
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (v) :precision binary64 (/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))
double code(double v) {
return 4.0 / (((3.0 * ((double) M_PI)) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v)))));
}
public static double code(double v) {
return 4.0 / (((3.0 * Math.PI) * (1.0 - (v * v))) * Math.sqrt((2.0 - (6.0 * (v * v)))));
}
def code(v): return 4.0 / (((3.0 * math.pi) * (1.0 - (v * v))) * math.sqrt((2.0 - (6.0 * (v * v)))))
function code(v) return Float64(4.0 / Float64(Float64(Float64(3.0 * pi) * Float64(1.0 - Float64(v * v))) * sqrt(Float64(2.0 - Float64(6.0 * Float64(v * v)))))) end
function tmp = code(v) tmp = 4.0 / (((3.0 * pi) * (1.0 - (v * v))) * sqrt((2.0 - (6.0 * (v * v))))); end
code[v_] := N[(4.0 / N[(N[(N[(3.0 * Pi), $MachinePrecision] * N[(1.0 - N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 - N[(6.0 * N[(v * v), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{4}{\left(\left(3 \cdot \pi\right) \cdot \left(1 - v \cdot v\right)\right) \cdot \sqrt{2 - 6 \cdot \left(v \cdot v\right)}}
\end{array}
(FPCore (v) :precision binary64 (let* ((t_0 (sqrt (fma v (* v -6.0) 2.0)))) (/ 4.0 (fma (* 3.0 t_0) PI (* t_0 (* PI (* 3.0 (* v (- v)))))))))
double code(double v) {
double t_0 = sqrt(fma(v, (v * -6.0), 2.0));
return 4.0 / fma((3.0 * t_0), ((double) M_PI), (t_0 * (((double) M_PI) * (3.0 * (v * -v)))));
}
function code(v) t_0 = sqrt(fma(v, Float64(v * -6.0), 2.0)) return Float64(4.0 / fma(Float64(3.0 * t_0), pi, Float64(t_0 * Float64(pi * Float64(3.0 * Float64(v * Float64(-v))))))) end
code[v_] := Block[{t$95$0 = N[Sqrt[N[(v * N[(v * -6.0), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision]}, N[(4.0 / N[(N[(3.0 * t$95$0), $MachinePrecision] * Pi + N[(t$95$0 * N[(Pi * N[(3.0 * N[(v * (-v)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \sqrt{\mathsf{fma}\left(v, v \cdot -6, 2\right)}\\
\frac{4}{\mathsf{fma}\left(3 \cdot t\_0, \pi, t\_0 \cdot \left(\pi \cdot \left(3 \cdot \left(v \cdot \left(-v\right)\right)\right)\right)\right)}
\end{array}
\end{array}
Initial program 98.5%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-lft-inN/A
*-rgt-identityN/A
distribute-rgt-inN/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
Applied rewrites100.0%
Final simplification100.0%
(FPCore (v) :precision binary64 (/ 1.3333333333333333 (* (sqrt (fma v (* v -6.0) 2.0)) PI)))
double code(double v) {
return 1.3333333333333333 / (sqrt(fma(v, (v * -6.0), 2.0)) * ((double) M_PI));
}
function code(v) return Float64(1.3333333333333333 / Float64(sqrt(fma(v, Float64(v * -6.0), 2.0)) * pi)) end
code[v_] := N[(1.3333333333333333 / N[(N[Sqrt[N[(v * N[(v * -6.0), $MachinePrecision] + 2.0), $MachinePrecision]], $MachinePrecision] * Pi), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1.3333333333333333}{\sqrt{\mathsf{fma}\left(v, v \cdot -6, 2\right)} \cdot \pi}
\end{array}
Initial program 98.5%
Applied rewrites99.1%
Taylor expanded in v around 0
lower-PI.f6499.1
Applied rewrites99.1%
herbie shell --seed 2024226
(FPCore (v)
:name "Falkner and Boettcher, Equation (22+)"
:precision binary64
(/ 4.0 (* (* (* 3.0 PI) (- 1.0 (* v v))) (sqrt (- 2.0 (* 6.0 (* v v)))))))