
Time bar (total: 17.1s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 23 to 16 computations (30.4% saved)
| 1.2s | 3 562× | 1 | valid |
| 489.0ms | 4 694× | 0 | valid |
ival-sin: 391.0ms (27.1% of total)ival-cos: 287.0ms (19.9% of total)ival-mult: 271.0ms (18.8% of total)ival-pow2: 222.0ms (15.4% of total)ival-div: 103.0ms (7.1% of total)adjust: 68.0ms (4.7% of total)ival-add: 48.0ms (3.3% of total)ival-pi: 40.0ms (2.8% of total)ival-true: 6.0ms (0.4% of total)exact: 5.0ms (0.3% of total)ival-assert: 4.0ms (0.3% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 131 | 0 | - | 0 | - | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 131 | 0 | - | 0 | - | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 131 | 0 |
sin.f64 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | sensitivity | 131 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 61 | 0 |
| - | 70 | 125 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 61 | 0 | 0 |
| - | 70 | 0 | 125 |
| number | freq |
|---|---|
| 0 | 125 |
| 2 | 131 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 122.0ms | 254× | 1 | valid |
| 35.0ms | 258× | 0 | valid |
Compiled 194 to 49 computations (74.7% saved)
ival-mult: 55.0ms (42.2% of total)ival-pow2: 20.0ms (15.3% of total)ival-sin: 19.0ms (14.6% of total)ival-cos: 18.0ms (13.8% of total)ival-div: 6.0ms (4.6% of total)adjust: 5.0ms (3.8% of total)ival-pi: 3.0ms (2.3% of total)ival-add: 3.0ms (2.3% of total)exact: 1.0ms (0.8% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)| 1× | egg-herbie |
| 1 312× | unsub-neg |
| 900× | distribute-lft-neg-in |
| 868× | distribute-rgt-in |
| 854× | distribute-lft-in |
| 514× | distribute-rgt-neg-in |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 58 | 198 |
| 1 | 126 | 192 |
| 2 | 360 | 192 |
| 3 | 1070 | 192 |
| 4 | 1708 | 192 |
| 5 | 2309 | 192 |
| 6 | 3189 | 192 |
| 7 | 3633 | 192 |
| 8 | 3963 | 192 |
| 9 | 4158 | 192 |
| 10 | 4247 | 192 |
| 11 | 4325 | 192 |
| 12 | 4953 | 192 |
| 13 | 5167 | 192 |
| 14 | 5217 | 192 |
| 15 | 5233 | 192 |
| 16 | 5233 | 192 |
| 17 | 5233 | 192 |
| 18 | 5233 | 192 |
| 19 | 5243 | 192 |
| 0 | 15 | 21 |
| 0 | 25 | 21 |
| 1 | 33 | 21 |
| 2 | 61 | 21 |
| 3 | 82 | 21 |
| 0 | 82 | 21 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(abs angle)
(abs b)
(abs a)
Compiled 24 to 15 computations (37.5% saved)
Compiled 3 to 3 computations (0% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
Compiled 24 to 15 computations (37.5% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 88× | lower-*.f32 |
| 82× | lower-*.f64 |
| 32× | associate-*r* |
| 32× | associate-*l* |
| 28× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 83 |
| 0 | 25 | 83 |
| 1 | 33 | 83 |
| 2 | 61 | 83 |
| 3 | 82 | 83 |
| 0 | 82 | 83 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.25 | (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) | |
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 28.238379514445683 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
| 125.0ms | 129× | 0 | valid |
| 96.0ms | 127× | 1 | valid |
Compiled 85 to 17 computations (80% saved)
ival-div: 109.0ms (56.3% of total)ival-sin: 56.0ms (28.9% of total)ival-cos: 9.0ms (4.7% of total)ival-mult: 7.0ms (3.6% of total)ival-pow2: 7.0ms (3.6% of total)adjust: 3.0ms (1.6% of total)ival-add: 2.0ms (1% of total)ival-pi: 1.0ms (0.5% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
| Outputs |
|---|
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* a (* angle (PI))))> |
#<alt (* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI)))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5))))))))> |
#<alt (* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5)))))))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* a (sin (* 1/180 (* angle (PI)))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
30 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 10.0ms | a | @ | 0 | (pow (* a (sin (* (/ angle 180) (PI)))) 2) |
| 2.0ms | a | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | angle | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | angle | @ | inf | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1× | egg-herbie |
| 11 588× | lower-fma.f64 |
| 11 588× | lower-fma.f32 |
| 5 850× | lower-*.f64 |
| 5 850× | lower-*.f32 |
| 3 548× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
| Outputs |
|---|
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 #s(literal -1/765275040000000 binary64) (*.f64 b b)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 a #s(literal -1/34992000 binary64))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
| 5 150× | lower-fma.f64 |
| 5 150× | lower-fma.f32 |
| 4 570× | lower-*.f32 |
| 4 564× | lower-*.f64 |
| 2 324× | lower-pow.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 15 | 56 |
| 0 | 25 | 56 |
| 1 | 87 | 56 |
| 2 | 483 | 56 |
| 3 | 4325 | 56 |
| 0 | 8243 | 56 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Outputs |
|---|
(+.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) |
(-.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(-.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 a (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 a (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 3 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (/.f64 (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 b (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 b (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 b b) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a a) (/.f64 (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) #s(literal 4 binary64))) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
(fma.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (/.f64 #s(literal 1 binary64) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))) |
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(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64)) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
Compiled 14 727 to 1 153 computations (92.2% saved)
52 alts after pruning (52 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 341 | 52 | 393 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 342 | 52 | 394 |
| Status | Accuracy | Program |
|---|---|---|
| 76.5% | (fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 66.8% | (fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.4% | (fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| ▶ | 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| 63.7% | (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 51.3% | (fma.f64 (exp.f64 (log.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 b b)))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 65.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 9.0% | (/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 2 binary64)) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))))) | |
| 15.3% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) | |
| 66.7% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) | |
| 77.6% | (+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| ▶ | 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| ▶ | 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 2/9 binary64))) (pow.f64 (PI.f64) #s(literal 1/9 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (cbrt.f64 (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.2% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.5% | (+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.1% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 43.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| 30.5% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) | |
| 73.4% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) | |
| 60.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 33.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 60.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
Compiled 3 542 to 2 040 computations (42.4% saved)
| 1× | egg-herbie |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 3840 | (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 1088 | (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) | |
| cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| cost-diff | 1216 | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| cost-diff | 0 | (*.f64 b b) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 1088 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
| 1 328× | lower-*.f32 |
| 1 300× | lower-*.f64 |
| 1 012× | associate-*r* |
| 774× | times-frac |
| 704× | lower-/.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 519 |
| 0 | 108 | 454 |
| 1 | 172 | 436 |
| 2 | 348 | 436 |
| 3 | 578 | 435 |
| 4 | 917 | 435 |
| 5 | 1993 | 435 |
| 6 | 2469 | 435 |
| 7 | 2849 | 435 |
| 8 | 3107 | 435 |
| 9 | 3121 | 435 |
| 10 | 3122 | 435 |
| 11 | 3122 | 435 |
| 12 | 3154 | 435 |
| 13 | 3154 | 435 |
| 14 | 3154 | 435 |
| 15 | 3230 | 435 |
| 16 | 3230 | 435 |
| 17 | 3230 | 435 |
| 0 | 3230 | 431 |
| 1× | iter limit |
| 1× | saturated |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
a |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
b |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
b |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
angle |
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
#s(literal 1 binary64) |
(/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) |
#s(literal 180 binary64) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
b |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(PI.f64) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
angle |
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(PI.f64) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 180 binary64) |
Found 18 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 28.238379514445633 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) | |
| accuracy | 0.28125 | (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) | |
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 28.238379514445683 | (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.31640625 | (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) | |
| accuracy | 0.4639163899018775 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| accuracy | 28.96655651529663 | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| accuracy | 0 | (*.f64 b b) | |
| accuracy | 25.489595563507656 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) | |
| accuracy | 0.29296875 | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 28.238379514445633 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
| 342.0ms | 129× | 0 | valid |
| 183.0ms | 126× | 1 | valid |
| 14.0ms | 1× | 2 | valid |
Compiled 518 to 56 computations (89.2% saved)
ival-add: 297.0ms (60.3% of total)ival-mult: 57.0ms (11.6% of total)ival-sin: 54.0ms (11% of total)ival-cos: 28.0ms (5.7% of total)ival-pow2: 17.0ms (3.4% of total)ival-div: 15.0ms (3% of total)const: 10.0ms (2% of total)adjust: 8.0ms (1.6% of total)ival-sqrt: 5.0ms (1% of total)ival-pi: 2.0ms (0.4% of total)exact: 1.0ms (0.2% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))> |
#<alt (/.f64 angle #s(literal 180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))> |
#<alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))> |
#<alt (*.f64 b b)> |
#<alt (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))> |
#<alt (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
#<alt (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))> |
#<alt (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
#<alt (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))> |
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))> |
#<alt (sqrt.f64 (PI.f64))> |
| Outputs |
|---|
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
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#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))> |
#<alt (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))> |
#<alt (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
117 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | inf | (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) |
| 1.0ms | a | @ | 0 | (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) |
| 1.0ms | angle | @ | 0 | (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))) |
| 1.0ms | b | @ | inf | (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) |
| 1.0ms | angle | @ | -inf | (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) |
| 1× | egg-herbie |
| 14 516× | lower-fma.f64 |
| 14 516× | lower-fma.f32 |
| 6 138× | lower-*.f64 |
| 6 138× | lower-*.f32 |
| 4 322× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 246 | 7248 |
| 1 | 772 | 7148 |
| 2 | 2956 | 7084 |
| 3 | 5483 | 7084 |
| 4 | 6177 | 7084 |
| 5 | 6637 | 7084 |
| 0 | 8094 | 6785 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* 1/180 angle) |
(*.f64 #s(literal 1/180 binary64) angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 angle (*.f64 angle (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 #s(literal -1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* a (* angle (PI)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (*.f64 (PI.f64) a))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) a)))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 b b) #s(literal 1/3149280000 binary64) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (PI.f64)))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/3149280000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) angle) angle)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| 7 144× | lower-fma.f32 |
| 7 142× | lower-fma.f64 |
| 4 580× | lower-*.f32 |
| 4 552× | lower-*.f64 |
| 2 718× | lower-/.f32 |
Useful iterations: 1 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 63 | 305 |
| 0 | 108 | 243 |
| 1 | 345 | 235 |
| 2 | 2055 | 235 |
| 0 | 8461 | 235 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
(*.f64 b b) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(sqrt.f64 (PI.f64)) |
| Outputs |
|---|
(exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(-.f64 #s(literal 0 binary64) (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64))) |
(-.f64 (/.f64 #s(literal 0 binary64) (/.f64 #s(literal -1 binary64) angle)) (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(neg.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 angle (/.f64 #s(literal 180 binary64) (PI.f64))) |
(/.f64 angle (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal 1 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 #s(literal -1 binary64) (/.f64 #s(literal -180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 1 binary64))) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (neg.f64 angle) (*.f64 (/.f64 #s(literal 180 binary64) (PI.f64)) #s(literal -1 binary64))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 #s(literal -1/180 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle) #s(literal -1 binary64)) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 (PI.f64) #s(literal -1/180 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -1 binary64))) |
(/.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal -1 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) #s(literal 1 binary64)) (*.f64 #s(literal -1 binary64) (/.f64 #s(literal 180 binary64) (PI.f64)))) |
(/.f64 (*.f64 (neg.f64 angle) (*.f64 (PI.f64) #s(literal -1/180 binary64))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (PI.f64) #s(literal -1 binary64)) (*.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)) |
(pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) |
(-.f64 #s(literal 0 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(neg.f64 (*.f64 angle #s(literal -1/180 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(/.f64 angle #s(literal 180 binary64)) |
(/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 angle) #s(literal -180 binary64)) |
(/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal -1 binary64) angle)) |
(pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1 binary64)) |
(*.f64 #s(literal 1 binary64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 angle #s(literal 1/180 binary64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 #s(literal -1 binary64) (*.f64 angle #s(literal -1/180 binary64))) |
(*.f64 #s(literal -1 binary64) (/.f64 #s(literal 1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 (neg.f64 angle) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) |
(+.f64 (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(+.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 b (*.f64 b #s(literal 1/2 binary64))) (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))))) (neg.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (-.f64 (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)))))))) |
(+.f64 (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b #s(literal 1/2 binary64)))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) |
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#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
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(*.f64 b b) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal -1 binary64) (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) (neg.f64 angle)) |
(*.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -1/180 binary64)) |
(*.f64 #s(literal -1/180 binary64) (*.f64 (PI.f64) (neg.f64 angle))) |
(*.f64 #s(literal -1/180 binary64) (pow.f64 (/.f64 #s(literal -1 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))) |
(*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (neg.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 #s(literal 1/180 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (PI.f64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal -1 binary64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal -1 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal -1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) angle)) |
(*.f64 (/.f64 #s(literal 1 binary64) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (/.f64 #s(literal 1 binary64) angle)) (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle))) |
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle)) |
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(neg.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64)) angle))) |
(pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
(*.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
Compiled 80 589 to 4 077 computations (94.9% saved)
85 alts after pruning (84 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 115 | 71 | 2 186 |
| Fresh | 34 | 13 | 47 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 0 | 0 |
| Total | 2 153 | 85 | 2 238 |
| Status | Accuracy | Program |
|---|---|---|
| 7.7% | (fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 66.8% | (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 72.4% | (fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 33.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| ▶ | 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
| 76.5% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 61.4% | (fma.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.6% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 78.3% | (fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.3% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 80.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| ▶ | 76.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| 77.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 38.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))))))) | |
| 65.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))))) | |
| 80.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.2% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 76.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 62.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 71.3% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.5% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 65.4% | (fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) | |
| 63.7% | (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 65.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) | |
| ▶ | 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64)) (pow.f64 (/.f64 #s(literal 180 binary64) angle) #s(literal -1/2 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (sqrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) | |
| ▶ | 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) angle)) #s(literal -1 binary64))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 65.1% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 43.2% | #s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) | |
| 73.4% | #s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) | |
| 60.3% | #s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 33.2% | #s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| ▶ | 43.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) | |
| ✓ | 60.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 60.3% | #s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
Compiled 5 909 to 3 620 computations (38.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 640 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) | |
| cost-diff | 3200 | (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) | |
| cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| cost-diff | 1216 | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| cost-diff | 3200 | (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) | |
| cost-diff | 0 | (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) | |
| cost-diff | 0 | (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) | |
| cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) | |
| cost-diff | 1216 | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| cost-diff | 0 | (*.f64 angle (*.f64 (PI.f64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) | |
| cost-diff | 0 | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| cost-diff | 384 | (/.f64 angle #s(literal 180 binary64)) | |
| cost-diff | 5824 | (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) | |
| cost-diff | 7104 | (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
| 8 218× | lower-*.f32 |
| 8 164× | lower-*.f64 |
| 6 516× | lower-fma.f32 |
| 6 508× | lower-fma.f64 |
| 3 960× | lower-+.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 84 | 711 |
| 0 | 150 | 676 |
| 1 | 258 | 608 |
| 2 | 594 | 602 |
| 3 | 1321 | 602 |
| 4 | 1728 | 602 |
| 5 | 1856 | 588 |
| 6 | 1952 | 588 |
| 7 | 2033 | 588 |
| 8 | 2055 | 588 |
| 9 | 2055 | 588 |
| 10 | 2104 | 588 |
| 11 | 2104 | 588 |
| 12 | 5099 | 588 |
| 13 | 5621 | 588 |
| 14 | 6190 | 588 |
| 15 | 6631 | 588 |
| 16 | 6641 | 588 |
| 17 | 6642 | 588 |
| 18 | 6642 | 588 |
| 0 | 8114 | 579 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) |
a |
(sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
angle |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 b b) |
b |
#s(literal -1/32400 binary64) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
a |
#s(literal 1/32400 binary64) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) |
a |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 #s(literal 1/90 binary64) angle) |
#s(literal 1/90 binary64) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) |
(sqrt.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
#s(literal 1/2 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(fma.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 angle (PI.f64)))) |
angle |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (PI.f64) (*.f64 angle (PI.f64))) |
(*.f64 (PI.f64) (PI.f64)) |
(PI.f64) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 b b) |
b |
#s(literal -1/32400 binary64) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(*.f64 a a) |
a |
#s(literal 1/32400 binary64) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 a (*.f64 a (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
angle |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
(*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
a |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) |
(*.f64 a (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))) |
(*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) angle) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 b (*.f64 #s(literal 1/2 binary64) (fma.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)) (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(/.f64 angle #s(literal 180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 b (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
b |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) |
#s(literal 1/180 binary64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0.3125 | (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) | |
| accuracy | 0.99609375 | (sqrt.f64 (PI.f64)) | |
| accuracy | 27.992295855672985 | (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) | |
| accuracy | 28.794403917668795 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.99609375 | (sqrt.f64 (PI.f64)) | |
| accuracy | 28.758786736154953 | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| accuracy | 28.794403917668795 | (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) | |
| accuracy | 28.794403917668795 | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| accuracy | 3.968228920414579 | (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) | |
| accuracy | 16.146060867844493 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) | |
| accuracy | 27.992295855672985 | (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) | |
| accuracy | 28.758786736154953 | (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) | |
| accuracy | 0.5218982798407837 | (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) | |
| accuracy | 2.5117166858302062 | (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) | |
| accuracy | 21.251624851470655 | (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) | |
| accuracy | 23.983416405798376 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| accuracy | 0.3125 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 0.5286712890737681 | (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) | |
| accuracy | 27.992295855672985 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.794403917668795 | (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
| 340.0ms | 187× | 1 | valid |
| 119.0ms | 59× | 2 | valid |
| 10.0ms | 1× | 5 | exit |
| 6.0ms | 8× | 0 | valid |
| 2.0ms | 1× | 3 | valid |
Compiled 696 to 80 computations (88.5% saved)
ival-mult: 120.0ms (29.9% of total)ival-cos: 82.0ms (20.4% of total)ival-sin: 53.0ms (13.2% of total)const: 42.0ms (10.5% of total)adjust: 32.0ms (8% of total)ival-pow2: 28.0ms (7% of total)ival-add: 20.0ms (5% of total)ival-sqrt: 15.0ms (3.7% of total)ival-pi: 6.0ms (1.5% of total)ival-div: 3.0ms (0.7% of total)exact: 1.0ms (0.2% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))> |
#<alt (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64))> |
#<alt (/.f64 angle #s(literal 180 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)))> |
#<alt (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))> |
#<alt (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))> |
#<alt (*.f64 angle (*.f64 (PI.f64) (PI.f64)))> |
#<alt (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))> |
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))> |
#<alt (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b)> |
#<alt (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))> |
#<alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))> |
#<alt (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))> |
#<alt (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))> |
#<alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))> |
#<alt (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))> |
#<alt (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))> |
#<alt (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))> |
#<alt (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))> |
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))> |
| Outputs |
|---|
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* (sqrt (* angle (PI))) (sqrt 1/180))> |
#<alt (* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180))))> |
#<alt (* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180))))> |
#<alt (* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180))))> |
#<alt (* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180))))> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* 1/180 angle)> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
144 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 63.0ms | angle | @ | 0 | (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) |
| 7.0ms | b | @ | 0 | (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) |
| 2.0ms | angle | @ | inf | (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 2.0ms | b | @ | 0 | (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (* (* angle (* 1/180 (sqrt (PI)))) (sqrt (sqrt (PI)))) (sqrt (sqrt (PI)))))) 2)) |
| 1.0ms | angle | @ | 0 | (pow (pow (* angle (* (PI) 1/180)) 1/2) 2) |
| 1× | egg-herbie |
| 17 846× | lower-fma.f64 |
| 17 846× | lower-fma.f32 |
| 7 470× | lower-*.f64 |
| 7 470× | lower-*.f32 |
| 5 084× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 441 | 9513 |
| 1 | 1373 | 8950 |
| 2 | 5170 | 8866 |
| 0 | 8433 | 8421 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* 1/180 angle) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* (pow angle 2) (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* angle (pow (PI) 2)) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(pow b 2) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/32400 (pow a 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* -1/32400 (pow b 2)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(* -1/32400 (pow b 2)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
(* 1/32400 (pow a 2)) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/32400 (* a (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* a (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* a (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* 1/765275040000000 (* a (* (pow angle 2) (pow (PI) 6)))))))) |
(* (pow angle 2) (+ (* 1/32400 (* a (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* a (pow (PI) 4))) (* (pow angle 2) (+ (* -1/347128758144000000000 (* a (* (pow angle 2) (pow (PI) 8)))) (* 1/765275040000000 (* a (pow (PI) 6))))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* -1 (* angle (* (PI) (pow (sqrt -1/180) 2)))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* (sqrt (* angle (PI))) (sqrt 1/180)) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal -1/180 binary64))) (sqrt.f64 #s(literal -1 binary64)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal -1/180 binary64))) (sqrt.f64 #s(literal -1 binary64)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal -1/180 binary64))) (sqrt.f64 #s(literal -1 binary64)))) |
(* -1 (* (sqrt (* angle (PI))) (* (sqrt -1) (sqrt -1/180)))) |
(neg.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal -1/180 binary64))) (sqrt.f64 #s(literal -1 binary64)))) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* 1/180 angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
(fma.f64 angle (*.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64))) (*.f64 #s(literal 2/45 binary64) (*.f64 a a))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 b (/.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 b (fma.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) b)) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 b (fma.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) b)) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))) (fma.f64 (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal 1 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 b (fma.f64 b (*.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) b)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) (*.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* (pow angle 2) (pow (PI) 2)) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* angle (pow (PI) 2)) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* 1/765275040000000 (* (pow a 2) (pow (PI) 6))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b)) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(+ (* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow a 2) (+ 1/2 (+ (* -1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* 1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* 1/765275040000000 (* (pow angle 2) (pow (PI) 6))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))))) |
(* (pow angle 2) (+ (* 1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/3149280000 (pow (PI) 4)) (* (pow angle 2) (+ (* -1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))))))) |
(*.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1/64800 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* (pow b 2) (pow (PI) 4)))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/64800 (* (pow b 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 6)))) (* 1/25194240000 (* (pow b 2) (pow (PI) 4))))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* (pow b 2) (cos (* 1/180 (* angle (PI))))) |
(*.f64 (*.f64 b b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
b |
(+ b (* -1/64800 (* (pow angle 2) (* b (pow (PI) 2))))) |
(fma.f64 (*.f64 b (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) b) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* 1/25194240000 (* (pow angle 2) (* b (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) b) |
(+ b (* (pow angle 2) (+ (* -1/64800 (* b (pow (PI) 2))) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (* b (pow (PI) 6)))) (* 1/25194240000 (* b (pow (PI) 4)))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 b (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)))) (*.f64 b (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)))) b) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* b (cos (* 1/180 (* angle (PI))))) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (PI))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 #s(literal -1/32400 binary64) (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* 1/180 (* (pow (* 1 (pow (PI) 3)) 1/4) angle)) |
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/4 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 a (*.f64 a (fma.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 b b (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))))) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 (*.f64 a a) #s(literal 1/765275040000000 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64)))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
(*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)))) (*.f64 (*.f64 angle angle) #s(literal -1/6 binary64)) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64)) #s(literal 1/120 binary64))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/6 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/120 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 14 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/6 binary64))))))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(sin (* -1 (* angle (* (PI) (pow (sqrt -1/180) 2))))) |
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* (pow b 2) (- (* 1/32400 (/ (pow a 2) (pow b 2))) 1/32400)) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) #s(literal -1/32400 binary64))) |
(* -1/32400 (pow b 2)) |
(*.f64 (*.f64 b b) #s(literal -1/32400 binary64)) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))) |
(fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* (pow a 2) (+ 1/32400 (* -1/32400 (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 b b) (/.f64 #s(literal -1/32400 binary64) (*.f64 a a)) #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
(* 1/32400 (pow a 2)) |
(*.f64 a (*.f64 a #s(literal 1/32400 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/16200 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/1574640000 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
1 |
#s(literal 1 binary64) |
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(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
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(cos (* 1/180 (* angle (PI)))) |
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(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* a (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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(* 1/180 (* angle (PI))) |
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(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
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(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
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(sin (* 1/180 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
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(cos (* 1/90 (* angle (PI)))) |
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(sin (* 1/180 (* angle (PI)))) |
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1 |
#s(literal 1 binary64) |
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(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) |
| 4 524× | lower-*.f32 |
| 4 470× | lower-*.f64 |
| 3 502× | lower-fma.f32 |
| 3 494× | lower-fma.f64 |
| 2 124× | lower-/.f32 |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 84 | 417 |
| 0 | 150 | 353 |
| 1 | 459 | 317 |
| 2 | 3037 | 310 |
| 0 | 8456 | 310 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 angle (*.f64 (PI.f64) (PI.f64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) |
(*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) |
(*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 a a) #s(literal 1/32400 binary64)) |
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
| Outputs |
|---|
(exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/2 binary64))) |
(fabs.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sqrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 180 binary64)))) |
(/.f64 (neg.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (neg.f64 (neg.f64 (*.f64 angle (PI.f64)))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) (neg.f64 angle))) #s(literal 180 binary64)) |
(/.f64 (neg.f64 (*.f64 (neg.f64 angle) (PI.f64))) #s(literal 180 binary64)) |
(pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)) |
(pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/2 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/4 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64))) |
(*.f64 angle (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 angle (pow.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (PI.f64) (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))) |
(*.f64 #s(literal 1 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 (sqrt.f64 angle) (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (sqrt.f64 angle) (pow.f64 (sqrt.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) angle)) (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (sqrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 1 binary64)) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) #s(literal 1 binary64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) angle)) #s(literal 1 binary64)) (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))) |
(*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))) |
(*.f64 (exp.f64 (log.f64 angle)) (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)) |
(*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))) |
(*.f64 (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1/4 binary64))) |
(exp.f64 (*.f64 (*.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1/4 binary64)) #s(literal 2 binary64))) |
(fabs.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 #s(literal 1 binary64) (sqrt.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 180 binary64))) |
(/.f64 (sqrt.f64 (neg.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal -180 binary64))) |
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(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)))) (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))) |
(/.f64 (neg.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (-.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) |
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64)))) |
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(exp.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)) #s(literal 2 binary64))) |
(exp.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64) (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))) |
(fabs.f64 (sqrt.f64 (PI.f64))) |
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64)))) |
(sqrt.f64 (PI.f64)) |
(pow.f64 (PI.f64) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64)) |
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64)) |
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64)) |
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64)) |
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64)) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64))) |
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))) |
(*.f64 (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(exp.f64 (*.f64 (log.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 1 binary64)) |
Compiled 106 691 to 6 053 computations (94.3% saved)
131 alts after pruning (130 fresh and 1 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 141 | 77 | 2 218 |
| Fresh | 26 | 53 | 79 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 172 | 131 | 2 303 |
| Status | Accuracy | Program |
|---|---|---|
| 40.2% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 66.8% | (fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 66.8% | (fma.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 7.7% | (fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 53.0% | (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 33.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 51.6% | (fma.f64 (*.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 b))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 69.4% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) | |
| 65.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) a) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) | |
| 65.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))))) | |
| 33.7% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))) | |
| 72.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))) | |
| 60.3% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) | |
| 75.6% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) | |
| 76.5% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 51.6% | (fma.f64 (*.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 66.8% | (fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 61.4% | (fma.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.7% | (fma.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.6% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.4% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| ▶ | 79.0% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
| 78.3% | (fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 78.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.3% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 34.5% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) | |
| 76.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))) | |
| ▶ | 76.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
| 76.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) | |
| 76.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 38.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))))))) | |
| 65.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))))) | |
| 80.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.2% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 62.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 64.5% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.1% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 73.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 74.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 76.4% | (fma.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.7% | (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 65.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.5% | (fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 7.2% | (/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) | |
| 72.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (sqrt.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| ▶ | 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| ▶ | 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 64.8% | (*.f64 (/.f64 (fma.f64 a (*.f64 a (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (fma.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (/.f64 (-.f64 (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) (-.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) | |
| 65.1% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 33.1% | #s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 60.3% | #s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 46.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) | |
| 43.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| 43.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| 67.9% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) | |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) | |
| 14.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) | |
| ✓ | 60.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 25.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) | |
| ▶ | 37.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
| 66.8% | #s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) | |
| 26.4% | #s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 60.3% | #s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 46.3% | #s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) | |
| 60.3% | #s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
Compiled 10 419 to 6 030 computations (42.1% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) | |
| cost-diff | 0 | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) | |
| cost-diff | 128 | (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) | |
| cost-diff | 192 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| cost-diff | 1088 | (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) | |
| cost-diff | 1600 | (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) | |
| cost-diff | 0 | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| cost-diff | 128 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| cost-diff | 320 | (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| cost-diff | 384 | (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) | |
| cost-diff | 0 | (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) | |
| cost-diff | 0 | #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))) | |
| cost-diff | 0 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) | |
| cost-diff | 0 | (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) | |
| cost-diff | 0 | (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) | |
| cost-diff | 0 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| cost-diff | 7744 | (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
| 11 804× | lower-fma.f32 |
| 11 796× | lower-fma.f64 |
| 5 048× | lower-*.f32 |
| 4 992× | lower-*.f64 |
| 2 494× | lower-+.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 101 | 856 |
| 0 | 174 | 858 |
| 1 | 309 | 840 |
| 2 | 794 | 789 |
| 3 | 2066 | 789 |
| 4 | 3281 | 789 |
| 5 | 6916 | 789 |
| 0 | 8271 | 773 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
a |
(sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) |
(sqrt.f64 (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
(sqrt.f64 #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
#s(literal 1/32400 binary64) |
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
a |
(*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(*.f64 (*.f64 angle angle) (PI.f64)) |
(*.f64 angle angle) |
angle |
(PI.f64) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
a |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(PI.f64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
b |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt.f64 (PI.f64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
(neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
a |
(sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) |
(sqrt.f64 (*.f64 angle (PI.f64))) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
(sqrt.f64 #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
#s(literal 180 binary64) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))))) |
#s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))) |
#s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(*.f64 a (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) |
#s(literal 1/32400 binary64) |
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(*.f64 a (*.f64 a (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
a |
(*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
(*.f64 a (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)) |
(*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 angle angle) (PI.f64)) |
(*.f64 angle (*.f64 angle (PI.f64))) |
(*.f64 angle angle) |
angle |
(PI.f64) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 a (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(PI.f64) |
(/.f64 #s(literal 180 binary64) angle) |
#s(literal 180 binary64) |
angle |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) |
(*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
#s(literal 2 binary64) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
a |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(PI.f64) |
#s(literal 2 binary64) |
(pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) |
(*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) |
(*.f64 b (cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) |
b |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
(cos.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) |
(sqrt.f64 (PI.f64)) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(/.f64 #s(literal 1 binary64) angle) |
#s(literal 1 binary64) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
(fma.f64 a (*.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))) (*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 a (sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))) |
a |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 angle #s(literal 1/180 binary64)) |
angle |
#s(literal 1/180 binary64) |
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
(sqrt.f64 (sqrt.f64 (PI.f64))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(*.f64 b b) |
b |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal 1/4 binary64))) |
#s(literal 1/2 binary64) |
(*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(fma.f64 #s(literal 1/2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64) #s(literal -1/4 binary64))) |
(fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) #s(literal -1/2 binary64))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 angle (PI.f64)) |
(neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) |
(fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) |
#s(literal -1/2 binary64) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 28.238379514445683 | (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) | |
| accuracy | 28.96655651529663 | (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) | |
| accuracy | 28.98957408913649 | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) | |
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 28.238379514445683 | (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) | |
| accuracy | 28.989574089136532 | (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 0.4639163899018775 | (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) | |
| accuracy | 28.96655651529663 | (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) | |
| accuracy | 28.98957408913649 | (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) | |
| accuracy | 3.4293889331341654 | (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) | |
| accuracy | 8.544935345841392 | (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) | |
| accuracy | 23.983416405798376 | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) | |
| accuracy | 35.42906079298472 | #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))) | |
| accuracy | 0.31640625 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) | |
| accuracy | 0.5286712890737681 | (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)) | |
| accuracy | 28.238379514445683 | (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) | |
| accuracy | 28.989574089136532 | (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
| 376.0ms | 162× | 1 | valid |
| 338.0ms | 85× | 2 | valid |
| 8.0ms | 9× | 0 | valid |
Compiled 820 to 95 computations (88.4% saved)
ival-mult: 271.0ms (43.6% of total)const: 74.0ms (11.9% of total)ival-cos: 71.0ms (11.4% of total)ival-sin: 60.0ms (9.6% of total)adjust: 49.0ms (7.9% of total)ival-add: 27.0ms (4.3% of total)ival-pow2: 25.0ms (4% of total)ival-sqrt: 21.0ms (3.4% of total)ival-div: 19.0ms (3.1% of total)ival-pi: 3.0ms (0.5% of total)ival-neg: 2.0ms (0.3% of total)exact: 1.0ms (0.2% of total)ival-true: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)| Inputs |
|---|
#<alt (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64))> |
#<alt (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))))> |
#<alt #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))))> |
#<alt #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))> |
#<alt (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))> |
#<alt (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))> |
#<alt (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))> |
#<alt (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))> |
#<alt (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))> |
#<alt (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))> |
#<alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))> |
#<alt (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)))> |
#<alt (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))> |
#<alt (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))> |
#<alt (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))> |
#<alt (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))> |
#<alt (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))))> |
#<alt (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))> |
#<alt (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))> |
#<alt (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))> |
#<alt (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))> |
#<alt (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))> |
#<alt (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))> |
#<alt (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))> |
#<alt (sqrt.f64 (PI.f64))> |
#<alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))> |
#<alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))> |
#<alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))> |
| Outputs |
|---|
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* angle (* (PI) (pow (sqrt 1/180) 2)))> |
#<alt (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))> |
#<alt (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))> |
#<alt (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))> |
#<alt (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))> |
#<alt (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))))> |
#<alt (* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))> |
#<alt (* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2))> |
#<alt (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (* angle (* (PI) (pow (sqrt 1/180) 2))))> |
#<alt (* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))> |
#<alt (* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))))> |
#<alt (* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2)))> |
#<alt (pow b 2)> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2))> |
#<alt (+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
#<alt (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))> |
#<alt (* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2)))> |
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#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (* 1/180 (* angle (PI)))> |
#<alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))> |
#<alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt (sin (* 1/180 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt (cos (* 1/90 (* angle (PI))))> |
#<alt 1> |
#<alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))> |
#<alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
#<alt (cos (* 1/180 (* angle (PI))))> |
153 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 3.0ms | angle | @ | inf | (* 1/32400 (* a (* a (* (* (* angle angle) (PI)) (PI))))) |
| 1.0ms | angle | @ | -inf | (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2) |
| 1.0ms | a | @ | 0 | (* 1/32400 (* a (* a (* (* (* angle angle) (PI)) (PI))))) |
| 1.0ms | angle | @ | -inf | (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) |
| 1.0ms | a | @ | 0 | (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) |
| 1× | egg-herbie |
| 18 638× | lower-fma.f64 |
| 18 638× | lower-fma.f32 |
| 8 488× | lower-*.f64 |
| 8 488× | lower-*.f32 |
| 3 190× | lower-+.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 499 | 11189 |
| 1 | 1604 | 10285 |
| 2 | 6404 | 10187 |
| 0 | 8518 | 9717 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* angle (sqrt (PI))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
1 |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(pow b 2) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow b 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow b 2)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/2 (* (pow b 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow b 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* 1/180 (* a (* angle (PI)))) |
(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))) |
(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* 1/180 (* angle (PI))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
1 |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos (* 1/90 (* angle (PI)))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) (pow b 2)) |
(fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)) (*.f64 a a) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 angle (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (fma.f64 b (*.f64 b (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (*.f64 a a) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 2/45 binary64)))))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 (*.f64 a a) #s(literal -1/3 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 b (*.f64 b #s(literal -1/32400 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (* (pow angle 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4)))) |
(*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) |
(* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow angle 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8))))) (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (PI.f64) (*.f64 (PI.f64) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 angle angle) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64)))) #s(literal -1/3 binary64))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow a 2) (* (pow angle 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal -1/3 binary64) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 2/45 binary64)))))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) |
(* (pow angle 2) (+ (* (pow a 2) (* (pow (PI) 2) (pow (sqrt 1/180) 4))) (* (pow angle 2) (+ (* -1/3 (* (pow a 2) (* (pow (PI) 4) (pow (sqrt 1/180) 8)))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/360 (* (pow (PI) 8) (pow (sqrt 1/180) 16))) (* -1/2520 (* (pow (PI) 8) (pow (sqrt 1/180) 16)))))) (* (pow a 2) (+ (* 1/60 (* (pow (PI) 6) (pow (sqrt 1/180) 12))) (* 1/36 (* (pow (PI) 6) (pow (sqrt 1/180) 12))))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 8 binary64))) #s(literal -1/3 binary64) (*.f64 (fma.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 12 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 2/45 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 16 binary64))) (*.f64 #s(literal -1/315 binary64) (*.f64 angle angle)))) (*.f64 angle angle)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 a a) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 4 binary64)))))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a))) |
(* angle (+ (* -1/6 (* a (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6))))) (* a (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 angle (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (*.f64 #s(literal -1/6 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* 1/120 (* a (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64)) (*.f64 #s(literal 1/120 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64)) (*.f64 #s(literal -1/6 binary64) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) |
(* angle (+ (* a (* (PI) (pow (sqrt 1/180) 2))) (* (pow angle 2) (+ (* -1/6 (* a (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (pow angle 2) (+ (* -1/5040 (* a (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14))))) (* 1/120 (* a (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))))) |
(*.f64 angle (fma.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 14 binary64))) (*.f64 (*.f64 angle angle) #s(literal -1/5040 binary64)) (*.f64 (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 10 binary64)) (*.f64 #s(literal 1/120 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 (*.f64 #s(literal -1/6 binary64) (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 6 binary64))))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* angle (* (PI) (pow (sqrt 1/180) 2))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* a (sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2))))))) |
(*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* (pow angle 2) (+ (* (pow (PI) 2) (+ (* -1/32400 (pow b 2)) (* 1/32400 (pow a 2)))) (/ (pow b 2) (pow angle 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (/.f64 (*.f64 b b) (*.f64 angle angle)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(* (pow b 2) (+ 1 (+ (* -1/32400 (* (pow angle 2) (pow (PI) 2))) (* 1/32400 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 2))) (pow b 2)))))) |
(*.f64 (*.f64 b b) (fma.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) (/.f64 #s(literal 1/32400 binary64) (*.f64 b b)) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (pow b 2)) |
(*.f64 b (*.f64 b (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)))) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* -1/32400 (* (pow angle 2) (* (pow b 2) (pow (PI) 2)))) (+ (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) (pow b 2))) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* (pow a 2) (+ (* -1/32400 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 2))) (pow a 2))) (+ (* 1/32400 (* (pow angle 2) (pow (PI) 2))) (/ (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 a a) (fma.f64 (*.f64 angle angle) (fma.f64 (/.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 b b))) (*.f64 a a)) #s(literal -1/32400 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* (pow a 2) (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64))))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(* 1/90 (* angle (PI))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/32400 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/3149280000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* 1/3149280000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/3149280000 (* (pow b 2) (pow (PI) 4)))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/3149280000 (* (pow b 2) (pow (PI) 4))) (* (pow angle 2) (+ (* -1/765275040000000 (* (pow b 2) (pow (PI) 6))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI)))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (cos (* 1/90 (* angle (PI))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* (pow b 2) (+ 1/2 (+ (* 1/2 (cos (* 1/90 (* angle (PI))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) #s(literal 1/2 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* angle (sqrt (PI))) |
(*.f64 angle (sqrt.f64 (PI.f64))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* -1/32400 (* (pow b 2) (pow (PI) 2))) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* (pow angle 2) (+ (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))) (* (pow b 2) (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6)))))) (* (pow b 2) (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (fma.f64 (*.f64 b b) #s(literal -1/765275040000000 binary64) (*.f64 #s(literal 1/765275040000000 binary64) (*.f64 a a)))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 b b) #s(literal 1/3149280000 binary64))))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (pow (cos (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2)) (pow (cos (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 b b) (fma.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (/.f64 (*.f64 a a) (*.f64 b b)) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2)))) |
(*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))) |
(* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2))))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal -1/3149280000 binary64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow a 2) (* (pow angle 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* (pow angle 2) (+ (* (pow a 2) (* (pow angle 2) (+ (* -1/396718580736000000000 (pow (PI) 8)) (* -1/2777030065152000000000 (pow (PI) 8))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (fma.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal -1/347128758144000000000 binary64)) angle) angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64))) (*.f64 angle angle)))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* 1/2 (* (pow angle 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))))) |
(fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle angle) #s(literal -1/32400 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)) #s(literal 1 binary64)))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* 1/2 (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2)))) (* (pow angle 2) (+ (* 1/2 (* (pow angle 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* 1/2 (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/2 binary64)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))))) #s(literal 1 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))) |
(fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) |
(* -1/32400 (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)))) |
(* (pow angle 2) (- (* 1/3149280000 (* (pow angle 2) (pow (PI) 4))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* -1/765275040000000 (* (pow angle 2) (pow (PI) 6))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64)))))) |
(* (pow angle 2) (- (* (pow angle 2) (- (* (pow angle 2) (- (* 1/347128758144000000000 (* (pow angle 2) (pow (PI) 8))) (* 1/765275040000000 (pow (PI) 6)))) (* -1/3149280000 (pow (PI) 4)))) (* 1/32400 (pow (PI) 2)))) |
(*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 8 binary64)) #s(literal 1/347128758144000000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/765275040000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/3149280000 binary64))) (*.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/32400 binary64))))) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* -1 (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))) |
(fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64)) |
(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
(*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (+ (/ (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) (pow a 2)) (pow (sin (* 1/180 (* angle (PI)))) 2))) |
(*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(pow b 2) |
(*.f64 b b) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (* 1/2 (* (pow b 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4)))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64)) (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 a a) #s(literal -1/3149280000 binary64)))) (*.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))))) (*.f64 b b)) |
(+ (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (+ (* 1/2 (* (pow b 2) (- (* -1/32400 (pow (PI) 2)) (* 1/32400 (pow (PI) 2))))) (* (pow angle 2) (+ (* -1/3149280000 (* (pow a 2) (pow (PI) 4))) (+ (* 1/2 (* (pow b 2) (- (+ (* 1/12597120000 (pow (PI) 4)) (* 1/4199040000 (pow (PI) 4))) (* -1/3149280000 (pow (PI) 4))))) (* (pow angle 2) (+ (* 1/2 (* (pow b 2) (- (+ (* -1/816293376000000 (pow (PI) 6)) (* -1/12244400640000000 (pow (PI) 6))) (* 1/765275040000000 (pow (PI) 6))))) (* (pow a 2) (+ (* 1/2040733440000000 (pow (PI) 6)) (* 1/1224440064000000 (pow (PI) 6)))))))))))) (pow b 2)) |
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 a a) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal -1/3149280000 binary64)) (fma.f64 (*.f64 (*.f64 b b) #s(literal 1/2 binary64)) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal 1/765275040000000 binary64)) (*.f64 a (*.f64 a (*.f64 angle angle)))))))) (*.f64 b b)) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) |
(*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(+ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI))))))))))) |
(fma.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* (pow b 2) (+ 1/2 (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* (pow b 2) (+ 1/2 (+ (* 1/2 (- (pow (cos (* 1/180 (* angle (PI)))) 2) (+ 1/2 (* -1/2 (cos (* 1/90 (* angle (PI)))))))) (/ (* (pow a 2) (pow (sin (* 1/180 (* angle (PI)))) 2)) (pow b 2))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* 1/180 (* a (* angle (PI)))) |
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(* angle (+ (* -1/34992000 (* a (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* a (PI))))) |
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(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* 1/22674816000000 (* a (* (pow angle 2) (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 a (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64))))) (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) a)))) |
(* angle (+ (* 1/180 (* a (PI))) (* (pow angle 2) (+ (* -1/34992000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* a (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* a (pow (PI) 5))))))))) |
(*.f64 angle (fma.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) (*.f64 (*.f64 a (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle))))) |
(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* a (sin (* 1/180 (* angle (PI))))) |
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(* angle (* (PI) (pow (sqrt 1/180) 2))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/6 (* (pow angle 2) (* (pow (PI) 3) (pow (sqrt 1/180) 6)))) (* (PI) (pow (sqrt 1/180) 2)))) |
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(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* 1/120 (* (pow angle 2) (* (pow (PI) 5) (pow (sqrt 1/180) 10)))))))) |
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(* angle (+ (* (PI) (pow (sqrt 1/180) 2)) (* (pow angle 2) (+ (* -1/6 (* (pow (PI) 3) (pow (sqrt 1/180) 6))) (* (pow angle 2) (+ (* -1/5040 (* (pow angle 2) (* (pow (PI) 7) (pow (sqrt 1/180) 14)))) (* 1/120 (* (pow (PI) 5) (pow (sqrt 1/180) 10))))))))) |
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(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* angle (* (PI) (pow (sqrt 1/180) 2)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* -1 (* angle (* (PI) (* (pow (sqrt -1) 2) (pow (sqrt 1/180) 2)))))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(cos (* 1/180 (* angle (PI)))) |
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(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* 1/180 (* angle (PI))) |
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(* 1/180 (* angle (PI))) |
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(* a (* (pow angle 2) (pow (PI) 2))) |
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(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* a (* (pow angle 2) (pow (PI) 2))) |
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) a)) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(* 1/180 (* angle (PI))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 angle angle) #s(literal 1/22674816000000 binary64)))) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/16200 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* 1/1574640000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/16200 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/382637520000000 (* (pow angle 2) (pow (PI) 6))) (* 1/1574640000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/382637520000000 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/1574640000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/16200 binary64))) #s(literal 1 binary64)) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(cos (* 1/90 (* angle (PI)))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) #s(literal 1 binary64)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) |
| 4 322× | lower-*.f32 |
| 4 276× | lower-*.f64 |
| 3 606× | lower-fma.f32 |
| 3 600× | lower-fma.f64 |
| 2 392× | lower-pow.f32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 101 | 496 |
| 0 | 174 | 425 |
| 1 | 588 | 351 |
| 2 | 4167 | 343 |
| 0 | 8140 | 339 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))) |
(*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))) |
(*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) |
(+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))) |
(neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
(*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) |
(sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))) |
(sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) |
(sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))) |
(sqrt.f64 (PI.f64)) |
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) |
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) |
| Outputs |
|---|
(exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(exp.f64 (*.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1 binary64))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 1 binary64))) |
(exp.f64 (fma.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(sqrt.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(neg.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(neg.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (sqrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 180 binary64))) |
(/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) |
(/.f64 #s(literal 1 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64))) |
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))) |
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))) |
(/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))) |
(/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))) (/.f64 #s(literal -1 binary64) angle))) |
(/.f64 (*.f64 #s(literal 1 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 #s(literal -180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(/.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
(*.f64 angle (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 angle (pow.f64 (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 angle (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64))) |
(*.f64 angle (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (pow.f64 (*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
(*.f64 #s(literal 1/180 binary64) (pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle)) #s(literal 1 binary64))) |
(*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))) |
(*.f64 (/.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (*.f64 angle (sqrt.f64 (PI.f64)))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 angle (PI.f64)))) (sqrt.f64 #s(literal 1/180 binary64))) |
(*.f64 (*.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sqrt.f64 #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 angle (PI.f64)))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) |
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) angle) |
(*.f64 (/.f64 (PI.f64) #s(literal 1 binary64)) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 angle)) |
(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal -1 binary64)) (neg.f64 angle)) |
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) #s(literal 1 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64)) (PI.f64)) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)) angle) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) #s(literal 2 binary64))) |
(*.f64 (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) angle) |
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(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) |
(exp.f64 (*.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) #s(literal 1 binary64))) |
(exp.f64 (fma.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64) (*.f64 (log.f64 a) #s(literal 2 binary64)))) |
(exp.f64 (fma.f64 (log.f64 a) #s(literal 2 binary64) (*.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(*.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a)) |
(*.f64 a (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))) |
(*.f64 a (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) #s(literal 1 binary64))) |
(*.f64 a (pow.f64 (*.f64 a (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) #s(literal 1 binary64))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 1 binary64))) |
(*.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) |
(*.f64 (*.f64 a a) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64))) |
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(*.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) a) |
(*.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) #s(literal 1 binary64)) a) |
(*.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal 1 binary64)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(exp.f64 (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
(pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64)) |
(pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 1/2 binary64)) |
(pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) |
(*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) a) |
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(*.f64 (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (exp.f64 (log.f64 a))) |
(*.f64 (exp.f64 (log.f64 a)) (exp.f64 (log.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))) |
#s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (PI.f64)))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
(*.f64 angle (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
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(*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))) |
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(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64))))) (*.f64 a #s(literal 1/32400 binary64))) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (PI.f64)))) (*.f64 a a)) #s(literal 1/32400 binary64)) |
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(*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (PI.f64)))) #s(literal 1/32400 binary64)) (*.f64 a a)) |
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(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64))) |
(*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64)) |
(*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a) |
(*.f64 (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64))))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (PI.f64) (*.f64 angle (*.f64 angle (PI.f64))))) a) |
(pow.f64 (*.f64 (*.f64 angle (PI.f64)) a) #s(literal 2 binary64)) |
(pow.f64 (*.f64 a (*.f64 angle (PI.f64))) #s(literal 2 binary64)) |
(*.f64 a (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) |
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(*.f64 (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64))))) a) |
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(*.f64 (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))) (*.f64 (PI.f64) a)) |
(*.f64 (*.f64 a (*.f64 a (*.f64 angle (*.f64 angle (PI.f64))))) (PI.f64)) |
(*.f64 (*.f64 (*.f64 a a) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) |
(*.f64 (*.f64 (*.f64 a a) (PI.f64)) (*.f64 angle (*.f64 angle (PI.f64)))) |
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(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle)) |
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(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 angle (PI.f64))) #s(literal -180 binary64)) |
(/.f64 (neg.f64 (neg.f64 (PI.f64))) (/.f64 #s(literal 180 binary64) angle)) |
(/.f64 (neg.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) (/.f64 #s(literal -1 binary64) angle)) |
(/.f64 (*.f64 (PI.f64) (neg.f64 angle)) #s(literal -180 binary64)) |
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(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) |
(/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 angle) (PI.f64)) #s(literal -180 binary64)) |
(/.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)) |
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(/.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) angle)) |
(pow.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)) |
(pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1 binary64)) |
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64)) |
(pow.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1/2 binary64)) |
(pow.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal -1 binary64)) |
(pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) |
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(*.f64 angle (pow.f64 (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
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(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (PI.f64) (pow.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) #s(literal 2 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)) |
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(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))) |
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(*.f64 (sqrt.f64 #s(literal 1/180 binary64)) (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(*.f64 (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sqrt.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (/.f64 #s(literal 1 binary64) (PI.f64)) #s(literal -1 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))) |
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(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))) |
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(*.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64))) |
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(*.f64 (sqrt.f64 (PI.f64)) (pow.f64 (/.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 180 binary64)) #s(literal 1 binary64))) |
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(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64)) |
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(*.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) angle) |
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(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64)) |
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(+.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fma.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
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(fma.f64 angle (pow.f64 (sqrt.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 2 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fma.f64 angle (pow.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(fma.f64 angle (pow.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
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(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)) |
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(*.f64 (pow.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) #s(literal 1 binary64)) (PI.f64)) |
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(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)))) |
(/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) #s(literal 1 binary64)) |
(/.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) |
(/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))))) |
(/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) |
(/.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))))) |
(/.f64 (-.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))))) |
(/.f64 (-.f64 (*.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))))) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) #s(literal -1/4 binary64)))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal -1/2 binary64)))) |
(/.f64 (neg.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))))) (neg.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) |
(/.f64 (neg.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) (neg.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)))))) |
(/.f64 (-.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
(pow.f64 (/.f64 (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))))) #s(literal -1 binary64)) |
(pow.f64 (/.f64 (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) #s(literal -1 binary64)) |
(*.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64))))) |
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64))))) |
(*.f64 (+.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (-.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) |
(exp.f64 (*.f64 (log.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 1 binary64))) |
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) |
(cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) |
(cos.f64 (/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))) |
(pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 1 binary64)) |
Compiled 78 435 to 5 668 computations (92.8% saved)
141 alts after pruning (139 fresh and 2 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 2 112 | 42 | 2 154 |
| Fresh | 28 | 97 | 125 |
| Picked | 4 | 1 | 5 |
| Done | 0 | 1 | 1 |
| Total | 2 144 | 141 | 2 285 |
| Status | Accuracy | Program |
|---|---|---|
| 60.2% | (fma.f64 (pow.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) #s(literal 1/2 binary64)) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) | |
| 40.2% | (fma.f64 (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (/.f64 (*.f64 b b) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 66.8% | (fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 66.8% | (fma.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 7.7% | (fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 53.0% | (fma.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 33.7% | (fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 51.6% | (fma.f64 (*.f64 (*.f64 (exp.f64 (log.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (exp.f64 (log.f64 b))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 69.4% | (fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) | |
| 65.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (/.f64 (*.f64 (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)) a) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)))))) | |
| 65.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))))) | |
| 33.7% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (fma.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (/.f64 #s(literal 1 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))))) | |
| 72.4% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))) | |
| 72.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))))))))) | |
| 65.5% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))) | |
| 60.3% | (fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) | |
| 76.5% | (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) | |
| 51.6% | (fma.f64 (*.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 66.8% | (fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 57.8% | (fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 61.4% | (fma.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.7% | (fma.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.6% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.4% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (+.f64 (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64)) #s(literal 1/2 binary64))))) | |
| 78.9% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) #s(literal 1/2 binary64) (*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))))) | |
| 78.4% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (neg.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)))) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) | |
| 64.8% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) | |
| 64.8% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 64.9% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) | |
| 78.8% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 61.3% | (fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 78.3% | (fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 78.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 angle (PI.f64))) #s(literal 2 binary64)) (pow.f64 (sqrt.f64 #s(literal 1/180 binary64)) #s(literal 2 binary64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.3% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.3% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 34.5% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (/.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))))) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64))))) | |
| 76.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) | |
| 60.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))))) #s(literal 1/2 binary64)))))))) | |
| 65.2% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) | |
| 76.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) | |
| 76.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (-.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (neg.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (exp.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) #s(literal -1 binary64)))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64)))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) | |
| 80.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) | |
| 80.8% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (neg.f64 (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal -1 binary64))))))))) | |
| 80.7% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) | |
| 79.0% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 79.2% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 62.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 77.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 75.1% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 73.9% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 74.4% | (fma.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 76.4% | (fma.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.7% | (fma.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (exp.f64 (log.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 65.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 72.4% | (fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) | |
| 63.5% | (fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) | |
| 7.2% | (/.f64 (fma.f64 (-.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b))) #s(literal 2 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))))) (*.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 #s(literal 1/2 binary64) (*.f64 b b)))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)))) | |
| 15.3% | (/.f64 (-.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (-.f64 (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) | |
| 72.3% | (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (exp.f64 #s(literal 1/2 binary64)) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))) (sqrt.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 81.0% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64))) | |
| 80.7% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (*.f64 #s(literal 1/2 binary64) (log.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 180 binary64)))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 angle (sqrt.f64 (PI.f64))))) #s(literal -1 binary64)))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64))) | |
| 80.6% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.8% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.5% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (exp.f64 (log.f64 angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle (PI.f64)))) (exp.f64 (log.f64 #s(literal 1/180 binary64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) | |
| 80.2% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (exp.f64 (log.f64 (*.f64 angle #s(literal 1/180 binary64)))) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.9% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 80.3% | (+.f64 (pow.f64 (*.f64 a (sin.f64 (exp.f64 (log.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 76.1% | (+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 65.2% | (+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.6% | (+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 66.7% | (+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 66.8% | (+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 64.9% | (+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) | |
| 67.9% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) | |
| 67.8% | (+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) | |
| 17.4% | (*.f64 (-.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) #s(literal 4 binary64))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) a) (*.f64 (neg.f64 (*.f64 b b)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))))) | |
| 65.1% | (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) | |
| 33.1% | #s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) | |
| 60.3% | #s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) | |
| 46.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) | |
| 43.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) | |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) | |
| ✓ | 60.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 58.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) | |
| 39.3% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) | |
| 37.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) | |
| 36.8% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) | |
| 38.2% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) | |
| 38.1% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) | |
| ✓ | 37.6% | #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
| 66.8% | #s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) | |
| 26.4% | #s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) | |
| 60.3% | #s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) | |
| 60.4% | #s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) | |
| 60.3% | #s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
Compiled 14 128 to 4 571 computations (67.6% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (exp.f64 (log.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
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(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64)) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) #s(literal 2 binary64)) (*.f64 #s(literal 2 binary64) (/.f64 (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (/.f64 (-.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 6 binary64))) (+.f64 (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (+.f64 (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 4 binary64)) (*.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64)) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 (+.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1 binary64)) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 #s(literal 2 binary64) (fma.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))))) #s(literal 1/2 binary64)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (/.f64 (-.f64 (*.f64 #s(literal 1 binary64) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64)))) (*.f64 (/.f64 (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64)) (fma.f64 #s(literal 1/8 binary64) (pow.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 3 binary64)) #s(literal 1/8 binary64))) (fma.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (-.f64 (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal 1/2 binary64)) #s(literal 1/4 binary64))))))))) |
(/.f64 (-.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 2 binary64)) (+.f64 (pow.f64 (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) #s(literal 2 binary64)) (*.f64 (/.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) (/.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) (fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (neg.f64 (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))))))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 145.0ms | a |
| 103.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 91.0ms | angle |
| 73.0ms | b |
| 72.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.0% | 1 | a |
| 81.0% | 1 | b |
| 81.0% | 1 | angle |
| 81.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 81.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 81.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -180 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) angle) #s(literal -180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (exp.f64 (log.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) angle)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal -180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) #s(literal -1 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (/.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (pow.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) #s(literal 1/2 binary64)) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64)))))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(literal 4 binary64)) #s(literal 1/2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 406.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 55.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 54.0ms | a |
| 50.0ms | b |
| 47.0ms | angle |
| Accuracy | Segments | Branch |
|---|---|---|
| 81.0% | 1 | a |
| 81.0% | 1 | angle |
| 81.0% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 81.0% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 81.0% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 81.0% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 (pow.f64 (sqrt.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
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(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 (+.f64 #s(literal 1/2 binary64) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/4 binary64))) (fma.f64 #s(literal 1/4 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/4 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (pow.f64 (*.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))) #s(literal -1/2 binary64)))))))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64))) |
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(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) #s(literal 2 binary64))) |
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(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
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(+.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (cos (* 1/180 (* angle (PI)))) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64)) #s(literal 1 binary64))) (neg.f64 (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 4 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
6 calls:
| 186.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 146.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 100.0ms | a |
| 80.0ms | angle |
| 68.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.9% | 1 | angle |
| 80.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.9% | 1 | a |
| 80.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.9% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 (neg.f64 (PI.f64)) (*.f64 (/.f64 #s(literal -1 binary64) angle) #s(literal 180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))) (*.f64 angle (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (neg.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal -180 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal -1 binary64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (/.f64 (*.f64 a a) (+.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1 binary64))) (/.f64 (-.f64 #s(literal 1/4 binary64) (*.f64 #s(literal 1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))))) #s(literal 1/2 binary64)) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/4 binary64) (*.f64 #s(literal -1/4 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (fma.f64 (sqrt.f64 (PI.f64)) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (sqrt.f64 (PI.f64)))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 1 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) angle)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (/.f64 #s(literal 1 binary64) angle) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))))))) |
(+.f64 (pow.f64 (sqrt.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))) #s(literal 4 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (-.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (*.f64 (*.f64 #s(literal 1/4 binary64) (*.f64 (*.f64 b b) (*.f64 b b))) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b #s(literal 1/2 binary64)) (*.f64 #s(literal -1/2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) (*.f64 b b))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
6 calls:
| 226.0ms | a |
| 124.0ms | b |
| 121.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 64.0ms | angle |
| 60.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.9% | 1 | a |
| 80.9% | 1 | angle |
| 80.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.9% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (/.f64 (*.f64 #s(literal 2 binary64) (PI.f64)) (/.f64 #s(literal 180 binary64) angle))))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle))))))))) |
| Outputs |
|---|
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
6 calls:
| 75.0ms | angle |
| 66.0ms | b |
| 55.0ms | a |
| 47.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 42.0ms | (/.f64 angle #s(literal 180 binary64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.9% | 1 | a |
| 80.9% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.9% | 1 | b |
| 80.9% | 1 | angle |
| 80.9% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.9% | 1 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (+.f64 (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal -1/2 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (fma.f64 b (*.f64 b (pow.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal -1/180 binary64)))) #s(literal 2 binary64))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64))))) |
(+.f64 (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (*.f64 (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 a a)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 a a) (fma.f64 (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)) (/.f64 (*.f64 b b) (*.f64 a a)) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (fma.f64 (*.f64 a (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #s(literal -1/2 binary64) (*.f64 #s(literal 1/2 binary64) a)))) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
6 calls:
| 23.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 21.0ms | b |
| 21.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 20.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 19.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.8% | 1 | angle |
| 80.8% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.8% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.8% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.8% | 1 | a |
| 80.8% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 #s(approx (* (* b (cos (* angle (* (PI) 1/180)))) b) (*.f64 b b)) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle)))))))) |
(fma.f64 (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))) b (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) #s(approx (cos (* (PI) (* 1/90 angle))) #s(literal 1 binary64))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 #s(approx (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) a (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))) |
(fma.f64 (*.f64 a (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 b b) #s(literal 1/2 binary64) (fma.f64 (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (fma.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal -1/2 binary64) #s(literal 1/2 binary64)) (*.f64 a a)))) |
(fma.f64 (*.f64 #s(literal 1/2 binary64) b) b (fma.f64 b (*.f64 b (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) (*.f64 a (*.f64 a (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))))))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (/.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 (*.f64 b (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))) b) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 a #s(approx (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))) (*.f64 angle (*.f64 angle (*.f64 a (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64)))))))) |
(fma.f64 (*.f64 a (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) a (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 b (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))))) b (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a #s(approx (sin (* (* angle 1/180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))))) a) (*.f64 b (*.f64 b (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) angle))) #s(literal 1/2 binary64))))))) |
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))) (*.f64 (*.f64 a a) (-.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) #s(approx (* a (sin (* (* angle 1/180) (PI)))) (*.f64 angle (*.f64 a (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (+ (* (cos (* 1/180 (* angle (PI)))) (cos (* 1/180 (* angle (PI))))) (neg (+ (* -1/2 (cos (* (PI) (* angle 1/90)))) 1/2))))) #s(literal 1 binary64)))) |
(+.f64 #s(approx (pow (* a (sin (* (/ angle 180) (PI)))) 2) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/32400 binary64))))) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))) #s(literal 2 binary64))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (pow.f64 (exp.f64 (log.f64 b)) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (/ (* (PI) 1/180) (/ 1 angle))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a #s(approx (sin (* (/ angle 180) (PI))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| Outputs |
|---|
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
6 calls:
| 22.0ms | angle |
| 18.0ms | b |
| 16.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 16.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 16.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 80.7% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 80.7% | 1 | angle |
| 80.7% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 80.7% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 80.7% | 1 | a |
| 80.7% | 1 | b |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (* (* (* angle 1/180) (sqrt (* (PI) (sqrt (PI))))) (sqrt (sqrt (PI)))))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* a (sin (/ (PI) (/ 180 angle)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
#s(approx (+ (* (* (* b (cos (* angle (* (PI) 1/180)))) b) (cos (* angle (* (PI) 1/180)))) (* a (* a (+ 1/2 (* -1/2 (cos (* (PI) (* 1/90 angle)))))))) (*.f64 (*.f64 a a) (fma.f64 #s(literal -1/2 binary64) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #s(literal 1/2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 (fma.f64 angle (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))) (/.f64 #s(literal 1 binary64) (-.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) (*.f64 b b))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (fma.f64 (*.f64 a a) #s(literal -1/3149280000 binary64) (*.f64 #s(literal 1/3149280000 binary64) (*.f64 b b)))))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (exp.f64 (*.f64 (log.f64 b) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (* (sqrt (* angle (PI))) (sqrt 1/180)) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 b b) (pow.f64 (cos.f64 (*.f64 #s(literal -1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 2 binary64)))) |
#s(approx (+ (pow (* a (sin (pow (pow (* angle (* (PI) 1/180)) 1/2) 2))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 (*.f64 a a) (pow.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) #s(literal 2 binary64)))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64)))) |
6 calls:
| 10.0ms | angle |
| 9.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 9.0ms | a |
| 9.0ms | b |
| 8.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.3% | 3 | a |
| 70.2% | 2 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 72.8% | 2 | b |
| 73.6% | 3 | angle |
| 73.6% | 3 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 73.6% | 3 | (/.f64 angle #s(literal 180 binary64)) |
Compiled 50 to 36 computations (28% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (/ 1 (/ 180 (* angle (PI)))))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 (*.f64 (*.f64 angle (PI.f64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
1 calls:
| 6.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 72.8% | 2 | b |
Compiled 4 to 3 computations (25% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 angle (*.f64 angle (PI.f64))) (PI.f64)) (fma.f64 (*.f64 b b) #s(literal -1/32400 binary64) (*.f64 (*.f64 a a) #s(literal 1/32400 binary64))) (*.f64 b b))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
2 calls:
| 4.0ms | b |
| 4.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 74.1% | 3 | a |
| 73.0% | 3 | b |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))) |
4 calls:
| 4.0ms | angle |
| 3.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 3.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 64.6% | 2 | angle |
| 64.6% | 2 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 64.6% | 2 | (/.f64 angle #s(literal 180 binary64)) |
| 72.0% | 2 | a |
Compiled 22 to 18 computations (18.2% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle a)))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle (*.f64 angle (PI.f64)))) (PI.f64))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 angle (*.f64 angle (PI.f64)))))) a))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle))))) |
2 calls:
| 3.0ms | b |
| 3.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 67.4% | 2 | b |
| 71.2% | 2 | a |
Compiled 8 to 6 computations (25% saved)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64))))))) |
2 calls:
| 2.0ms | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 2.0ms | a |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.2% | 1 | (+.f64 (pow.f64 (*.f64 a (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
| 69.2% | 2 | a |
Compiled 28 to 18 computations (35.7% saved)
Total -0.0b remaining (-0%)
Threshold costs -0b (-0%)
| Inputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
5 calls:
| 1.0ms | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 1.0ms | (/.f64 angle #s(literal 180 binary64)) |
| 1.0ms | angle |
| 1.0ms | a |
| 1.0ms | b |
| Accuracy | Segments | Branch |
|---|---|---|
| 60.2% | 1 | angle |
| 60.2% | 1 | (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
| 60.2% | 1 | (/.f64 angle #s(literal 180 binary64)) |
| 60.2% | 1 | b |
| 60.2% | 1 | a |
Compiled 26 to 21 computations (19.2% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 18.0ms | 2.2519392671344054e+147 | 4.377096003554169e+147 |
| 12.0ms | 33× | 1 | valid |
| 3.0ms | 31× | 0 | valid |
Compiled 203 to 132 computations (35% saved)
ival-cos: 3.0ms (24.8% of total)ival-div: 2.0ms (16.5% of total)ival-mult: 2.0ms (16.5% of total)ival-pow2: 2.0ms (16.5% of total)ival-sin: 2.0ms (16.5% of total)adjust: 1.0ms (8.3% of total)ival-assert: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 0.0ms | 2.2519392671344054e+147 | 4.377096003554169e+147 |
Compiled 163 to 100 computations (38.7% saved)
| 2× | binary-search |
| 1× | narrow-enough |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 4.0ms | 8.490320764757084e+147 | 8.982371997226441e+147 |
| 30.0ms | 8.395105622648244e-45 | 2.9257542214158517e-43 |
| 23.0ms | 71× | 1 | valid |
| 5.0ms | 57× | 0 | valid |
Compiled 278 to 171 computations (38.5% saved)
ival-pow2: 5.0ms (20.6% of total)ival-sin: 5.0ms (20.6% of total)ival-mult: 4.0ms (16.5% of total)ival-cos: 4.0ms (16.5% of total)ival-div: 3.0ms (12.4% of total)adjust: 1.0ms (4.1% of total)ival-pi: 1.0ms (4.1% of total)ival-add: 1.0ms (4.1% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 65.0ms | 3.920925531430558e+123 | 7.538660770715142e+130 |
| 52.0ms | 66× | 1 | valid |
| 7.0ms | 78× | 0 | valid |
Compiled 270 to 173 computations (35.9% saved)
ival-cos: 32.0ms (58.9% of total)ival-sin: 8.0ms (14.7% of total)ival-mult: 4.0ms (7.4% of total)ival-pow2: 4.0ms (7.4% of total)adjust: 3.0ms (5.5% of total)ival-div: 2.0ms (3.7% of total)ival-pi: 1.0ms (1.8% of total)ival-add: 1.0ms (1.8% of total)ival-assert: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 1.0ms | 3.920925531430558e+123 | 7.538660770715142e+130 |
Compiled 270 to 173 computations (35.9% saved)
| 1× | binary-search |
| 1× | narrow-enough |
| Time | Left | Right |
|---|---|---|
| 3.0ms | 3.920925531430558e+123 | 7.538660770715142e+130 |
Compiled 270 to 173 computations (35.9% saved)
| 1× | egg-herbie |
| 82× | *-commutative_binary64 |
| 12× | +-commutative_binary64 |
| 2× | 1-exp_binary64 |
| 2× | 1-exp_binary32 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 155 | 799 |
| 1 | 205 | 799 |
| 1× | saturated |
| Inputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(if (<=.f64 b #s(literal 2500000000000000122441816437876301448930567508826859721862605936475420658983461890403078823118191159482782661703775691905133582296656463042755690496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) #s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(if (<=.f64 b #s(literal 2500000000000000122441816437876301448930567508826859721862605936475420658983461890403078823118191159482782661703775691905133582296656463042755690496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 6779269874217615/25108406941546723055343157692830665664409421777856138051584 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 8800000000000000658132295203701734396899287596071963206469298111180374557587473098168614992812883920814098317248404673244358211642411354140063039488 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)))))) |
(if (<=.f64 a #s(literal 129999999999999990533422461064125318700660729467564139491186742649553189447386337814534009403836175751052379387025613184856752128 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| Outputs |
|---|
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle (PI.f64))) (sqrt.f64 #s(literal 1/180 binary64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (pow.f64 (*.f64 (sqrt.f64 (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (PI.f64))) #s(literal 2 binary64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) #s(literal 2 binary64))) |
(+.f64 (pow.f64 (*.f64 b (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 angle (PI.f64)))))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (+.f64 #s(literal 1/2 binary64) (*.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 #s(literal 2 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))) |
(+.f64 (pow.f64 (*.f64 a (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))) #s(literal 2 binary64)) (pow.f64 (*.f64 b #s(approx (cos (* (/ angle 180) (PI))) #s(literal 1 binary64))) #s(literal 2 binary64))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 a (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(fma.f64 (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 a (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) #s(approx (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))) #s(literal 1 binary64)))) |
(if (<=.f64 b #s(literal 2500000000000000122441816437876301448930567508826859721862605936475420658983461890403078823118191159482782661703775691905133582296656463042755690496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) #s(approx (+ (* (* a (sin (* (* angle 1/180) (PI)))) (* a (sin (* (* angle 1/180) (PI))))) (* (* b b) (+ 1/2 (* 1/2 (cos (* 2 (* (* angle 1/180) (PI)))))))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/2 binary64) (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #s(literal 1/2 binary64))))) |
(if (<=.f64 b #s(literal 2500000000000000122441816437876301448930567508826859721862605936475420658983461890403078823118191159482782661703775691905133582296656463042755690496 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 angle (fma.f64 a (*.f64 a #s(literal 1/32400 binary64)) (*.f64 (*.f64 b b) #s(literal -1/32400 binary64))))) angle (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b))) |
(if (<=.f64 a #s(literal 6779269874217615/25108406941546723055343157692830665664409421777856138051584 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 8800000000000000658132295203701734396899287596071963206469298111180374557587473098168614992812883920814098317248404673244358211642411354140063039488 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))) |
(if (<=.f64 a #s(literal 6779269874217615/25108406941546723055343157692830665664409421777856138051584 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) (if (<=.f64 a #s(literal 8800000000000000658132295203701734396899287596071963206469298111180374557587473098168614992812883920814098317248404673244358211642411354140063039488 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (fma.f64 (*.f64 angle (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) #s(approx (+ (* (* b b) -1/32400) (* (* a a) 1/32400)) (*.f64 a (*.f64 a #s(literal 1/32400 binary64)))) (*.f64 b b))) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)))))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) angle) (*.f64 angle (*.f64 (PI.f64) (PI.f64))))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 (*.f64 angle (*.f64 (PI.f64) (PI.f64))) (*.f64 angle (*.f64 #s(literal 1/32400 binary64) (*.f64 a a))))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))) angle)))))) |
(if (<=.f64 a #s(literal 124999999999999999777180445523155176998616108594926562554567917466242550238238081187139470767783570001222146995843958172029026304 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 angle (*.f64 a (*.f64 angle (*.f64 (PI.f64) (PI.f64)))))))))) |
(if (<=.f64 a #s(literal 129999999999999990533422461064125318700660729467564139491186742649553189447386337814534009403836175751052379387025613184856752128 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 (*.f64 angle angle) (PI.f64)) (PI.f64)))))))) |
(if (<=.f64 a #s(literal 129999999999999990533422461064125318700660729467564139491186742649553189447386337814534009403836175751052379387025613184856752128 binary64)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) #s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) #s(approx (+ (* (* angle (* angle (* (PI) (PI)))) (+ (* (* b b) -1/32400) (* (* a a) 1/32400))) (* b b)) (*.f64 #s(literal 1/32400 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) (*.f64 (PI.f64) (*.f64 angle angle))))))))) |
#s(approx (+ (pow (* a (sin (* (/ angle 180) (PI)))) 2) (pow (* b (cos (* (/ angle 180) (PI)))) 2)) (*.f64 b b)) |
| 17 846× | lower-fma.f64 |
| 17 846× | lower-fma.f32 |
| 14 516× | lower-fma.f64 |
| 14 516× | lower-fma.f32 |
| 11 588× | lower-fma.f64 |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 101 | 496 |
| 0 | 174 | 425 |
| 1 | 588 | 351 |
| 2 | 4167 | 343 |
| 0 | 8140 | 339 |
| 0 | 179 | 1810 |
| 1 | 558 | 1798 |
| 2 | 2170 | 1766 |
| 3 | 4157 | 1766 |
| 4 | 4827 | 1766 |
| 5 | 5196 | 1766 |
| 6 | 6282 | 1766 |
| 7 | 7387 | 1766 |
| 8 | 7695 | 1766 |
| 0 | 8004 | 1704 |
| 0 | 63 | 305 |
| 0 | 108 | 243 |
| 1 | 345 | 235 |
| 2 | 2055 | 235 |
| 0 | 8461 | 235 |
| 0 | 84 | 417 |
| 0 | 150 | 353 |
| 1 | 459 | 317 |
| 2 | 3037 | 310 |
| 0 | 8456 | 310 |
| 0 | 441 | 9513 |
| 1 | 1373 | 8950 |
| 2 | 5170 | 8866 |
| 0 | 8433 | 8421 |
| 0 | 246 | 7248 |
| 1 | 772 | 7148 |
| 2 | 2956 | 7084 |
| 3 | 5483 | 7084 |
| 4 | 6177 | 7084 |
| 5 | 6637 | 7084 |
| 0 | 8094 | 6785 |
| 0 | 15 | 56 |
| 0 | 25 | 56 |
| 1 | 87 | 56 |
| 2 | 483 | 56 |
| 3 | 4325 | 56 |
| 0 | 8243 | 56 |
| 1× | fuel |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
Compiled 1 449 to 583 computations (59.8% saved)
(abs a)
(abs b)
Compiled 2 364 to 1 428 computations (39.6% saved)
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