
(FPCore (x) :precision binary64 (* (sqrt (- x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x - 1.0)) * sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x - 1.0d0)) * sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x - 1.0)) * Math.sqrt(x);
}
def code(x): return math.sqrt((x - 1.0)) * math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x - 1.0)) * sqrt(x)) end
function tmp = code(x) tmp = sqrt((x - 1.0)) * sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x - 1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x - 1} \cdot \sqrt{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (* (sqrt (- x 1.0)) (sqrt x)))
double code(double x) {
return sqrt((x - 1.0)) * sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x - 1.0d0)) * sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x - 1.0)) * Math.sqrt(x);
}
def code(x): return math.sqrt((x - 1.0)) * math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x - 1.0)) * sqrt(x)) end
function tmp = code(x) tmp = sqrt((x - 1.0)) * sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x - 1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x - 1} \cdot \sqrt{x}
\end{array}
(FPCore (x) :precision binary64 (* (sqrt (+ x -1.0)) (sqrt x)))
double code(double x) {
return sqrt((x + -1.0)) * sqrt(x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = sqrt((x + (-1.0d0))) * sqrt(x)
end function
public static double code(double x) {
return Math.sqrt((x + -1.0)) * Math.sqrt(x);
}
def code(x): return math.sqrt((x + -1.0)) * math.sqrt(x)
function code(x) return Float64(sqrt(Float64(x + -1.0)) * sqrt(x)) end
function tmp = code(x) tmp = sqrt((x + -1.0)) * sqrt(x); end
code[x_] := N[(N[Sqrt[N[(x + -1.0), $MachinePrecision]], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{x + -1} \cdot \sqrt{x}
\end{array}
Initial program 99.2%
Final simplification99.2%
(FPCore (x) :precision binary64 (- x (+ 0.5 (/ 0.125 x))))
double code(double x) {
return x - (0.5 + (0.125 / x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = x - (0.5d0 + (0.125d0 / x))
end function
public static double code(double x) {
return x - (0.5 + (0.125 / x));
}
def code(x): return x - (0.5 + (0.125 / x))
function code(x) return Float64(x - Float64(0.5 + Float64(0.125 / x))) end
function tmp = code(x) tmp = x - (0.5 + (0.125 / x)); end
code[x_] := N[(x - N[(0.5 + N[(0.125 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x - \left(0.5 + \frac{0.125}{x}\right)
\end{array}
Initial program 99.2%
Taylor expanded in x around inf
Applied rewrites99.5%
herbie shell --seed 2024226
(FPCore (x)
:name "sqrt times"
:precision binary64
(* (sqrt (- x 1.0)) (sqrt x)))