
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Initial program 100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ y (+ y -2.0))) (t_1 (/ (- x y) (- 2.0 (+ x y)))))
(if (<= t_1 -2e-5)
(/ x (- 2.0 x))
(if (<= t_1 1e-199) t_0 (if (<= t_1 5e-27) (* x 0.5) t_0)))))
double code(double x, double y) {
double t_0 = y / (y + -2.0);
double t_1 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_1 <= -2e-5) {
tmp = x / (2.0 - x);
} else if (t_1 <= 1e-199) {
tmp = t_0;
} else if (t_1 <= 5e-27) {
tmp = x * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / (y + (-2.0d0))
t_1 = (x - y) / (2.0d0 - (x + y))
if (t_1 <= (-2d-5)) then
tmp = x / (2.0d0 - x)
else if (t_1 <= 1d-199) then
tmp = t_0
else if (t_1 <= 5d-27) then
tmp = x * 0.5d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y / (y + -2.0);
double t_1 = (x - y) / (2.0 - (x + y));
double tmp;
if (t_1 <= -2e-5) {
tmp = x / (2.0 - x);
} else if (t_1 <= 1e-199) {
tmp = t_0;
} else if (t_1 <= 5e-27) {
tmp = x * 0.5;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y / (y + -2.0) t_1 = (x - y) / (2.0 - (x + y)) tmp = 0 if t_1 <= -2e-5: tmp = x / (2.0 - x) elif t_1 <= 1e-199: tmp = t_0 elif t_1 <= 5e-27: tmp = x * 0.5 else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y / Float64(y + -2.0)) t_1 = Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) tmp = 0.0 if (t_1 <= -2e-5) tmp = Float64(x / Float64(2.0 - x)); elseif (t_1 <= 1e-199) tmp = t_0; elseif (t_1 <= 5e-27) tmp = Float64(x * 0.5); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y / (y + -2.0); t_1 = (x - y) / (2.0 - (x + y)); tmp = 0.0; if (t_1 <= -2e-5) tmp = x / (2.0 - x); elseif (t_1 <= 1e-199) tmp = t_0; elseif (t_1 <= 5e-27) tmp = x * 0.5; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y / N[(y + -2.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e-199], t$95$0, If[LessEqual[t$95$1, 5e-27], N[(x * 0.5), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{y + -2}\\
t_1 := \frac{x - y}{2 - \left(x + y\right)}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-5}:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_1 \leq 10^{-199}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-27}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -2.00000000000000016e-5Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6498.3
Applied rewrites98.3%
if -2.00000000000000016e-5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 9.99999999999999982e-200 or 5.0000000000000002e-27 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
+-commutativeN/A
distribute-neg-inN/A
mul-1-negN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval82.9
Applied rewrites82.9%
if 9.99999999999999982e-200 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000002e-27Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6448.9
Applied rewrites48.9%
Taylor expanded in x around 0
Applied rewrites48.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024226
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))