
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 200.0 (- x y)))
double code(double x, double y) {
return 200.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 200.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 200.0 * (x - y);
}
def code(x, y): return 200.0 * (x - y)
function code(x, y) return Float64(200.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 200.0 * (x - y); end
code[x_, y_] := N[(200.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
200 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma y -200.0 (* 200.0 x)))
double code(double x, double y) {
return fma(y, -200.0, (200.0 * x));
}
function code(x, y) return fma(y, -200.0, Float64(200.0 * x)) end
code[x_, y_] := N[(y * -200.0 + N[(200.0 * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, -200, 200 \cdot x\right)
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
+-commutativeN/A
distribute-lft-neg-outN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
metadata-evalN/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= x -2.55e+169) (* 200.0 x) (if (<= x 2.3e-37) (* y -200.0) (* 200.0 x))))
double code(double x, double y) {
double tmp;
if (x <= -2.55e+169) {
tmp = 200.0 * x;
} else if (x <= 2.3e-37) {
tmp = y * -200.0;
} else {
tmp = 200.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (x <= (-2.55d+169)) then
tmp = 200.0d0 * x
else if (x <= 2.3d-37) then
tmp = y * (-200.0d0)
else
tmp = 200.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (x <= -2.55e+169) {
tmp = 200.0 * x;
} else if (x <= 2.3e-37) {
tmp = y * -200.0;
} else {
tmp = 200.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if x <= -2.55e+169: tmp = 200.0 * x elif x <= 2.3e-37: tmp = y * -200.0 else: tmp = 200.0 * x return tmp
function code(x, y) tmp = 0.0 if (x <= -2.55e+169) tmp = Float64(200.0 * x); elseif (x <= 2.3e-37) tmp = Float64(y * -200.0); else tmp = Float64(200.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (x <= -2.55e+169) tmp = 200.0 * x; elseif (x <= 2.3e-37) tmp = y * -200.0; else tmp = 200.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[x, -2.55e+169], N[(200.0 * x), $MachinePrecision], If[LessEqual[x, 2.3e-37], N[(y * -200.0), $MachinePrecision], N[(200.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -2.55 \cdot 10^{+169}:\\
\;\;\;\;200 \cdot x\\
\mathbf{elif}\;x \leq 2.3 \cdot 10^{-37}:\\
\;\;\;\;y \cdot -200\\
\mathbf{else}:\\
\;\;\;\;200 \cdot x\\
\end{array}
\end{array}
if x < -2.55000000000000004e169 or 2.3e-37 < x Initial program 99.9%
Taylor expanded in x around inf
lower-*.f6476.0
Applied rewrites76.0%
if -2.55000000000000004e169 < x < 2.3e-37Initial program 99.9%
Taylor expanded in x around 0
lower-*.f6467.0
Applied rewrites67.0%
Final simplification70.6%
herbie shell --seed 2024226
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, C"
:precision binary64
(* 200.0 (- x y)))