
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - lo}{hi - lo}
\end{array}
(FPCore (lo hi x)
:precision binary64
(fma
x
(/ (- -1.0 (/ hi lo)) lo)
(*
x
(/
(fma hi (/ (/ (fma hi (/ hi (* lo lo)) -1.0) (+ -1.0 (/ hi lo))) lo) 1.0)
x))))
double code(double lo, double hi, double x) {
return fma(x, ((-1.0 - (hi / lo)) / lo), (x * (fma(hi, ((fma(hi, (hi / (lo * lo)), -1.0) / (-1.0 + (hi / lo))) / lo), 1.0) / x)));
}
function code(lo, hi, x) return fma(x, Float64(Float64(-1.0 - Float64(hi / lo)) / lo), Float64(x * Float64(fma(hi, Float64(Float64(fma(hi, Float64(hi / Float64(lo * lo)), -1.0) / Float64(-1.0 + Float64(hi / lo))) / lo), 1.0) / x))) end
code[lo_, hi_, x_] := N[(x * N[(N[(-1.0 - N[(hi / lo), $MachinePrecision]), $MachinePrecision] / lo), $MachinePrecision] + N[(x * N[(N[(hi * N[(N[(N[(hi * N[(hi / N[(lo * lo), $MachinePrecision]), $MachinePrecision] + -1.0), $MachinePrecision] / N[(-1.0 + N[(hi / lo), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / lo), $MachinePrecision] + 1.0), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, \frac{-1 - \frac{hi}{lo}}{lo}, x \cdot \frac{\mathsf{fma}\left(hi, \frac{\frac{\mathsf{fma}\left(hi, \frac{hi}{lo \cdot lo}, -1\right)}{-1 + \frac{hi}{lo}}}{lo}, 1\right)}{x}\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf
Applied rewrites18.8%
Taylor expanded in x around -inf
Applied rewrites18.8%
Applied rewrites96.4%
Final simplification96.4%
(FPCore (lo hi x) :precision binary64 (fma (/ (+ lo hi) lo) (/ (- hi x) lo) 1.0))
double code(double lo, double hi, double x) {
return fma(((lo + hi) / lo), ((hi - x) / lo), 1.0);
}
function code(lo, hi, x) return fma(Float64(Float64(lo + hi) / lo), Float64(Float64(hi - x) / lo), 1.0) end
code[lo_, hi_, x_] := N[(N[(N[(lo + hi), $MachinePrecision] / lo), $MachinePrecision] * N[(N[(hi - x), $MachinePrecision] / lo), $MachinePrecision] + 1.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{lo + hi}{lo}, \frac{hi - x}{lo}, 1\right)
\end{array}
Initial program 3.1%
Taylor expanded in lo around inf
Applied rewrites18.9%
Taylor expanded in lo around 0
Applied rewrites18.9%
Final simplification18.9%
herbie shell --seed 2024226
(FPCore (lo hi x)
:name "xlohi (overflows)"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))