
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y): return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y) return Float64((x ^ 4.0) - (y ^ 4.0)) end
function tmp = code(x, y) tmp = (x ^ 4.0) - (y ^ 4.0); end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
{x}^{4} - {y}^{4}
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) (/ (- x y) (/ 1.0 (fma x x (* y y))))))
double code(double x, double y) {
return (x + y) * ((x - y) / (1.0 / fma(x, x, (y * y))));
}
function code(x, y) return Float64(Float64(x + y) * Float64(Float64(x - y) / Float64(1.0 / fma(x, x, Float64(y * y))))) end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] / N[(1.0 / N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot \frac{x - y}{\frac{1}{\mathsf{fma}\left(x, x, y \cdot y\right)}}
\end{array}
Initial program 84.8%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.8
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
lift-*.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
pow2N/A
lift-*.f64N/A
pow2N/A
pow-powN/A
metadata-evalN/A
pow2N/A
lift-*.f64N/A
pow2N/A
pow-powN/A
metadata-evalN/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
clear-numN/A
Applied rewrites99.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (- (pow x 4.0) (pow y 4.0))))
(if (<= t_0 -5e-286)
(* (+ x y) (* (- x y) (* y y)))
(if (<= t_0 INFINITY)
(* x (* x (* x x)))
(* (* y y) (* (+ x y) (- x y)))))))
double code(double x, double y) {
double t_0 = pow(x, 4.0) - pow(y, 4.0);
double tmp;
if (t_0 <= -5e-286) {
tmp = (x + y) * ((x - y) * (y * y));
} else if (t_0 <= ((double) INFINITY)) {
tmp = x * (x * (x * x));
} else {
tmp = (y * y) * ((x + y) * (x - y));
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = Math.pow(x, 4.0) - Math.pow(y, 4.0);
double tmp;
if (t_0 <= -5e-286) {
tmp = (x + y) * ((x - y) * (y * y));
} else if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = x * (x * (x * x));
} else {
tmp = (y * y) * ((x + y) * (x - y));
}
return tmp;
}
def code(x, y): t_0 = math.pow(x, 4.0) - math.pow(y, 4.0) tmp = 0 if t_0 <= -5e-286: tmp = (x + y) * ((x - y) * (y * y)) elif t_0 <= math.inf: tmp = x * (x * (x * x)) else: tmp = (y * y) * ((x + y) * (x - y)) return tmp
function code(x, y) t_0 = Float64((x ^ 4.0) - (y ^ 4.0)) tmp = 0.0 if (t_0 <= -5e-286) tmp = Float64(Float64(x + y) * Float64(Float64(x - y) * Float64(y * y))); elseif (t_0 <= Inf) tmp = Float64(x * Float64(x * Float64(x * x))); else tmp = Float64(Float64(y * y) * Float64(Float64(x + y) * Float64(x - y))); end return tmp end
function tmp_2 = code(x, y) t_0 = (x ^ 4.0) - (y ^ 4.0); tmp = 0.0; if (t_0 <= -5e-286) tmp = (x + y) * ((x - y) * (y * y)); elseif (t_0 <= Inf) tmp = x * (x * (x * x)); else tmp = (y * y) * ((x + y) * (x - y)); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-286], N[(N[(x + y), $MachinePrecision] * N[(N[(x - y), $MachinePrecision] * N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, Infinity], N[(x * N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(y * y), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := {x}^{4} - {y}^{4}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-286}:\\
\;\;\;\;\left(x + y\right) \cdot \left(\left(x - y\right) \cdot \left(y \cdot y\right)\right)\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(y \cdot y\right) \cdot \left(\left(x + y\right) \cdot \left(x - y\right)\right)\\
\end{array}
\end{array}
if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -5.00000000000000037e-286Initial program 100.0%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f6499.7
Applied rewrites99.7%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in x around 0
unpow2N/A
lower-*.f6499.5
Applied rewrites99.5%
if -5.00000000000000037e-286 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < +inf.0Initial program 100.0%
Taylor expanded in x around inf
lower-pow.f6499.2
Applied rewrites99.2%
Applied rewrites99.1%
if +inf.0 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) Initial program 0.0%
lift--.f64N/A
lift-pow.f64N/A
sqr-powN/A
lift-pow.f64N/A
sqr-powN/A
difference-of-squaresN/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
lower-fma.f64N/A
metadata-evalN/A
unpow2N/A
lower-*.f64N/A
metadata-evalN/A
unpow2N/A
metadata-evalN/A
unpow2N/A
difference-of-squaresN/A
lower-*.f64N/A
lower-+.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in x around 0
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification99.4%
herbie shell --seed 2024226
(FPCore (x y)
:name "Radioactive exchange between two surfaces"
:precision binary64
(- (pow x 4.0) (pow y 4.0)))