
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 15 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (* c (/ -0.3333333333333333 a)) (* (/ 0.3333333333333333 a) (+ b (sqrt (fma c (* a -3.0) (* b b)))))))
double code(double a, double b, double c) {
return (c * (-0.3333333333333333 / a)) / ((0.3333333333333333 / a) * (b + sqrt(fma(c, (a * -3.0), (b * b)))));
}
function code(a, b, c) return Float64(Float64(c * Float64(-0.3333333333333333 / a)) / Float64(Float64(0.3333333333333333 / a) * Float64(b + sqrt(fma(c, Float64(a * -3.0), Float64(b * b)))))) end
code[a_, b_, c_] := N[(N[(c * N[(-0.3333333333333333 / a), $MachinePrecision]), $MachinePrecision] / N[(N[(0.3333333333333333 / a), $MachinePrecision] * N[(b + N[Sqrt[N[(c * N[(a * -3.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \frac{-0.3333333333333333}{a}}{\frac{0.3333333333333333}{a} \cdot \left(b + \sqrt{\mathsf{fma}\left(c, a \cdot -3, b \cdot b\right)}\right)}
\end{array}
Initial program 56.4%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
div-subN/A
lower--.f64N/A
Applied rewrites55.9%
Applied rewrites57.0%
Taylor expanded in c around 0
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
Applied rewrites99.3%
Final simplification99.3%
(FPCore (a b c)
:precision binary64
(if (<= (/ (- (sqrt (- (* b b) (* c (* a 3.0)))) b) (* a 3.0)) -0.048)
(/ (- (sqrt (fma b b (* a (* c -3.0)))) b) (* a 3.0))
(/
(/ (* c -0.3333333333333333) a)
(* b (fma -0.5 (/ c (* b b)) (/ 0.6666666666666666 a))))))
double code(double a, double b, double c) {
double tmp;
if (((sqrt(((b * b) - (c * (a * 3.0)))) - b) / (a * 3.0)) <= -0.048) {
tmp = (sqrt(fma(b, b, (a * (c * -3.0)))) - b) / (a * 3.0);
} else {
tmp = ((c * -0.3333333333333333) / a) / (b * fma(-0.5, (c / (b * b)), (0.6666666666666666 / a)));
}
return tmp;
}
function code(a, b, c) tmp = 0.0 if (Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(c * Float64(a * 3.0)))) - b) / Float64(a * 3.0)) <= -0.048) tmp = Float64(Float64(sqrt(fma(b, b, Float64(a * Float64(c * -3.0)))) - b) / Float64(a * 3.0)); else tmp = Float64(Float64(Float64(c * -0.3333333333333333) / a) / Float64(b * fma(-0.5, Float64(c / Float64(b * b)), Float64(0.6666666666666666 / a)))); end return tmp end
code[a_, b_, c_] := If[LessEqual[N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], -0.048], N[(N[(N[Sqrt[N[(b * b + N[(a * N[(c * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 3.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(c * -0.3333333333333333), $MachinePrecision] / a), $MachinePrecision] / N[(b * N[(-0.5 * N[(c / N[(b * b), $MachinePrecision]), $MachinePrecision] + N[(0.6666666666666666 / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\sqrt{b \cdot b - c \cdot \left(a \cdot 3\right)} - b}{a \cdot 3} \leq -0.048:\\
\;\;\;\;\frac{\sqrt{\mathsf{fma}\left(b, b, a \cdot \left(c \cdot -3\right)\right)} - b}{a \cdot 3}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{c \cdot -0.3333333333333333}{a}}{b \cdot \mathsf{fma}\left(-0.5, \frac{c}{b \cdot b}, \frac{0.6666666666666666}{a}\right)}\\
\end{array}
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) < -0.048000000000000001Initial program 79.5%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval79.6
Applied rewrites79.6%
if -0.048000000000000001 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 #s(literal 3 binary64) a) c)))) (*.f64 #s(literal 3 binary64) a)) Initial program 48.2%
lift-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
div-subN/A
lower--.f64N/A
Applied rewrites47.5%
Applied rewrites48.9%
Taylor expanded in c around 0
associate-*r/N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6499.1
Applied rewrites99.1%
Taylor expanded in b around inf
lower-*.f64N/A
lower-fma.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.3
Applied rewrites87.3%
Final simplification85.6%
herbie shell --seed 2024227
(FPCore (a b c)
:name "Cubic critical, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))