
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (* (floor h) dX.v))
(t_1 (* (floor w) dY.u))
(t_2 (* (floor h) dY.v))
(t_3 (* (floor w) dX.u))
(t_4 (fmax (+ (* t_3 t_3) (* t_0 t_0)) (+ (* t_1 t_1) (* t_2 t_2))))
(t_5 (sqrt t_4))
(t_6 (fabs (- (* t_3 t_2) (* t_0 t_1)))))
(log2
(if (> (/ t_4 t_6) (floor maxAniso))
(/ t_5 (floor maxAniso))
(/ t_6 t_5)))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = floorf(h) * dX_46_v;
float t_1 = floorf(w) * dY_46_u;
float t_2 = floorf(h) * dY_46_v;
float t_3 = floorf(w) * dX_46_u;
float t_4 = fmaxf(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2)));
float t_5 = sqrtf(t_4);
float t_6 = fabsf(((t_3 * t_2) - (t_0 * t_1)));
float tmp;
if ((t_4 / t_6) > floorf(maxAniso)) {
tmp = t_5 / floorf(maxAniso);
} else {
tmp = t_6 / t_5;
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = Float32(floor(h) * dX_46_v) t_1 = Float32(floor(w) * dY_46_u) t_2 = Float32(floor(h) * dY_46_v) t_3 = Float32(floor(w) * dX_46_u) t_4 = (Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) != Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0))) ? Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) : ((Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)) != Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2))) ? Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)) : max(Float32(Float32(t_3 * t_3) + Float32(t_0 * t_0)), Float32(Float32(t_1 * t_1) + Float32(t_2 * t_2)))) t_5 = sqrt(t_4) t_6 = abs(Float32(Float32(t_3 * t_2) - Float32(t_0 * t_1))) tmp = Float32(0.0) if (Float32(t_4 / t_6) > floor(maxAniso)) tmp = Float32(t_5 / floor(maxAniso)); else tmp = Float32(t_6 / t_5); end return log2(tmp) end
function tmp_2 = code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(h) * dX_46_v; t_1 = floor(w) * dY_46_u; t_2 = floor(h) * dY_46_v; t_3 = floor(w) * dX_46_u; t_4 = max(((t_3 * t_3) + (t_0 * t_0)), ((t_1 * t_1) + (t_2 * t_2))); t_5 = sqrt(t_4); t_6 = abs(((t_3 * t_2) - (t_0 * t_1))); tmp = single(0.0); if ((t_4 / t_6) > floor(maxAniso)) tmp = t_5 / floor(maxAniso); else tmp = t_6 / t_5; end tmp_2 = log2(tmp); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left\lfloor h\right\rfloor \cdot dX.v\\
t_1 := \left\lfloor w\right\rfloor \cdot dY.u\\
t_2 := \left\lfloor h\right\rfloor \cdot dY.v\\
t_3 := \left\lfloor w\right\rfloor \cdot dX.u\\
t_4 := \mathsf{max}\left(t\_3 \cdot t\_3 + t\_0 \cdot t\_0, t\_1 \cdot t\_1 + t\_2 \cdot t\_2\right)\\
t_5 := \sqrt{t\_4}\\
t_6 := \left|t\_3 \cdot t\_2 - t\_0 \cdot t\_1\right|\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{t\_4}{t\_6} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{t\_5}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\frac{t\_6}{t\_5}\\
\end{array}
\end{array}
\end{array}
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (pow (floor w) 2.0))
(t_1 (fma dX.v (- dY.u) (* dX.u dY.v)))
(t_2 (pow (floor h) 2.0))
(t_3
(fmax
(fma dX.v (* dX.v t_2) (* (* dX.u dX.u) t_0))
(fma dY.v (* dY.v t_2) (* t_0 (* dY.u dY.u))))))
(log2
(if (>
(*
(/
(fmax
(+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0))
(+ (pow (* dY.u (floor w)) 2.0) (pow (* dY.v (floor h)) 2.0)))
(* (floor w) (floor h)))
(/ 1.0 (fabs t_1)))
(floor maxAniso))
(/ (sqrt t_3) (floor maxAniso))
(* (fabs (* (floor h) (* (floor w) t_1))) (sqrt (/ 1.0 t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = powf(floorf(w), 2.0f);
float t_1 = fmaf(dX_46_v, -dY_46_u, (dX_46_u * dY_46_v));
float t_2 = powf(floorf(h), 2.0f);
float t_3 = fmaxf(fmaf(dX_46_v, (dX_46_v * t_2), ((dX_46_u * dX_46_u) * t_0)), fmaf(dY_46_v, (dY_46_v * t_2), (t_0 * (dY_46_u * dY_46_u))));
float tmp;
if (((fmaxf((powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f)), (powf((dY_46_u * floorf(w)), 2.0f) + powf((dY_46_v * floorf(h)), 2.0f))) / (floorf(w) * floorf(h))) * (1.0f / fabsf(t_1))) > floorf(maxAniso)) {
tmp = sqrtf(t_3) / floorf(maxAniso);
} else {
tmp = fabsf((floorf(h) * (floorf(w) * t_1))) * sqrtf((1.0f / t_3));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = floor(w) ^ Float32(2.0) t_1 = fma(dX_46_v, Float32(-dY_46_u), Float32(dX_46_u * dY_46_v)) t_2 = floor(h) ^ Float32(2.0) t_3 = (fma(dX_46_v, Float32(dX_46_v * t_2), Float32(Float32(dX_46_u * dX_46_u) * t_0)) != fma(dX_46_v, Float32(dX_46_v * t_2), Float32(Float32(dX_46_u * dX_46_u) * t_0))) ? fma(dY_46_v, Float32(dY_46_v * t_2), Float32(t_0 * Float32(dY_46_u * dY_46_u))) : ((fma(dY_46_v, Float32(dY_46_v * t_2), Float32(t_0 * Float32(dY_46_u * dY_46_u))) != fma(dY_46_v, Float32(dY_46_v * t_2), Float32(t_0 * Float32(dY_46_u * dY_46_u)))) ? fma(dX_46_v, Float32(dX_46_v * t_2), Float32(Float32(dX_46_u * dX_46_u) * t_0)) : max(fma(dX_46_v, Float32(dX_46_v * t_2), Float32(Float32(dX_46_u * dX_46_u) * t_0)), fma(dY_46_v, Float32(dY_46_v * t_2), Float32(t_0 * Float32(dY_46_u * dY_46_u))))) tmp = Float32(0.0) if (Float32(Float32(((Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) : ((Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) : max(Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))), Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0)))))) / Float32(floor(w) * floor(h))) * Float32(Float32(1.0) / abs(t_1))) > floor(maxAniso)) tmp = Float32(sqrt(t_3) / floor(maxAniso)); else tmp = Float32(abs(Float32(floor(h) * Float32(floor(w) * t_1))) * sqrt(Float32(Float32(1.0) / t_3))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {\left(\left\lfloor w\right\rfloor \right)}^{2}\\
t_1 := \mathsf{fma}\left(dX.v, -dY.u, dX.u \cdot dY.v\right)\\
t_2 := {\left(\left\lfloor h\right\rfloor \right)}^{2}\\
t_3 := \mathsf{max}\left(\mathsf{fma}\left(dX.v, dX.v \cdot t\_2, \left(dX.u \cdot dX.u\right) \cdot t\_0\right), \mathsf{fma}\left(dY.v, dY.v \cdot t\_2, t\_0 \cdot \left(dY.u \cdot dY.u\right)\right)\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\mathsf{max}\left({\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2}, {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2}\right)}{\left\lfloor w\right\rfloor \cdot \left\lfloor h\right\rfloor } \cdot \frac{1}{\left|t\_1\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{t\_3}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|\left\lfloor h\right\rfloor \cdot \left(\left\lfloor w\right\rfloor \cdot t\_1\right)\right| \cdot \sqrt{\frac{1}{t\_3}}\\
\end{array}
\end{array}
\end{array}
Initial program 77.4%
Taylor expanded in w around 0
Applied rewrites77.4%
Applied rewrites77.6%
Final simplification77.6%
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:precision binary32
(let* ((t_0 (fma dX.v (- dY.u) (* dX.u dY.v)))
(t_1 (pow (floor h) 2.0))
(t_2 (pow (floor w) 2.0))
(t_3
(fmax
(fma dX.v (* dX.v t_1) (* (* dX.u dX.u) t_2))
(fma dY.v (* dY.v t_1) (* t_2 (* dY.u dY.u))))))
(log2
(if (>
(/
(/
(fmax
(+ (pow (* dX.u (floor w)) 2.0) (pow (* dX.v (floor h)) 2.0))
(+ (pow (* dY.u (floor w)) 2.0) (pow (* dY.v (floor h)) 2.0)))
(floor h))
(* (floor w) (fabs t_0)))
(floor maxAniso))
(/ (sqrt t_3) (floor maxAniso))
(* (fabs (* (floor h) (* (floor w) t_0))) (sqrt (/ 1.0 t_3)))))))
float code(float w, float h, float dX_46_u, float dX_46_v, float dY_46_u, float dY_46_v, float maxAniso) {
float t_0 = fmaf(dX_46_v, -dY_46_u, (dX_46_u * dY_46_v));
float t_1 = powf(floorf(h), 2.0f);
float t_2 = powf(floorf(w), 2.0f);
float t_3 = fmaxf(fmaf(dX_46_v, (dX_46_v * t_1), ((dX_46_u * dX_46_u) * t_2)), fmaf(dY_46_v, (dY_46_v * t_1), (t_2 * (dY_46_u * dY_46_u))));
float tmp;
if (((fmaxf((powf((dX_46_u * floorf(w)), 2.0f) + powf((dX_46_v * floorf(h)), 2.0f)), (powf((dY_46_u * floorf(w)), 2.0f) + powf((dY_46_v * floorf(h)), 2.0f))) / floorf(h)) / (floorf(w) * fabsf(t_0))) > floorf(maxAniso)) {
tmp = sqrtf(t_3) / floorf(maxAniso);
} else {
tmp = fabsf((floorf(h) * (floorf(w) * t_0))) * sqrtf((1.0f / t_3));
}
return log2f(tmp);
}
function code(w, h, dX_46_u, dX_46_v, dY_46_u, dY_46_v, maxAniso) t_0 = fma(dX_46_v, Float32(-dY_46_u), Float32(dX_46_u * dY_46_v)) t_1 = floor(h) ^ Float32(2.0) t_2 = floor(w) ^ Float32(2.0) t_3 = (fma(dX_46_v, Float32(dX_46_v * t_1), Float32(Float32(dX_46_u * dX_46_u) * t_2)) != fma(dX_46_v, Float32(dX_46_v * t_1), Float32(Float32(dX_46_u * dX_46_u) * t_2))) ? fma(dY_46_v, Float32(dY_46_v * t_1), Float32(t_2 * Float32(dY_46_u * dY_46_u))) : ((fma(dY_46_v, Float32(dY_46_v * t_1), Float32(t_2 * Float32(dY_46_u * dY_46_u))) != fma(dY_46_v, Float32(dY_46_v * t_1), Float32(t_2 * Float32(dY_46_u * dY_46_u)))) ? fma(dX_46_v, Float32(dX_46_v * t_1), Float32(Float32(dX_46_u * dX_46_u) * t_2)) : max(fma(dX_46_v, Float32(dX_46_v * t_1), Float32(Float32(dX_46_u * dX_46_u) * t_2)), fma(dY_46_v, Float32(dY_46_v * t_1), Float32(t_2 * Float32(dY_46_u * dY_46_u))))) tmp = Float32(0.0) if (Float32(Float32(((Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) : ((Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0))) != Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0)))) ? Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))) : max(Float32((Float32(dX_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dX_46_v * floor(h)) ^ Float32(2.0))), Float32((Float32(dY_46_u * floor(w)) ^ Float32(2.0)) + (Float32(dY_46_v * floor(h)) ^ Float32(2.0)))))) / floor(h)) / Float32(floor(w) * abs(t_0))) > floor(maxAniso)) tmp = Float32(sqrt(t_3) / floor(maxAniso)); else tmp = Float32(abs(Float32(floor(h) * Float32(floor(w) * t_0))) * sqrt(Float32(Float32(1.0) / t_3))); end return log2(tmp) end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(dX.v, -dY.u, dX.u \cdot dY.v\right)\\
t_1 := {\left(\left\lfloor h\right\rfloor \right)}^{2}\\
t_2 := {\left(\left\lfloor w\right\rfloor \right)}^{2}\\
t_3 := \mathsf{max}\left(\mathsf{fma}\left(dX.v, dX.v \cdot t\_1, \left(dX.u \cdot dX.u\right) \cdot t\_2\right), \mathsf{fma}\left(dY.v, dY.v \cdot t\_1, t\_2 \cdot \left(dY.u \cdot dY.u\right)\right)\right)\\
\log_{2} \begin{array}{l}
\mathbf{if}\;\frac{\frac{\mathsf{max}\left({\left(dX.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dX.v \cdot \left\lfloor h\right\rfloor \right)}^{2}, {\left(dY.u \cdot \left\lfloor w\right\rfloor \right)}^{2} + {\left(dY.v \cdot \left\lfloor h\right\rfloor \right)}^{2}\right)}{\left\lfloor h\right\rfloor }}{\left\lfloor w\right\rfloor \cdot \left|t\_0\right|} > \left\lfloor maxAniso\right\rfloor :\\
\;\;\;\;\frac{\sqrt{t\_3}}{\left\lfloor maxAniso\right\rfloor }\\
\mathbf{else}:\\
\;\;\;\;\left|\left\lfloor h\right\rfloor \cdot \left(\left\lfloor w\right\rfloor \cdot t\_0\right)\right| \cdot \sqrt{\frac{1}{t\_3}}\\
\end{array}
\end{array}
\end{array}
Initial program 75.7%
Taylor expanded in w around 0
Applied rewrites75.7%
Applied rewrites75.8%
herbie shell --seed 2024227
(FPCore (w h dX.u dX.v dY.u dY.v maxAniso)
:name "Anisotropic x16 LOD (LOD)"
:precision binary32
:pre (and (and (and (and (and (and (and (<= 1.0 w) (<= w 16384.0)) (and (<= 1.0 h) (<= h 16384.0))) (and (<= 1e-20 (fabs dX.u)) (<= (fabs dX.u) 1e+20))) (and (<= 1e-20 (fabs dX.v)) (<= (fabs dX.v) 1e+20))) (and (<= 1e-20 (fabs dY.u)) (<= (fabs dY.u) 1e+20))) (and (<= 1e-20 (fabs dY.v)) (<= (fabs dY.v) 1e+20))) (== maxAniso 16.0))
(log2 (if (> (/ (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))) (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u))))) (floor maxAniso)) (/ (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v))))) (floor maxAniso)) (/ (fabs (- (* (* (floor w) dX.u) (* (floor h) dY.v)) (* (* (floor h) dX.v) (* (floor w) dY.u)))) (sqrt (fmax (+ (* (* (floor w) dX.u) (* (floor w) dX.u)) (* (* (floor h) dX.v) (* (floor h) dX.v))) (+ (* (* (floor w) dY.u) (* (floor w) dY.u)) (* (* (floor h) dY.v) (* (floor h) dY.v)))))))))