Octave 3.8, oct_fill_randg

Percentage Accurate: 99.8% → 99.8%
Time: 10.4s
Alternatives: 8
Speedup: 2.4×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Alternative 1: 99.8% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (* (+ a -0.3333333333333333) (+ 1.0 (/ rand (sqrt (fma 9.0 a -3.0))))))
double code(double a, double rand) {
	return (a + -0.3333333333333333) * (1.0 + (rand / sqrt(fma(9.0, a, -3.0))));
}
function code(a, rand)
	return Float64(Float64(a + -0.3333333333333333) * Float64(1.0 + Float64(rand / sqrt(fma(9.0, a, -3.0)))))
end
code[a_, rand_] := N[(N[(a + -0.3333333333333333), $MachinePrecision] * N[(1.0 + N[(rand / N[Sqrt[N[(9.0 * a + -3.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right)
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    2. sub-negN/A

      \[\leadsto \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    3. lower-+.f64N/A

      \[\leadsto \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    4. lift-/.f64N/A

      \[\leadsto \left(a + \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    5. metadata-evalN/A

      \[\leadsto \left(a + \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    6. metadata-eval99.8

      \[\leadsto \left(a + \color{blue}{-0.3333333333333333}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    7. lift-*.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand}\right) \]
    8. lift-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}} \cdot rand\right) \]
    9. associate-*l/N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1 \cdot rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    10. lower-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \color{blue}{\frac{1 \cdot rand}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    11. *-lft-identity99.9

      \[\leadsto \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{\color{blue}{rand}}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}}\right) \]
    12. lift-*.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{9 \cdot \left(a - \frac{1}{3}\right)}}}\right) \]
    13. lift--.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot \color{blue}{\left(a - \frac{1}{3}\right)}}}\right) \]
    14. sub-negN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)}}}\right) \]
    15. distribute-lft-inN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}}\right) \]
    16. lift-/.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)}}\right) \]
    17. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{3}}\right)\right)}}\right) \]
    18. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + 9 \cdot \color{blue}{\frac{-1}{3}}}}\right) \]
    19. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + \color{blue}{-3}}}\right) \]
    20. metadata-evalN/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{9 \cdot a + \color{blue}{\left(\mathsf{neg}\left(3\right)\right)}}}\right) \]
    21. lower-fma.f64N/A

      \[\leadsto \left(a + \frac{-1}{3}\right) \cdot \left(1 + \frac{rand}{\sqrt{\color{blue}{\mathsf{fma}\left(9, a, \mathsf{neg}\left(3\right)\right)}}}\right) \]
    22. metadata-eval99.9

      \[\leadsto \left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, \color{blue}{-3}\right)}}\right) \]
  4. Applied rewrites99.9%

    \[\leadsto \color{blue}{\left(a + -0.3333333333333333\right) \cdot \left(1 + \frac{rand}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}\right)} \]
  5. Add Preprocessing

Alternative 2: 91.6% accurate, 2.1× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq -3.6 \cdot 10^{+64}:\\ \;\;\;\;0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\ \mathbf{elif}\;rand \leq 4 \cdot 10^{+95}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;rand \cdot \left(0.3333333333333333 \cdot \sqrt{a}\right)\\ \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (if (<= rand -3.6e+64)
   (* 0.3333333333333333 (* rand (sqrt a)))
   (if (<= rand 4e+95)
     (+ a -0.3333333333333333)
     (* rand (* 0.3333333333333333 (sqrt a))))))
double code(double a, double rand) {
	double tmp;
	if (rand <= -3.6e+64) {
		tmp = 0.3333333333333333 * (rand * sqrt(a));
	} else if (rand <= 4e+95) {
		tmp = a + -0.3333333333333333;
	} else {
		tmp = rand * (0.3333333333333333 * sqrt(a));
	}
	return tmp;
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: tmp
    if (rand <= (-3.6d+64)) then
        tmp = 0.3333333333333333d0 * (rand * sqrt(a))
    else if (rand <= 4d+95) then
        tmp = a + (-0.3333333333333333d0)
    else
        tmp = rand * (0.3333333333333333d0 * sqrt(a))
    end if
    code = tmp
end function
public static double code(double a, double rand) {
	double tmp;
	if (rand <= -3.6e+64) {
		tmp = 0.3333333333333333 * (rand * Math.sqrt(a));
	} else if (rand <= 4e+95) {
		tmp = a + -0.3333333333333333;
	} else {
		tmp = rand * (0.3333333333333333 * Math.sqrt(a));
	}
	return tmp;
}
def code(a, rand):
	tmp = 0
	if rand <= -3.6e+64:
		tmp = 0.3333333333333333 * (rand * math.sqrt(a))
	elif rand <= 4e+95:
		tmp = a + -0.3333333333333333
	else:
		tmp = rand * (0.3333333333333333 * math.sqrt(a))
	return tmp
function code(a, rand)
	tmp = 0.0
	if (rand <= -3.6e+64)
		tmp = Float64(0.3333333333333333 * Float64(rand * sqrt(a)));
	elseif (rand <= 4e+95)
		tmp = Float64(a + -0.3333333333333333);
	else
		tmp = Float64(rand * Float64(0.3333333333333333 * sqrt(a)));
	end
	return tmp
end
function tmp_2 = code(a, rand)
	tmp = 0.0;
	if (rand <= -3.6e+64)
		tmp = 0.3333333333333333 * (rand * sqrt(a));
	elseif (rand <= 4e+95)
		tmp = a + -0.3333333333333333;
	else
		tmp = rand * (0.3333333333333333 * sqrt(a));
	end
	tmp_2 = tmp;
end
code[a_, rand_] := If[LessEqual[rand, -3.6e+64], N[(0.3333333333333333 * N[(rand * N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[rand, 4e+95], N[(a + -0.3333333333333333), $MachinePrecision], N[(rand * N[(0.3333333333333333 * N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;rand \leq -3.6 \cdot 10^{+64}:\\
\;\;\;\;0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\

\mathbf{elif}\;rand \leq 4 \cdot 10^{+95}:\\
\;\;\;\;a + -0.3333333333333333\\

\mathbf{else}:\\
\;\;\;\;rand \cdot \left(0.3333333333333333 \cdot \sqrt{a}\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if rand < -3.60000000000000014e64

    1. Initial program 99.6%

      \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto a \cdot \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \]
      2. distribute-lft-inN/A

        \[\leadsto \color{blue}{a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + a \cdot 1} \]
      3. *-rgt-identityN/A

        \[\leadsto a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + \color{blue}{a} \]
      4. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right), a\right)} \]
      5. associate-*r*N/A

        \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\frac{1}{3} \cdot \sqrt{\frac{1}{a}}\right) \cdot rand}, a\right) \]
      6. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\sqrt{\frac{1}{a}} \cdot \frac{1}{3}\right)} \cdot rand, a\right) \]
      7. associate-*l*N/A

        \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
      8. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
      9. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
      10. lower-/.f64N/A

        \[\leadsto \mathsf{fma}\left(a, \sqrt{\color{blue}{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
      11. lower-*.f6499.5

        \[\leadsto \mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \color{blue}{\left(0.3333333333333333 \cdot rand\right)}, a\right) \]
    5. Applied rewrites99.5%

      \[\leadsto \color{blue}{\mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \left(0.3333333333333333 \cdot rand\right), a\right)} \]
    6. Taylor expanded in a around 0

      \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
    7. Step-by-step derivation
      1. Applied rewrites87.0%

        \[\leadsto 0.3333333333333333 \cdot \color{blue}{\left(rand \cdot \sqrt{a}\right)} \]

      if -3.60000000000000014e64 < rand < 4.00000000000000008e95

      1. Initial program 100.0%

        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
      2. Add Preprocessing
      3. Taylor expanded in rand around 0

        \[\leadsto \color{blue}{a - \frac{1}{3}} \]
      4. Step-by-step derivation
        1. sub-negN/A

          \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
        2. metadata-evalN/A

          \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
        3. lower-+.f6496.0

          \[\leadsto \color{blue}{a + -0.3333333333333333} \]
      5. Applied rewrites96.0%

        \[\leadsto \color{blue}{a + -0.3333333333333333} \]

      if 4.00000000000000008e95 < rand

      1. Initial program 99.6%

        \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
      2. Add Preprocessing
      3. Taylor expanded in rand around inf

        \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
      4. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
        2. *-commutativeN/A

          \[\leadsto \color{blue}{\sqrt{a - \frac{1}{3}} \cdot \left(\frac{1}{3} \cdot rand\right)} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\sqrt{a - \frac{1}{3}} \cdot \left(\frac{1}{3} \cdot rand\right)} \]
        4. lower-sqrt.f64N/A

          \[\leadsto \color{blue}{\sqrt{a - \frac{1}{3}}} \cdot \left(\frac{1}{3} \cdot rand\right) \]
        5. sub-negN/A

          \[\leadsto \sqrt{\color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}} \cdot \left(\frac{1}{3} \cdot rand\right) \]
        6. metadata-evalN/A

          \[\leadsto \sqrt{a + \color{blue}{\frac{-1}{3}}} \cdot \left(\frac{1}{3} \cdot rand\right) \]
        7. lower-+.f64N/A

          \[\leadsto \sqrt{\color{blue}{a + \frac{-1}{3}}} \cdot \left(\frac{1}{3} \cdot rand\right) \]
        8. lower-*.f6499.5

          \[\leadsto \sqrt{a + -0.3333333333333333} \cdot \color{blue}{\left(0.3333333333333333 \cdot rand\right)} \]
      5. Applied rewrites99.5%

        \[\leadsto \color{blue}{\sqrt{a + -0.3333333333333333} \cdot \left(0.3333333333333333 \cdot rand\right)} \]
      6. Taylor expanded in a around inf

        \[\leadsto \sqrt{a} \cdot \left(\color{blue}{\frac{1}{3}} \cdot rand\right) \]
      7. Step-by-step derivation
        1. Applied rewrites97.3%

          \[\leadsto \sqrt{a} \cdot \left(\color{blue}{0.3333333333333333} \cdot rand\right) \]
        2. Step-by-step derivation
          1. Applied rewrites97.4%

            \[\leadsto \left(0.3333333333333333 \cdot \sqrt{a}\right) \cdot \color{blue}{rand} \]
        3. Recombined 3 regimes into one program.
        4. Final simplification94.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -3.6 \cdot 10^{+64}:\\ \;\;\;\;0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\ \mathbf{elif}\;rand \leq 4 \cdot 10^{+95}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;rand \cdot \left(0.3333333333333333 \cdot \sqrt{a}\right)\\ \end{array} \]
        5. Add Preprocessing

        Alternative 3: 91.5% accurate, 2.1× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\ \mathbf{if}\;rand \leq -3.6 \cdot 10^{+64}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;rand \leq 4 \cdot 10^{+95}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (a rand)
         :precision binary64
         (let* ((t_0 (* 0.3333333333333333 (* rand (sqrt a)))))
           (if (<= rand -3.6e+64)
             t_0
             (if (<= rand 4e+95) (+ a -0.3333333333333333) t_0))))
        double code(double a, double rand) {
        	double t_0 = 0.3333333333333333 * (rand * sqrt(a));
        	double tmp;
        	if (rand <= -3.6e+64) {
        		tmp = t_0;
        	} else if (rand <= 4e+95) {
        		tmp = a + -0.3333333333333333;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(a, rand)
            real(8), intent (in) :: a
            real(8), intent (in) :: rand
            real(8) :: t_0
            real(8) :: tmp
            t_0 = 0.3333333333333333d0 * (rand * sqrt(a))
            if (rand <= (-3.6d+64)) then
                tmp = t_0
            else if (rand <= 4d+95) then
                tmp = a + (-0.3333333333333333d0)
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double a, double rand) {
        	double t_0 = 0.3333333333333333 * (rand * Math.sqrt(a));
        	double tmp;
        	if (rand <= -3.6e+64) {
        		tmp = t_0;
        	} else if (rand <= 4e+95) {
        		tmp = a + -0.3333333333333333;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(a, rand):
        	t_0 = 0.3333333333333333 * (rand * math.sqrt(a))
        	tmp = 0
        	if rand <= -3.6e+64:
        		tmp = t_0
        	elif rand <= 4e+95:
        		tmp = a + -0.3333333333333333
        	else:
        		tmp = t_0
        	return tmp
        
        function code(a, rand)
        	t_0 = Float64(0.3333333333333333 * Float64(rand * sqrt(a)))
        	tmp = 0.0
        	if (rand <= -3.6e+64)
        		tmp = t_0;
        	elseif (rand <= 4e+95)
        		tmp = Float64(a + -0.3333333333333333);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(a, rand)
        	t_0 = 0.3333333333333333 * (rand * sqrt(a));
        	tmp = 0.0;
        	if (rand <= -3.6e+64)
        		tmp = t_0;
        	elseif (rand <= 4e+95)
        		tmp = a + -0.3333333333333333;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[a_, rand_] := Block[{t$95$0 = N[(0.3333333333333333 * N[(rand * N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[rand, -3.6e+64], t$95$0, If[LessEqual[rand, 4e+95], N[(a + -0.3333333333333333), $MachinePrecision], t$95$0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\
        \mathbf{if}\;rand \leq -3.6 \cdot 10^{+64}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;rand \leq 4 \cdot 10^{+95}:\\
        \;\;\;\;a + -0.3333333333333333\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if rand < -3.60000000000000014e64 or 4.00000000000000008e95 < rand

          1. Initial program 99.6%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto a \cdot \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \]
            2. distribute-lft-inN/A

              \[\leadsto \color{blue}{a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + a \cdot 1} \]
            3. *-rgt-identityN/A

              \[\leadsto a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + \color{blue}{a} \]
            4. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right), a\right)} \]
            5. associate-*r*N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\frac{1}{3} \cdot \sqrt{\frac{1}{a}}\right) \cdot rand}, a\right) \]
            6. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\sqrt{\frac{1}{a}} \cdot \frac{1}{3}\right)} \cdot rand, a\right) \]
            7. associate-*l*N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
            8. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
            9. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
            10. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \sqrt{\color{blue}{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
            11. lower-*.f6498.3

              \[\leadsto \mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \color{blue}{\left(0.3333333333333333 \cdot rand\right)}, a\right) \]
          5. Applied rewrites98.3%

            \[\leadsto \color{blue}{\mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \left(0.3333333333333333 \cdot rand\right), a\right)} \]
          6. Taylor expanded in a around 0

            \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
          7. Step-by-step derivation
            1. Applied rewrites92.8%

              \[\leadsto 0.3333333333333333 \cdot \color{blue}{\left(rand \cdot \sqrt{a}\right)} \]

            if -3.60000000000000014e64 < rand < 4.00000000000000008e95

            1. Initial program 100.0%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in rand around 0

              \[\leadsto \color{blue}{a - \frac{1}{3}} \]
            4. Step-by-step derivation
              1. sub-negN/A

                \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
              2. metadata-evalN/A

                \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
              3. lower-+.f6496.0

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
            5. Applied rewrites96.0%

              \[\leadsto \color{blue}{a + -0.3333333333333333} \]
          8. Recombined 2 regimes into one program.
          9. Add Preprocessing

          Alternative 4: 99.8% accurate, 2.4× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{a + -0.3333333333333333}, rand \cdot 0.3333333333333333, a + -0.3333333333333333\right) \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (fma
            (sqrt (+ a -0.3333333333333333))
            (* rand 0.3333333333333333)
            (+ a -0.3333333333333333)))
          double code(double a, double rand) {
          	return fma(sqrt((a + -0.3333333333333333)), (rand * 0.3333333333333333), (a + -0.3333333333333333));
          }
          
          function code(a, rand)
          	return fma(sqrt(Float64(a + -0.3333333333333333)), Float64(rand * 0.3333333333333333), Float64(a + -0.3333333333333333))
          end
          
          code[a_, rand_] := N[(N[Sqrt[N[(a + -0.3333333333333333), $MachinePrecision]], $MachinePrecision] * N[(rand * 0.3333333333333333), $MachinePrecision] + N[(a + -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(\sqrt{a + -0.3333333333333333}, rand \cdot 0.3333333333333333, a + -0.3333333333333333\right)
          \end{array}
          
          Derivation
          1. Initial program 99.8%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in rand around 0

            \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} - \frac{1}{3} \]
            2. associate--l+N/A

              \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + \left(a - \frac{1}{3}\right)} \]
            3. associate-*r*N/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + \left(a - \frac{1}{3}\right) \]
            4. *-commutativeN/A

              \[\leadsto \color{blue}{\sqrt{a - \frac{1}{3}} \cdot \left(\frac{1}{3} \cdot rand\right)} + \left(a - \frac{1}{3}\right) \]
            5. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a - \frac{1}{3}}, \frac{1}{3} \cdot rand, a - \frac{1}{3}\right)} \]
            6. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{a - \frac{1}{3}}}, \frac{1}{3} \cdot rand, a - \frac{1}{3}\right) \]
            7. sub-negN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}, \frac{1}{3} \cdot rand, a - \frac{1}{3}\right) \]
            8. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{a + \color{blue}{\frac{-1}{3}}}, \frac{1}{3} \cdot rand, a - \frac{1}{3}\right) \]
            9. lower-+.f64N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{\color{blue}{a + \frac{-1}{3}}}, \frac{1}{3} \cdot rand, a - \frac{1}{3}\right) \]
            10. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\sqrt{a + \frac{-1}{3}}, \color{blue}{\frac{1}{3} \cdot rand}, a - \frac{1}{3}\right) \]
            11. sub-negN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{a + \frac{-1}{3}}, \frac{1}{3} \cdot rand, \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}\right) \]
            12. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(\sqrt{a + \frac{-1}{3}}, \frac{1}{3} \cdot rand, a + \color{blue}{\frac{-1}{3}}\right) \]
            13. lower-+.f6499.8

              \[\leadsto \mathsf{fma}\left(\sqrt{a + -0.3333333333333333}, 0.3333333333333333 \cdot rand, \color{blue}{a + -0.3333333333333333}\right) \]
          5. Applied rewrites99.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{a + -0.3333333333333333}, 0.3333333333333333 \cdot rand, a + -0.3333333333333333\right)} \]
          6. Final simplification99.8%

            \[\leadsto \mathsf{fma}\left(\sqrt{a + -0.3333333333333333}, rand \cdot 0.3333333333333333, a + -0.3333333333333333\right) \]
          7. Add Preprocessing

          Alternative 5: 97.8% accurate, 3.1× speedup?

          \[\begin{array}{l} \\ \mathsf{fma}\left(rand \cdot \sqrt{a}, 0.3333333333333333, a\right) \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (fma (* rand (sqrt a)) 0.3333333333333333 a))
          double code(double a, double rand) {
          	return fma((rand * sqrt(a)), 0.3333333333333333, a);
          }
          
          function code(a, rand)
          	return fma(Float64(rand * sqrt(a)), 0.3333333333333333, a)
          end
          
          code[a_, rand_] := N[(N[(rand * N[Sqrt[a], $MachinePrecision]), $MachinePrecision] * 0.3333333333333333 + a), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \mathsf{fma}\left(rand \cdot \sqrt{a}, 0.3333333333333333, a\right)
          \end{array}
          
          Derivation
          1. Initial program 99.8%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
          4. Step-by-step derivation
            1. +-commutativeN/A

              \[\leadsto a \cdot \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \]
            2. distribute-lft-inN/A

              \[\leadsto \color{blue}{a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + a \cdot 1} \]
            3. *-rgt-identityN/A

              \[\leadsto a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + \color{blue}{a} \]
            4. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right), a\right)} \]
            5. associate-*r*N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\frac{1}{3} \cdot \sqrt{\frac{1}{a}}\right) \cdot rand}, a\right) \]
            6. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\sqrt{\frac{1}{a}} \cdot \frac{1}{3}\right)} \cdot rand, a\right) \]
            7. associate-*l*N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
            8. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
            9. lower-sqrt.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
            10. lower-/.f64N/A

              \[\leadsto \mathsf{fma}\left(a, \sqrt{\color{blue}{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
            11. lower-*.f6498.4

              \[\leadsto \mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \color{blue}{\left(0.3333333333333333 \cdot rand\right)}, a\right) \]
          5. Applied rewrites98.4%

            \[\leadsto \color{blue}{\mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \left(0.3333333333333333 \cdot rand\right), a\right)} \]
          6. Step-by-step derivation
            1. Applied rewrites98.4%

              \[\leadsto \mathsf{fma}\left(\sqrt{a} \cdot rand, \color{blue}{0.3333333333333333}, a\right) \]
            2. Final simplification98.4%

              \[\leadsto \mathsf{fma}\left(rand \cdot \sqrt{a}, 0.3333333333333333, a\right) \]
            3. Add Preprocessing

            Alternative 6: 97.9% accurate, 3.1× speedup?

            \[\begin{array}{l} \\ \mathsf{fma}\left(0.3333333333333333 \cdot \sqrt{a}, rand, a\right) \end{array} \]
            (FPCore (a rand)
             :precision binary64
             (fma (* 0.3333333333333333 (sqrt a)) rand a))
            double code(double a, double rand) {
            	return fma((0.3333333333333333 * sqrt(a)), rand, a);
            }
            
            function code(a, rand)
            	return fma(Float64(0.3333333333333333 * sqrt(a)), rand, a)
            end
            
            code[a_, rand_] := N[(N[(0.3333333333333333 * N[Sqrt[a], $MachinePrecision]), $MachinePrecision] * rand + a), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \mathsf{fma}\left(0.3333333333333333 \cdot \sqrt{a}, rand, a\right)
            \end{array}
            
            Derivation
            1. Initial program 99.8%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in a around inf

              \[\leadsto \color{blue}{a \cdot \left(1 + \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right)} \]
            4. Step-by-step derivation
              1. +-commutativeN/A

                \[\leadsto a \cdot \color{blue}{\left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right) + 1\right)} \]
              2. distribute-lft-inN/A

                \[\leadsto \color{blue}{a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + a \cdot 1} \]
              3. *-rgt-identityN/A

                \[\leadsto a \cdot \left(\frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right)\right) + \color{blue}{a} \]
              4. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(a, \frac{1}{3} \cdot \left(\sqrt{\frac{1}{a}} \cdot rand\right), a\right)} \]
              5. associate-*r*N/A

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\frac{1}{3} \cdot \sqrt{\frac{1}{a}}\right) \cdot rand}, a\right) \]
              6. *-commutativeN/A

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{\left(\sqrt{\frac{1}{a}} \cdot \frac{1}{3}\right)} \cdot rand, a\right) \]
              7. associate-*l*N/A

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
              8. lower-*.f64N/A

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}} \cdot \left(\frac{1}{3} \cdot rand\right)}, a\right) \]
              9. lower-sqrt.f64N/A

                \[\leadsto \mathsf{fma}\left(a, \color{blue}{\sqrt{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
              10. lower-/.f64N/A

                \[\leadsto \mathsf{fma}\left(a, \sqrt{\color{blue}{\frac{1}{a}}} \cdot \left(\frac{1}{3} \cdot rand\right), a\right) \]
              11. lower-*.f6498.4

                \[\leadsto \mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \color{blue}{\left(0.3333333333333333 \cdot rand\right)}, a\right) \]
            5. Applied rewrites98.4%

              \[\leadsto \color{blue}{\mathsf{fma}\left(a, \sqrt{\frac{1}{a}} \cdot \left(0.3333333333333333 \cdot rand\right), a\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites98.4%

                \[\leadsto \mathsf{fma}\left(\sqrt{a} \cdot 0.3333333333333333, \color{blue}{rand}, a\right) \]
              2. Final simplification98.4%

                \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot \sqrt{a}, rand, a\right) \]
              3. Add Preprocessing

              Alternative 7: 63.2% accurate, 17.0× speedup?

              \[\begin{array}{l} \\ a + -0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 (+ a -0.3333333333333333))
              double code(double a, double rand) {
              	return a + -0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = a + (-0.3333333333333333d0)
              end function
              
              public static double code(double a, double rand) {
              	return a + -0.3333333333333333;
              }
              
              def code(a, rand):
              	return a + -0.3333333333333333
              
              function code(a, rand)
              	return Float64(a + -0.3333333333333333)
              end
              
              function tmp = code(a, rand)
              	tmp = a + -0.3333333333333333;
              end
              
              code[a_, rand_] := N[(a + -0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              a + -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. sub-negN/A

                  \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
                2. metadata-evalN/A

                  \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
                3. lower-+.f6465.4

                  \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              5. Applied rewrites65.4%

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              6. Add Preprocessing

              Alternative 8: 1.5% accurate, 68.0× speedup?

              \[\begin{array}{l} \\ -0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 -0.3333333333333333)
              double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = -0.3333333333333333d0
              end function
              
              public static double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              def code(a, rand):
              	return -0.3333333333333333
              
              function code(a, rand)
              	return -0.3333333333333333
              end
              
              function tmp = code(a, rand)
              	tmp = -0.3333333333333333;
              end
              
              code[a_, rand_] := -0.3333333333333333
              
              \begin{array}{l}
              
              \\
              -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. sub-negN/A

                  \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
                2. metadata-evalN/A

                  \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
                3. lower-+.f6465.4

                  \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              5. Applied rewrites65.4%

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              6. Taylor expanded in a around 0

                \[\leadsto \frac{-1}{3} \]
              7. Step-by-step derivation
                1. Applied rewrites1.4%

                  \[\leadsto -0.3333333333333333 \]
                2. Add Preprocessing

                Reproduce

                ?
                herbie shell --seed 2024227 
                (FPCore (a rand)
                  :name "Octave 3.8, oct_fill_randg"
                  :precision binary64
                  (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))