x2
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
t_0 = (3.0d0 * x1) * x1
t_1 = (x1 * x1) + 1.0d0
t_2 = ((t_0 + (2.0d0 * x2)) - x1) / t_1
code = x1 + (((((((((2.0d0 * x1) * t_2) * (t_2 - 3.0d0)) + ((x1 * x1) * ((4.0d0 * t_2) - 6.0d0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0d0 * (((t_0 - (2.0d0 * x2)) - x1) / t_1)))
end function
public static double code(double x1, double x2) {
double t_0 = (3.0 * x1) * x1;
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
}
def code(x1, x2): t_0 = (3.0 * x1) * x1 t_1 = (x1 * x1) + 1.0 t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1 return x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)))
function code(x1, x2) t_0 = Float64(Float64(3.0 * x1) * x1) t_1 = Float64(Float64(x1 * x1) + 1.0) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) return Float64(x1 + Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(Float64(2.0 * x1) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(4.0 * t_2) - 6.0))) * t_1) + Float64(t_0 * t_2)) + Float64(Float64(x1 * x1) * x1)) + x1) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) end
function tmp = code(x1, x2) t_0 = (3.0 * x1) * x1; t_1 = (x1 * x1) + 1.0; t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1; tmp = x1 + (((((((((2.0 * x1) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((4.0 * t_2) - 6.0))) * t_1) + (t_0 * t_2)) + ((x1 * x1) * x1)) + x1) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1))); end
code[x1_, x2_] := Block[{t$95$0 = N[(N[(3.0 * x1), $MachinePrecision] * x1), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, N[(x1 + N[(N[(N[(N[(N[(N[(N[(N[(N[(2.0 * x1), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(4.0 * t$95$2), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * x1), $MachinePrecision]), $MachinePrecision] + x1), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(3 \cdot x1\right) \cdot x1\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\
x1 + \left(\left(\left(\left(\left(\left(\left(2 \cdot x1\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(4 \cdot t\_2 - 6\right)\right) \cdot t\_1 + t\_0 \cdot t\_2\right) + \left(x1 \cdot x1\right) \cdot x1\right) + x1\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right)
\end{array}
\end{array}
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* x1 (* x1 x1)))
(t_1 (* x1 (* x1 3.0)))
(t_2 (+ (* x1 x1) 1.0))
(t_3 (/ (- (+ t_1 (* 2.0 x2)) x1) t_2))
(t_4
(+
x1
(+
(+
x1
(+
(+
(*
t_2
(+
(* (* (* x1 2.0) t_3) (- t_3 3.0))
(* (* x1 x1) (- (* t_3 4.0) 6.0))))
(* t_1 t_3))
t_0))
(* 3.0 (/ (- (- t_1 (* 2.0 x2)) x1) t_2))))))
(if (<= t_4 INFINITY) t_4 (+ x1 (* 6.0 (* x1 t_0))))))
double code(double x1, double x2) {
double t_0 = x1 * (x1 * x1);
double t_1 = x1 * (x1 * 3.0);
double t_2 = (x1 * x1) + 1.0;
double t_3 = ((t_1 + (2.0 * x2)) - x1) / t_2;
double t_4 = x1 + ((x1 + (((t_2 * ((((x1 * 2.0) * t_3) * (t_3 - 3.0)) + ((x1 * x1) * ((t_3 * 4.0) - 6.0)))) + (t_1 * t_3)) + t_0)) + (3.0 * (((t_1 - (2.0 * x2)) - x1) / t_2)));
double tmp;
if (t_4 <= ((double) INFINITY)) {
tmp = t_4;
} else {
tmp = x1 + (6.0 * (x1 * t_0));
}
return tmp;
}
public static double code(double x1, double x2) {
double t_0 = x1 * (x1 * x1);
double t_1 = x1 * (x1 * 3.0);
double t_2 = (x1 * x1) + 1.0;
double t_3 = ((t_1 + (2.0 * x2)) - x1) / t_2;
double t_4 = x1 + ((x1 + (((t_2 * ((((x1 * 2.0) * t_3) * (t_3 - 3.0)) + ((x1 * x1) * ((t_3 * 4.0) - 6.0)))) + (t_1 * t_3)) + t_0)) + (3.0 * (((t_1 - (2.0 * x2)) - x1) / t_2)));
double tmp;
if (t_4 <= Double.POSITIVE_INFINITY) {
tmp = t_4;
} else {
tmp = x1 + (6.0 * (x1 * t_0));
}
return tmp;
}
def code(x1, x2): t_0 = x1 * (x1 * x1) t_1 = x1 * (x1 * 3.0) t_2 = (x1 * x1) + 1.0 t_3 = ((t_1 + (2.0 * x2)) - x1) / t_2 t_4 = x1 + ((x1 + (((t_2 * ((((x1 * 2.0) * t_3) * (t_3 - 3.0)) + ((x1 * x1) * ((t_3 * 4.0) - 6.0)))) + (t_1 * t_3)) + t_0)) + (3.0 * (((t_1 - (2.0 * x2)) - x1) / t_2))) tmp = 0 if t_4 <= math.inf: tmp = t_4 else: tmp = x1 + (6.0 * (x1 * t_0)) return tmp
function code(x1, x2) t_0 = Float64(x1 * Float64(x1 * x1)) t_1 = Float64(x1 * Float64(x1 * 3.0)) t_2 = Float64(Float64(x1 * x1) + 1.0) t_3 = Float64(Float64(Float64(t_1 + Float64(2.0 * x2)) - x1) / t_2) t_4 = Float64(x1 + Float64(Float64(x1 + Float64(Float64(Float64(t_2 * Float64(Float64(Float64(Float64(x1 * 2.0) * t_3) * Float64(t_3 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(t_3 * 4.0) - 6.0)))) + Float64(t_1 * t_3)) + t_0)) + Float64(3.0 * Float64(Float64(Float64(t_1 - Float64(2.0 * x2)) - x1) / t_2)))) tmp = 0.0 if (t_4 <= Inf) tmp = t_4; else tmp = Float64(x1 + Float64(6.0 * Float64(x1 * t_0))); end return tmp end
function tmp_2 = code(x1, x2) t_0 = x1 * (x1 * x1); t_1 = x1 * (x1 * 3.0); t_2 = (x1 * x1) + 1.0; t_3 = ((t_1 + (2.0 * x2)) - x1) / t_2; t_4 = x1 + ((x1 + (((t_2 * ((((x1 * 2.0) * t_3) * (t_3 - 3.0)) + ((x1 * x1) * ((t_3 * 4.0) - 6.0)))) + (t_1 * t_3)) + t_0)) + (3.0 * (((t_1 - (2.0 * x2)) - x1) / t_2))); tmp = 0.0; if (t_4 <= Inf) tmp = t_4; else tmp = x1 + (6.0 * (x1 * t_0)); end tmp_2 = tmp; end
code[x1_, x2_] := Block[{t$95$0 = N[(x1 * N[(x1 * x1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x1 * N[(x1 * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(N[(t$95$1 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$2), $MachinePrecision]}, Block[{t$95$4 = N[(x1 + N[(N[(x1 + N[(N[(N[(t$95$2 * N[(N[(N[(N[(x1 * 2.0), $MachinePrecision] * t$95$3), $MachinePrecision] * N[(t$95$3 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(t$95$3 * 4.0), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * t$95$3), $MachinePrecision]), $MachinePrecision] + t$95$0), $MachinePrecision]), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$1 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, Infinity], t$95$4, N[(x1 + N[(6.0 * N[(x1 * t$95$0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x1 \cdot \left(x1 \cdot x1\right)\\
t_1 := x1 \cdot \left(x1 \cdot 3\right)\\
t_2 := x1 \cdot x1 + 1\\
t_3 := \frac{\left(t\_1 + 2 \cdot x2\right) - x1}{t\_2}\\
t_4 := x1 + \left(\left(x1 + \left(\left(t\_2 \cdot \left(\left(\left(x1 \cdot 2\right) \cdot t\_3\right) \cdot \left(t\_3 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(t\_3 \cdot 4 - 6\right)\right) + t\_1 \cdot t\_3\right) + t\_0\right)\right) + 3 \cdot \frac{\left(t\_1 - 2 \cdot x2\right) - x1}{t\_2}\right)\\
\mathbf{if}\;t\_4 \leq \infty:\\
\;\;\;\;t\_4\\
\mathbf{else}:\\
\;\;\;\;x1 + 6 \cdot \left(x1 \cdot t\_0\right)\\
\end{array}
\end{array}
if (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) < +inf.0Initial program 99.3%
if +inf.0 < (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) Initial program 0.0%
Taylor expanded in x1 around inf
lower-*.f64N/A
lower-pow.f64100.0
Applied rewrites100.0%
Applied rewrites100.0%
Final simplification99.5%
(FPCore (x1 x2)
:precision binary64
(let* ((t_0 (* x1 (* x1 3.0)))
(t_1 (+ (* x1 x1) 1.0))
(t_2 (/ (- (+ t_0 (* 2.0 x2)) x1) t_1))
(t_3
(+
x1
(+
(+
x1
(+
(+
(*
t_1
(+
(* (* (* x1 2.0) t_2) (- t_2 3.0))
(* (* x1 x1) (- (* t_2 4.0) 6.0))))
(* t_0 t_2))
(* x1 (* x1 x1))))
(* 3.0 (/ (- (- t_0 (* 2.0 x2)) x1) t_1)))))
(t_4 (* 8.0 (* x2 x2))))
(if (<= t_3 -1e+63)
(fma x2 -6.0 (* x1 t_4))
(if (<= t_3 1e+267)
(fma x2 -6.0 (* x1 (fma 9.0 x1 -1.0)))
(if (<= t_3 INFINITY) (fma x1 t_4 (* x2 -6.0)) (* (* x1 x1) 9.0))))))
double code(double x1, double x2) {
double t_0 = x1 * (x1 * 3.0);
double t_1 = (x1 * x1) + 1.0;
double t_2 = ((t_0 + (2.0 * x2)) - x1) / t_1;
double t_3 = x1 + ((x1 + (((t_1 * ((((x1 * 2.0) * t_2) * (t_2 - 3.0)) + ((x1 * x1) * ((t_2 * 4.0) - 6.0)))) + (t_0 * t_2)) + (x1 * (x1 * x1)))) + (3.0 * (((t_0 - (2.0 * x2)) - x1) / t_1)));
double t_4 = 8.0 * (x2 * x2);
double tmp;
if (t_3 <= -1e+63) {
tmp = fma(x2, -6.0, (x1 * t_4));
} else if (t_3 <= 1e+267) {
tmp = fma(x2, -6.0, (x1 * fma(9.0, x1, -1.0)));
} else if (t_3 <= ((double) INFINITY)) {
tmp = fma(x1, t_4, (x2 * -6.0));
} else {
tmp = (x1 * x1) * 9.0;
}
return tmp;
}
function code(x1, x2) t_0 = Float64(x1 * Float64(x1 * 3.0)) t_1 = Float64(Float64(x1 * x1) + 1.0) t_2 = Float64(Float64(Float64(t_0 + Float64(2.0 * x2)) - x1) / t_1) t_3 = Float64(x1 + Float64(Float64(x1 + Float64(Float64(Float64(t_1 * Float64(Float64(Float64(Float64(x1 * 2.0) * t_2) * Float64(t_2 - 3.0)) + Float64(Float64(x1 * x1) * Float64(Float64(t_2 * 4.0) - 6.0)))) + Float64(t_0 * t_2)) + Float64(x1 * Float64(x1 * x1)))) + Float64(3.0 * Float64(Float64(Float64(t_0 - Float64(2.0 * x2)) - x1) / t_1)))) t_4 = Float64(8.0 * Float64(x2 * x2)) tmp = 0.0 if (t_3 <= -1e+63) tmp = fma(x2, -6.0, Float64(x1 * t_4)); elseif (t_3 <= 1e+267) tmp = fma(x2, -6.0, Float64(x1 * fma(9.0, x1, -1.0))); elseif (t_3 <= Inf) tmp = fma(x1, t_4, Float64(x2 * -6.0)); else tmp = Float64(Float64(x1 * x1) * 9.0); end return tmp end
code[x1_, x2_] := Block[{t$95$0 = N[(x1 * N[(x1 * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x1 * x1), $MachinePrecision] + 1.0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(t$95$0 + N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(x1 + N[(N[(x1 + N[(N[(N[(t$95$1 * N[(N[(N[(N[(x1 * 2.0), $MachinePrecision] * t$95$2), $MachinePrecision] * N[(t$95$2 - 3.0), $MachinePrecision]), $MachinePrecision] + N[(N[(x1 * x1), $MachinePrecision] * N[(N[(t$95$2 * 4.0), $MachinePrecision] - 6.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(t$95$0 * t$95$2), $MachinePrecision]), $MachinePrecision] + N[(x1 * N[(x1 * x1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(3.0 * N[(N[(N[(t$95$0 - N[(2.0 * x2), $MachinePrecision]), $MachinePrecision] - x1), $MachinePrecision] / t$95$1), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(8.0 * N[(x2 * x2), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -1e+63], N[(x2 * -6.0 + N[(x1 * t$95$4), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 1e+267], N[(x2 * -6.0 + N[(x1 * N[(9.0 * x1 + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(x1 * t$95$4 + N[(x2 * -6.0), $MachinePrecision]), $MachinePrecision], N[(N[(x1 * x1), $MachinePrecision] * 9.0), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x1 \cdot \left(x1 \cdot 3\right)\\
t_1 := x1 \cdot x1 + 1\\
t_2 := \frac{\left(t\_0 + 2 \cdot x2\right) - x1}{t\_1}\\
t_3 := x1 + \left(\left(x1 + \left(\left(t\_1 \cdot \left(\left(\left(x1 \cdot 2\right) \cdot t\_2\right) \cdot \left(t\_2 - 3\right) + \left(x1 \cdot x1\right) \cdot \left(t\_2 \cdot 4 - 6\right)\right) + t\_0 \cdot t\_2\right) + x1 \cdot \left(x1 \cdot x1\right)\right)\right) + 3 \cdot \frac{\left(t\_0 - 2 \cdot x2\right) - x1}{t\_1}\right)\\
t_4 := 8 \cdot \left(x2 \cdot x2\right)\\
\mathbf{if}\;t\_3 \leq -1 \cdot 10^{+63}:\\
\;\;\;\;\mathsf{fma}\left(x2, -6, x1 \cdot t\_4\right)\\
\mathbf{elif}\;t\_3 \leq 10^{+267}:\\
\;\;\;\;\mathsf{fma}\left(x2, -6, x1 \cdot \mathsf{fma}\left(9, x1, -1\right)\right)\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(x1, t\_4, x2 \cdot -6\right)\\
\mathbf{else}:\\
\;\;\;\;\left(x1 \cdot x1\right) \cdot 9\\
\end{array}
\end{array}
if (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) < -1.00000000000000006e63Initial program 99.7%
Taylor expanded in x1 around 0
*-commutativeN/A
lower-*.f6434.6
Applied rewrites34.6%
Taylor expanded in x1 around 0
Applied rewrites67.6%
Applied rewrites67.7%
Taylor expanded in x2 around inf
Applied rewrites67.7%
if -1.00000000000000006e63 < (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) < 9.9999999999999997e266Initial program 99.2%
Taylor expanded in x1 around 0
*-commutativeN/A
lower-*.f6448.9
Applied rewrites48.9%
Taylor expanded in x1 around 0
Applied rewrites78.3%
Applied rewrites78.4%
Taylor expanded in x2 around 0
Applied rewrites78.3%
if 9.9999999999999997e266 < (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) < +inf.0Initial program 99.9%
Taylor expanded in x1 around 0
*-commutativeN/A
lower-*.f643.7
Applied rewrites3.7%
Taylor expanded in x1 around 0
Applied rewrites47.9%
Taylor expanded in x2 around inf
Applied rewrites46.5%
if +inf.0 < (+.f64 x1 (+.f64 (+.f64 (+.f64 (+.f64 (*.f64 (+.f64 (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) (-.f64 (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) #s(literal 3 binary64))) (*.f64 (*.f64 x1 x1) (-.f64 (*.f64 #s(literal 4 binary64) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))) #s(literal 6 binary64)))) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))) (*.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (/.f64 (-.f64 (+.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64))))) (*.f64 (*.f64 x1 x1) x1)) x1) (*.f64 #s(literal 3 binary64) (/.f64 (-.f64 (-.f64 (*.f64 (*.f64 #s(literal 3 binary64) x1) x1) (*.f64 #s(literal 2 binary64) x2)) x1) (+.f64 (*.f64 x1 x1) #s(literal 1 binary64)))))) Initial program 0.0%
Taylor expanded in x1 around 0
*-commutativeN/A
lower-*.f643.6
Applied rewrites3.6%
Taylor expanded in x1 around 0
Applied rewrites65.5%
Taylor expanded in x2 around 0
Applied rewrites86.9%
Taylor expanded in x1 around inf
Applied rewrites86.9%
Final simplification74.6%
herbie shell --seed 2024228
(FPCore (x1 x2)
:name "Rosa's FloatVsDoubleBenchmark"
:precision binary64
(+ x1 (+ (+ (+ (+ (* (+ (* (* (* 2.0 x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) (- (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)) 3.0)) (* (* x1 x1) (- (* 4.0 (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))) 6.0))) (+ (* x1 x1) 1.0)) (* (* (* 3.0 x1) x1) (/ (- (+ (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0)))) (* (* x1 x1) x1)) x1) (* 3.0 (/ (- (- (* (* 3.0 x1) x1) (* 2.0 x2)) x1) (+ (* x1 x1) 1.0))))))