ab-angle->ABCF B

Time bar (total: 18.7s)

start0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

analyze0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 18 computations (28% saved)

sample2.7s (14.5%)

Memory
-105.2MiB live, 2 665.9MiB allocated
Samples
991.0ms3 479×1valid
863.0ms4 693×0valid
221.0ms58×3valid
23.0ms26×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.6s
ival-sin: 454.0ms (28.5% of total)
ival-mult: 332.0ms (20.8% of total)
ival-pow2: 308.0ms (19.3% of total)
ival-cos: 189.0ms (11.8% of total)
ival-div: 126.0ms (7.9% of total)
adjust: 79.0ms (5% of total)
ival-sub: 48.0ms (3% of total)
ival-pi: 42.0ms (2.6% of total)
exact: 8.0ms (0.5% of total)
ival-true: 6.0ms (0.4% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

explain246.0ms (1.3%)

Memory
35.9MiB live, 386.3MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1260-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1260-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
300-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
100-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1260
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1260
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o290
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue100
(pow.f64 b #s(literal 2 binary64))overflow68
(pow.f64 a #s(literal 2 binary64))overflow58
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u10
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow116
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow116
(pow.f64 b #s(literal 2 binary64))overflow68
(pow.f64 a #s(literal 2 binary64))overflow58
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow1
Confusion
Predicted +Predicted -
+1230
-32101
Precision
0.7935483870967742
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+12300
-320101
Precision?
0.7935483870967742
Recall?
1.0
Freqs
test
numberfreq
0101
128
2118
38
41
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
75.0ms246×1valid
31.0ms264×0valid
7.0ms3valid
Compiler

Compiled 204 to 52 computations (74.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 87.0ms
ival-mult: 22.0ms (25.4% of total)
ival-sin: 19.0ms (21.9% of total)
ival-cos: 14.0ms (16.2% of total)
ival-pow2: 13.0ms (15% of total)
ival-div: 6.0ms (6.9% of total)
adjust: 5.0ms (5.8% of total)
ival-pi: 3.0ms (3.5% of total)
ival-sub: 3.0ms (3.5% of total)
exact: 1.0ms (1.2% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

preprocess337.0ms (1.8%)

Memory
-4.8MiB live, 493.5MiB allocated
Algorithm
egg-herbie
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

Compiler

Compiled 26 to 16 computations (38.5% saved)

eval0.0ms (0%)

Memory
0.4MiB live, 0.4MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

simplify285.0ms (1.5%)

Memory
10.6MiB live, 500.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize119.0ms (0.6%)

Memory
-3.2MiB live, 114.5MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy2.144525057490618
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy7.1265580874385765
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.656589618149454
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.69328458020967
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
35.0ms123×1valid
28.0ms132×0valid
3.0ms3valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 52.0ms
ival-pow2: 21.0ms (40% of total)
ival-mult: 9.0ms (17.1% of total)
ival-sin: 8.0ms (15.2% of total)
ival-cos: 5.0ms (9.5% of total)
adjust: 3.0ms (5.7% of total)
ival-div: 3.0ms (5.7% of total)
ival-sub: 2.0ms (3.8% of total)
ival-pi: 1.0ms (1.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series21.0ms (0.1%)

Memory
29.4MiB live, 29.4MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

36 calls:

TimeVariablePointExpression
2.0ms
angle
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
a
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
b
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))

simplify433.0ms (2.3%)

Memory
6.0MiB live, 722.1MiB allocated
Algorithm
egg-herbie
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
7 016×lower-+.f64
7 016×lower-+.f32
6 690×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882667
16052489
225382441
081252375
Stop Event
iter limit
node limit
Counts
144 → 144
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 b (*.f64 b (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b)))))
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 (*.f64 a a) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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1
#s(literal 1 binary64)
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(cos (* 1/180 (* angle (PI))))
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(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 angle (*.f64 angle (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/15427944806400000000 binary64)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))

rewrite297.0ms (1.6%)

Memory
15.1MiB live, 480.9MiB allocated
Rules
4 636×lower-fma.f64
4 636×lower-fma.f32
3 632×lower-*.f32
3 624×lower-*.f64
1 818×lower-pow.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(*.f64 a a)
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a)))
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))
(fma.f64 b b (neg.f64 (*.f64 a a)))
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b))
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(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(neg.f64 (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(neg.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a))

eval52.0ms (0.3%)

Memory
-16.8MiB live, 103.0MiB allocated
Compiler

Compiled 13 213 to 1 050 computations (92.1% saved)

prune108.0ms (0.6%)

Memory
1.5MiB live, 214.9MiB allocated
Pruning

43 alts after pruning (43 fresh and 0 done)

PrunedKeptTotal
New30243345
Fresh000
Picked101
Done000
Total30343346
Accuracy
80.9%
Counts
346 → 43
Alt Table
Click to see full alt table
StatusAccuracyProgram
11.6%
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
18.4%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
11.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
57.9%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
57.9%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
56.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
49.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
56.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
7.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
32.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
57.2%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
51.9%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
57.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
29.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
37.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
Compiler

Compiled 3 240 to 1 662 computations (48.7% saved)

simplify235.0ms (1.3%)

Memory
-7.8MiB live, 388.2MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff1728
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
cost-diff0
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
cost-diff0
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 angle (PI.f64))
cost-diff0
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
cost-diff0
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(-.f64 b a)
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Rules
7 160×lower-*.f32
7 116×lower-*.f64
4 368×lower-fma.f32
4 366×lower-fma.f64
2 836×lower-neg.f32
Iterations

Useful iterations: 1 (0.0ms)

IterNodesCost
062437
0102437
1181421
2440421
31793421
42765421
54493421
08044421
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(*.f64 a a)
a
#s(literal -2 binary64)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
#s(literal 2 binary64)
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (neg.f64 a) (sqrt.f64 a))
(neg.f64 a)
a
(sqrt.f64 a)
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
#s(literal 1/90 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(*.f64 #s(literal -2 binary64) (*.f64 a a))
(*.f64 a a)
a
#s(literal -2 binary64)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
#s(literal 2 binary64)
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (neg.f64 a) (sqrt.f64 a))
(neg.f64 (*.f64 a (sqrt.f64 a)))
(neg.f64 a)
a
(sqrt.f64 a)
(*.f64 b b)
b
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64)))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) angle) #s(literal -1/180 binary64))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)

localize336.0ms (1.8%)

Memory
-9.4MiB live, 428.8MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy2.144525057490618
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy7.1265580874385765
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.656589618149475
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.69328458020967
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
accuracy1.6249938074906176
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
accuracy7.1265580874385765
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.656589618149475
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.69328458020967
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy3.653635822796206
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
accuracy27.656589618149454
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy27.69328458020967
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy29.561274225374586
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
accuracy0.23828125
(*.f64 angle (PI.f64))
accuracy0.3046875
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
accuracy8.297990111954322
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy24.256105915862243
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy0.23828125
(*.f64 (PI.f64) angle)
accuracy0.28515625
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy0.3046875
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy27.717900503240777
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
Samples
127.0ms123×1valid
116.0ms132×0valid
8.0ms3valid
Compiler

Compiled 409 to 53 computations (87% saved)

Precisions
Click to see histograms. Total time spent on operations: 203.0ms
ival-mult: 115.0ms (56.6% of total)
ival-sin: 23.0ms (11.3% of total)
const: 17.0ms (8.4% of total)
ival-cos: 16.0ms (7.9% of total)
adjust: 14.0ms (6.9% of total)
ival-pow2: 5.0ms (2.5% of total)
ival-div: 3.0ms (1.5% of total)
ival-sub: 3.0ms (1.5% of total)
ival-add: 3.0ms (1.5% of total)
ival-pi: 2.0ms (1% of total)
ival-sqrt: 2.0ms (1% of total)
ival-neg: 1.0ms (0.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series76.0ms (0.4%)

Memory
22.5MiB live, 137.1MiB allocated
Counts
28 → 636
Calls
Call 1
Inputs
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (patch (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 angle (PI.f64)) (patch (*.f64 angle (PI.f64)) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (patch (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) (patch (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (patch (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) #<representation binary64>) () ())
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

159 calls:

TimeVariablePointExpression
7.0ms
angle
@0
(* (* (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
4.0ms
a
@0
(* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI)))))
3.0ms
b
@inf
(* (- b a) (sin (* (* (PI) angle) 1/90)))
2.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (* angle -1/180) (PI))))
1.0ms
a
@-inf
(+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))

simplify314.0ms (1.7%)

Memory
-41.8MiB live, 465.0MiB allocated
Algorithm
egg-herbie
Rules
6 770×lower-fma.f64
6 770×lower-fma.f32
6 228×lower-*.f64
6 228×lower-*.f32
3 378×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
061311930
1225411002
2508910592
0828110323
Stop Event
iter limit
node limit
Counts
636 → 627
Calls
Call 1
Inputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -1 a)
(- b a)
(- b a)
(- b a)
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (pow (sqrt -1) 2))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (/ (pow b 2) (pow a 2)) (pow (sqrt -1) 2)))
(* -1 (pow a 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* 2 (* (pow a 2) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* -2 (pow a 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(cos (* -1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 b b))) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
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(* 1/90 (* angle (PI)))
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(* angle (PI))
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(* angle (PI))
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(* angle (PI))
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(* angle (PI))
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(* angle (PI))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* -1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* -1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/17496000 binary64))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 (+.f64 a b) (-.f64 b a)))

rewrite368.0ms (2%)

Memory
42.2MiB live, 509.6MiB allocated
Rules
6 372×lower-fma.f32
6 370×lower-fma.f64
5 002×lower-*.f32
4 958×lower-*.f64
2 984×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
062329
0102333
1253313
21298286
08564286
Stop Event
iter limit
node limit
iter limit
Counts
28 → 1 468
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(+.f64 b a)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a))
(+.f64 (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) a) (*.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(+.f64 (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a))))
(+.f64 (*.f64 (+.f64 b a) (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 (+.f64 b a) a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) a)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (-.f64 b a) b)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (+.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 (*.f64 a (+.f64 b a)))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a))))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 a (-.f64 b a))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 b (-.f64 b a))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (neg.f64 a)))
(+.f64 (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (neg.f64 a)) (*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) b))
(+.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) b) (+.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (neg.f64 a)) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 b a)) (*.f64 (*.f64 (neg.f64 a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (+.f64 b a)))
(+.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 a (neg.f64 a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 a (neg.f64 a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 (+.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 (+.f64 b a) a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 (-.f64 b a) a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 (-.f64 b a) b) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 b (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 (*.f64 a (+.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 b (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 a (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 (*.f64 a (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (*.f64 b (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(+.f64 (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (*.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 b (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 a (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(fma.f64 b (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (neg.f64 a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
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eval333.0ms (1.8%)

Memory
10.2MiB live, 611.2MiB allocated
Compiler

Compiled 76 041 to 5 259 computations (93.1% saved)

prune524.0ms (2.8%)

Memory
24.7MiB live, 1 008.7MiB allocated
Pruning

83 alts after pruning (83 fresh and 0 done)

PrunedKeptTotal
New2 326702 396
Fresh251338
Picked505
Done000
Total2 356832 439
Accuracy
81.5%
Counts
2 439 → 83
Alt Table
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StatusAccuracyProgram
67.6%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
57.9%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
57.2%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
68.3%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
19.9%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
68.2%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
67.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
67.5%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
16.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
21.6%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))) (/.f64 (+.f64 b a) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
24.5%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
67.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle)))))
69.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
68.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
67.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
38.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))))
26.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
67.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
68.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
62.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
18.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
61.9%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
43.1%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
65.7%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
14.4%
(*.f64 (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a a))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
57.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
55.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
56.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
18.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
32.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
36.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
34.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
37.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
34.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
29.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
53.8%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
13.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
18.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
34.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
36.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
17.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
22.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
Compiler

Compiled 4 836 to 2 770 computations (42.7% saved)

simplify382.0ms (2%)

Memory
-6.7MiB live, 594.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 a a) #s(literal -2 binary64))
cost-diff0
#s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
cost-diff0
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(sqrt.f64 a)
cost-diff0
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff1472
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
cost-diff0
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
cost-diff0
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
cost-diff0
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
cost-diff1344
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
cost-diff0
(*.f64 #s(literal 1/90 binary64) angle)
cost-diff0
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
cost-diff0
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
cost-diff1088
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
cost-diff1728
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
cost-diff1920
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
Rules
16 944×lower-fma.f32
16 938×lower-fma.f64
6 816×lower-*.f32
6 762×lower-*.f64
2 492×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
088597
0140567
1266554
2703492
33730488
45664488
08135481
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))
(-.f64 b a)
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 #s(literal 1/90 binary64) angle)
#s(literal 1/90 binary64)
angle
(*.f64 (PI.f64) (*.f64 b b))
(PI.f64)
(*.f64 b b)
b
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
angle
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(literal -1/4374000 binary64)
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (+.f64 a b) (-.f64 b a))
(+.f64 a b)
a
b
(-.f64 b a)
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
#s(literal 1/90 binary64)
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(sqrt.f64 a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(*.f64 a a)
a
#s(literal -2 binary64)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))))) (+.f64 b a)))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))))))
(-.f64 b a)
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(sin.f64 (*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(*.f64 (PI.f64) (fma.f64 angle #s(literal 1/180 binary64) (/.f64 angle #s(literal 180 binary64))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (sqrt.f64 (PI.f64)) angle)
(/.f64 #s(literal 1 binary64) angle)
#s(literal 1 binary64)
angle
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))
(neg.f64 (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 #s(literal 1/90 binary64) angle)
(*.f64 angle #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
angle
(*.f64 (PI.f64) (*.f64 b b))
(PI.f64)
(*.f64 b b)
b
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) angle)) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64))))
angle
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/90 binary64)))))
#s(literal -1/4374000 binary64)
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 angle angle)
(*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))
(PI.f64)
(*.f64 (PI.f64) (PI.f64))
(*.f64 (+.f64 a b) (-.f64 b a))
(*.f64 (-.f64 b a) (+.f64 b a))
(+.f64 a b)
(+.f64 b a)
a
b
(-.f64 b a)
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (+.f64 b a))))
(*.f64 #s(literal 1/90 binary64) (PI.f64))
(*.f64 (PI.f64) #s(literal 1/90 binary64))
#s(literal 1/90 binary64)
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(+.f64 b a)
(sqrt.f64 a)
a
b
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
#s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(*.f64 a a)
a
#s(literal -2 binary64)
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize439.0ms (2.3%)

Memory
51.0MiB live, 584.6MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy7.1265580874385765
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy27.656589618149454
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy27.69328458020967
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy31.168553063278587
#s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
accuracy0.26953125
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
accuracy0.28515625
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy0.3046875
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
accuracy27.717900503240777
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy6.794528213467764
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
accuracy12.989437112615086
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
accuracy18.41498177488125
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
accuracy23.86409260428462
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
accuracy0.25390625
(*.f64 #s(literal 1/90 binary64) angle)
accuracy7.888092977250482
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
accuracy24.256105915862243
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
accuracy27.407155051615902
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))
accuracy0.35384750976844204
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
accuracy0.3671875
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
accuracy1.0
(sqrt.f64 (PI.f64))
accuracy27.717900503240777
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
Samples
197.0ms123×1valid
71.0ms132×0valid
8.0ms3valid
Compiler

Compiled 522 to 76 computations (85.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 226.0ms
ival-mult: 97.0ms (43% of total)
ival-sin: 44.0ms (19.5% of total)
ival-div: 22.0ms (9.7% of total)
const: 16.0ms (7.1% of total)
adjust: 14.0ms (6.2% of total)
ival-add: 9.0ms (4% of total)
ival-pow2: 5.0ms (2.2% of total)
ival-sqrt: 5.0ms (2.2% of total)
ival-cos: 5.0ms (2.2% of total)
ival-sub: 4.0ms (1.8% of total)
ival-neg: 3.0ms (1.3% of total)
ival-pi: 1.0ms (0.4% of total)
exact: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

series128.0ms (0.7%)

Memory
-3.5MiB live, 115.7MiB allocated
Counts
27 → 612
Calls
Call 1
Inputs
#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())
#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())
#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())
#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (sqrt.f64 a) (patch (sqrt.f64 a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (patch #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 a a) #s(literal -2 binary64)) (patch (*.f64 (*.f64 a a) #s(literal -2 binary64)) #<representation binary64>) () ())
#s(alt (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor -inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor -inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor -inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor -inf angle) (#s(alt (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (patch (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor 0 angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor 0 angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor 0 angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor 0 angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor -inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor -inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor -inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 angle) (taylor -inf angle) (#s(alt (*.f64 #s(literal 1/90 binary64) angle) (patch (*.f64 #s(literal 1/90 binary64) angle) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* (PI) (* (+ a b) (- b a)))) (taylor 0 angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor -inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor -inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor -inf angle) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (+ (* 1/90 (* (PI) (+ b (* -1 b)))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))))) (taylor 0 a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (+ (* 1/90 (* (PI) (+ b (* -1 b)))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))))) (taylor 0 a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (taylor inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (/ (* (PI) (+ b (* -1 b))) a)))))) (taylor inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* 1/90 (/ (* (PI) (+ b (* -1 b))) a)) (* 1/90 (/ (* (pow b 2) (PI)) (pow a 2))))))))) (taylor inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* 1/90 (/ (* (PI) (+ b (* -1 b))) a)) (* 1/90 (/ (* (pow b 2) (PI)) (pow a 2))))))))) (taylor inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (taylor -inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (taylor -inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))) a)) (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (taylor -inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))) a)) (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (taylor -inf a) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))) (taylor 0 b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (+ (* 1/90 (* (PI) (+ a (* -1 a)))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (taylor 0 b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (+ (* 1/90 (* (PI) (+ a (* -1 a)))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))))) (taylor 0 b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b)))))) (taylor inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/4374000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b)))))))) (taylor inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/4374000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b)))))))) (taylor inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor -inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (taylor -inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))) b)) (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (taylor -inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))) b)) (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (taylor -inf b) (#s(alt (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) (patch #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))))) (taylor inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a))))))) (taylor -inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a))))))) (taylor -inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a))))))) (taylor -inf angle) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))) (taylor 0 a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))) (taylor 0 a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))) (taylor 0 a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (taylor inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a))) (taylor inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (+ (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)))) (taylor inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (+ (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)))) (taylor inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (taylor -inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) (taylor -inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) a)) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) (taylor -inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) a)) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))) (taylor -inf a) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a))))))) (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))) (taylor 0 b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a))))))))) (taylor 0 b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (+ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a))))))))) (taylor 0 b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (taylor inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b))) (taylor inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b)))) (taylor inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b)))) (taylor inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (taylor -inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) (taylor -inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) b)) (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) (taylor -inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) b)) (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))) (taylor -inf b) (#s(alt (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (patch (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (+ (* -1 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) a)) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (patch (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt b (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt a (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (pow (sqrt -1) 2))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2)))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2)))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2)))) (taylor -inf a) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt b (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (patch (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (sqrt a) (taylor 0 a) (#s(alt (sqrt.f64 a) (patch (sqrt.f64 a) #<representation binary64>) () ())) ())
#s(alt (sqrt a) (taylor 0 a) (#s(alt (sqrt.f64 a) (patch (sqrt.f64 a) #<representation binary64>) () ())) ())
#s(alt (sqrt a) (taylor 0 a) (#s(alt (sqrt.f64 a) (patch (sqrt.f64 a) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/180 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
Calls

153 calls:

TimeVariablePointExpression
28.0ms
angle
@0
(/ (sqrt (PI)) (/ 1 angle))
22.0ms
a
@-inf
(sqrt a)
1.0ms
angle
@0
(+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))
1.0ms
angle
@0
(* (* 1/90 angle) (* (PI) (* b b)))
1.0ms
a
@0
(+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))

simplify340.0ms (1.8%)

Memory
-32.0MiB live, 619.3MiB allocated
Algorithm
egg-herbie
Rules
6 266×lower-fma.f64
6 266×lower-fma.f32
5 364×lower-*.f64
5 364×lower-*.f32
4 042×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
072812878
1270311840
2688510706
0899110385
Stop Event
iter limit
node limit
Counts
612 → 607
Calls
Call 1
Inputs
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
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(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 angle)
(* 1/90 (* (PI) (* (+ a b) (- b a))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (+ (* 1/90 (* (PI) (+ b (* -1 b)))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))))
(+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (+ (* 1/90 (* (pow b 2) (PI))) (* a (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (+ (* 1/90 (* (PI) (+ b (* -1 b)))) (* a (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))))))
(* (pow a 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))
(* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (/ (* (PI) (+ b (* -1 b))) a))))))
(* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* 1/90 (/ (* (PI) (+ b (* -1 b))) a)) (* 1/90 (/ (* (pow b 2) (PI)) (pow a 2)))))))))
(* (pow a 2) (+ (* -1/90 (PI)) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)) (+ (* 1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* 1/90 (/ (* (PI) (+ b (* -1 b))) a)) (* 1/90 (/ (* (pow b 2) (PI)) (pow a 2)))))))))
(* (pow a 2) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))) a)) (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))) a)) (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))
(+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (+ (* 1/90 (* (PI) (+ a (* -1 a)))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))
(+ (* -1/90 (* (pow a 2) (PI))) (+ (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (+ (* 1/90 (* (PI) (+ a (* -1 a)))) (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))))))
(* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b))))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/4374000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b))))))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (PI)) (pow b 2))) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)) (+ (* 1/4374000 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* 1/90 (PI)) (* 1/90 (/ (* (PI) (+ a (* -1 a))) b))))))))
(* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))) b)) (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))) b)) (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (* (+ a b) (- b a)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* (pow angle 3) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2)))))
(* -1/4374000 (* (pow angle 3) (* (pow (PI) 3) (* (+ a b) (- b a)))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))
(* -1 (* (pow angle 3) (+ (* -1/90 (/ (* (PI) (* (+ a b) (- b a))) (pow angle 2))) (* 1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(+ (* a (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))
(+ (* a (+ (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))
(+ (* a (+ (* a (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))))
(* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)))
(* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (+ (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))) (+ (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) (pow a 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a))))
(* (pow a 2) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3))))))
(* (pow a 2) (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b)))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) a)) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI))))) a)) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* 1/90 (* (PI) (+ b (* -1 b))))))) a)) (* angle (+ (* -1/90 (PI)) (* 1/4374000 (* (pow angle 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a))))))) (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))))
(+ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))))))
(+ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (* b (+ (* angle (* b (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))) (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))))))
(* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b)))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b))))
(* (pow b 2) (+ (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (+ (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (pow b 2)) (/ (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (* 1/90 (* (PI) (+ a (* -1 a)))))) b))))
(* angle (* (pow b 2) (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))))
(* (pow b 2) (+ (* -1 (/ (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) b)) (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (/ (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) b)) (* angle (+ (* -1/90 (* (PI) (+ a (* -1 a)))) (* 1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))) b)) (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(+ (* a (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (+ (* -1 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) a)) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (+ (* -1 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) a)) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) a))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* b (* (pow (PI) 3) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* (pow angle 2) (* b (pow (PI) 3))) (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* (pow angle 2) (* b (pow (PI) 3))) (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(* (pow b 2) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(* (pow b 2) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3))))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* -1 (* a (pow (sqrt -1) 2)))
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sqrt a)
(sqrt a)
(sqrt a)
(sqrt a)
(sqrt a)
(sqrt a)
(sqrt a)
(sqrt a)
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* -1 (* (sqrt a) (pow (sqrt -1) 2)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2)))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 2 (* (pow a 2) (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* 2 (* (sin (* 1/180 (* angle (PI)))) (pow (sqrt -1) 2))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 1/90 (* angle (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))) (* 1/11337408000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2))))
(* 2 (pow b 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* -2 (pow a 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* (pow a 2) (- (* 2 (/ (pow b 2) (pow a 2))) 2))
(* 2 (* (pow a 2) (pow (sqrt -1) 2)))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* (pow a 2) (+ (* 2 (/ (pow b 2) (pow a 2))) (* 2 (pow (sqrt -1) 2))))
(* -2 (pow a 2))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(+ (* -2 (pow a 2)) (* 2 (pow b 2)))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* 2 (pow b 2))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 2 (* -2 (/ (pow a 2) (pow b 2)))))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* -2 (pow a 2))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* -1/180 (* angle (sqrt (PI))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/90 (* angle (PI)))
(*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* 1/180 (* angle (PI)))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
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(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(+ (* a (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 (neg.f64 a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(+ (* a (+ (* -1 (* a (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))))) (* (pow angle 2) (* (pow b 2) (pow (PI) 3))))
(fma.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 a (*.f64 (neg.f64 a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a)))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 angle angle) (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (+ (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) (pow a 2)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 angle angle) (*.f64 a a))) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (+ (* -1 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) a)) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) a))))
(*.f64 (*.f64 a a) (neg.f64 (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 angle angle) (*.f64 a a)))))))
(* (pow a 2) (+ (* -1 (* (pow angle 2) (pow (PI) 3))) (* -1 (/ (+ (* -1 (/ (* (pow angle 2) (* (pow b 2) (pow (PI) 3))) a)) (* (pow angle 2) (* (pow (PI) 3) (+ b (* -1 b))))) a))))
(*.f64 (*.f64 a a) (neg.f64 (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (-.f64 #s(literal 0 binary64) (*.f64 (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 angle angle) (*.f64 a a)))))))
(* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* (pow angle 2) (* b (* (pow (PI) 3) (+ a (* -1 a))))))
(*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* (pow angle 2) (* b (pow (PI) 3))) (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))
(-.f64 (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(+ (* -1 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* b (+ (* (pow angle 2) (* b (pow (PI) 3))) (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))))))
(-.f64 (*.f64 b (*.f64 (*.f64 angle angle) (*.f64 b (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow b 2) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64)))
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow b 2) (+ (* -1 (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) (pow b 2))) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b))))
(* (pow angle 2) (* (pow b 2) (pow (PI) 3)))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 b b) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))
(* (pow b 2) (+ (* (pow angle 2) (pow (PI) 3)) (/ (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a)))) b)))
(*.f64 (*.f64 b b) (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 0 binary64)))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1 (* (pow angle 2) (* (pow (PI) 3) (+ a (* -1 a))))) (/ (* (pow a 2) (* (pow angle 2) (pow (PI) 3))) b)) b)) (* (pow angle 2) (pow (PI) 3))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
b
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
a
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* a (+ 1 (/ b a)))
(fma.f64 a (/.f64 b a) a)
(* -1 (* a (pow (sqrt -1) 2)))
a
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(fma.f64 a (/.f64 b a) a)
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(fma.f64 a (/.f64 b a) a)
(* -1 (* a (+ (* -1 (/ b a)) (pow (sqrt -1) 2))))
(fma.f64 a (/.f64 b a) a)
a
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
(+ a b)
(+.f64 a b)
b
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
(* b (+ 1 (/ a b)))
(fma.f64 b (/.f64 a b) b)
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(neg.f64 (*.f64 b (-.f64 #s(literal -1 binary64) (/.f64 a b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b) #s(literal 0 binary64))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(fma.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (-.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2)))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2)))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* b (pow (sqrt -1) 2))))) a)) (* (sin (* 1/90 (* angle (PI)))) (pow (sqrt -1) 2))))
(*.f64 (*.f64 a a) (-.f64 (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (-.f64 #s(literal 0 binary64) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (*.f64 a a)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(-.f64 (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(*.f64 (*.f64 b b) (fma.f64 (neg.f64 (*.f64 a a)) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(*.f64 (*.f64 b b) (+.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(*.f64 (*.f64 b b) (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (-.f64 (/.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))) (*.f64 b b)) #s(literal 0 binary64))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
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(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (cos.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (+ (* -1 (pow a 2)) (pow b 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/34992000 (* (pow (PI) 3) (+ (* -1 (pow a 2)) (pow b 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (+ (* -1 (pow a 2)) (pow b 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))) (* 1/2267481600000 (* (pow (PI) 5) (+ (* -1 (pow a 2)) (pow b 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow b 2)))))
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(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))

rewrite356.0ms (1.9%)

Memory
9.5MiB live, 591.5MiB allocated
Rules
5 264×lower-*.f32
5 210×lower-*.f64
4 106×lower-fma.f32
4 100×lower-fma.f64
3 894×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
088449
0140414
1399384
22565377
08597377
Stop Event
iter limit
node limit
iter limit
Counts
27 → 573
Calls
Call 1
Inputs
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 #s(literal 1/90 binary64) angle)
(fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
(*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))
(fma.f64 (sqrt.f64 a) (sqrt.f64 a) b)
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(sqrt.f64 a)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(*.f64 (*.f64 a a) #s(literal -2 binary64))
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(+.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(+.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(-.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))) (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))
(fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) angle) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 angle (/.f64 (PI.f64) #s(literal 180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 angle (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal -1/180 binary64) (neg.f64 (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 1/180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal -1 binary64) angle)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 #s(literal -1/180 binary64) (/.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 #s(literal -1 binary64) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 #s(literal -1 binary64) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 #s(literal 1/180 binary64) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (neg.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 angle (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 180 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) #s(literal 1 binary64)) (*.f64 (sqrt.f64 (PI.f64)) angle) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal -1 binary64) angle)) (/.f64 (PI.f64) #s(literal -180 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal -1/180 binary64))) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))) #s(literal -1 binary64)) (sqrt.f64 (PI.f64)) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) angle) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (neg.f64 (PI.f64)) #s(literal -1/180 binary64)) angle (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) #s(literal 1 binary64)) (PI.f64) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) angle)) #s(literal -1/180 binary64) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal 1 binary64)) angle (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (/.f64 (PI.f64) #s(literal 180 binary64)) #s(literal -1 binary64)) (neg.f64 angle) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 #s(literal -1/180 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 #s(literal -1 binary64) angle)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal 180 binary64)) (sqrt.f64 (PI.f64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (/.f64 #s(literal 1 binary64) angle)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))
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(fma.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(fma.f64 (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
(/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))
(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)))) (neg.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))))
(exp.f64 (*.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) #s(literal 1 binary64)))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(-.f64 #s(literal 0 binary64) (/.f64 (sqrt.f64 (PI.f64)) #s(literal -1 binary64)))
(sqrt.f64 (PI.f64))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (fabs.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) #s(literal -1 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))))
(/.f64 (neg.f64 (neg.f64 (sqrt.f64 (PI.f64)))) #s(literal 1 binary64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(pow.f64 (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64))) #s(literal -1 binary64))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle (*.f64 #s(literal -1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1/180 binary64))
(*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 (*.f64 angle #s(literal -1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal -1/180 binary64)) angle)
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64))
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) #s(literal 1 binary64)) (PI.f64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))

eval205.0ms (1.1%)

Memory
0.1MiB live, 364.2MiB allocated
Compiler

Compiled 40 867 to 3 137 computations (92.3% saved)

prune328.0ms (1.8%)

Memory
13.8MiB live, 606.0MiB allocated
Pruning

106 alts after pruning (103 fresh and 3 done)

PrunedKeptTotal
New1 242461 288
Fresh215778
Picked235
Done000
Total1 2651061 371
Accuracy
82.1%
Counts
1 371 → 106
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.9%
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
67.6%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
57.9%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
57.2%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
20.5%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
28.0%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
68.8%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))))
67.8%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
61.9%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
67.4%
(*.f64 (fma.f64 (sqrt.f64 a) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 a))) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (/.f64 (fma.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
19.9%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
14.5%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
68.2%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
67.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
68.4%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
67.5%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
16.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
24.5%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
20.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
35.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))))
20.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
20.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
67.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
69.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
68.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
69.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
62.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
68.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
68.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
67.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
38.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))))
19.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
6.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
20.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
67.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
18.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
40.6%
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
61.9%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
43.1%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
65.7%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
27.7%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
14.4%
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a (-.f64 a b))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
57.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
3.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.9%
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
43.4%
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
52.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
34.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
37.1%
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
34.7%
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
30.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
29.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
34.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
35.4%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
53.8%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
22.5%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
35.3%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
22.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
13.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
18.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
34.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
17.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
40.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
Compiler

Compiled 6 492 to 3 612 computations (44.4% saved)

simplify548.0ms (2.9%)

Memory
-137.6MiB live, 453.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
cost-diff0
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64))
cost-diff0
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))
cost-diff0
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
cost-diff384
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
cost-diff1728
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
cost-diff12928
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
Rules
7 382×lower-fma.f32
7 380×lower-fma.f64
7 028×lower-*.f32
6 978×lower-*.f64
2 192×lower-+.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
073595
0115601
1207549
2558542
32290522
43103522
55522522
08488522
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))
(-.f64 b a)
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 angle #s(literal -1/2 binary64))
angle
#s(literal -1/2 binary64)
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))
angle
(*.f64 (PI.f64) (*.f64 b b))
(PI.f64)
(*.f64 b b)
b
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
#s(literal -2 binary64)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 angle (PI.f64))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (sin.f64 (fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))
(*.f64 (-.f64 b a) (sin.f64 (fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 b a)
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(sin.f64 (fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(fma.f64 (sqrt.f64 (PI.f64)) (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64))
(sqrt.f64 (PI.f64))
(PI.f64)
#s(literal 180 binary64)
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 angle #s(literal -1/2 binary64))
angle
#s(literal -1/2 binary64)
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))
(pow.f64 (PI.f64) #s(literal 1/6 binary64))
#s(literal 1/6 binary64)
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(neg.f64 (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))
(*.f64 #s(literal -1/180 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))
(*.f64 angle #s(literal -1/180 binary64))
#s(literal -1/180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) angle))))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))
(*.f64 #s(literal 1/90 binary64) (*.f64 b (*.f64 b (*.f64 (PI.f64) angle))))
(*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 b (*.f64 b (*.f64 (PI.f64) angle)))
angle
(*.f64 (PI.f64) (*.f64 b b))
(PI.f64)
(*.f64 b b)
b
#s(literal 1/90 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(-.f64 b a)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 a a)
a
#s(literal -2 binary64)
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)

localize465.0ms (2.5%)

Memory
34.3MiB live, 648.7MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy3.65462279022877
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
accuracy27.656589618149454
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy27.69328458020967
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy29.561274225374586
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
accuracy0.3037300293053261
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy0.35384750976844204
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
accuracy1.0
(sqrt.f64 (PI.f64))
accuracy27.717900503240777
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
accuracy0.35384750976844204
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
accuracy1.0
(sqrt.f64 (PI.f64))
accuracy8.297990111954322
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy24.256105915862243
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy0.37322702735614455
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))
accuracy7.649319818856883
(*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))
accuracy24.256105915862243
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
accuracy27.407155051615902
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))
accuracy0.4287300293053261
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))
accuracy1.0
(sqrt.f64 (PI.f64))
accuracy1.0
(cbrt.f64 (PI.f64))
accuracy27.717900503240777
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
Samples
251.0ms123×1valid
109.0ms132×0valid
12.0ms3valid
Compiler

Compiled 529 to 67 computations (87.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 299.0ms
ival-mult: 96.0ms (32.1% of total)
ival-sin: 65.0ms (21.8% of total)
ival-div: 34.0ms (11.4% of total)
ival-pow: 29.0ms (9.7% of total)
const: 22.0ms (7.4% of total)
ival-cos: 19.0ms (6.4% of total)
adjust: 11.0ms (3.7% of total)
ival-pow2: 5.0ms (1.7% of total)
ival-sqrt: 3.0ms (1% of total)
ival-sub: 3.0ms (1% of total)
ival-cbrt: 3.0ms (1% of total)
ival-add: 3.0ms (1% of total)
ival-neg: 2.0ms (0.7% of total)
ival-pi: 2.0ms (0.7% of total)
exact: 1.0ms (0.3% of total)
ival-true: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)

series157.0ms (0.8%)

Memory
4.4MiB live, 316.4MiB allocated
Counts
26 → 552
Calls
Call 1
Inputs
#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())
#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) (patch (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #<representation binary64>) () ())
#s(alt (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) (patch (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))) #<representation binary64>) () ())
#s(alt (cbrt.f64 (PI.f64)) (patch (cbrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (patch (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (sqrt (PI))) (taylor inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (patch (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) (patch (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (patch (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) (patch #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (sqrt (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt a (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt b (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt a (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt a (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
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#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())) ())
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#s(alt (* (sqrt angle) (cbrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (patch (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (sqrt angle) (cbrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (patch (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (sqrt angle) (cbrt (PI))) (taylor 0 angle) (#s(alt (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (patch (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) #<representation binary64>) () ())) ())
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#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())) ())
Calls

138 calls:

TimeVariablePointExpression
85.0ms
angle
@0
(* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))
16.0ms
a
@0
(* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180)))))))
12.0ms
b
@0
(* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180)))))))
2.0ms
angle
@0
(/ (cbrt (PI)) (pow angle -1/2))
2.0ms
angle
@-inf
(* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))

simplify448.0ms (2.4%)

Memory
17.1MiB live, 711.9MiB allocated
Algorithm
egg-herbie
Rules
12 880×lower-fma.f64
12 880×lower-fma.f32
7 554×lower-*.f64
7 554×lower-*.f32
2 520×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
049010277
117039243
269398957
082278781
Stop Event
iter limit
node limit
Counts
552 → 546
Calls
Call 1
Inputs
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* angle (sqrt (PI)))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a)))
(* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a)))
(* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a)))
(* (sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI)))))) (* (+ a b) (- b a)))
(* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a)))
(* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a)))
(* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a)))
(* (sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI))))) (* (+ a b) (- b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
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(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
(* angle (* (pow b 2) (PI)))
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(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
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(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* 1/90 (* angle (sqrt (PI))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
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(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* b (sin (* 1/90 (* angle (PI)))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b))))
(* b (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a)))
(* -1 (* a (sin (* 1/90 (* angle (PI))))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a)))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a)))))))))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* (sin (* 1/90 (* angle (PI)))) (- b a))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/17496000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* (pow a 2) (pow (PI) 3)))))))
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/17496000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow a 2) (pow (PI) 5))) (* 1/15427944806400000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7))))))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* 1/180 (* (pow a 2) (* angle (PI))))
(* angle (+ (* -1/34992000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))) (* 1/180 (* (pow a 2) (PI)))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* 1/22674816000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5))))))))
(* angle (+ (* 1/180 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/34992000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))) (* 1/22674816000000 (* (pow a 2) (pow (PI) 5)))))))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* (pow a 2) (sin (* 1/180 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI))))))
(sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI))))))
(sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI))))))
(sin (+ (* 1/180 (* angle (PI))) (* 1/180 (* (pow 1 1/6) (* angle (PI))))))
(sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI)))))
(sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI)))))
(sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI)))))
(sin (+ (* -1/180 (* (pow 1 1/6) (/ (* angle (PI)) (pow (sqrt -1) 2)))) (* 1/180 (* angle (PI)))))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* (sqrt angle) (cbrt (PI)))
(* -1 (* (sqrt angle) (cbrt (PI))))
(* -1 (* (sqrt angle) (cbrt (PI))))
(* -1 (* (sqrt angle) (cbrt (PI))))
(* -1 (* (sqrt angle) (cbrt (PI))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
Outputs
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* angle (sqrt (PI)))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* -1 (* (/ angle (pow (sqrt -1) 2)) (sqrt (PI))))
(*.f64 angle (sqrt.f64 (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* 1/90 (* angle (PI)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* -1 (* angle (+ (* -1/180 (PI)) (* 1/180 (/ (PI) (pow (sqrt -1) 2))))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a)))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (*.f64 a a))) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))) (sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI)))))
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))))))
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(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))))))))
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(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)))) (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/241061637600000000 binary64)) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/4374000 binary64)))))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (PI.f64) (*.f64 (PI.f64) #s(literal -1/64800 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 (*.f64 angle angle) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(* 1/180 (* angle (PI)))
(*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(*.f64 angle (fma.f64 angle (*.f64 angle (fma.f64 angle (*.f64 angle (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64))))) (*.f64 (PI.f64) #s(literal 1/180 binary64))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (PI.f64) #s(literal 1/180 binary64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/30855889612800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/34992000 binary64)))))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 (PI.f64) (*.f64 #s(literal 1/180 binary64) angle)))

rewrite352.0ms (1.9%)

Memory
31.4MiB live, 803.6MiB allocated
Rules
4 628×lower-*.f32
4 578×lower-*.f64
4 460×lower-fma.f32
4 458×lower-fma.f64
4 270×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
073431
0115407
1326347
21854319
08259319
Stop Event
iter limit
node limit
iter limit
Counts
26 → 659
Calls
Call 1
Inputs
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64))))
(*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))
(fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64)))
(*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))
(*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(+.f64 b a)
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a))
(sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))
(cbrt.f64 (PI.f64))
(sqrt.f64 (PI.f64))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Outputs
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) (fma.f64 #s(literal -1/2 binary64) (log.f64 angle) (*.f64 #s(literal -1/2 binary64) (log.f64 angle)))))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) angle))) (/.f64 (sqrt.f64 (PI.f64)) (neg.f64 (/.f64 #s(literal 1 binary64) angle))))
(/.f64 (cbrt.f64 (PI.f64)) (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)))))
(/.f64 (cbrt.f64 (PI.f64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))))
(/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))
(/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))
(/.f64 (neg.f64 (sqrt.f64 (PI.f64))) (neg.f64 (/.f64 #s(literal 1 binary64) angle)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64))) (cbrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 (/.f64 #s(literal 1 binary64) angle) (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)))) (cbrt.f64 (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 #s(literal 1 binary64) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (neg.f64 (cbrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 #s(literal 1 binary64) (neg.f64 (cbrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (cbrt.f64 (PI.f64)))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) angle) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (cbrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) #s(literal 1 binary64))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (neg.f64 (cbrt.f64 (PI.f64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)))))
(/.f64 #s(literal 1 binary64) (/.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))) (*.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))))
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64)))))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64)))))
(/.f64 (neg.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64))) (neg.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))))
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))) (pow.f64 angle #s(literal -1/2 binary64)))))
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (*.f64 (pow.f64 angle #s(literal -1/2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle))))))
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(/.f64 (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) #s(literal 3 binary64)))) (neg.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))))))))
(/.f64 (neg.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) #s(literal 2 binary64)))) (neg.f64 (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (sin.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)))
(exp.f64 (*.f64 (*.f64 #s(literal 2/3 binary64) (log.f64 (PI.f64))) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) #s(literal 1 binary64)))
(exp.f64 (fma.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)) (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)))))
(fabs.f64 (cbrt.f64 (PI.f64)))
(sqrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(cbrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/3 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 2/3 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) #s(literal 1/2 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/6 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/9 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 4 binary64))
(pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/12 binary64))
(*.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 #s(literal 1 binary64) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 (PI.f64) #s(literal 1/9 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 (PI.f64) #s(literal 2/9 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) #s(literal 1 binary64)))
(exp.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)))
(exp.f64 (*.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/2 binary64)) #s(literal 1 binary64)))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (*.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)))))
(exp.f64 (fma.f64 #s(literal 1/6 binary64) (log.f64 (PI.f64)) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))))
(fabs.f64 (sqrt.f64 (PI.f64)))
(fabs.f64 (neg.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (PI.f64))
(pow.f64 (PI.f64) #s(literal 1/2 binary64))
(pow.f64 (cbrt.f64 (PI.f64)) #s(literal 3/2 binary64))
(pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 3 binary64))
(pow.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(pow.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal 1/4 binary64))
(pow.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/6 binary64))
(pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 2 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) #s(literal 1 binary64))
(*.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 1 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64)) #s(literal 1 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) #s(literal 1 binary64)))
(*.f64 (fabs.f64 (pow.f64 (PI.f64) #s(literal 5/12 binary64))) (fabs.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) #s(literal -1 binary64)))
(exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 angle)))))
(exp.f64 (+.f64 (neg.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 angle))) (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64))))
(exp.f64 (-.f64 (*.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64)) (*.f64 #s(literal -1/2 binary64) (log.f64 angle))))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))
(neg.f64 (*.f64 #s(literal -1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))
(neg.f64 (/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64)))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))
(/.f64 #s(literal 1 binary64) (neg.f64 (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/4 binary64)))))
(/.f64 (neg.f64 (cbrt.f64 (PI.f64))) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))))
(/.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64)))) (neg.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))))
(/.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/4 binary64))) (pow.f64 angle #s(literal -1/4 binary64)))
(/.f64 (neg.f64 (neg.f64 (neg.f64 (cbrt.f64 (PI.f64))))) (neg.f64 (neg.f64 (neg.f64 (pow.f64 angle #s(literal -1/2 binary64))))))
(/.f64 (neg.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/4 binary64)))) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))
(pow.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))) #s(literal -1 binary64))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle))
(*.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))
(*.f64 (neg.f64 (cbrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) (neg.f64 (pow.f64 angle #s(literal -1/2 binary64)))))
(*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 angle) (pow.f64 (pow.f64 (PI.f64) #s(literal -1/3 binary64)) #s(literal -1 binary64)))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))))
(*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/4 binary64))) (pow.f64 angle #s(literal 1/4 binary64)))
(*.f64 (pow.f64 angle #s(literal 1/4 binary64)) (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/4 binary64))))
(*.f64 (pow.f64 angle #s(literal 1/4 binary64)) (pow.f64 (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (cbrt.f64 (PI.f64))) #s(literal -1 binary64)))
(*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64)))))
(*.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 2/9 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/9 binary64)) (pow.f64 angle #s(literal -1/4 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))

eval231.0ms (1.2%)

Memory
-18.7MiB live, 621.7MiB allocated
Compiler

Compiled 49 109 to 4 203 computations (91.4% saved)

prune533.0ms (2.8%)

Memory
-11.4MiB live, 1 133.4MiB allocated
Pruning

125 alts after pruning (120 fresh and 5 done)

PrunedKeptTotal
New1 510401 550
Fresh188098
Picked235
Done123
Total1 5311251 656
Accuracy
82.4%
Counts
1 656 → 125
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.9%
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
67.6%
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
57.9%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
57.2%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
67.8%
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
20.5%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
28.0%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
69.1%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.8%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
61.9%
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
67.4%
(*.f64 (fma.f64 (sqrt.f64 a) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 a))) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (/.f64 (fma.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b b)) (*.f64 (*.f64 a a) (*.f64 (*.f64 a a) (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (fma.f64 b b (*.f64 a a)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
22.0%
(*.f64 (/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
19.9%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
14.5%
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
67.8%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
68.2%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
67.6%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
67.5%
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
16.1%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
24.5%
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
20.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
35.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))))
20.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
20.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
67.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
67.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64))) #s(literal 180 binary64)) (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
67.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
66.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 angle)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 angle) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
68.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
70.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 angle)) (sqrt.f64 angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
66.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 angle))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
66.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) #s(literal -1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
32.1%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
60.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
67.0%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
68.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
68.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
67.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
38.2%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))))
6.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))))
6.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))))) (*.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
19.6%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
25.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (fma.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
6.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
20.7%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (-.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
12.4%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (-.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
68.3%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
67.8%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
61.9%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
18.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
61.9%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
40.4%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
43.1%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
61.9%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
65.7%
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
22.0%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
19.0%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a)))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
27.7%
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
14.4%
(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a (-.f64 a b))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
57.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
17.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
56.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
3.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
55.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
54.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
55.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
54.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
34.9%
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.9%
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
43.4%
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
66.6%
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
65.2%
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
52.2%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
34.8%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
37.1%
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
34.7%
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
37.4%
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
34.5%
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
29.7%
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
30.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
34.7%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
35.4%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
53.8%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
22.5%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
35.3%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
22.1%
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
61.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
50.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
13.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
18.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
53.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
14.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
53.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
53.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.2%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
34.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
36.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
36.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
35.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
51.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
35.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
39.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
39.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
40.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
40.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
35.4%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
36.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
Compiler

Compiled 10 302 to 3 183 computations (69.1% saved)

regimes557.0ms (3%)

Memory
27.3MiB live, 1 061.2MiB allocated
Counts
200 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
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#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
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(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
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(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
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(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
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(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
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(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
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(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64))) #s(literal 180 binary64)) (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 angle))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) #s(literal -1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (pow.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (/.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (-.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64))) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (/.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (/.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (sin.f64 (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 3 binary64))) (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) #s(literal 2 binary64)) (-.f64 (pow.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) #s(literal 2 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

10 calls:

58.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
57.0ms
(/.f64 angle #s(literal 180 binary64))
57.0ms
angle
57.0ms
a
55.0ms
b
Results
AccuracySegmentsBranch
70.2%1a
71.8%2b
70.2%1angle
70.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
70.2%1(pow.f64 b #s(literal 2 binary64))
70.2%1(pow.f64 a #s(literal 2 binary64))
70.2%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
70.2%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes541.0ms (2.9%)

Memory
-27.0MiB live, 1 048.5MiB allocated
Counts
195 → 4
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
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(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64))) #s(literal 180 binary64)) (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (cos.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))) (*.f64 (cos.f64 (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))) (sin.f64 (/.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64))) (/.f64 (pow.f64 angle #s(literal -1/4 binary64)) (pow.f64 (PI.f64) #s(literal 1/12 binary64)))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/12 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (fma.f64 (log.f64 (PI.f64)) #s(literal 1/3 binary64) (neg.f64 (*.f64 #s(literal -1/2 binary64) (log.f64 angle))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)))) #s(literal -1 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64))) #s(literal 180 binary64)) (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
Calls

10 calls:

56.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
56.0ms
b
55.0ms
(/.f64 angle #s(literal 180 binary64))
54.0ms
a
53.0ms
angle
Results
AccuracySegmentsBranch
71.1%2a
71.0%2(pow.f64 a #s(literal 2 binary64))
74.8%4angle
74.8%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.8%4(/.f64 angle #s(literal 180 binary64))
69.2%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
69.2%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.2%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
69.2%1(pow.f64 b #s(literal 2 binary64))
71.5%2b
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes268.0ms (1.4%)

Memory
0.6MiB live, 364.9MiB allocated
Counts
185 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
Calls

4 calls:

72.0ms
angle
69.0ms
b
59.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
53.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
71.5%2b
74.6%4angle
74.6%4(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
74.6%4(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes111.0ms (0.6%)

Memory
29.2MiB live, 108.4MiB allocated
Counts
184 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a (-.f64 a b))))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
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(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (fma.f64 a (+.f64 b a) (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (fma.f64 (sqrt.f64 a) (exp.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 a))) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/90 binary64)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 angle (*.f64 (PI.f64) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/34992000 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) #s(literal -1 binary64))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) #s(literal 1 binary64)) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (/.f64 #s(literal 1 binary64) angle))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (+.f64 (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64)) (pow.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #s(literal 3 binary64))) (fma.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (neg.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (sqrt.f64 b) #s(literal 4 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a))))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (-.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))) (fma.f64 b (*.f64 (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (*.f64 a a)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (exp.f64 (-.f64 (*.f64 #s(literal 1/2 binary64) (log.f64 (PI.f64))) (*.f64 (log.f64 angle) #s(literal -1 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (/.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))))) (fma.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (-.f64 (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))) (*.f64 b (*.f64 b (*.f64 b b)))) (*.f64 (*.f64 b b) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

1 calls:

99.0ms
b
Results
AccuracySegmentsBranch
71.5%2b
Compiler

Compiled 4 to 3 computations (25% saved)

regimes311.0ms (1.7%)

Memory
-3.1MiB live, 232.6MiB allocated
Counts
115 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
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(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle) (*.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64))) (*.f64 (/.f64 #s(literal 180 binary64) angle) (/.f64 #s(literal 180 binary64) angle))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (*.f64 (PI.f64) #s(literal -1/180 binary64))) angle)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 #s(literal -1 binary64) (/.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (sqrt.f64 (PI.f64)) angle))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (/.f64 (*.f64 (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 b b (*.f64 a (+.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))) (fma.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (-.f64 (*.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))) (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (PI.f64))) #s(literal 1/32400 binary64))) (-.f64 (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))) (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (fma.f64 b b (*.f64 a (+.f64 b a))) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (+.f64 b a))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
Calls

4 calls:

113.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.0ms
angle
53.0ms
(/.f64 angle #s(literal 180 binary64))
50.0ms
b
Results
AccuracySegmentsBranch
72.9%3angle
72.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.9%3(/.f64 angle #s(literal 180 binary64))
71.3%2b
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes227.0ms (1.2%)

Memory
4.0MiB live, 205.1MiB allocated
Counts
103 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
Calls

4 calls:

84.0ms
(/.f64 angle #s(literal 180 binary64))
68.0ms
angle
39.0ms
b
30.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.8%2b
72.8%3angle
72.8%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.8%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes225.0ms (1.2%)

Memory
0.8MiB live, 240.5MiB allocated
Counts
102 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
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(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
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(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
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(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
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#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (-.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
(*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (-.f64 b a)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
Calls

5 calls:

60.0ms
(pow.f64 a #s(literal 2 binary64))
48.0ms
angle
38.0ms
(/.f64 angle #s(literal 180 binary64))
37.0ms
a
35.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
70.1%2(pow.f64 a #s(literal 2 binary64))
71.7%3a
72.4%3angle
72.4%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.4%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 28 to 23 computations (17.9% saved)

regimes183.0ms (1%)

Memory
-14.8MiB live, 143.6MiB allocated
Counts
99 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)) #s(literal 180 binary64)) (*.f64 #s(literal 180 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal -180 binary64)) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) #s(literal -1 binary64)) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))
(*.f64 (*.f64 (/.f64 (-.f64 b a) (*.f64 (-.f64 b a) (+.f64 b a))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
Calls

3 calls:

57.0ms
(/.f64 angle #s(literal 180 binary64))
53.0ms
angle
51.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
72.4%3angle
72.4%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
72.4%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes304.0ms (1.6%)

Memory
-13.7MiB live, 267.5MiB allocated
Counts
84 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
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(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

8 calls:

53.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
47.0ms
b
43.0ms
(/.f64 angle #s(literal 180 binary64))
42.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
37.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
68.5%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
70.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
70.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%1(pow.f64 b #s(literal 2 binary64))
72.0%3b
71.7%3angle
71.7%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
71.7%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 76 to 54 computations (28.9% saved)

regimes221.0ms (1.2%)

Memory
26.1MiB live, 454.8MiB allocated
Counts
79 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 a a)) #s(literal -2 binary64)) #s(approx (cos (* 1/180 (* angle (PI)))) #s(literal 1 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* (sin (* (PI) (* angle 1/180))) (* a a)) -2) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(approx (* 2 (+ (* (* (neg a) (sqrt a)) (sqrt a)) (* b b))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 a (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (+.f64 #s(literal -1 binary64) (/.f64 b a))))))
(*.f64 (+.f64 b a) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
Calls

9 calls:

28.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
24.0ms
(pow.f64 b #s(literal 2 binary64))
23.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
23.0ms
angle
23.0ms
a
Results
AccuracySegmentsBranch
68.5%1(pow.f64 b #s(literal 2 binary64))
68.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.5%1(pow.f64 a #s(literal 2 binary64))
68.5%1a
68.5%1angle
68.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.5%1(/.f64 angle #s(literal 180 binary64))
68.5%1b
Compiler

Compiled 60 to 46 computations (23.3% saved)

regimes197.0ms (1.1%)

Memory
3.6MiB live, 408.6MiB allocated
Counts
64 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

22.0ms
(pow.f64 b #s(literal 2 binary64))
21.0ms
b
20.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
20.0ms
(/.f64 angle #s(literal 180 binary64))
19.0ms
angle
Results
AccuracySegmentsBranch
68.0%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.6%2a
68.4%2angle
66.6%2(pow.f64 a #s(literal 2 binary64))
68.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.4%2(/.f64 angle #s(literal 180 binary64))
68.7%3b
67.8%3(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes96.0ms (0.5%)

Memory
-8.5MiB live, 188.2MiB allocated
Counts
63 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
Calls

5 calls:

20.0ms
angle
19.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
19.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
17.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
68.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.8%3angle
66.8%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.8%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 40 to 30 computations (25% saved)

regimes45.0ms (0.2%)

Memory
-14.1MiB live, 78.2MiB allocated
Counts
62 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 a))))
Outputs
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b)))
Calls

2 calls:

23.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
17.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
68.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes37.0ms (0.2%)

Memory
-0.5MiB live, 77.3MiB allocated
Counts
60 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
Outputs
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b)))
Calls

2 calls:

16.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
16.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
67.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes105.0ms (0.6%)

Memory
19.5MiB live, 217.1MiB allocated
Counts
59 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Outputs
(*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
Calls

6 calls:

18.0ms
b
18.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
17.0ms
a
16.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
16.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
66.4%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.2%2a
64.9%2(pow.f64 a #s(literal 2 binary64))
68.0%3b
66.2%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.2%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 62 to 42 computations (32.3% saved)

regimes71.0ms (0.4%)

Memory
-9.4MiB live, 148.3MiB allocated
Counts
58 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a (neg.f64 a))))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

4 calls:

19.0ms
b
16.0ms
(pow.f64 b #s(literal 2 binary64))
16.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
16.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
67.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.7%3(pow.f64 b #s(literal 2 binary64))
66.2%3b
Compiler

Compiled 32 to 23 computations (28.1% saved)

regimes109.0ms (0.6%)

Memory
20.6MiB live, 221.7MiB allocated
Counts
55 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
#s(approx (* (+ (* (sqrt a) (sqrt a)) b) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

6 calls:

25.0ms
a
17.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
16.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
angle
16.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
65.2%2a
66.5%3angle
66.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.5%3(/.f64 angle #s(literal 180 binary64))
66.4%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.4%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 44 to 33 computations (25% saved)

regimes20.0ms (0.1%)

Memory
-27.9MiB live, 50.3MiB allocated
Counts
53 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
Outputs
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
Calls

1 calls:

16.0ms
a
Results
AccuracySegmentsBranch
65.1%2a
Compiler

Compiled 4 to 3 computations (25% saved)

regimes66.0ms (0.4%)

Memory
29.9MiB live, 188.1MiB allocated
Counts
52 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 angle (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a a) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle (fma.f64 (*.f64 (*.f64 (PI.f64) (-.f64 b a)) (+.f64 b a)) #s(literal 1/90 binary64) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))))
#s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 a b) (*.f64 (PI.f64) (-.f64 b a))) (*.f64 (*.f64 (PI.f64) (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (fma.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 #s(literal 1/90 binary64) (+.f64 b a)))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))) (*.f64 #s(literal -1/4374000 binary64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (/.f64 (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

4 calls:

16.0ms
(/.f64 angle #s(literal 180 binary64))
16.0ms
a
15.0ms
angle
15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
66.5%3angle
66.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.5%3(/.f64 angle #s(literal 180 binary64))
64.5%2a
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes38.0ms (0.2%)

Memory
-17.3MiB live, 100.3MiB allocated
Counts
36 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 a a) (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 b b) (fma.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (fma.f64 (*.f64 a (neg.f64 a)) (/.f64 #s(literal 1 binary64) a) b))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 (*.f64 a a) (fma.f64 angle (fma.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 (PI.f64) #s(literal -1/90 binary64))) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (+.f64 b a)))
(*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

3 calls:

12.0ms
angle
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
11.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
66.5%3angle
66.5%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
66.5%3(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes76.0ms (0.4%)

Memory
-3.3MiB live, 192.1MiB allocated
Counts
26 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (/ (sqrt (PI)) (/ 1 angle))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (fma.f64 b (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) b))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (fma.f64 angle (*.f64 (PI.f64) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal 1/90 binary64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

9 calls:

9.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
9.0ms
a
8.0ms
b
8.0ms
(/.f64 angle #s(literal 180 binary64))
8.0ms
angle
Results
AccuracySegmentsBranch
61.9%1a
61.9%1b
61.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
61.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
61.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
61.9%1(pow.f64 a #s(literal 2 binary64))
64.4%2angle
64.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.4%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 80 to 57 computations (28.8% saved)

regimes23.0ms (0.1%)

Memory
23.1MiB live, 61.8MiB allocated
Counts
21 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (-.f64 b a) #s(literal 1/90 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))))))
Outputs
(*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

7.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
Results
AccuracySegmentsBranch
64.4%2angle
64.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.4%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes24.0ms (0.1%)

Memory
-23.0MiB live, 56.6MiB allocated
Counts
18 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 angle (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a)))))
#s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 angle #s(approx (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (*.f64 (+.f64 a b) (-.f64 b a))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Calls

3 calls:

10.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
64.3%2angle
64.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes54.0ms (0.3%)

Memory
23.9MiB live, 142.0MiB allocated
Counts
15 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 angle #s(literal 1/90 binary64))) (PI.f64)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
Calls

10 calls:

6.0ms
angle
6.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.0ms
a
5.0ms
(/.f64 angle #s(literal 180 binary64))
5.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
53.8%1a
58.4%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.8%1(pow.f64 a #s(literal 2 binary64))
59.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
59.9%2b
59.9%2(pow.f64 b #s(literal 2 binary64))
53.8%1angle
53.8%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
53.8%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes20.0ms (0.1%)

Memory
-24.8MiB live, 53.2MiB allocated
Counts
13 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
Calls

4 calls:

5.0ms
(pow.f64 b #s(literal 2 binary64))
5.0ms
b
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
59.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
54.5%2b
54.5%2(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 32 to 23 computations (28.1% saved)

regimes8.0ms (0%)

Memory
23.3MiB live, 23.3MiB allocated
Counts
10 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (PI.f64)) (*.f64 #s(literal -1/90 binary64) (*.f64 a a)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
Calls

2 calls:

4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
59.0%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.0%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes35.0ms (0.2%)

Memory
-20.8MiB live, 97.5MiB allocated
Counts
8 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) b) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (PI.f64) b) (*.f64 b angle)) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) angle) b) b) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
Calls

10 calls:

4.0ms
angle
4.0ms
b
3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
a
Results
AccuracySegmentsBranch
40.1%1b
40.1%1(pow.f64 b #s(literal 2 binary64))
40.1%1(pow.f64 a #s(literal 2 binary64))
40.1%1a
40.1%1angle
40.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.1%1(/.f64 angle #s(literal 180 binary64))
40.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
40.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes23.0ms (0.1%)

Memory
29.6MiB live, 68.7MiB allocated
Counts
4 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b b)) (PI.f64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
Calls

10 calls:

3.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
angle
2.0ms
b
Results
AccuracySegmentsBranch
40.0%1b
40.0%1(pow.f64 b #s(literal 2 binary64))
40.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
40.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
40.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
40.0%1(pow.f64 a #s(literal 2 binary64))
40.0%1a
40.0%1angle
40.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
40.0%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes18.0ms (0.1%)

Memory
9.0MiB live, 48.0MiB allocated
Accuracy

Total -0.0b remaining (-0.1%)

Threshold costs -0b (-0.1%)

Counts
2 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))) #s(literal 1/90 binary64))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
Calls

10 calls:

2.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
2.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
2.0ms
angle
2.0ms
(/.f64 angle #s(literal 180 binary64))
2.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
36.1%1b
36.1%1(pow.f64 b #s(literal 2 binary64))
36.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%1(pow.f64 a #s(literal 2 binary64))
36.1%1a
36.1%1angle
36.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

bsearch16.0ms (0.1%)

Memory
-11.8MiB live, 27.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
11.0ms
6.905482061065808e+205
8.819850026697063e+205
Samples
7.0ms25×1valid
2.0ms23×0valid
Compiler

Compiled 230 to 160 computations (30.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 7.0ms
ival-mult: 2.0ms (27.8% of total)
ival-sin: 2.0ms (27.8% of total)
ival-div: 1.0ms (13.9% of total)
adjust: 1.0ms (13.9% of total)
ival-cos: 1.0ms (13.9% of total)
ival-pow2: 1.0ms (13.9% of total)
ival-pi: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
3.3MiB live, 3.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.942113293598755e+220
1.0531240093621801e+222
0.0ms
9.087994909189655e+191
1.3466731927170562e+201
0.0ms
2.3100945957770702e+39
2.7378653402813813e+46
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch34.0ms (0.2%)

Memory
-14.7MiB live, 59.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
30.0ms
4.716730841777819e+223
7.328646750875969e+226
Samples
17.0ms52×1valid
7.0ms76×0valid
Compiler

Compiled 605 to 406 computations (32.9% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-mult: 6.0ms (29.3% of total)
ival-sin: 5.0ms (24.4% of total)
ival-pow2: 3.0ms (14.6% of total)
ival-cos: 2.0ms (9.8% of total)
ival-div: 1.0ms (4.9% of total)
adjust: 1.0ms (4.9% of total)
ival-pi: 1.0ms (4.9% of total)
ival-sub: 1.0ms (4.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch31.0ms (0.2%)

Memory
19.2MiB live, 56.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
27.0ms
7.493865423888642e+210
3.2686171857570536e+212
Samples
14.0ms46×1valid
7.0ms65×0valid
2.0ms3valid
Compiler

Compiled 393 to 267 computations (32.1% saved)

Precisions
Click to see histograms. Total time spent on operations: 19.0ms
ival-pow2: 5.0ms (26.3% of total)
ival-mult: 4.0ms (21.1% of total)
ival-sin: 4.0ms (21.1% of total)
ival-cos: 2.0ms (10.5% of total)
adjust: 1.0ms (5.3% of total)
ival-div: 1.0ms (5.3% of total)
ival-pi: 1.0ms (5.3% of total)
ival-sub: 1.0ms (5.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
2.1MiB live, 2.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.087994909189655e+191
1.3466731927170562e+201
0.0ms
1.0252345613248312e+37
2.2745635342901803e+38
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
9.087994909189655e+191
1.3466731927170562e+201
0.0ms
1.0252345613248312e+37
2.2745635342901803e+38
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.3466731927170562e+201
1.579913278362054e+204
0.0ms
8.162337470324244e+51
7.1352555424824505e+53
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.450105779200578e+206
4.9448820075305985e+207
0.0ms
8.162337470324244e+51
7.1352555424824505e+53
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch43.0ms (0.2%)

Memory
-8.2MiB live, 70.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
24.0ms
7.493865423888642e+210
3.2686171857570536e+212
15.0ms
7.118301425508388e+122
1.0349773492085463e+123
Samples
18.0ms66×1valid
8.0ms77×0valid
2.0ms3valid
Compiler

Compiled 380 to 261 computations (31.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 23.0ms
ival-mult: 5.0ms (21.4% of total)
ival-sin: 5.0ms (21.4% of total)
adjust: 4.0ms (17.1% of total)
ival-cos: 3.0ms (12.8% of total)
ival-pow2: 3.0ms (12.8% of total)
ival-div: 1.0ms (4.3% of total)
ival-pi: 1.0ms (4.3% of total)
ival-sub: 1.0ms (4.3% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.5MiB live, 1.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.8002779273571687e-29
6.171053148709756e-29
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.5008495946143873e-234
-7.048883199051889e-280
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.5008495946143873e-234
-7.048883199051889e-280
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-2.5008495946143873e-234
-7.048883199051889e-280
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch63.0ms (0.3%)

Memory
5.0MiB live, 122.8MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
narrow-enough
Steps
TimeLeftRight
33.0ms
1.8195072048877648e+229
2.3754113639336665e+234
25.0ms
1.2158441977107086e-166
2.456989761879085e-165
Samples
31.0ms99×1valid
16.0ms157×0valid
Compiler

Compiled 571 to 397 computations (30.5% saved)

Precisions
Click to see histograms. Total time spent on operations: 39.0ms
ival-mult: 11.0ms (28.1% of total)
ival-pow2: 8.0ms (20.5% of total)
ival-cos: 5.0ms (12.8% of total)
ival-sin: 5.0ms (12.8% of total)
ival-div: 4.0ms (10.2% of total)
adjust: 2.0ms (5.1% of total)
ival-pi: 1.0ms (2.6% of total)
ival-sub: 1.0ms (2.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
1.7MiB live, 1.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.281390109154206e-269
1.0287386607047833e-265
0.0ms
-inf
-1.1996662521809633e+273
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch32.0ms (0.2%)

Memory
-14.6MiB live, 61.5MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
29.0ms
2.4402276784604394e-166
6.284524200218548e-164
Samples
13.0ms47×1valid
11.0ms81×0valid
Compiler

Compiled 381 to 254 computations (33.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 20.0ms
ival-mult: 7.0ms (35.8% of total)
ival-sin: 4.0ms (20.5% of total)
ival-pow2: 3.0ms (15.3% of total)
ival-cos: 2.0ms (10.2% of total)
adjust: 1.0ms (5.1% of total)
ival-div: 1.0ms (5.1% of total)
ival-pi: 1.0ms (5.1% of total)
ival-sub: 1.0ms (5.1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch1.0ms (0%)

Memory
3.4MiB live, 3.4MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
1.0ms
2.4402276784604394e-166
6.284524200218548e-164
Compiler

Compiled 381 to 254 computations (33.3% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.8014651746500984e+99
1.0223997881752227e+101
0.0ms
1.1865278359536554e+35
1.0252345613248312e+37
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.8014651746500984e+99
1.0223997881752227e+101
0.0ms
1.1865278359536554e+35
1.0252345613248312e+37
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.2498060951852436e+181
1.7449008110865764e+182
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.2498060951852436e+181
1.7449008110865764e+182
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.6MiB live, 0.6MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.306352246407645e+179
5.2498060951852436e+181
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
6.1308880168434814e+243
5.067021518439475e+245
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.281390109154206e-269
1.0287386607047833e-265
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.5MiB live, 0.5MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
5.281390109154206e-269
1.0287386607047833e-265
Compiler

Compiled 29 to 23 computations (20.7% saved)

simplify48.0ms (0.3%)

Memory
5.5MiB live, 85.4MiB allocated
Algorithm
egg-herbie
Rules
240×*-commutative_binary64
56×+-commutative_binary64
54×sub-neg_binary64
54×neg-sub0_binary64
54×neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
03592389
14992389
25532389
36042389
46332389
56502389
66592389
76652389
86672389
Stop Event
saturated
Calls
Call 1
Inputs
(if (<=.f64 b #s(literal 77999999999999996617766930453682271427827483934222894769653269647711807168730741179346669286942032308174748128260615428539725239032226017434143311998380088433653996425477513735394324710849051997029514870784 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 3999999999999999758836665486412714344448 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (/.f64 (*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 angle)) (pow.f64 angle #s(literal -1/4 binary64))) #s(literal 180 binary64)) (/.f64 (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (neg.f64 (PI.f64))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000040900880208761398001286019738266296957960021713442094663491997727554362004538245197373563261847757813447631532786297905940174312186739777303375354598782943738754654264509857792 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000004660180717482069756840508580994937686142098045801868278132308629957276771221419571232103397659598548986531726166600689809136062209749264344058743012736731622189948720589505523832645973577156024278435495936 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 #s(approx (/ (cbrt (PI)) (pow angle -1/2)) (neg.f64 (*.f64 (sqrt.f64 angle) (cbrt.f64 (PI.f64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))))))
(if (<=.f64 b #s(literal 31999999999999997710535150356368863859501267598287581201164641377441637487949362505677330889827421900075264301554836356296143507934126757690822977300155563475680897669714758195466576965072212676188385565332974730357334014427136 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (/.f64 (cbrt.f64 (PI.f64)) (pow.f64 angle #s(literal -1/2 binary64))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))))
(if (<=.f64 b #s(literal 22000000000000000440476609920324780592415578726217932368262729882073131060958158159043552217743452133173755438746269544241247363312985198291211911143514309036983428883054236448873104910900197710709341451540496384 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999077525316404242284544 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000040900880208761398001286019738266296957960021713442094663491997727554362004538245197373563261847757813447631532786297905940174312186739777303375354598782943738754654264509857792 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 19999999999999999077525316404242284544 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000040900880208761398001286019738266296957960021713442094663491997727554362004538245197373563261847757813447631532786297905940174312186739777303375354598782943738754654264509857792 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)) #s(approx (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))) (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999932209486743616279764617084419440640 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (*.f64 (sqrt.f64 (PI.f64)) #s(literal 1/180 binary64)) (/.f64 angle (/.f64 #s(literal 1 binary64) (sqrt.f64 (PI.f64)))) (neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64)))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 2000000000000000075437570586113100583483587428342015849340673157127109307768780889987238092472299178586150828218174779399311063166469829621512011260037850846257586385582161733844441599984006649220169728 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 9999999999999999932209486743616279764617084419440640 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000019446788775544194215653686246476010066671511910038456471446924483815399828039388506936632301559706066456765853057047187808270091836106344701772172931313084717722832279038279731096611203317760 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64)))))))
(if (<=.f64 b #s(literal 999999999999999977709969731404129670057984297594921577392083322662491290889839886077866558841507631684757522070951350501376 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (/.f64 (fma.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64) (*.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))) #s(literal 32400 binary64))))) (if (<=.f64 b #s(literal 90000000000000003076115002159090803484034565035554718785801892632806091316581502922139378496682934303543922828231551782804118759924213925594566991411226312481493624902189329682674305511385711239682716718262648832 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 8920298079412249/178405961588244985132285746181186892047843328 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1789931494904685/894965747452342537638086997927338702835054349130332891545045303197220750167278254979540133307019636732167484663093741252324901898658543021888907063798893113141027322124350378195837539421218086757657500257242038983622829800210549487979962097077321728 binary64)) (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1789931494904685/894965747452342537638086997927338702835054349130332891545045303197220750167278254979540133307019636732167484663093741252324901898658543021888907063798893113141027322124350378195837539421218086757657500257242038983622829800210549487979962097077321728 binary64)) (*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (* angle 1/90) (sqrt (PI))) (sqrt (PI))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1789931494904685/894965747452342537638086997927338702835054349130332891545045303197220750167278254979540133307019636732167484663093741252324901898658543021888907063798893113141027322124350378195837539421218086757657500257242038983622829800210549487979962097077321728 binary64)) (*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) b))))
(if (<=.f64 b #s(literal 622427335332149/259344723055062059907025491480697571938277889515152306249728583105665800713306759149981690559193987143012367913206299323899696942213235956742929677132122730441323862712594345230336 binary64)) (*.f64 #s(approx (+ (* (sqrt a) (sqrt a)) b) a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (if (<=.f64 b #s(literal 2349999999999999927259169097674950447230346270858648294144114822344887779900523754341257883183191660209870125559840554118442769727562848191563985221132428577165588849287315075504965006894137369256088914640102855131625515165617271865344 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -inf.0 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (neg.f64 (*.f64 a a)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))))))))
(if (<=.f64 a #s(literal 2904660898216695/1037378892220248239628101965922790287753111558060609224998914332422663202853227036599926762236775948572049471652825197295598787768852943826971718708528490921765295450850377380921344 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 a #s(literal 2904660898216695/1037378892220248239628101965922790287753111558060609224998914332422663202853227036599926762236775948572049471652825197295598787768852943826971718708528490921765295450850377380921344 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (* (* (PI) angle) 1/90)) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999993726732215835951104 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000000079514455548799590234180404281972640694890663778873919386085190530406734992928407552 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 199999999999999993726732215835951104 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 5000000000000000079514455548799590234180404281972640694890663778873919386085190530406734992928407552 binary64)) #s(approx (* (+ b a) (* (- b a) (sin (* (* (PI) angle) 1/90)))) #s(approx (* angle (+ (* -1/4374000 (* (* angle angle) (* (* (PI) (* (PI) (PI))) (* (+ a b) (- b a))))) (* (* 1/90 (PI)) (* (+ a b) (- b a))))) (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 angle (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000006453119872723839559654210752410289169769835957832735809325020286556271509993374515701645382788895184180192194795092289050635704895322791329123657951217763820802932736 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000006453119872723839559654210752410289169769835957832735809325020286556271509993374515701645382788895184180192194795092289050635704895322791329123657951217763820802932736 binary64)) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000004624273009945799222283105170828773307953760694316703252854059194654227454321251103268040938522170494571846899043109065616186937831656979356349972484853252378066944 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 10000000000000000746505756498316957746327953001196155931630344001201154571357992362921494533074993280744790313201299421914675928345743408263359645135065900661507886387491188354180370195272228869449812405194846465661467225589890846083353893928960 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
Outputs
(if (<=.f64 b #s(literal 77999999999999996617766930453682271427827483934222894769653269647711807168730741179346669286942032308174748128260615428539725239032226017434143311998380088433653996425477513735394324710849051997029514870784 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (fma.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (*.f64 (*.f64 (/.f64 #s(literal -1 binary64) (pow.f64 angle #s(literal -1/4 binary64))) (/.f64 (cbrt.f64 (PI.f64)) (neg.f64 (pow.f64 angle #s(literal -1/4 binary64))))) (/.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) (pow.f64 angle #s(literal -1/2 binary64)))) (*.f64 (neg.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle #s(literal -1/180 binary64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) angle)))))
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(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000006453119872723839559654210752410289169769835957832735809325020286556271509993374515701645382788895184180192194795092289050635704895322791329123657951217763820802932736 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(approx (sin (+ (* (/ (sqrt (PI)) 180) (* (/ (cbrt (PI)) (pow angle -1/2)) (/ (pow (PI) 1/6) (pow angle -1/2)))) (* (neg (sqrt (PI))) (* (sqrt (PI)) (* angle -1/180))))) (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000006453119872723839559654210752410289169769835957832735809325020286556271509993374515701645382788895184180192194795092289050635704895322791329123657951217763820802932736 binary64)) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000006453119872723839559654210752410289169769835957832735809325020286556271509993374515701645382788895184180192194795092289050635704895322791329123657951217763820802932736 binary64)) (*.f64 (+.f64 b a) #s(approx (* (- b a) (sin (* (* (PI) angle) 1/90))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (-.f64 b a) (PI.f64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000004624273009945799222283105170828773307953760694316703252854059194654227454321251103268040938522170494571846899043109065616186937831656979356349972484853252378066944 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 500000000000000004624273009945799222283105170828773307953760694316703252854059194654227454321251103268040938522170494571846899043109065616186937831656979356349972484853252378066944 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 10000000000000000746505756498316957746327953001196155931630344001201154571357992362921494533074993280744790313201299421914675928345743408263359645135065900661507886387491188354180370195272228869449812405194846465661467225589890846083353893928960 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 angle (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
(if (<=.f64 (pow.f64 b #s(literal 2 binary64)) #s(literal 10000000000000000746505756498316957746327953001196155931630344001201154571357992362921494533074993280744790313201299421914675928345743408263359645135065900661507886387491188354180370195272228869449812405194846465661467225589890846083353893928960 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b (PI.f64)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 angle (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (fma.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64) #s(literal 0 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b (PI.f64)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 angle (PI.f64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal 7435084542388915/74350845423889153139903124907495028006563010082969722952788592965797032858020218677258415724807817529489936189509648652522729262277245285389541529055119731289148542022372993697134320491714886843511959789117571860303387435343894004407854947017432904150602255272707195641188267440734208 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (sin (* 1/180 (* angle (PI)))) (* (* a a) -2)) (cos (* 1/180 (* angle (PI))))) (*.f64 (*.f64 (PI.f64) angle) (*.f64 (*.f64 a a) #s(literal -1/90 binary64))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b (PI.f64)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) b)) b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 b (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 b (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (PI.f64) b) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 b (PI.f64)) (*.f64 b (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* 1/90 (* angle (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (PI.f64) (*.f64 b b)))))

soundness2.1s (11.3%)

Memory
44.0MiB live, 2 410.9MiB allocated
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
12 880×lower-fma.f64
12 880×lower-fma.f32
7 554×lower-*.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
072812878
1270311840
2688510706
0899110385
061311930
1225411002
2508910592
0828110323
062329
0102333
1253313
21298286
08564286
073431
0115407
1326347
21854319
08259319
01664
02764
18964
245655
3410055
0835355
01882667
16052489
225382441
081252375
049010277
117039243
269398957
082278781
088449
0140414
1399384
22565377
08597377
Stop Event
fuel
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
Compiler

Compiled 4 898 to 2 440 computations (50.2% saved)

preprocess585.0ms (3.1%)

Memory
-95.1MiB live, 563.7MiB allocated
Remove

(abs a)

(abs b)

Compiler

Compiled 8 702 to 3 338 computations (61.6% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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