Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.4% → 75.9%
Time: 18.8s
Alternatives: 9
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.4% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 75.9% accurate, 1.2× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (fma (* (cos y) 2.0) (sqrt x) (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return fma((cos(y) * 2.0), sqrt(x), (a / (b * -3.0)));
}
function code(x, y, z, t, a, b)
	return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(a / Float64(b * -3.0)))
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right)
\end{array}
Derivation
  1. Initial program 66.1%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6475.3

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites75.3%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y - \frac{a}{b \cdot 3}} \]
    2. sub-negN/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
    3. lift-*.f64N/A

      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    4. *-commutativeN/A

      \[\leadsto \color{blue}{\cos y \cdot \left(2 \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    5. lift-*.f64N/A

      \[\leadsto \cos y \cdot \color{blue}{\left(2 \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    6. associate-*r*N/A

      \[\leadsto \color{blue}{\left(\cos y \cdot 2\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    7. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right)} \]
    8. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\cos y \cdot 2}, \sqrt{x}, \mathsf{neg}\left(\frac{a}{b \cdot 3}\right)\right) \]
    9. lift-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \mathsf{neg}\left(\color{blue}{\frac{a}{b \cdot 3}}\right)\right) \]
    10. distribute-neg-frac2N/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
    11. lower-/.f64N/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \color{blue}{\frac{a}{\mathsf{neg}\left(b \cdot 3\right)}}\right) \]
    12. lift-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\mathsf{neg}\left(\color{blue}{b \cdot 3}\right)}\right) \]
    13. distribute-rgt-neg-inN/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
    14. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{\color{blue}{b \cdot \left(\mathsf{neg}\left(3\right)\right)}}\right) \]
    15. metadata-eval75.3

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot \color{blue}{-3}}\right) \]
  7. Applied rewrites75.3%

    \[\leadsto \color{blue}{\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right)} \]
  8. Add Preprocessing

Alternative 2: 71.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := 2 \cdot \sqrt{x}\\ t_3 := t\_2 - t\_1\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{-128}:\\ \;\;\;\;t\_3\\ \mathbf{elif}\;t\_1 \leq 10^{-97}:\\ \;\;\;\;\cos y \cdot t\_2\\ \mathbf{else}:\\ \;\;\;\;t\_3\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))) (t_3 (- t_2 t_1)))
   (if (<= t_1 -2e-128) t_3 (if (<= t_1 1e-97) (* (cos y) t_2) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * sqrt(x);
	double t_3 = t_2 - t_1;
	double tmp;
	if (t_1 <= -2e-128) {
		tmp = t_3;
	} else if (t_1 <= 1e-97) {
		tmp = cos(y) * t_2;
	} else {
		tmp = t_3;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: t_1
    real(8) :: t_2
    real(8) :: t_3
    real(8) :: tmp
    t_1 = a / (3.0d0 * b)
    t_2 = 2.0d0 * sqrt(x)
    t_3 = t_2 - t_1
    if (t_1 <= (-2d-128)) then
        tmp = t_3
    else if (t_1 <= 1d-97) then
        tmp = cos(y) * t_2
    else
        tmp = t_3
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (3.0 * b);
	double t_2 = 2.0 * Math.sqrt(x);
	double t_3 = t_2 - t_1;
	double tmp;
	if (t_1 <= -2e-128) {
		tmp = t_3;
	} else if (t_1 <= 1e-97) {
		tmp = Math.cos(y) * t_2;
	} else {
		tmp = t_3;
	}
	return tmp;
}
def code(x, y, z, t, a, b):
	t_1 = a / (3.0 * b)
	t_2 = 2.0 * math.sqrt(x)
	t_3 = t_2 - t_1
	tmp = 0
	if t_1 <= -2e-128:
		tmp = t_3
	elif t_1 <= 1e-97:
		tmp = math.cos(y) * t_2
	else:
		tmp = t_3
	return tmp
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(3.0 * b))
	t_2 = Float64(2.0 * sqrt(x))
	t_3 = Float64(t_2 - t_1)
	tmp = 0.0
	if (t_1 <= -2e-128)
		tmp = t_3;
	elseif (t_1 <= 1e-97)
		tmp = Float64(cos(y) * t_2);
	else
		tmp = t_3;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a, b)
	t_1 = a / (3.0 * b);
	t_2 = 2.0 * sqrt(x);
	t_3 = t_2 - t_1;
	tmp = 0.0;
	if (t_1 <= -2e-128)
		tmp = t_3;
	elseif (t_1 <= 1e-97)
		tmp = cos(y) * t_2;
	else
		tmp = t_3;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-128], t$95$3, If[LessEqual[t$95$1, 1e-97], N[(N[Cos[y], $MachinePrecision] * t$95$2), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t\_2 - t\_1\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-128}:\\
\;\;\;\;t\_3\\

\mathbf{elif}\;t\_1 \leq 10^{-97}:\\
\;\;\;\;\cos y \cdot t\_2\\

\mathbf{else}:\\
\;\;\;\;t\_3\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000011e-128 or 1.00000000000000004e-97 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 72.6%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    4. Step-by-step derivation
      1. lower-cos.f6485.4

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    5. Applied rewrites85.4%

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
    6. Taylor expanded in z around 0

      \[\leadsto \color{blue}{\left(\frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
    7. Step-by-step derivation
      1. associate-*r*N/A

        \[\leadsto \left(\color{blue}{\left(\frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right) \cdot \sqrt{x}} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      2. *-commutativeN/A

        \[\leadsto \left(\color{blue}{\sqrt{x} \cdot \left(\frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      3. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x}, \frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right), 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
      4. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x}}, \frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right), 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      5. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \frac{2}{3} \cdot \color{blue}{\left(\left(z \cdot \sin y\right) \cdot t\right)}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      6. associate-*r*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      7. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      8. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right)} \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      9. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \color{blue}{\left(z \cdot \sin y\right)}\right) \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      10. lower-sin.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \color{blue}{\sin y}\right)\right) \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      11. associate-*r*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) - \frac{a}{b \cdot 3} \]
      12. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos y\right) - \frac{a}{b \cdot 3} \]
      13. associate-*l*N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
      14. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
      15. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x}} \cdot \left(2 \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
      16. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \color{blue}{\left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
      17. lower-cos.f6470.0

        \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(0.6666666666666666 \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \left(2 \cdot \color{blue}{\cos y}\right)\right) - \frac{a}{b \cdot 3} \]
    8. Applied rewrites70.0%

      \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x}, \left(0.6666666666666666 \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
    9. Taylor expanded in y around 0

      \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
    10. Step-by-step derivation
      1. Applied rewrites81.0%

        \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]

      if -2.00000000000000011e-128 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000004e-97

      1. Initial program 49.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Step-by-step derivation
        1. lift-cos.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
        2. lift--.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
        3. cos-diffN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
        4. cos-multN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
        5. div-invN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
        6. metadata-evalN/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
        7. lower-fma.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
      4. Applied rewrites48.5%

        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
      5. Taylor expanded in x around inf

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
      6. Step-by-step derivation
        1. associate-*r*N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
        2. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
        4. lower-sqrt.f64N/A

          \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
        5. lower-fma.f64N/A

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
      7. Applied rewrites47.9%

        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
      8. Taylor expanded in t around 0

        \[\leadsto 2 \cdot \color{blue}{\left(\sqrt{x} \cdot \cos y\right)} \]
      9. Step-by-step derivation
        1. Applied rewrites49.1%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} \]
      10. Recombined 2 regimes into one program.
      11. Final simplification72.1%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -2 \cdot 10^{-128}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 10^{-97}:\\ \;\;\;\;\cos y \cdot \left(2 \cdot \sqrt{x}\right)\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}\\ \end{array} \]
      12. Add Preprocessing

      Alternative 3: 75.8% accurate, 1.2× speedup?

      \[\begin{array}{l} \\ \mathsf{fma}\left(2, \cos y \cdot \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (fma 2.0 (* (cos y) (sqrt x)) (* (/ a b) -0.3333333333333333)))
      double code(double x, double y, double z, double t, double a, double b) {
      	return fma(2.0, (cos(y) * sqrt(x)), ((a / b) * -0.3333333333333333));
      }
      
      function code(x, y, z, t, a, b)
      	return fma(2.0, Float64(cos(y) * sqrt(x)), Float64(Float64(a / b) * -0.3333333333333333))
      end
      
      code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      \mathsf{fma}\left(2, \cos y \cdot \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right)
      \end{array}
      
      Derivation
      1. Initial program 66.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. cancel-sign-sub-invN/A

          \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
        2. metadata-evalN/A

          \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
        3. lower-fma.f64N/A

          \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
        4. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x} \cdot \cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        5. lower-sqrt.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \color{blue}{\sqrt{x}} \cdot \cos y, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        6. lower-cos.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \color{blue}{\cos y}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
        7. *-commutativeN/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
        8. lower-*.f64N/A

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}}\right) \]
        9. lower-/.f6475.2

          \[\leadsto \mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333\right) \]
      5. Applied rewrites75.2%

        \[\leadsto \color{blue}{\mathsf{fma}\left(2, \sqrt{x} \cdot \cos y, \frac{a}{b} \cdot -0.3333333333333333\right)} \]
      6. Final simplification75.2%

        \[\leadsto \mathsf{fma}\left(2, \cos y \cdot \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \]
      7. Add Preprocessing

      Alternative 4: 60.1% accurate, 2.6× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \end{array} \end{array} \]
      (FPCore (x y z t a b)
       :precision binary64
       (let* ((t_1 (/ a (* 3.0 b))))
         (if (<= t_1 -1.5e-61)
           (/ (/ a -3.0) b)
           (if (<= t_1 2e-101) (* 2.0 (sqrt x)) (/ a (* b -3.0))))))
      double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double tmp;
      	if (t_1 <= -1.5e-61) {
      		tmp = (a / -3.0) / b;
      	} else if (t_1 <= 2e-101) {
      		tmp = 2.0 * sqrt(x);
      	} else {
      		tmp = a / (b * -3.0);
      	}
      	return tmp;
      }
      
      real(8) function code(x, y, z, t, a, b)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z
          real(8), intent (in) :: t
          real(8), intent (in) :: a
          real(8), intent (in) :: b
          real(8) :: t_1
          real(8) :: tmp
          t_1 = a / (3.0d0 * b)
          if (t_1 <= (-1.5d-61)) then
              tmp = (a / (-3.0d0)) / b
          else if (t_1 <= 2d-101) then
              tmp = 2.0d0 * sqrt(x)
          else
              tmp = a / (b * (-3.0d0))
          end if
          code = tmp
      end function
      
      public static double code(double x, double y, double z, double t, double a, double b) {
      	double t_1 = a / (3.0 * b);
      	double tmp;
      	if (t_1 <= -1.5e-61) {
      		tmp = (a / -3.0) / b;
      	} else if (t_1 <= 2e-101) {
      		tmp = 2.0 * Math.sqrt(x);
      	} else {
      		tmp = a / (b * -3.0);
      	}
      	return tmp;
      }
      
      def code(x, y, z, t, a, b):
      	t_1 = a / (3.0 * b)
      	tmp = 0
      	if t_1 <= -1.5e-61:
      		tmp = (a / -3.0) / b
      	elif t_1 <= 2e-101:
      		tmp = 2.0 * math.sqrt(x)
      	else:
      		tmp = a / (b * -3.0)
      	return tmp
      
      function code(x, y, z, t, a, b)
      	t_1 = Float64(a / Float64(3.0 * b))
      	tmp = 0.0
      	if (t_1 <= -1.5e-61)
      		tmp = Float64(Float64(a / -3.0) / b);
      	elseif (t_1 <= 2e-101)
      		tmp = Float64(2.0 * sqrt(x));
      	else
      		tmp = Float64(a / Float64(b * -3.0));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y, z, t, a, b)
      	t_1 = a / (3.0 * b);
      	tmp = 0.0;
      	if (t_1 <= -1.5e-61)
      		tmp = (a / -3.0) / b;
      	elseif (t_1 <= 2e-101)
      		tmp = 2.0 * sqrt(x);
      	else
      		tmp = a / (b * -3.0);
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_1 := \frac{a}{3 \cdot b}\\
      \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
      \;\;\;\;\frac{\frac{a}{-3}}{b}\\
      
      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
      \;\;\;\;2 \cdot \sqrt{x}\\
      
      \mathbf{else}:\\
      \;\;\;\;\frac{a}{b \cdot -3}\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 3 regimes
      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61

        1. Initial program 79.5%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
          3. lower-/.f6480.7

            \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
        5. Applied rewrites80.7%

          \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
        6. Step-by-step derivation
          1. Applied rewrites80.6%

            \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
          2. Step-by-step derivation
            1. Applied rewrites80.9%

              \[\leadsto \frac{\frac{a}{-3}}{\color{blue}{b}} \]

            if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101

            1. Initial program 47.8%

              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-cos.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
              2. lift--.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
              3. cos-diffN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
              4. cos-multN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
              5. div-invN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
              6. metadata-evalN/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
              7. lower-fma.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
            4. Applied rewrites47.7%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
            5. Taylor expanded in x around inf

              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
            6. Step-by-step derivation
              1. associate-*r*N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
              2. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
              4. lower-sqrt.f64N/A

                \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
              5. lower-fma.f64N/A

                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
            7. Applied rewrites45.9%

              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
            8. Taylor expanded in y around 0

              \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(y \cdot \left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \frac{-1}{2} \cdot \left(\sin \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)\right) + \color{blue}{\sqrt{x} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
            9. Applied rewrites26.4%

              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
            10. Taylor expanded in t around 0

              \[\leadsto 2 \cdot \sqrt{x} \]
            11. Step-by-step derivation
              1. Applied rewrites29.0%

                \[\leadsto \sqrt{x} \cdot 2 \]

              if 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

              1. Initial program 70.6%

                \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
              2. Add Preprocessing
              3. Taylor expanded in a around inf

                \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
              4. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                2. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                3. lower-/.f6475.4

                  \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
              5. Applied rewrites75.4%

                \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
              6. Step-by-step derivation
                1. Applied rewrites75.6%

                  \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]
              7. Recombined 3 regimes into one program.
              8. Final simplification62.1%

                \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;\frac{\frac{a}{-3}}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \end{array} \]
              9. Add Preprocessing

              Alternative 5: 60.1% accurate, 2.6× speedup?

              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := \frac{a}{b \cdot -3}\\ \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
              (FPCore (x y z t a b)
               :precision binary64
               (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ a (* b -3.0))))
                 (if (<= t_1 -1.5e-61) t_2 (if (<= t_1 2e-101) (* 2.0 (sqrt x)) t_2))))
              double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = a / (3.0 * b);
              	double t_2 = a / (b * -3.0);
              	double tmp;
              	if (t_1 <= -1.5e-61) {
              		tmp = t_2;
              	} else if (t_1 <= 2e-101) {
              		tmp = 2.0 * sqrt(x);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  real(8) :: t_1
                  real(8) :: t_2
                  real(8) :: tmp
                  t_1 = a / (3.0d0 * b)
                  t_2 = a / (b * (-3.0d0))
                  if (t_1 <= (-1.5d-61)) then
                      tmp = t_2
                  else if (t_1 <= 2d-101) then
                      tmp = 2.0d0 * sqrt(x)
                  else
                      tmp = t_2
                  end if
                  code = tmp
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	double t_1 = a / (3.0 * b);
              	double t_2 = a / (b * -3.0);
              	double tmp;
              	if (t_1 <= -1.5e-61) {
              		tmp = t_2;
              	} else if (t_1 <= 2e-101) {
              		tmp = 2.0 * Math.sqrt(x);
              	} else {
              		tmp = t_2;
              	}
              	return tmp;
              }
              
              def code(x, y, z, t, a, b):
              	t_1 = a / (3.0 * b)
              	t_2 = a / (b * -3.0)
              	tmp = 0
              	if t_1 <= -1.5e-61:
              		tmp = t_2
              	elif t_1 <= 2e-101:
              		tmp = 2.0 * math.sqrt(x)
              	else:
              		tmp = t_2
              	return tmp
              
              function code(x, y, z, t, a, b)
              	t_1 = Float64(a / Float64(3.0 * b))
              	t_2 = Float64(a / Float64(b * -3.0))
              	tmp = 0.0
              	if (t_1 <= -1.5e-61)
              		tmp = t_2;
              	elseif (t_1 <= 2e-101)
              		tmp = Float64(2.0 * sqrt(x));
              	else
              		tmp = t_2;
              	end
              	return tmp
              end
              
              function tmp_2 = code(x, y, z, t, a, b)
              	t_1 = a / (3.0 * b);
              	t_2 = a / (b * -3.0);
              	tmp = 0.0;
              	if (t_1 <= -1.5e-61)
              		tmp = t_2;
              	elseif (t_1 <= 2e-101)
              		tmp = 2.0 * sqrt(x);
              	else
              		tmp = t_2;
              	end
              	tmp_2 = tmp;
              end
              
              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], t$95$2, If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
              
              \begin{array}{l}
              
              \\
              \begin{array}{l}
              t_1 := \frac{a}{3 \cdot b}\\
              t_2 := \frac{a}{b \cdot -3}\\
              \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
              \;\;\;\;t\_2\\
              
              \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
              \;\;\;\;2 \cdot \sqrt{x}\\
              
              \mathbf{else}:\\
              \;\;\;\;t\_2\\
              
              
              \end{array}
              \end{array}
              
              Derivation
              1. Split input into 2 regimes
              2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61 or 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                1. Initial program 75.0%

                  \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                2. Add Preprocessing
                3. Taylor expanded in a around inf

                  \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                4. Step-by-step derivation
                  1. *-commutativeN/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  2. lower-*.f64N/A

                    \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                  3. lower-/.f6478.0

                    \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                5. Applied rewrites78.0%

                  \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                6. Step-by-step derivation
                  1. Applied rewrites78.2%

                    \[\leadsto \color{blue}{\frac{a}{b \cdot -3}} \]

                  if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101

                  1. Initial program 47.8%

                    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                  2. Add Preprocessing
                  3. Step-by-step derivation
                    1. lift-cos.f64N/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                    2. lift--.f64N/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                    3. cos-diffN/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                    4. cos-multN/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                    5. div-invN/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                    6. metadata-evalN/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                    7. lower-fma.f64N/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                  4. Applied rewrites47.7%

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                  5. Taylor expanded in x around inf

                    \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
                  6. Step-by-step derivation
                    1. associate-*r*N/A

                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                    2. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                    3. lower-*.f64N/A

                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                    4. lower-sqrt.f64N/A

                      \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                    5. lower-fma.f64N/A

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                  7. Applied rewrites45.9%

                    \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                  8. Taylor expanded in y around 0

                    \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(y \cdot \left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \frac{-1}{2} \cdot \left(\sin \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)\right) + \color{blue}{\sqrt{x} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                  9. Applied rewrites26.4%

                    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                  10. Taylor expanded in t around 0

                    \[\leadsto 2 \cdot \sqrt{x} \]
                  11. Step-by-step derivation
                    1. Applied rewrites29.0%

                      \[\leadsto \sqrt{x} \cdot 2 \]
                  12. Recombined 2 regimes into one program.
                  13. Final simplification62.1%

                    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{b \cdot -3}\\ \end{array} \]
                  14. Add Preprocessing

                  Alternative 6: 60.0% accurate, 2.6× speedup?

                  \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \end{array} \]
                  (FPCore (x y z t a b)
                   :precision binary64
                   (let* ((t_1 (/ a (* 3.0 b))))
                     (if (<= t_1 -1.5e-61)
                       (* (/ a b) -0.3333333333333333)
                       (if (<= t_1 2e-101) (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))))
                  double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = a / (3.0 * b);
                  	double tmp;
                  	if (t_1 <= -1.5e-61) {
                  		tmp = (a / b) * -0.3333333333333333;
                  	} else if (t_1 <= 2e-101) {
                  		tmp = 2.0 * sqrt(x);
                  	} else {
                  		tmp = a * (-0.3333333333333333 / b);
                  	}
                  	return tmp;
                  }
                  
                  real(8) function code(x, y, z, t, a, b)
                      real(8), intent (in) :: x
                      real(8), intent (in) :: y
                      real(8), intent (in) :: z
                      real(8), intent (in) :: t
                      real(8), intent (in) :: a
                      real(8), intent (in) :: b
                      real(8) :: t_1
                      real(8) :: tmp
                      t_1 = a / (3.0d0 * b)
                      if (t_1 <= (-1.5d-61)) then
                          tmp = (a / b) * (-0.3333333333333333d0)
                      else if (t_1 <= 2d-101) then
                          tmp = 2.0d0 * sqrt(x)
                      else
                          tmp = a * ((-0.3333333333333333d0) / b)
                      end if
                      code = tmp
                  end function
                  
                  public static double code(double x, double y, double z, double t, double a, double b) {
                  	double t_1 = a / (3.0 * b);
                  	double tmp;
                  	if (t_1 <= -1.5e-61) {
                  		tmp = (a / b) * -0.3333333333333333;
                  	} else if (t_1 <= 2e-101) {
                  		tmp = 2.0 * Math.sqrt(x);
                  	} else {
                  		tmp = a * (-0.3333333333333333 / b);
                  	}
                  	return tmp;
                  }
                  
                  def code(x, y, z, t, a, b):
                  	t_1 = a / (3.0 * b)
                  	tmp = 0
                  	if t_1 <= -1.5e-61:
                  		tmp = (a / b) * -0.3333333333333333
                  	elif t_1 <= 2e-101:
                  		tmp = 2.0 * math.sqrt(x)
                  	else:
                  		tmp = a * (-0.3333333333333333 / b)
                  	return tmp
                  
                  function code(x, y, z, t, a, b)
                  	t_1 = Float64(a / Float64(3.0 * b))
                  	tmp = 0.0
                  	if (t_1 <= -1.5e-61)
                  		tmp = Float64(Float64(a / b) * -0.3333333333333333);
                  	elseif (t_1 <= 2e-101)
                  		tmp = Float64(2.0 * sqrt(x));
                  	else
                  		tmp = Float64(a * Float64(-0.3333333333333333 / b));
                  	end
                  	return tmp
                  end
                  
                  function tmp_2 = code(x, y, z, t, a, b)
                  	t_1 = a / (3.0 * b);
                  	tmp = 0.0;
                  	if (t_1 <= -1.5e-61)
                  		tmp = (a / b) * -0.3333333333333333;
                  	elseif (t_1 <= 2e-101)
                  		tmp = 2.0 * sqrt(x);
                  	else
                  		tmp = a * (-0.3333333333333333 / b);
                  	end
                  	tmp_2 = tmp;
                  end
                  
                  code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision], If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
                  
                  \begin{array}{l}
                  
                  \\
                  \begin{array}{l}
                  t_1 := \frac{a}{3 \cdot b}\\
                  \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
                  \;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\
                  
                  \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
                  \;\;\;\;2 \cdot \sqrt{x}\\
                  
                  \mathbf{else}:\\
                  \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
                  
                  
                  \end{array}
                  \end{array}
                  
                  Derivation
                  1. Split input into 3 regimes
                  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61

                    1. Initial program 79.5%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Taylor expanded in a around inf

                      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                    4. Step-by-step derivation
                      1. *-commutativeN/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                      3. lower-/.f6480.7

                        \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                    5. Applied rewrites80.7%

                      \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]

                    if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101

                    1. Initial program 47.8%

                      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                    2. Add Preprocessing
                    3. Step-by-step derivation
                      1. lift-cos.f64N/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                      2. lift--.f64N/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                      3. cos-diffN/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                      4. cos-multN/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                      5. div-invN/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                      6. metadata-evalN/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                      7. lower-fma.f64N/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                    4. Applied rewrites47.7%

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                    5. Taylor expanded in x around inf

                      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
                    6. Step-by-step derivation
                      1. associate-*r*N/A

                        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                      2. lower-*.f64N/A

                        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                      3. lower-*.f64N/A

                        \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                      4. lower-sqrt.f64N/A

                        \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                      5. lower-fma.f64N/A

                        \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                    7. Applied rewrites45.9%

                      \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                    8. Taylor expanded in y around 0

                      \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(y \cdot \left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \frac{-1}{2} \cdot \left(\sin \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)\right) + \color{blue}{\sqrt{x} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                    9. Applied rewrites26.4%

                      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                    10. Taylor expanded in t around 0

                      \[\leadsto 2 \cdot \sqrt{x} \]
                    11. Step-by-step derivation
                      1. Applied rewrites29.0%

                        \[\leadsto \sqrt{x} \cdot 2 \]

                      if 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                      1. Initial program 70.6%

                        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                      2. Add Preprocessing
                      3. Taylor expanded in a around inf

                        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                      4. Step-by-step derivation
                        1. *-commutativeN/A

                          \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                        2. lower-*.f64N/A

                          \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                        3. lower-/.f6475.4

                          \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                      5. Applied rewrites75.4%

                        \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                      6. Step-by-step derivation
                        1. Applied rewrites75.4%

                          \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]
                      7. Recombined 3 regimes into one program.
                      8. Final simplification61.9%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                      9. Add Preprocessing

                      Alternative 7: 60.0% accurate, 2.6× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{3 \cdot b}\\ t_2 := a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
                      (FPCore (x y z t a b)
                       :precision binary64
                       (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b))))
                         (if (<= t_1 -1.5e-61) t_2 (if (<= t_1 2e-101) (* 2.0 (sqrt x)) t_2))))
                      double code(double x, double y, double z, double t, double a, double b) {
                      	double t_1 = a / (3.0 * b);
                      	double t_2 = a * (-0.3333333333333333 / b);
                      	double tmp;
                      	if (t_1 <= -1.5e-61) {
                      		tmp = t_2;
                      	} else if (t_1 <= 2e-101) {
                      		tmp = 2.0 * sqrt(x);
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z, t, a, b)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8), intent (in) :: t
                          real(8), intent (in) :: a
                          real(8), intent (in) :: b
                          real(8) :: t_1
                          real(8) :: t_2
                          real(8) :: tmp
                          t_1 = a / (3.0d0 * b)
                          t_2 = a * ((-0.3333333333333333d0) / b)
                          if (t_1 <= (-1.5d-61)) then
                              tmp = t_2
                          else if (t_1 <= 2d-101) then
                              tmp = 2.0d0 * sqrt(x)
                          else
                              tmp = t_2
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z, double t, double a, double b) {
                      	double t_1 = a / (3.0 * b);
                      	double t_2 = a * (-0.3333333333333333 / b);
                      	double tmp;
                      	if (t_1 <= -1.5e-61) {
                      		tmp = t_2;
                      	} else if (t_1 <= 2e-101) {
                      		tmp = 2.0 * Math.sqrt(x);
                      	} else {
                      		tmp = t_2;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z, t, a, b):
                      	t_1 = a / (3.0 * b)
                      	t_2 = a * (-0.3333333333333333 / b)
                      	tmp = 0
                      	if t_1 <= -1.5e-61:
                      		tmp = t_2
                      	elif t_1 <= 2e-101:
                      		tmp = 2.0 * math.sqrt(x)
                      	else:
                      		tmp = t_2
                      	return tmp
                      
                      function code(x, y, z, t, a, b)
                      	t_1 = Float64(a / Float64(3.0 * b))
                      	t_2 = Float64(a * Float64(-0.3333333333333333 / b))
                      	tmp = 0.0
                      	if (t_1 <= -1.5e-61)
                      		tmp = t_2;
                      	elseif (t_1 <= 2e-101)
                      		tmp = Float64(2.0 * sqrt(x));
                      	else
                      		tmp = t_2;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z, t, a, b)
                      	t_1 = a / (3.0 * b);
                      	t_2 = a * (-0.3333333333333333 / b);
                      	tmp = 0.0;
                      	if (t_1 <= -1.5e-61)
                      		tmp = t_2;
                      	elseif (t_1 <= 2e-101)
                      		tmp = 2.0 * sqrt(x);
                      	else
                      		tmp = t_2;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], t$95$2, If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_1 := \frac{a}{3 \cdot b}\\
                      t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
                      \mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
                      \;\;\;\;t\_2\\
                      
                      \mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
                      \;\;\;\;2 \cdot \sqrt{x}\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_2\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61 or 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

                        1. Initial program 75.0%

                          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                        2. Add Preprocessing
                        3. Taylor expanded in a around inf

                          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
                        4. Step-by-step derivation
                          1. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                          2. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{a}{b} \cdot \frac{-1}{3}} \]
                          3. lower-/.f6478.0

                            \[\leadsto \color{blue}{\frac{a}{b}} \cdot -0.3333333333333333 \]
                        5. Applied rewrites78.0%

                          \[\leadsto \color{blue}{\frac{a}{b} \cdot -0.3333333333333333} \]
                        6. Step-by-step derivation
                          1. Applied rewrites78.0%

                            \[\leadsto a \cdot \color{blue}{\frac{-0.3333333333333333}{b}} \]

                          if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101

                          1. Initial program 47.8%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Step-by-step derivation
                            1. lift-cos.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                            2. lift--.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                            3. cos-diffN/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                            4. cos-multN/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                            5. div-invN/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                            6. metadata-evalN/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                            7. lower-fma.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                          4. Applied rewrites47.7%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                          5. Taylor expanded in x around inf

                            \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
                          6. Step-by-step derivation
                            1. associate-*r*N/A

                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                            2. lower-*.f64N/A

                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                            3. lower-*.f64N/A

                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                            4. lower-sqrt.f64N/A

                              \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                            5. lower-fma.f64N/A

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                          7. Applied rewrites45.9%

                            \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                          8. Taylor expanded in y around 0

                            \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(y \cdot \left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \frac{-1}{2} \cdot \left(\sin \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)\right) + \color{blue}{\sqrt{x} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                          9. Applied rewrites26.4%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                          10. Taylor expanded in t around 0

                            \[\leadsto 2 \cdot \sqrt{x} \]
                          11. Step-by-step derivation
                            1. Applied rewrites29.0%

                              \[\leadsto \sqrt{x} \cdot 2 \]
                          12. Recombined 2 regimes into one program.
                          13. Final simplification61.9%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{3 \cdot b} \leq -1.5 \cdot 10^{-61}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \mathbf{elif}\;\frac{a}{3 \cdot b} \leq 2 \cdot 10^{-101}:\\ \;\;\;\;2 \cdot \sqrt{x}\\ \mathbf{else}:\\ \;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\ \end{array} \]
                          14. Add Preprocessing

                          Alternative 8: 65.2% accurate, 4.5× speedup?

                          \[\begin{array}{l} \\ 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \end{array} \]
                          (FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
                          double code(double x, double y, double z, double t, double a, double b) {
                          	return (2.0 * sqrt(x)) - (a / (3.0 * b));
                          }
                          
                          real(8) function code(x, y, z, t, a, b)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8), intent (in) :: t
                              real(8), intent (in) :: a
                              real(8), intent (in) :: b
                              code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
                          end function
                          
                          public static double code(double x, double y, double z, double t, double a, double b) {
                          	return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
                          }
                          
                          def code(x, y, z, t, a, b):
                          	return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
                          
                          function code(x, y, z, t, a, b)
                          	return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b)))
                          end
                          
                          function tmp = code(x, y, z, t, a, b)
                          	tmp = (2.0 * sqrt(x)) - (a / (3.0 * b));
                          end
                          
                          code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
                          
                          \begin{array}{l}
                          
                          \\
                          2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
                          \end{array}
                          
                          Derivation
                          1. Initial program 66.1%

                            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around 0

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
                          4. Step-by-step derivation
                            1. lower-cos.f6475.3

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
                          5. Applied rewrites75.3%

                            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
                          6. Taylor expanded in z around 0

                            \[\leadsto \color{blue}{\left(\frac{2}{3} \cdot \left(\left(t \cdot \left(z \cdot \sin y\right)\right) \cdot \sqrt{x}\right) + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
                          7. Step-by-step derivation
                            1. associate-*r*N/A

                              \[\leadsto \left(\color{blue}{\left(\frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right) \cdot \sqrt{x}} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            2. *-commutativeN/A

                              \[\leadsto \left(\color{blue}{\sqrt{x} \cdot \left(\frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right)\right)} + 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            3. lower-fma.f64N/A

                              \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x}, \frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right), 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
                            4. lower-sqrt.f64N/A

                              \[\leadsto \mathsf{fma}\left(\color{blue}{\sqrt{x}}, \frac{2}{3} \cdot \left(t \cdot \left(z \cdot \sin y\right)\right), 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            5. *-commutativeN/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \frac{2}{3} \cdot \color{blue}{\left(\left(z \cdot \sin y\right) \cdot t\right)}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            6. associate-*r*N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            7. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t}, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            8. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \color{blue}{\left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right)} \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            9. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \color{blue}{\left(z \cdot \sin y\right)}\right) \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            10. lower-sin.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \color{blue}{\sin y}\right)\right) \cdot t, 2 \cdot \left(\sqrt{x} \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            11. associate-*r*N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \cos y}\right) - \frac{a}{b \cdot 3} \]
                            12. *-commutativeN/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\left(\sqrt{x} \cdot 2\right)} \cdot \cos y\right) - \frac{a}{b \cdot 3} \]
                            13. associate-*l*N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
                            14. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x} \cdot \left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
                            15. lower-sqrt.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \color{blue}{\sqrt{x}} \cdot \left(2 \cdot \cos y\right)\right) - \frac{a}{b \cdot 3} \]
                            16. lower-*.f64N/A

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(\frac{2}{3} \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \color{blue}{\left(2 \cdot \cos y\right)}\right) - \frac{a}{b \cdot 3} \]
                            17. lower-cos.f6463.5

                              \[\leadsto \mathsf{fma}\left(\sqrt{x}, \left(0.6666666666666666 \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \left(2 \cdot \color{blue}{\cos y}\right)\right) - \frac{a}{b \cdot 3} \]
                          8. Applied rewrites63.5%

                            \[\leadsto \color{blue}{\mathsf{fma}\left(\sqrt{x}, \left(0.6666666666666666 \cdot \left(z \cdot \sin y\right)\right) \cdot t, \sqrt{x} \cdot \left(2 \cdot \cos y\right)\right)} - \frac{a}{b \cdot 3} \]
                          9. Taylor expanded in y around 0

                            \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
                          10. Step-by-step derivation
                            1. Applied rewrites66.5%

                              \[\leadsto 2 \cdot \color{blue}{\sqrt{x}} - \frac{a}{b \cdot 3} \]
                            2. Final simplification66.5%

                              \[\leadsto 2 \cdot \sqrt{x} - \frac{a}{3 \cdot b} \]
                            3. Add Preprocessing

                            Alternative 9: 17.9% accurate, 9.9× speedup?

                            \[\begin{array}{l} \\ 2 \cdot \sqrt{x} \end{array} \]
                            (FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
                            double code(double x, double y, double z, double t, double a, double b) {
                            	return 2.0 * sqrt(x);
                            }
                            
                            real(8) function code(x, y, z, t, a, b)
                                real(8), intent (in) :: x
                                real(8), intent (in) :: y
                                real(8), intent (in) :: z
                                real(8), intent (in) :: t
                                real(8), intent (in) :: a
                                real(8), intent (in) :: b
                                code = 2.0d0 * sqrt(x)
                            end function
                            
                            public static double code(double x, double y, double z, double t, double a, double b) {
                            	return 2.0 * Math.sqrt(x);
                            }
                            
                            def code(x, y, z, t, a, b):
                            	return 2.0 * math.sqrt(x)
                            
                            function code(x, y, z, t, a, b)
                            	return Float64(2.0 * sqrt(x))
                            end
                            
                            function tmp = code(x, y, z, t, a, b)
                            	tmp = 2.0 * sqrt(x);
                            end
                            
                            code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
                            
                            \begin{array}{l}
                            
                            \\
                            2 \cdot \sqrt{x}
                            \end{array}
                            
                            Derivation
                            1. Initial program 66.1%

                              \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
                            2. Add Preprocessing
                            3. Step-by-step derivation
                              1. lift-cos.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos \left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                              2. lift--.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \cos \color{blue}{\left(y - \frac{z \cdot t}{3}\right)} - \frac{a}{b \cdot 3} \]
                              3. cos-diffN/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\left(\cos y \cdot \cos \left(\frac{z \cdot t}{3}\right) + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                              4. cos-multN/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\frac{\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                              5. div-invN/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\color{blue}{\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                              6. metadata-evalN/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \left(\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right)\right) \cdot \color{blue}{\frac{1}{2}} + \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right) - \frac{a}{b \cdot 3} \]
                              7. lower-fma.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(y + \frac{z \cdot t}{3}\right) + \cos \left(y - \frac{z \cdot t}{3}\right), \frac{1}{2}, \sin y \cdot \sin \left(\frac{z \cdot t}{3}\right)\right)} - \frac{a}{b \cdot 3} \]
                            4. Applied rewrites66.0%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\cos \left(\mathsf{fma}\left(z, t \cdot 0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(z \cdot t, -0.3333333333333333, y\right)\right), 0.5, \sin y \cdot \sin \left(z \cdot \left(t \cdot 0.3333333333333333\right)\right)\right)} - \frac{a}{b \cdot 3} \]
                            5. Taylor expanded in x around inf

                              \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)} \]
                            6. Step-by-step derivation
                              1. associate-*r*N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                              2. lower-*.f64N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                              3. lower-*.f64N/A

                                \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right)} \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                              4. lower-sqrt.f64N/A

                                \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \left(\frac{1}{2} \cdot \left(\cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) + \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right) \]
                              5. lower-fma.f64N/A

                                \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(\frac{1}{2}, \cos \left(y + \frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(y + \frac{1}{3} \cdot \left(t \cdot z\right)\right), \sin y \cdot \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                            7. Applied rewrites22.9%

                              \[\leadsto \color{blue}{\left(2 \cdot \sqrt{x}\right) \cdot \mathsf{fma}\left(0.5, \cos \left(\mathsf{fma}\left(t, z \cdot -0.3333333333333333, y\right)\right) + \cos \left(\mathsf{fma}\left(0.3333333333333333, t \cdot z, y\right)\right), \sin y \cdot \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                            8. Taylor expanded in y around 0

                              \[\leadsto 2 \cdot \left(\sqrt{x} \cdot \left(y \cdot \left(\sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right) + \frac{-1}{2} \cdot \left(\sin \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \sin \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)\right)\right)\right) + \color{blue}{\sqrt{x} \cdot \left(\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right) + \cos \left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} \]
                            9. Applied rewrites14.0%

                              \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\mathsf{fma}\left(y, \sin \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right), \cos \left(0.3333333333333333 \cdot \left(t \cdot z\right)\right)\right)} \]
                            10. Taylor expanded in t around 0

                              \[\leadsto 2 \cdot \sqrt{x} \]
                            11. Step-by-step derivation
                              1. Applied rewrites14.8%

                                \[\leadsto \sqrt{x} \cdot 2 \]
                              2. Final simplification14.8%

                                \[\leadsto 2 \cdot \sqrt{x} \]
                              3. Add Preprocessing

                              Developer Target 1: 73.6% accurate, 0.8× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
                              (FPCore (x y z t a b)
                               :precision binary64
                               (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                                      (t_2 (/ (/ a 3.0) b))
                                      (t_3 (* 2.0 (sqrt x))))
                                 (if (< z -1.3793337487235141e+129)
                                   (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
                                   (if (< z 3.516290613555987e+106)
                                     (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                                     (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
                              double code(double x, double y, double z, double t, double a, double b) {
                              	double t_1 = (0.3333333333333333 / z) / t;
                              	double t_2 = (a / 3.0) / b;
                              	double t_3 = 2.0 * sqrt(x);
                              	double tmp;
                              	if (z < -1.3793337487235141e+129) {
                              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                              	} else if (z < 3.516290613555987e+106) {
                              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                              	} else {
                              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                              	}
                              	return tmp;
                              }
                              
                              real(8) function code(x, y, z, t, a, b)
                                  real(8), intent (in) :: x
                                  real(8), intent (in) :: y
                                  real(8), intent (in) :: z
                                  real(8), intent (in) :: t
                                  real(8), intent (in) :: a
                                  real(8), intent (in) :: b
                                  real(8) :: t_1
                                  real(8) :: t_2
                                  real(8) :: t_3
                                  real(8) :: tmp
                                  t_1 = (0.3333333333333333d0 / z) / t
                                  t_2 = (a / 3.0d0) / b
                                  t_3 = 2.0d0 * sqrt(x)
                                  if (z < (-1.3793337487235141d+129)) then
                                      tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
                                  else if (z < 3.516290613555987d+106) then
                                      tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
                                  else
                                      tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
                                  end if
                                  code = tmp
                              end function
                              
                              public static double code(double x, double y, double z, double t, double a, double b) {
                              	double t_1 = (0.3333333333333333 / z) / t;
                              	double t_2 = (a / 3.0) / b;
                              	double t_3 = 2.0 * Math.sqrt(x);
                              	double tmp;
                              	if (z < -1.3793337487235141e+129) {
                              		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
                              	} else if (z < 3.516290613555987e+106) {
                              		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
                              	} else {
                              		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                              	}
                              	return tmp;
                              }
                              
                              def code(x, y, z, t, a, b):
                              	t_1 = (0.3333333333333333 / z) / t
                              	t_2 = (a / 3.0) / b
                              	t_3 = 2.0 * math.sqrt(x)
                              	tmp = 0
                              	if z < -1.3793337487235141e+129:
                              		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
                              	elif z < 3.516290613555987e+106:
                              		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
                              	else:
                              		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
                              	return tmp
                              
                              function code(x, y, z, t, a, b)
                              	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
                              	t_2 = Float64(Float64(a / 3.0) / b)
                              	t_3 = Float64(2.0 * sqrt(x))
                              	tmp = 0.0
                              	if (z < -1.3793337487235141e+129)
                              		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
                              	elseif (z < 3.516290613555987e+106)
                              		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
                              	else
                              		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
                              	end
                              	return tmp
                              end
                              
                              function tmp_2 = code(x, y, z, t, a, b)
                              	t_1 = (0.3333333333333333 / z) / t;
                              	t_2 = (a / 3.0) / b;
                              	t_3 = 2.0 * sqrt(x);
                              	tmp = 0.0;
                              	if (z < -1.3793337487235141e+129)
                              		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
                              	elseif (z < 3.516290613555987e+106)
                              		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
                              	else
                              		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
                              	end
                              	tmp_2 = tmp;
                              end
                              
                              code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
                              t_2 := \frac{\frac{a}{3}}{b}\\
                              t_3 := 2 \cdot \sqrt{x}\\
                              \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
                              \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
                              
                              \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
                              \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
                              
                              
                              \end{array}
                              \end{array}
                              

                              Reproduce

                              ?
                              herbie shell --seed 2024226 
                              (FPCore (x y z t a b)
                                :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
                                :precision binary64
                              
                                :alt
                                (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
                              
                                (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))