
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b angle) :precision binary64 (let* ((t_0 (* PI (/ angle 180.0)))) (+ (pow (* a (cos t_0)) 2.0) (pow (* b (sin t_0)) 2.0))))
double code(double a, double b, double angle) {
double t_0 = ((double) M_PI) * (angle / 180.0);
return pow((a * cos(t_0)), 2.0) + pow((b * sin(t_0)), 2.0);
}
public static double code(double a, double b, double angle) {
double t_0 = Math.PI * (angle / 180.0);
return Math.pow((a * Math.cos(t_0)), 2.0) + Math.pow((b * Math.sin(t_0)), 2.0);
}
def code(a, b, angle): t_0 = math.pi * (angle / 180.0) return math.pow((a * math.cos(t_0)), 2.0) + math.pow((b * math.sin(t_0)), 2.0)
function code(a, b, angle) t_0 = Float64(pi * Float64(angle / 180.0)) return Float64((Float64(a * cos(t_0)) ^ 2.0) + (Float64(b * sin(t_0)) ^ 2.0)) end
function tmp = code(a, b, angle) t_0 = pi * (angle / 180.0); tmp = ((a * cos(t_0)) ^ 2.0) + ((b * sin(t_0)) ^ 2.0); end
code[a_, b_, angle_] := Block[{t$95$0 = N[(Pi * N[(angle / 180.0), $MachinePrecision]), $MachinePrecision]}, N[(N[Power[N[(a * N[Cos[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[t$95$0], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \pi \cdot \frac{angle}{180}\\
{\left(a \cdot \cos t\_0\right)}^{2} + {\left(b \cdot \sin t\_0\right)}^{2}
\end{array}
\end{array}
(FPCore (a b angle) :precision binary64 (+ (pow (* a (cos (/ (* PI angle) 180.0))) 2.0) (pow (* b (sin (/ 0.005555555555555556 (/ 1.0 (* PI angle))))) 2.0)))
double code(double a, double b, double angle) {
return pow((a * cos(((((double) M_PI) * angle) / 180.0))), 2.0) + pow((b * sin((0.005555555555555556 / (1.0 / (((double) M_PI) * angle))))), 2.0);
}
public static double code(double a, double b, double angle) {
return Math.pow((a * Math.cos(((Math.PI * angle) / 180.0))), 2.0) + Math.pow((b * Math.sin((0.005555555555555556 / (1.0 / (Math.PI * angle))))), 2.0);
}
def code(a, b, angle): return math.pow((a * math.cos(((math.pi * angle) / 180.0))), 2.0) + math.pow((b * math.sin((0.005555555555555556 / (1.0 / (math.pi * angle))))), 2.0)
function code(a, b, angle) return Float64((Float64(a * cos(Float64(Float64(pi * angle) / 180.0))) ^ 2.0) + (Float64(b * sin(Float64(0.005555555555555556 / Float64(1.0 / Float64(pi * angle))))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = ((a * cos(((pi * angle) / 180.0))) ^ 2.0) + ((b * sin((0.005555555555555556 / (1.0 / (pi * angle))))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[Power[N[(a * N[Cos[N[(N[(Pi * angle), $MachinePrecision] / 180.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[Power[N[(b * N[Sin[N[(0.005555555555555556 / N[(1.0 / N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(a \cdot \cos \left(\frac{\pi \cdot angle}{180}\right)\right)}^{2} + {\left(b \cdot \sin \left(\frac{0.005555555555555556}{\frac{1}{\pi \cdot angle}}\right)\right)}^{2}
\end{array}
Initial program 80.5%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6480.6
Applied rewrites80.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6480.6
Applied rewrites80.6%
lift-*.f64N/A
lift-*.f64N/A
/-rgt-identityN/A
associate-/r/N/A
lift-/.f64N/A
clear-numN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
(FPCore (a b angle) :precision binary64 (+ (pow (* b (sin (/ 0.005555555555555556 (/ 1.0 (* PI angle))))) 2.0) (* a a)))
double code(double a, double b, double angle) {
return pow((b * sin((0.005555555555555556 / (1.0 / (((double) M_PI) * angle))))), 2.0) + (a * a);
}
public static double code(double a, double b, double angle) {
return Math.pow((b * Math.sin((0.005555555555555556 / (1.0 / (Math.PI * angle))))), 2.0) + (a * a);
}
def code(a, b, angle): return math.pow((b * math.sin((0.005555555555555556 / (1.0 / (math.pi * angle))))), 2.0) + (a * a)
function code(a, b, angle) return Float64((Float64(b * sin(Float64(0.005555555555555556 / Float64(1.0 / Float64(pi * angle))))) ^ 2.0) + Float64(a * a)) end
function tmp = code(a, b, angle) tmp = ((b * sin((0.005555555555555556 / (1.0 / (pi * angle))))) ^ 2.0) + (a * a); end
code[a_, b_, angle_] := N[(N[Power[N[(b * N[Sin[N[(0.005555555555555556 / N[(1.0 / N[(Pi * angle), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{\left(b \cdot \sin \left(\frac{0.005555555555555556}{\frac{1}{\pi \cdot angle}}\right)\right)}^{2} + a \cdot a
\end{array}
Initial program 80.5%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6480.6
Applied rewrites80.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6480.6
Applied rewrites80.6%
lift-*.f64N/A
lift-*.f64N/A
/-rgt-identityN/A
associate-/r/N/A
lift-/.f64N/A
clear-numN/A
associate-*l/N/A
metadata-evalN/A
lower-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lift-*.f64N/A
lower-/.f6480.6
Applied rewrites80.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6480.6
Applied rewrites80.6%
Final simplification80.6%
(FPCore (a b angle) :precision binary64 (+ (* a a) (pow (* b (sin (* (* PI angle) 0.005555555555555556))) 2.0)))
double code(double a, double b, double angle) {
return (a * a) + pow((b * sin(((((double) M_PI) * angle) * 0.005555555555555556))), 2.0);
}
public static double code(double a, double b, double angle) {
return (a * a) + Math.pow((b * Math.sin(((Math.PI * angle) * 0.005555555555555556))), 2.0);
}
def code(a, b, angle): return (a * a) + math.pow((b * math.sin(((math.pi * angle) * 0.005555555555555556))), 2.0)
function code(a, b, angle) return Float64(Float64(a * a) + (Float64(b * sin(Float64(Float64(pi * angle) * 0.005555555555555556))) ^ 2.0)) end
function tmp = code(a, b, angle) tmp = (a * a) + ((b * sin(((pi * angle) * 0.005555555555555556))) ^ 2.0); end
code[a_, b_, angle_] := N[(N[(a * a), $MachinePrecision] + N[Power[N[(b * N[Sin[N[(N[(Pi * angle), $MachinePrecision] * 0.005555555555555556), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a + {\left(b \cdot \sin \left(\left(\pi \cdot angle\right) \cdot 0.005555555555555556\right)\right)}^{2}
\end{array}
Initial program 80.5%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6480.6
Applied rewrites80.6%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lift-*.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6480.6
Applied rewrites80.6%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6480.6
Applied rewrites80.6%
(FPCore (a b angle)
:precision binary64
(if (<= (/ angle 180.0) 1.22e-194)
(* a a)
(if (<= (/ angle 180.0) 1e-9)
(fma
(* angle angle)
(* PI (* PI (* b (* b 3.08641975308642e-5))))
(* a a))
(fma
b
(* b 0.5)
(* (* a a) (fma 0.5 (cos (* (* PI angle) 0.011111111111111112)) 0.5))))))
double code(double a, double b, double angle) {
double tmp;
if ((angle / 180.0) <= 1.22e-194) {
tmp = a * a;
} else if ((angle / 180.0) <= 1e-9) {
tmp = fma((angle * angle), (((double) M_PI) * (((double) M_PI) * (b * (b * 3.08641975308642e-5)))), (a * a));
} else {
tmp = fma(b, (b * 0.5), ((a * a) * fma(0.5, cos(((((double) M_PI) * angle) * 0.011111111111111112)), 0.5)));
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (Float64(angle / 180.0) <= 1.22e-194) tmp = Float64(a * a); elseif (Float64(angle / 180.0) <= 1e-9) tmp = fma(Float64(angle * angle), Float64(pi * Float64(pi * Float64(b * Float64(b * 3.08641975308642e-5)))), Float64(a * a)); else tmp = fma(b, Float64(b * 0.5), Float64(Float64(a * a) * fma(0.5, cos(Float64(Float64(pi * angle) * 0.011111111111111112)), 0.5))); end return tmp end
code[a_, b_, angle_] := If[LessEqual[N[(angle / 180.0), $MachinePrecision], 1.22e-194], N[(a * a), $MachinePrecision], If[LessEqual[N[(angle / 180.0), $MachinePrecision], 1e-9], N[(N[(angle * angle), $MachinePrecision] * N[(Pi * N[(Pi * N[(b * N[(b * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(b * N[(b * 0.5), $MachinePrecision] + N[(N[(a * a), $MachinePrecision] * N[(0.5 * N[Cos[N[(N[(Pi * angle), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] + 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{angle}{180} \leq 1.22 \cdot 10^{-194}:\\
\;\;\;\;a \cdot a\\
\mathbf{elif}\;\frac{angle}{180} \leq 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(angle \cdot angle, \pi \cdot \left(\pi \cdot \left(b \cdot \left(b \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right), a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(b, b \cdot 0.5, \left(a \cdot a\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\left(\pi \cdot angle\right) \cdot 0.011111111111111112\right), 0.5\right)\right)\\
\end{array}
\end{array}
if (/.f64 angle #s(literal 180 binary64)) < 1.2200000000000001e-194Initial program 83.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6457.0
Applied rewrites57.0%
if 1.2200000000000001e-194 < (/.f64 angle #s(literal 180 binary64)) < 1.00000000000000006e-9Initial program 99.7%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites77.4%
Taylor expanded in b around inf
Applied rewrites91.7%
if 1.00000000000000006e-9 < (/.f64 angle #s(literal 180 binary64)) Initial program 65.0%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6465.2
Applied rewrites65.2%
Applied rewrites55.2%
Taylor expanded in b around 0
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f6464.2
Applied rewrites64.2%
Final simplification63.7%
(FPCore (a b angle)
:precision binary64
(if (<= b 8.2e-129)
(* (* a a) (fma 0.5 (cos (* (* PI angle) 0.011111111111111112)) 0.5))
(if (<= b 1.1e+156)
(fma
(* angle angle)
(* PI (* PI (* b (* b 3.08641975308642e-5))))
(* a a))
(* (* angle b) (* angle (* b (* 3.08641975308642e-5 (* PI PI))))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e-129) {
tmp = (a * a) * fma(0.5, cos(((((double) M_PI) * angle) * 0.011111111111111112)), 0.5);
} else if (b <= 1.1e+156) {
tmp = fma((angle * angle), (((double) M_PI) * (((double) M_PI) * (b * (b * 3.08641975308642e-5)))), (a * a));
} else {
tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (((double) M_PI) * ((double) M_PI)))));
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (b <= 8.2e-129) tmp = Float64(Float64(a * a) * fma(0.5, cos(Float64(Float64(pi * angle) * 0.011111111111111112)), 0.5)); elseif (b <= 1.1e+156) tmp = fma(Float64(angle * angle), Float64(pi * Float64(pi * Float64(b * Float64(b * 3.08641975308642e-5)))), Float64(a * a)); else tmp = Float64(Float64(angle * b) * Float64(angle * Float64(b * Float64(3.08641975308642e-5 * Float64(pi * pi))))); end return tmp end
code[a_, b_, angle_] := If[LessEqual[b, 8.2e-129], N[(N[(a * a), $MachinePrecision] * N[(0.5 * N[Cos[N[(N[(Pi * angle), $MachinePrecision] * 0.011111111111111112), $MachinePrecision]], $MachinePrecision] + 0.5), $MachinePrecision]), $MachinePrecision], If[LessEqual[b, 1.1e+156], N[(N[(angle * angle), $MachinePrecision] * N[(Pi * N[(Pi * N[(b * N[(b * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(N[(angle * b), $MachinePrecision] * N[(angle * N[(b * N[(3.08641975308642e-5 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{-129}:\\
\;\;\;\;\left(a \cdot a\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\left(\pi \cdot angle\right) \cdot 0.011111111111111112\right), 0.5\right)\\
\mathbf{elif}\;b \leq 1.1 \cdot 10^{+156}:\\
\;\;\;\;\mathsf{fma}\left(angle \cdot angle, \pi \cdot \left(\pi \cdot \left(b \cdot \left(b \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right), a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\left(angle \cdot b\right) \cdot \left(angle \cdot \left(b \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 8.1999999999999999e-129Initial program 79.2%
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
lower-/.f64N/A
lower-*.f6479.2
Applied rewrites79.2%
Applied rewrites71.1%
Taylor expanded in a around inf
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
lower-PI.f6462.6
Applied rewrites62.6%
if 8.1999999999999999e-129 < b < 1.10000000000000002e156Initial program 71.3%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites31.5%
Taylor expanded in b around inf
Applied rewrites61.8%
if 1.10000000000000002e156 < b Initial program 97.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites59.6%
Taylor expanded in b around inf
Applied rewrites77.0%
Applied rewrites88.4%
Final simplification66.7%
(FPCore (a b angle)
:precision binary64
(if (<= b 8.2e-129)
(* a a)
(if (<= b 1.1e+156)
(fma
(* angle angle)
(* PI (* PI (* b (* b 3.08641975308642e-5))))
(* a a))
(* (* angle b) (* angle (* b (* 3.08641975308642e-5 (* PI PI))))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 8.2e-129) {
tmp = a * a;
} else if (b <= 1.1e+156) {
tmp = fma((angle * angle), (((double) M_PI) * (((double) M_PI) * (b * (b * 3.08641975308642e-5)))), (a * a));
} else {
tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (((double) M_PI) * ((double) M_PI)))));
}
return tmp;
}
function code(a, b, angle) tmp = 0.0 if (b <= 8.2e-129) tmp = Float64(a * a); elseif (b <= 1.1e+156) tmp = fma(Float64(angle * angle), Float64(pi * Float64(pi * Float64(b * Float64(b * 3.08641975308642e-5)))), Float64(a * a)); else tmp = Float64(Float64(angle * b) * Float64(angle * Float64(b * Float64(3.08641975308642e-5 * Float64(pi * pi))))); end return tmp end
code[a_, b_, angle_] := If[LessEqual[b, 8.2e-129], N[(a * a), $MachinePrecision], If[LessEqual[b, 1.1e+156], N[(N[(angle * angle), $MachinePrecision] * N[(Pi * N[(Pi * N[(b * N[(b * 3.08641975308642e-5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(N[(angle * b), $MachinePrecision] * N[(angle * N[(b * N[(3.08641975308642e-5 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 8.2 \cdot 10^{-129}:\\
\;\;\;\;a \cdot a\\
\mathbf{elif}\;b \leq 1.1 \cdot 10^{+156}:\\
\;\;\;\;\mathsf{fma}\left(angle \cdot angle, \pi \cdot \left(\pi \cdot \left(b \cdot \left(b \cdot 3.08641975308642 \cdot 10^{-5}\right)\right)\right), a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\left(angle \cdot b\right) \cdot \left(angle \cdot \left(b \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 8.1999999999999999e-129Initial program 79.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6462.7
Applied rewrites62.7%
if 8.1999999999999999e-129 < b < 1.10000000000000002e156Initial program 71.3%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites31.5%
Taylor expanded in b around inf
Applied rewrites61.8%
if 1.10000000000000002e156 < b Initial program 97.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites59.6%
Taylor expanded in b around inf
Applied rewrites77.0%
Applied rewrites88.4%
Final simplification66.7%
(FPCore (a b angle)
:precision binary64
(let* ((t_0 (* b (* 3.08641975308642e-5 (* PI PI)))))
(if (<= b 8.2e-129)
(* a a)
(if (<= b 1.1e+156)
(fma (* angle angle) (* b t_0) (* a a))
(* (* angle b) (* angle t_0))))))
double code(double a, double b, double angle) {
double t_0 = b * (3.08641975308642e-5 * (((double) M_PI) * ((double) M_PI)));
double tmp;
if (b <= 8.2e-129) {
tmp = a * a;
} else if (b <= 1.1e+156) {
tmp = fma((angle * angle), (b * t_0), (a * a));
} else {
tmp = (angle * b) * (angle * t_0);
}
return tmp;
}
function code(a, b, angle) t_0 = Float64(b * Float64(3.08641975308642e-5 * Float64(pi * pi))) tmp = 0.0 if (b <= 8.2e-129) tmp = Float64(a * a); elseif (b <= 1.1e+156) tmp = fma(Float64(angle * angle), Float64(b * t_0), Float64(a * a)); else tmp = Float64(Float64(angle * b) * Float64(angle * t_0)); end return tmp end
code[a_, b_, angle_] := Block[{t$95$0 = N[(b * N[(3.08641975308642e-5 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[b, 8.2e-129], N[(a * a), $MachinePrecision], If[LessEqual[b, 1.1e+156], N[(N[(angle * angle), $MachinePrecision] * N[(b * t$95$0), $MachinePrecision] + N[(a * a), $MachinePrecision]), $MachinePrecision], N[(N[(angle * b), $MachinePrecision] * N[(angle * t$95$0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := b \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \pi\right)\right)\\
\mathbf{if}\;b \leq 8.2 \cdot 10^{-129}:\\
\;\;\;\;a \cdot a\\
\mathbf{elif}\;b \leq 1.1 \cdot 10^{+156}:\\
\;\;\;\;\mathsf{fma}\left(angle \cdot angle, b \cdot t\_0, a \cdot a\right)\\
\mathbf{else}:\\
\;\;\;\;\left(angle \cdot b\right) \cdot \left(angle \cdot t\_0\right)\\
\end{array}
\end{array}
if b < 8.1999999999999999e-129Initial program 79.2%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6462.7
Applied rewrites62.7%
if 8.1999999999999999e-129 < b < 1.10000000000000002e156Initial program 71.3%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites31.5%
Taylor expanded in b around inf
Applied rewrites61.7%
if 1.10000000000000002e156 < b Initial program 97.4%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites59.6%
Taylor expanded in b around inf
Applied rewrites77.0%
Applied rewrites88.4%
Final simplification66.7%
(FPCore (a b angle) :precision binary64 (if (<= b 1.8e+71) (* a a) (* (* angle b) (* angle (* b (* 3.08641975308642e-5 (* PI PI)))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 1.8e+71) {
tmp = a * a;
} else {
tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (((double) M_PI) * ((double) M_PI)))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 1.8e+71) {
tmp = a * a;
} else {
tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (Math.PI * Math.PI))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 1.8e+71: tmp = a * a else: tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (math.pi * math.pi)))) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 1.8e+71) tmp = Float64(a * a); else tmp = Float64(Float64(angle * b) * Float64(angle * Float64(b * Float64(3.08641975308642e-5 * Float64(pi * pi))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 1.8e+71) tmp = a * a; else tmp = (angle * b) * (angle * (b * (3.08641975308642e-5 * (pi * pi)))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 1.8e+71], N[(a * a), $MachinePrecision], N[(N[(angle * b), $MachinePrecision] * N[(angle * N[(b * N[(3.08641975308642e-5 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.8 \cdot 10^{+71}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;\left(angle \cdot b\right) \cdot \left(angle \cdot \left(b \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 1.8e71Initial program 77.1%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6462.0
Applied rewrites62.0%
if 1.8e71 < b Initial program 92.2%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites55.8%
Taylor expanded in b around inf
Applied rewrites70.6%
Applied rewrites77.1%
Final simplification65.4%
(FPCore (a b angle) :precision binary64 (if (<= b 1.8e+71) (* a a) (* angle (* angle (* b (* b (* 3.08641975308642e-5 (* PI PI))))))))
double code(double a, double b, double angle) {
double tmp;
if (b <= 1.8e+71) {
tmp = a * a;
} else {
tmp = angle * (angle * (b * (b * (3.08641975308642e-5 * (((double) M_PI) * ((double) M_PI))))));
}
return tmp;
}
public static double code(double a, double b, double angle) {
double tmp;
if (b <= 1.8e+71) {
tmp = a * a;
} else {
tmp = angle * (angle * (b * (b * (3.08641975308642e-5 * (Math.PI * Math.PI)))));
}
return tmp;
}
def code(a, b, angle): tmp = 0 if b <= 1.8e+71: tmp = a * a else: tmp = angle * (angle * (b * (b * (3.08641975308642e-5 * (math.pi * math.pi))))) return tmp
function code(a, b, angle) tmp = 0.0 if (b <= 1.8e+71) tmp = Float64(a * a); else tmp = Float64(angle * Float64(angle * Float64(b * Float64(b * Float64(3.08641975308642e-5 * Float64(pi * pi)))))); end return tmp end
function tmp_2 = code(a, b, angle) tmp = 0.0; if (b <= 1.8e+71) tmp = a * a; else tmp = angle * (angle * (b * (b * (3.08641975308642e-5 * (pi * pi))))); end tmp_2 = tmp; end
code[a_, b_, angle_] := If[LessEqual[b, 1.8e+71], N[(a * a), $MachinePrecision], N[(angle * N[(angle * N[(b * N[(b * N[(3.08641975308642e-5 * N[(Pi * Pi), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;b \leq 1.8 \cdot 10^{+71}:\\
\;\;\;\;a \cdot a\\
\mathbf{else}:\\
\;\;\;\;angle \cdot \left(angle \cdot \left(b \cdot \left(b \cdot \left(3.08641975308642 \cdot 10^{-5} \cdot \left(\pi \cdot \pi\right)\right)\right)\right)\right)\\
\end{array}
\end{array}
if b < 1.8e71Initial program 77.1%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6462.0
Applied rewrites62.0%
if 1.8e71 < b Initial program 92.2%
Taylor expanded in angle around 0
lower-fma.f64N/A
Applied rewrites55.8%
Taylor expanded in b around inf
Applied rewrites70.6%
Final simplification63.9%
(FPCore (a b angle) :precision binary64 (* a a))
double code(double a, double b, double angle) {
return a * a;
}
real(8) function code(a, b, angle)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: angle
code = a * a
end function
public static double code(double a, double b, double angle) {
return a * a;
}
def code(a, b, angle): return a * a
function code(a, b, angle) return Float64(a * a) end
function tmp = code(a, b, angle) tmp = a * a; end
code[a_, b_, angle_] := N[(a * a), $MachinePrecision]
\begin{array}{l}
\\
a \cdot a
\end{array}
Initial program 80.5%
Taylor expanded in angle around 0
unpow2N/A
lower-*.f6454.0
Applied rewrites54.0%
herbie shell --seed 2024227
(FPCore (a b angle)
:name "ab-angle->ABCF C"
:precision binary64
(+ (pow (* a (cos (* PI (/ angle 180.0)))) 2.0) (pow (* b (sin (* PI (/ angle 180.0)))) 2.0)))