
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (* (- x y) (fma x x (* y y)))))
double code(double x, double y) {
return (x + y) * ((x - y) * fma(x, x, (y * y)));
}
function code(x, y) return Float64(Float64(x + y) * Float64(Float64(x - y) * fma(x, x, Float64(y * y)))) end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] * N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \left(\left(x - y\right) \cdot \mathsf{fma}\left(x, x, y \cdot y\right)\right)
\end{array}
Initial program 87.9%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Applied rewrites99.9%
(FPCore (x y) :precision binary64 (if (<= (- (pow x 4.0) (pow y 4.0)) -1e-309) (* (* y (* y y)) (- y)) (* x (* x (* x x)))))
double code(double x, double y) {
double tmp;
if ((pow(x, 4.0) - pow(y, 4.0)) <= -1e-309) {
tmp = (y * (y * y)) * -y;
} else {
tmp = x * (x * (x * x));
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-1d-309)) then
tmp = (y * (y * y)) * -y
else
tmp = x * (x * (x * x))
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -1e-309) {
tmp = (y * (y * y)) * -y;
} else {
tmp = x * (x * (x * x));
}
return tmp;
}
def code(x, y): tmp = 0 if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -1e-309: tmp = (y * (y * y)) * -y else: tmp = x * (x * (x * x)) return tmp
function code(x, y) tmp = 0.0 if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -1e-309) tmp = Float64(Float64(y * Float64(y * y)) * Float64(-y)); else tmp = Float64(x * Float64(x * Float64(x * x))); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x ^ 4.0) - (y ^ 4.0)) <= -1e-309) tmp = (y * (y * y)) * -y; else tmp = x * (x * (x * x)); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -1e-309], N[(N[(y * N[(y * y), $MachinePrecision]), $MachinePrecision] * (-y)), $MachinePrecision], N[(x * N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -1 \cdot 10^{-309}:\\
\;\;\;\;\left(y \cdot \left(y \cdot y\right)\right) \cdot \left(-y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -1.000000000000002e-309Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f64N/A
lower-pow.f6499.8
Applied rewrites99.8%
Applied rewrites99.6%
if -1.000000000000002e-309 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 78.1%
Taylor expanded in x around inf
lower-pow.f6488.6
Applied rewrites88.6%
Applied rewrites88.5%
Final simplification92.6%
herbie shell --seed 2024227
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))