
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
(FPCore (x y z t a b) :precision binary64 (fma (* (cos y) 2.0) (sqrt x) (/ a (* b -3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return fma((cos(y) * 2.0), sqrt(x), (a / (b * -3.0)));
}
function code(x, y, z, t, a, b) return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(a / Float64(b * -3.0))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b \cdot -3}\right)
\end{array}
Initial program 66.1%
Taylor expanded in z around 0
lower-cos.f6475.3
Applied rewrites75.3%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lift-/.f64N/A
distribute-neg-frac2N/A
lower-/.f64N/A
lift-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
metadata-eval75.3
Applied rewrites75.3%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* 2.0 (sqrt x))) (t_3 (- t_2 t_1))) (if (<= t_1 -2e-128) t_3 (if (<= t_1 1e-97) (* (cos y) t_2) t_3))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -2e-128) {
tmp = t_3;
} else if (t_1 <= 1e-97) {
tmp = cos(y) * t_2;
} else {
tmp = t_3;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = 2.0d0 * sqrt(x)
t_3 = t_2 - t_1
if (t_1 <= (-2d-128)) then
tmp = t_3
else if (t_1 <= 1d-97) then
tmp = cos(y) * t_2
else
tmp = t_3
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = 2.0 * Math.sqrt(x);
double t_3 = t_2 - t_1;
double tmp;
if (t_1 <= -2e-128) {
tmp = t_3;
} else if (t_1 <= 1e-97) {
tmp = Math.cos(y) * t_2;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = 2.0 * math.sqrt(x) t_3 = t_2 - t_1 tmp = 0 if t_1 <= -2e-128: tmp = t_3 elif t_1 <= 1e-97: tmp = math.cos(y) * t_2 else: tmp = t_3 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(2.0 * sqrt(x)) t_3 = Float64(t_2 - t_1) tmp = 0.0 if (t_1 <= -2e-128) tmp = t_3; elseif (t_1 <= 1e-97) tmp = Float64(cos(y) * t_2); else tmp = t_3; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = 2.0 * sqrt(x); t_3 = t_2 - t_1; tmp = 0.0; if (t_1 <= -2e-128) tmp = t_3; elseif (t_1 <= 1e-97) tmp = cos(y) * t_2; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(t$95$2 - t$95$1), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-128], t$95$3, If[LessEqual[t$95$1, 1e-97], N[(N[Cos[y], $MachinePrecision] * t$95$2), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := 2 \cdot \sqrt{x}\\
t_3 := t\_2 - t\_1\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-128}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_1 \leq 10^{-97}:\\
\;\;\;\;\cos y \cdot t\_2\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2.00000000000000011e-128 or 1.00000000000000004e-97 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 72.6%
Taylor expanded in z around 0
lower-cos.f6485.4
Applied rewrites85.4%
Taylor expanded in z around 0
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sin.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-cos.f6470.0
Applied rewrites70.0%
Taylor expanded in y around 0
Applied rewrites81.0%
if -2.00000000000000011e-128 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 1.00000000000000004e-97Initial program 49.1%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites48.5%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites47.9%
Taylor expanded in t around 0
Applied rewrites49.1%
Final simplification72.1%
(FPCore (x y z t a b) :precision binary64 (fma 2.0 (* (cos y) (sqrt x)) (* (/ a b) -0.3333333333333333)))
double code(double x, double y, double z, double t, double a, double b) {
return fma(2.0, (cos(y) * sqrt(x)), ((a / b) * -0.3333333333333333));
}
function code(x, y, z, t, a, b) return fma(2.0, Float64(cos(y) * sqrt(x)), Float64(Float64(a / b) * -0.3333333333333333)) end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[(N[Cos[y], $MachinePrecision] * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(2, \cos y \cdot \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right)
\end{array}
Initial program 66.1%
Taylor expanded in z around 0
cancel-sign-sub-invN/A
metadata-evalN/A
lower-fma.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.2
Applied rewrites75.2%
Final simplification75.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -1.5e-61)
(/ (/ a -3.0) b)
(if (<= t_1 2e-101) (* 2.0 (sqrt x)) (/ a (* b -3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = (a / -3.0) / b;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-1.5d-61)) then
tmp = (a / (-3.0d0)) / b
else if (t_1 <= 2d-101) then
tmp = 2.0d0 * sqrt(x)
else
tmp = a / (b * (-3.0d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = (a / -3.0) / b;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = a / (b * -3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -1.5e-61: tmp = (a / -3.0) / b elif t_1 <= 2e-101: tmp = 2.0 * math.sqrt(x) else: tmp = a / (b * -3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -1.5e-61) tmp = Float64(Float64(a / -3.0) / b); elseif (t_1 <= 2e-101) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(a / Float64(b * -3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (t_1 <= -1.5e-61) tmp = (a / -3.0) / b; elseif (t_1 <= 2e-101) tmp = 2.0 * sqrt(x); else tmp = a / (b * -3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], N[(N[(a / -3.0), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
\;\;\;\;\frac{\frac{a}{-3}}{b}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{a}{b \cdot -3}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61Initial program 79.5%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.7
Applied rewrites80.7%
Applied rewrites80.6%
Applied rewrites80.9%
if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101Initial program 47.8%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites47.7%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites45.9%
Taylor expanded in y around 0
Applied rewrites26.4%
Taylor expanded in t around 0
Applied rewrites29.0%
if 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 70.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.4
Applied rewrites75.4%
Applied rewrites75.6%
Final simplification62.1%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (/ a (* b -3.0)))) (if (<= t_1 -1.5e-61) t_2 (if (<= t_1 2e-101) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a / (b * -3.0);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = t_2;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = a / (b * (-3.0d0))
if (t_1 <= (-1.5d-61)) then
tmp = t_2
else if (t_1 <= 2d-101) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a / (b * -3.0);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = t_2;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = a / (b * -3.0) tmp = 0 if t_1 <= -1.5e-61: tmp = t_2 elif t_1 <= 2e-101: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(a / Float64(b * -3.0)) tmp = 0.0 if (t_1 <= -1.5e-61) tmp = t_2; elseif (t_1 <= 2e-101) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = a / (b * -3.0); tmp = 0.0; if (t_1 <= -1.5e-61) tmp = t_2; elseif (t_1 <= 2e-101) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * -3.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], t$95$2, If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := \frac{a}{b \cdot -3}\\
\mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61 or 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.0%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.0
Applied rewrites78.0%
Applied rewrites78.2%
if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101Initial program 47.8%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites47.7%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites45.9%
Taylor expanded in y around 0
Applied rewrites26.4%
Taylor expanded in t around 0
Applied rewrites29.0%
Final simplification62.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* 3.0 b))))
(if (<= t_1 -1.5e-61)
(* (/ a b) -0.3333333333333333)
(if (<= t_1 2e-101) (* 2.0 (sqrt x)) (* a (/ -0.3333333333333333 b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = (a / b) * -0.3333333333333333;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * sqrt(x);
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = a / (3.0d0 * b)
if (t_1 <= (-1.5d-61)) then
tmp = (a / b) * (-0.3333333333333333d0)
else if (t_1 <= 2d-101) then
tmp = 2.0d0 * sqrt(x)
else
tmp = a * ((-0.3333333333333333d0) / b)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = (a / b) * -0.3333333333333333;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = a * (-0.3333333333333333 / b);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) tmp = 0 if t_1 <= -1.5e-61: tmp = (a / b) * -0.3333333333333333 elif t_1 <= 2e-101: tmp = 2.0 * math.sqrt(x) else: tmp = a * (-0.3333333333333333 / b) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) tmp = 0.0 if (t_1 <= -1.5e-61) tmp = Float64(Float64(a / b) * -0.3333333333333333); elseif (t_1 <= 2e-101) tmp = Float64(2.0 * sqrt(x)); else tmp = Float64(a * Float64(-0.3333333333333333 / b)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); tmp = 0.0; if (t_1 <= -1.5e-61) tmp = (a / b) * -0.3333333333333333; elseif (t_1 <= 2e-101) tmp = 2.0 * sqrt(x); else tmp = a * (-0.3333333333333333 / b); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision], If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
\;\;\;\;\frac{a}{b} \cdot -0.3333333333333333\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;a \cdot \frac{-0.3333333333333333}{b}\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61Initial program 79.5%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6480.7
Applied rewrites80.7%
if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101Initial program 47.8%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites47.7%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites45.9%
Taylor expanded in y around 0
Applied rewrites26.4%
Taylor expanded in t around 0
Applied rewrites29.0%
if 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 70.6%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.4
Applied rewrites75.4%
Applied rewrites75.4%
Final simplification61.9%
(FPCore (x y z t a b) :precision binary64 (let* ((t_1 (/ a (* 3.0 b))) (t_2 (* a (/ -0.3333333333333333 b)))) (if (<= t_1 -1.5e-61) t_2 (if (<= t_1 2e-101) (* 2.0 (sqrt x)) t_2))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = t_2;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = a / (3.0d0 * b)
t_2 = a * ((-0.3333333333333333d0) / b)
if (t_1 <= (-1.5d-61)) then
tmp = t_2
else if (t_1 <= 2d-101) then
tmp = 2.0d0 * sqrt(x)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (3.0 * b);
double t_2 = a * (-0.3333333333333333 / b);
double tmp;
if (t_1 <= -1.5e-61) {
tmp = t_2;
} else if (t_1 <= 2e-101) {
tmp = 2.0 * Math.sqrt(x);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = a / (3.0 * b) t_2 = a * (-0.3333333333333333 / b) tmp = 0 if t_1 <= -1.5e-61: tmp = t_2 elif t_1 <= 2e-101: tmp = 2.0 * math.sqrt(x) else: tmp = t_2 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(3.0 * b)) t_2 = Float64(a * Float64(-0.3333333333333333 / b)) tmp = 0.0 if (t_1 <= -1.5e-61) tmp = t_2; elseif (t_1 <= 2e-101) tmp = Float64(2.0 * sqrt(x)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = a / (3.0 * b); t_2 = a * (-0.3333333333333333 / b); tmp = 0.0; if (t_1 <= -1.5e-61) tmp = t_2; elseif (t_1 <= 2e-101) tmp = 2.0 * sqrt(x); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a * N[(-0.3333333333333333 / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1.5e-61], t$95$2, If[LessEqual[t$95$1, 2e-101], N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{a}{3 \cdot b}\\
t_2 := a \cdot \frac{-0.3333333333333333}{b}\\
\mathbf{if}\;t\_1 \leq -1.5 \cdot 10^{-61}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-101}:\\
\;\;\;\;2 \cdot \sqrt{x}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1.50000000000000006e-61 or 2.0000000000000001e-101 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 75.0%
Taylor expanded in a around inf
*-commutativeN/A
lower-*.f64N/A
lower-/.f6478.0
Applied rewrites78.0%
Applied rewrites78.0%
if -1.50000000000000006e-61 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-101Initial program 47.8%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites47.7%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites45.9%
Taylor expanded in y around 0
Applied rewrites26.4%
Taylor expanded in t around 0
Applied rewrites29.0%
Final simplification61.9%
(FPCore (x y z t a b) :precision binary64 (- (* 2.0 (sqrt x)) (/ a (* 3.0 b))))
double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * sqrt(x)) - (a / (3.0 * b));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (2.0d0 * sqrt(x)) - (a / (3.0d0 * b))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (2.0 * Math.sqrt(x)) - (a / (3.0 * b));
}
def code(x, y, z, t, a, b): return (2.0 * math.sqrt(x)) - (a / (3.0 * b))
function code(x, y, z, t, a, b) return Float64(Float64(2.0 * sqrt(x)) - Float64(a / Float64(3.0 * b))) end
function tmp = code(x, y, z, t, a, b) tmp = (2.0 * sqrt(x)) - (a / (3.0 * b)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] - N[(a / N[(3.0 * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x} - \frac{a}{3 \cdot b}
\end{array}
Initial program 66.1%
Taylor expanded in z around 0
lower-cos.f6475.3
Applied rewrites75.3%
Taylor expanded in z around 0
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-sqrt.f64N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sin.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-*.f64N/A
lower-cos.f6463.5
Applied rewrites63.5%
Taylor expanded in y around 0
Applied rewrites66.5%
Final simplification66.5%
(FPCore (x y z t a b) :precision binary64 (* 2.0 (sqrt x)))
double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * sqrt(x);
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 2.0d0 * sqrt(x)
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 2.0 * Math.sqrt(x);
}
def code(x, y, z, t, a, b): return 2.0 * math.sqrt(x)
function code(x, y, z, t, a, b) return Float64(2.0 * sqrt(x)) end
function tmp = code(x, y, z, t, a, b) tmp = 2.0 * sqrt(x); end
code[x_, y_, z_, t_, a_, b_] := N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{x}
\end{array}
Initial program 66.1%
lift-cos.f64N/A
lift--.f64N/A
cos-diffN/A
cos-multN/A
div-invN/A
metadata-evalN/A
lower-fma.f64N/A
Applied rewrites66.0%
Taylor expanded in x around inf
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-fma.f64N/A
Applied rewrites22.9%
Taylor expanded in y around 0
Applied rewrites14.0%
Taylor expanded in t around 0
Applied rewrites14.8%
Final simplification14.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024226
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))