
(FPCore (u1 u2) :precision binary64 (+ (* (* (/ 1.0 6.0) (pow (* -2.0 (log u1)) 0.5)) (cos (* (* 2.0 PI) u2))) 0.5))
double code(double u1, double u2) {
return (((1.0 / 6.0) * pow((-2.0 * log(u1)), 0.5)) * cos(((2.0 * ((double) M_PI)) * u2))) + 0.5;
}
public static double code(double u1, double u2) {
return (((1.0 / 6.0) * Math.pow((-2.0 * Math.log(u1)), 0.5)) * Math.cos(((2.0 * Math.PI) * u2))) + 0.5;
}
def code(u1, u2): return (((1.0 / 6.0) * math.pow((-2.0 * math.log(u1)), 0.5)) * math.cos(((2.0 * math.pi) * u2))) + 0.5
function code(u1, u2) return Float64(Float64(Float64(Float64(1.0 / 6.0) * (Float64(-2.0 * log(u1)) ^ 0.5)) * cos(Float64(Float64(2.0 * pi) * u2))) + 0.5) end
function tmp = code(u1, u2) tmp = (((1.0 / 6.0) * ((-2.0 * log(u1)) ^ 0.5)) * cos(((2.0 * pi) * u2))) + 0.5; end
code[u1_, u2_] := N[(N[(N[(N[(1.0 / 6.0), $MachinePrecision] * N[Power[N[(-2.0 * N[Log[u1], $MachinePrecision]), $MachinePrecision], 0.5], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * Pi), $MachinePrecision] * u2), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u1 u2) :precision binary64 (+ (* (* (/ 1.0 6.0) (pow (* -2.0 (log u1)) 0.5)) (cos (* (* 2.0 PI) u2))) 0.5))
double code(double u1, double u2) {
return (((1.0 / 6.0) * pow((-2.0 * log(u1)), 0.5)) * cos(((2.0 * ((double) M_PI)) * u2))) + 0.5;
}
public static double code(double u1, double u2) {
return (((1.0 / 6.0) * Math.pow((-2.0 * Math.log(u1)), 0.5)) * Math.cos(((2.0 * Math.PI) * u2))) + 0.5;
}
def code(u1, u2): return (((1.0 / 6.0) * math.pow((-2.0 * math.log(u1)), 0.5)) * math.cos(((2.0 * math.pi) * u2))) + 0.5
function code(u1, u2) return Float64(Float64(Float64(Float64(1.0 / 6.0) * (Float64(-2.0 * log(u1)) ^ 0.5)) * cos(Float64(Float64(2.0 * pi) * u2))) + 0.5) end
function tmp = code(u1, u2) tmp = (((1.0 / 6.0) * ((-2.0 * log(u1)) ^ 0.5)) * cos(((2.0 * pi) * u2))) + 0.5; end
code[u1_, u2_] := N[(N[(N[(N[(1.0 / 6.0), $MachinePrecision] * N[Power[N[(-2.0 * N[Log[u1], $MachinePrecision]), $MachinePrecision], 0.5], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * Pi), $MachinePrecision] * u2), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{1}{6} \cdot {\left(-2 \cdot \log u1\right)}^{0.5}\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right) + 0.5
\end{array}
(FPCore (u1 u2) :precision binary64 (+ 0.5 (* (* (/ 1.0 6.0) (* (sqrt (- (log u1))) (sqrt 2.0))) (cos (* (* 2.0 PI) u2)))))
double code(double u1, double u2) {
return 0.5 + (((1.0 / 6.0) * (sqrt(-log(u1)) * sqrt(2.0))) * cos(((2.0 * ((double) M_PI)) * u2)));
}
public static double code(double u1, double u2) {
return 0.5 + (((1.0 / 6.0) * (Math.sqrt(-Math.log(u1)) * Math.sqrt(2.0))) * Math.cos(((2.0 * Math.PI) * u2)));
}
def code(u1, u2): return 0.5 + (((1.0 / 6.0) * (math.sqrt(-math.log(u1)) * math.sqrt(2.0))) * math.cos(((2.0 * math.pi) * u2)))
function code(u1, u2) return Float64(0.5 + Float64(Float64(Float64(1.0 / 6.0) * Float64(sqrt(Float64(-log(u1))) * sqrt(2.0))) * cos(Float64(Float64(2.0 * pi) * u2)))) end
function tmp = code(u1, u2) tmp = 0.5 + (((1.0 / 6.0) * (sqrt(-log(u1)) * sqrt(2.0))) * cos(((2.0 * pi) * u2))); end
code[u1_, u2_] := N[(0.5 + N[(N[(N[(1.0 / 6.0), $MachinePrecision] * N[(N[Sqrt[(-N[Log[u1], $MachinePrecision])], $MachinePrecision] * N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(2.0 * Pi), $MachinePrecision] * u2), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
0.5 + \left(\frac{1}{6} \cdot \left(\sqrt{-\log u1} \cdot \sqrt{2}\right)\right) \cdot \cos \left(\left(2 \cdot \pi\right) \cdot u2\right)
\end{array}
Initial program 99.4%
Taylor expanded in u1 around inf
lower-*.f64N/A
lower-sqrt.f64N/A
log-recN/A
lower-neg.f64N/A
lower-log.f64N/A
lower-sqrt.f6499.4
Applied rewrites99.4%
Final simplification99.4%
(FPCore (u1 u2) :precision binary64 (fma (* 0.16666666666666666 (cos (* 2.0 (* PI u2)))) (sqrt (* -2.0 (log u1))) 0.5))
double code(double u1, double u2) {
return fma((0.16666666666666666 * cos((2.0 * (((double) M_PI) * u2)))), sqrt((-2.0 * log(u1))), 0.5);
}
function code(u1, u2) return fma(Float64(0.16666666666666666 * cos(Float64(2.0 * Float64(pi * u2)))), sqrt(Float64(-2.0 * log(u1))), 0.5) end
code[u1_, u2_] := N[(N[(0.16666666666666666 * N[Cos[N[(2.0 * N[(Pi * u2), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(-2.0 * N[Log[u1], $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + 0.5), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(0.16666666666666666 \cdot \cos \left(2 \cdot \left(\pi \cdot u2\right)\right), \sqrt{-2 \cdot \log u1}, 0.5\right)
\end{array}
Initial program 99.4%
lift-+.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
Applied rewrites99.4%
herbie shell --seed 2024226
(FPCore (u1 u2)
:name "normal distribution"
:precision binary64
:pre (and (and (<= 0.0 u1) (<= u1 1.0)) (and (<= 0.0 u2) (<= u2 1.0)))
(+ (* (* (/ 1.0 6.0) (pow (* -2.0 (log u1)) 0.5)) (cos (* (* 2.0 PI) u2))) 0.5))