
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) 2.0))
double code(double x, double y) {
return (x + y) / 2.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / 2.0d0
end function
public static double code(double x, double y) {
return (x + y) / 2.0;
}
def code(x, y): return (x + y) / 2.0
function code(x, y) return Float64(Float64(x + y) / 2.0) end
function tmp = code(x, y) tmp = (x + y) / 2.0; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / 2.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{2}
\end{array}
(FPCore (x y) :precision binary64 (* (+ x y) 0.5))
double code(double x, double y) {
return (x + y) * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) * 0.5d0
end function
public static double code(double x, double y) {
return (x + y) * 0.5;
}
def code(x, y): return (x + y) * 0.5
function code(x, y) return Float64(Float64(x + y) * 0.5) end
function tmp = code(x, y) tmp = (x + y) * 0.5; end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] * 0.5), $MachinePrecision]
\begin{array}{l}
\\
\left(x + y\right) \cdot 0.5
\end{array}
Initial program 100.0%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y) :precision binary64 (if (<= (+ x y) -2e-303) (* x 0.5) (* y 0.5)))
double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-303) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((x + y) <= (-2d-303)) then
tmp = x * 0.5d0
else
tmp = y * 0.5d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((x + y) <= -2e-303) {
tmp = x * 0.5;
} else {
tmp = y * 0.5;
}
return tmp;
}
def code(x, y): tmp = 0 if (x + y) <= -2e-303: tmp = x * 0.5 else: tmp = y * 0.5 return tmp
function code(x, y) tmp = 0.0 if (Float64(x + y) <= -2e-303) tmp = Float64(x * 0.5); else tmp = Float64(y * 0.5); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((x + y) <= -2e-303) tmp = x * 0.5; else tmp = y * 0.5; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(x + y), $MachinePrecision], -2e-303], N[(x * 0.5), $MachinePrecision], N[(y * 0.5), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x + y \leq -2 \cdot 10^{-303}:\\
\;\;\;\;x \cdot 0.5\\
\mathbf{else}:\\
\;\;\;\;y \cdot 0.5\\
\end{array}
\end{array}
if (+.f64 x y) < -1.99999999999999986e-303Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6446.9
Applied rewrites46.9%
if -1.99999999999999986e-303 < (+.f64 x y) Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6454.9
Applied rewrites54.9%
Final simplification50.8%
(FPCore (x y) :precision binary64 (* x 0.5))
double code(double x, double y) {
return x * 0.5;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * 0.5d0
end function
public static double code(double x, double y) {
return x * 0.5;
}
def code(x, y): return x * 0.5
function code(x, y) return Float64(x * 0.5) end
function tmp = code(x, y) tmp = x * 0.5; end
code[x_, y_] := N[(x * 0.5), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 0.5
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6447.0
Applied rewrites47.0%
Final simplification47.0%
herbie shell --seed 2024226
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, A"
:precision binary64
(/ (+ x y) 2.0))