
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (/ (/ (* c -0.3333333333333333) a) (/ 0.3333333333333333 a)) (+ b (sqrt (fma a (* c -3.0) (* b b))))))
double code(double a, double b, double c) {
return (((c * -0.3333333333333333) / a) / (0.3333333333333333 / a)) / (b + sqrt(fma(a, (c * -3.0), (b * b))));
}
function code(a, b, c) return Float64(Float64(Float64(Float64(c * -0.3333333333333333) / a) / Float64(0.3333333333333333 / a)) / Float64(b + sqrt(fma(a, Float64(c * -3.0), Float64(b * b))))) end
code[a_, b_, c_] := N[(N[(N[(N[(c * -0.3333333333333333), $MachinePrecision] / a), $MachinePrecision] / N[(0.3333333333333333 / a), $MachinePrecision]), $MachinePrecision] / N[(b + N[Sqrt[N[(a * N[(c * -3.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{\frac{c \cdot -0.3333333333333333}{a}}{\frac{0.3333333333333333}{a}}}{b + \sqrt{\mathsf{fma}\left(a, c \cdot -3, b \cdot b\right)}}
\end{array}
Initial program 30.4%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
div-subN/A
lower--.f64N/A
Applied rewrites29.9%
Applied rewrites30.7%
Taylor expanded in c around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.2
Applied rewrites99.2%
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/r*N/A
Applied rewrites99.4%
(FPCore (a b c) :precision binary64 (/ 1.0 (/ (* 0.3333333333333333 (+ b (sqrt (fma a (* c -3.0) (* b b))))) (* a (/ (* c -0.3333333333333333) a)))))
double code(double a, double b, double c) {
return 1.0 / ((0.3333333333333333 * (b + sqrt(fma(a, (c * -3.0), (b * b))))) / (a * ((c * -0.3333333333333333) / a)));
}
function code(a, b, c) return Float64(1.0 / Float64(Float64(0.3333333333333333 * Float64(b + sqrt(fma(a, Float64(c * -3.0), Float64(b * b))))) / Float64(a * Float64(Float64(c * -0.3333333333333333) / a)))) end
code[a_, b_, c_] := N[(1.0 / N[(N[(0.3333333333333333 * N[(b + N[Sqrt[N[(a * N[(c * -3.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * N[(N[(c * -0.3333333333333333), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{0.3333333333333333 \cdot \left(b + \sqrt{\mathsf{fma}\left(a, c \cdot -3, b \cdot b\right)}\right)}{a \cdot \frac{c \cdot -0.3333333333333333}{a}}}
\end{array}
Initial program 31.7%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
div-subN/A
lower--.f64N/A
Applied rewrites31.3%
Applied rewrites32.2%
Taylor expanded in c around 0
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.1
Applied rewrites99.1%
lift-/.f64N/A
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites99.2%
Final simplification99.2%
herbie shell --seed 2024228
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))