
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\end{array}
(FPCore (a b) :precision binary64 (let* ((t_0 (fma a a (* b b)))) (+ (+ (/ t_0 (/ 1.0 t_0)) (* 4.0 (* b b))) -1.0)))
double code(double a, double b) {
double t_0 = fma(a, a, (b * b));
return ((t_0 / (1.0 / t_0)) + (4.0 * (b * b))) + -1.0;
}
function code(a, b) t_0 = fma(a, a, Float64(b * b)) return Float64(Float64(Float64(t_0 / Float64(1.0 / t_0)) + Float64(4.0 * Float64(b * b))) + -1.0) end
code[a_, b_] := Block[{t$95$0 = N[(a * a + N[(b * b), $MachinePrecision]), $MachinePrecision]}, N[(N[(N[(t$95$0 / N[(1.0 / t$95$0), $MachinePrecision]), $MachinePrecision] + N[(4.0 * N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(a, a, b \cdot b\right)\\
\left(\frac{t\_0}{\frac{1}{t\_0}} + 4 \cdot \left(b \cdot b\right)\right) + -1
\end{array}
\end{array}
Initial program 72.2%
lift-pow.f64N/A
unpow2N/A
lift-+.f64N/A
flip-+N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f64N/A
clear-numN/A
flip-+N/A
lift-+.f64N/A
lower-/.f6472.2
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6472.2
Applied rewrites72.2%
Taylor expanded in a around 0
unpow2N/A
lower-*.f6498.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (a b)
:precision binary64
(if (<=
(+
(pow (+ (* b b) (* a a)) 2.0)
(* 4.0 (+ (* (* a a) (+ a 1.0)) (* (* b b) (- 1.0 (* a 3.0))))))
0.4)
-1.0
(* b (* b 4.0))))
double code(double a, double b) {
double tmp;
if ((pow(((b * b) + (a * a)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 0.4) {
tmp = -1.0;
} else {
tmp = b * (b * 4.0);
}
return tmp;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (((((b * b) + (a * a)) ** 2.0d0) + (4.0d0 * (((a * a) * (a + 1.0d0)) + ((b * b) * (1.0d0 - (a * 3.0d0)))))) <= 0.4d0) then
tmp = -1.0d0
else
tmp = b * (b * 4.0d0)
end if
code = tmp
end function
public static double code(double a, double b) {
double tmp;
if ((Math.pow(((b * b) + (a * a)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 0.4) {
tmp = -1.0;
} else {
tmp = b * (b * 4.0);
}
return tmp;
}
def code(a, b): tmp = 0 if (math.pow(((b * b) + (a * a)), 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 0.4: tmp = -1.0 else: tmp = b * (b * 4.0) return tmp
function code(a, b) tmp = 0.0 if (Float64((Float64(Float64(b * b) + Float64(a * a)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(a + 1.0)) + Float64(Float64(b * b) * Float64(1.0 - Float64(a * 3.0)))))) <= 0.4) tmp = -1.0; else tmp = Float64(b * Float64(b * 4.0)); end return tmp end
function tmp_2 = code(a, b) tmp = 0.0; if (((((b * b) + (a * a)) ^ 2.0) + (4.0 * (((a * a) * (a + 1.0)) + ((b * b) * (1.0 - (a * 3.0)))))) <= 0.4) tmp = -1.0; else tmp = b * (b * 4.0); end tmp_2 = tmp; end
code[a_, b_] := If[LessEqual[N[(N[Power[N[(N[(b * b), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(a + 1.0), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 0.4], -1.0, N[(b * N[(b * 4.0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;{\left(b \cdot b + a \cdot a\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(a + 1\right) + \left(b \cdot b\right) \cdot \left(1 - a \cdot 3\right)\right) \leq 0.4:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;b \cdot \left(b \cdot 4\right)\\
\end{array}
\end{array}
if (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) < 0.40000000000000002Initial program 100.0%
Taylor expanded in a around 0
sub-negN/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
distribute-rgt-outN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-fma.f6499.2
Applied rewrites99.2%
Taylor expanded in b around 0
Applied rewrites98.0%
if 0.40000000000000002 < (+.f64 (pow.f64 (+.f64 (*.f64 a a) (*.f64 b b)) #s(literal 2 binary64)) (*.f64 #s(literal 4 binary64) (+.f64 (*.f64 (*.f64 a a) (+.f64 #s(literal 1 binary64) a)) (*.f64 (*.f64 b b) (-.f64 #s(literal 1 binary64) (*.f64 #s(literal 3 binary64) a)))))) Initial program 65.7%
Taylor expanded in a around 0
sub-negN/A
+-commutativeN/A
metadata-evalN/A
pow-sqrN/A
distribute-rgt-outN/A
metadata-evalN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-fma.f6461.0
Applied rewrites61.0%
Taylor expanded in b around inf
Applied rewrites61.2%
Taylor expanded in b around 0
Applied rewrites36.9%
Final simplification52.7%
herbie shell --seed 2024227
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))