
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- (* c 2.0)) (+ b (sqrt (fma c (* a -4.0) (* b b))))))
double code(double a, double b, double c) {
return -(c * 2.0) / (b + sqrt(fma(c, (a * -4.0), (b * b))));
}
function code(a, b, c) return Float64(Float64(-Float64(c * 2.0)) / Float64(b + sqrt(fma(c, Float64(a * -4.0), Float64(b * b))))) end
code[a_, b_, c_] := N[((-N[(c * 2.0), $MachinePrecision]) / N[(b + N[Sqrt[N[(c * N[(a * -4.0), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c \cdot 2}{b + \sqrt{\mathsf{fma}\left(c, a \cdot -4, b \cdot b\right)}}
\end{array}
Initial program 15.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval15.6
Applied rewrites15.6%
Applied rewrites16.1%
Taylor expanded in b around 0
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Final simplification99.9%
(FPCore (a b c) :precision binary64 (/ (* c 2.0) (* 2.0 (- (/ (* c a) b) b))))
double code(double a, double b, double c) {
return (c * 2.0) / (2.0 * (((c * a) / b) - b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * 2.0d0) / (2.0d0 * (((c * a) / b) - b))
end function
public static double code(double a, double b, double c) {
return (c * 2.0) / (2.0 * (((c * a) / b) - b));
}
def code(a, b, c): return (c * 2.0) / (2.0 * (((c * a) / b) - b))
function code(a, b, c) return Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(Float64(c * a) / b) - b))) end
function tmp = code(a, b, c) tmp = (c * 2.0) / (2.0 * (((c * a) / b) - b)); end
code[a_, b_, c_] := N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(N[(c * a), $MachinePrecision] / b), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot 2}{2 \cdot \left(\frac{c \cdot a}{b} - b\right)}
\end{array}
Initial program 17.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval17.9
Applied rewrites17.9%
Applied rewrites18.4%
Taylor expanded in b around 0
*-commutativeN/A
lower-*.f6499.9
Applied rewrites99.9%
Taylor expanded in c around 0
distribute-lft-out--N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6495.5
Applied rewrites95.5%
herbie shell --seed 2024226
(FPCore (a b c)
:name "Quadratic roots, wide range"
:precision binary64
:pre (and (and (and (< 4.930380657631324e-32 a) (< a 2.028240960365167e+31)) (and (< 4.930380657631324e-32 b) (< b 2.028240960365167e+31))) (and (< 4.930380657631324e-32 c) (< c 2.028240960365167e+31)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))