
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i)); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\end{array}
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (fma (fma b c a) (- (* c i)) (fma z t (* x y)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * fma(fma(b, c, a), -(c * i), fma(z, t, (x * y)));
}
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * fma(fma(b, c, a), Float64(-Float64(c * i)), fma(z, t, Float64(x * y)))) end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(b * c + a), $MachinePrecision] * (-N[(c * i), $MachinePrecision]) + N[(z * t + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, c, a\right), -c \cdot i, \mathsf{fma}\left(z, t, x \cdot y\right)\right)
\end{array}
Initial program 88.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6495.6
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6496.4
Applied rewrites96.4%
Final simplification96.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (fma (fma b c a) (- (* c i)) (* z t))))
(t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e-19)
t_1
(if (<= t_2 2e+136) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * fma(fma(b, c, a), -(c * i), (z * t));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e-19) {
tmp = t_1;
} else if (t_2 <= 2e+136) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * fma(fma(b, c, a), Float64(-Float64(c * i)), Float64(z * t))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e-19) tmp = t_1; elseif (t_2 <= 2e+136) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(N[(b * c + a), $MachinePrecision] * (-N[(c * i), $MachinePrecision]) + N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-19], t$95$1, If[LessEqual[t$95$2, 2e+136], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \mathsf{fma}\left(\mathsf{fma}\left(b, c, a\right), -c \cdot i, z \cdot t\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+136}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000004e-19 or 2.00000000000000012e136 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 82.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f6494.4
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6494.4
Applied rewrites94.4%
Taylor expanded in z around inf
lower-*.f6486.2
Applied rewrites86.2%
if -5.0000000000000004e-19 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 2.00000000000000012e136Initial program 96.9%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6490.2
Applied rewrites90.2%
Final simplification87.8%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (- (* z t) (* c (* (fma b c a) i)))))
(t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e-19)
t_1
(if (<= t_2 1e+177) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * ((z * t) - (c * (fma(b, c, a) * i)));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e-19) {
tmp = t_1;
} else if (t_2 <= 1e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(Float64(z * t) - Float64(c * Float64(fma(b, c, a) * i)))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e-19) tmp = t_1; elseif (t_2 <= 1e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(N[(z * t), $MachinePrecision] - N[(c * N[(N[(b * c + a), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-19], t$95$1, If[LessEqual[t$95$2, 1e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(z \cdot t - c \cdot \left(\mathsf{fma}\left(b, c, a\right) \cdot i\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000004e-19 or 1e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 82.2%
Taylor expanded in x around 0
lower--.f64N/A
lower-*.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6483.8
Applied rewrites83.8%
if -5.0000000000000004e-19 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e177Initial program 97.0%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6488.7
Applied rewrites88.7%
Final simplification85.9%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* c (* i (* (fma b c a) -2.0)))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e+131)
t_1
(if (<= t_2 1e+177) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = c * (i * (fma(b, c, a) * -2.0));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e+131) {
tmp = t_1;
} else if (t_2 <= 1e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(c * Float64(i * Float64(fma(b, c, a) * -2.0))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e+131) tmp = t_1; elseif (t_2 <= 1e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(c * N[(i * N[(N[(b * c + a), $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+131], t$95$1, If[LessEqual[t$95$2, 1e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := c \cdot \left(i \cdot \left(\mathsf{fma}\left(b, c, a\right) \cdot -2\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+131}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -4.99999999999999995e131 or 1e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 78.4%
Taylor expanded in i around inf
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
lower-*.f64N/A
distribute-lft-outN/A
associate-*r*N/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f64N/A
+-commutativeN/A
lower-fma.f6480.2
Applied rewrites80.2%
if -4.99999999999999995e131 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e177Initial program 97.6%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6484.6
Applied rewrites84.6%
Final simplification82.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* c (+ a (* b c))))))
(if (<= t_1 -4e+156)
(* -2.0 (* (* b i) (* c c)))
(if (<= t_1 1e+177)
(* 2.0 (fma t z (* x y)))
(* c (* -2.0 (* i (* b c))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (c * (a + (b * c)));
double tmp;
if (t_1 <= -4e+156) {
tmp = -2.0 * ((b * i) * (c * c));
} else if (t_1 <= 1e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = c * (-2.0 * (i * (b * c)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_1 <= -4e+156) tmp = Float64(-2.0 * Float64(Float64(b * i) * Float64(c * c))); elseif (t_1 <= 1e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = Float64(c * Float64(-2.0 * Float64(i * Float64(b * c)))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+156], N[(-2.0 * N[(N[(b * i), $MachinePrecision] * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(-2.0 * N[(i * N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+156}:\\
\;\;\;\;-2 \cdot \left(\left(b \cdot i\right) \cdot \left(c \cdot c\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-2 \cdot \left(i \cdot \left(b \cdot c\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -3.9999999999999999e156Initial program 78.3%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6466.6
Applied rewrites66.6%
Applied rewrites68.0%
if -3.9999999999999999e156 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e177Initial program 97.6%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6483.0
Applied rewrites83.0%
if 1e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 77.3%
Taylor expanded in z around inf
lower-*.f6410.8
Applied rewrites10.8%
Taylor expanded in b around inf
associate-*r*N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6460.3
Applied rewrites60.3%
Final simplification74.2%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* i (* c (+ a (* b c))))))
(if (<= t_1 -5e+221)
(* b (* c (* c (* i -2.0))))
(if (<= t_1 1e+177)
(* 2.0 (fma t z (* x y)))
(* c (* -2.0 (* i (* b c))))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = i * (c * (a + (b * c)));
double tmp;
if (t_1 <= -5e+221) {
tmp = b * (c * (c * (i * -2.0)));
} else if (t_1 <= 1e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = c * (-2.0 * (i * (b * c)));
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_1 <= -5e+221) tmp = Float64(b * Float64(c * Float64(c * Float64(i * -2.0)))); elseif (t_1 <= 1e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = Float64(c * Float64(-2.0 * Float64(i * Float64(b * c)))); end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+221], N[(b * N[(c * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(c * N[(-2.0 * N[(i * N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;b \cdot \left(c \cdot \left(c \cdot \left(i \cdot -2\right)\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;c \cdot \left(-2 \cdot \left(i \cdot \left(b \cdot c\right)\right)\right)\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000002e221Initial program 76.0%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6468.5
Applied rewrites68.5%
Applied rewrites68.5%
if -5.0000000000000002e221 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e177Initial program 97.7%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6481.7
Applied rewrites81.7%
if 1e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 77.3%
Taylor expanded in z around inf
lower-*.f6410.8
Applied rewrites10.8%
Taylor expanded in b around inf
associate-*r*N/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6460.3
Applied rewrites60.3%
Final simplification74.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* b (* c (* c (* i -2.0))))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e+221)
t_1
(if (<= t_2 1e+177) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = b * (c * (c * (i * -2.0)));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e+221) {
tmp = t_1;
} else if (t_2 <= 1e+177) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(b * Float64(c * Float64(c * Float64(i * -2.0)))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e+221) tmp = t_1; elseif (t_2 <= 1e+177) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * N[(c * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+221], t$95$1, If[LessEqual[t$95$2, 1e+177], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(c \cdot \left(c \cdot \left(i \cdot -2\right)\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+177}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000002e221 or 1e177 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 76.7%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6461.5
Applied rewrites61.5%
Applied rewrites63.1%
if -5.0000000000000002e221 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e177Initial program 97.7%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6481.7
Applied rewrites81.7%
Final simplification73.4%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* b (* i (* -2.0 (* c c))))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e+221)
t_1
(if (<= t_2 5e+211) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = b * (i * (-2.0 * (c * c)));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e+221) {
tmp = t_1;
} else if (t_2 <= 5e+211) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(b * Float64(i * Float64(-2.0 * Float64(c * c)))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e+221) tmp = t_1; elseif (t_2 <= 5e+211) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(b * N[(i * N[(-2.0 * N[(c * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+221], t$95$1, If[LessEqual[t$95$2, 5e+211], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := b \cdot \left(i \cdot \left(-2 \cdot \left(c \cdot c\right)\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+211}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000002e221 or 4.9999999999999995e211 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 76.3%
Taylor expanded in b around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6461.7
Applied rewrites61.7%
if -5.0000000000000002e221 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 4.9999999999999995e211Initial program 97.7%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6481.3
Applied rewrites81.3%
Final simplification72.7%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* a (* c (* i -2.0)))) (t_2 (* i (* c (+ a (* b c))))))
(if (<= t_2 -5e+221)
t_1
(if (<= t_2 1e+220) (* 2.0 (fma t z (* x y))) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = a * (c * (i * -2.0));
double t_2 = i * (c * (a + (b * c)));
double tmp;
if (t_2 <= -5e+221) {
tmp = t_1;
} else if (t_2 <= 1e+220) {
tmp = 2.0 * fma(t, z, (x * y));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) t_1 = Float64(a * Float64(c * Float64(i * -2.0))) t_2 = Float64(i * Float64(c * Float64(a + Float64(b * c)))) tmp = 0.0 if (t_2 <= -5e+221) tmp = t_1; elseif (t_2 <= 1e+220) tmp = Float64(2.0 * fma(t, z, Float64(x * y))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(a * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(i * N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+221], t$95$1, If[LessEqual[t$95$2, 1e+220], N[(2.0 * N[(t * z + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := a \cdot \left(c \cdot \left(i \cdot -2\right)\right)\\
t_2 := i \cdot \left(c \cdot \left(a + b \cdot c\right)\right)\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+221}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+220}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(t, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < -5.0000000000000002e221 or 1e220 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) Initial program 76.0%
Taylor expanded in z around inf
lower-*.f649.4
Applied rewrites9.4%
Taylor expanded in a around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6435.1
Applied rewrites35.1%
if -5.0000000000000002e221 < (*.f64 (*.f64 (+.f64 a (*.f64 b c)) c) i) < 1e220Initial program 97.7%
Taylor expanded in c around 0
lower-fma.f64N/A
lower-*.f6480.8
Applied rewrites80.8%
Final simplification61.0%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (* z t))) (t_2 (* 2.0 (* x y))))
(if (<= (* x y) -5.2e+55)
t_2
(if (<= (* x y) 9.8e-250)
t_1
(if (<= (* x y) 1.06e-14)
(* a (* c (* i -2.0)))
(if (<= (* x y) 1e+154) t_1 t_2))))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (z * t);
double t_2 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -5.2e+55) {
tmp = t_2;
} else if ((x * y) <= 9.8e-250) {
tmp = t_1;
} else if ((x * y) <= 1.06e-14) {
tmp = a * (c * (i * -2.0));
} else if ((x * y) <= 1e+154) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 2.0d0 * (z * t)
t_2 = 2.0d0 * (x * y)
if ((x * y) <= (-5.2d+55)) then
tmp = t_2
else if ((x * y) <= 9.8d-250) then
tmp = t_1
else if ((x * y) <= 1.06d-14) then
tmp = a * (c * (i * (-2.0d0)))
else if ((x * y) <= 1d+154) then
tmp = t_1
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (z * t);
double t_2 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -5.2e+55) {
tmp = t_2;
} else if ((x * y) <= 9.8e-250) {
tmp = t_1;
} else if ((x * y) <= 1.06e-14) {
tmp = a * (c * (i * -2.0));
} else if ((x * y) <= 1e+154) {
tmp = t_1;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (z * t) t_2 = 2.0 * (x * y) tmp = 0 if (x * y) <= -5.2e+55: tmp = t_2 elif (x * y) <= 9.8e-250: tmp = t_1 elif (x * y) <= 1.06e-14: tmp = a * (c * (i * -2.0)) elif (x * y) <= 1e+154: tmp = t_1 else: tmp = t_2 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(z * t)) t_2 = Float64(2.0 * Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -5.2e+55) tmp = t_2; elseif (Float64(x * y) <= 9.8e-250) tmp = t_1; elseif (Float64(x * y) <= 1.06e-14) tmp = Float64(a * Float64(c * Float64(i * -2.0))); elseif (Float64(x * y) <= 1e+154) tmp = t_1; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = 2.0 * (z * t); t_2 = 2.0 * (x * y); tmp = 0.0; if ((x * y) <= -5.2e+55) tmp = t_2; elseif ((x * y) <= 9.8e-250) tmp = t_1; elseif ((x * y) <= 1.06e-14) tmp = a * (c * (i * -2.0)); elseif ((x * y) <= 1e+154) tmp = t_1; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5.2e+55], t$95$2, If[LessEqual[N[(x * y), $MachinePrecision], 9.8e-250], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1.06e-14], N[(a * N[(c * N[(i * -2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(x * y), $MachinePrecision], 1e+154], t$95$1, t$95$2]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(z \cdot t\right)\\
t_2 := 2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -5.2 \cdot 10^{+55}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;x \cdot y \leq 9.8 \cdot 10^{-250}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 1.06 \cdot 10^{-14}:\\
\;\;\;\;a \cdot \left(c \cdot \left(i \cdot -2\right)\right)\\
\mathbf{elif}\;x \cdot y \leq 10^{+154}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x y) < -5.2e55 or 1.00000000000000004e154 < (*.f64 x y) Initial program 84.4%
Taylor expanded in x around inf
lower-*.f6458.9
Applied rewrites58.9%
if -5.2e55 < (*.f64 x y) < 9.79999999999999941e-250 or 1.06e-14 < (*.f64 x y) < 1.00000000000000004e154Initial program 92.4%
Taylor expanded in z around inf
lower-*.f6447.4
Applied rewrites47.4%
if 9.79999999999999941e-250 < (*.f64 x y) < 1.06e-14Initial program 84.1%
Taylor expanded in z around inf
lower-*.f6416.8
Applied rewrites16.8%
Taylor expanded in a around inf
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f6439.8
Applied rewrites39.8%
Final simplification50.1%
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (* x y))))
(if (<= (* x y) -5.2e+55)
t_1
(if (<= (* x y) 1e+154) (* 2.0 (* z t)) t_1))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -5.2e+55) {
tmp = t_1;
} else if ((x * y) <= 1e+154) {
tmp = 2.0 * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
real(8) :: t_1
real(8) :: tmp
t_1 = 2.0d0 * (x * y)
if ((x * y) <= (-5.2d+55)) then
tmp = t_1
else if ((x * y) <= 1d+154) then
tmp = 2.0d0 * (z * t)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * (x * y);
double tmp;
if ((x * y) <= -5.2e+55) {
tmp = t_1;
} else if ((x * y) <= 1e+154) {
tmp = 2.0 * (z * t);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b, c, i): t_1 = 2.0 * (x * y) tmp = 0 if (x * y) <= -5.2e+55: tmp = t_1 elif (x * y) <= 1e+154: tmp = 2.0 * (z * t) else: tmp = t_1 return tmp
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * Float64(x * y)) tmp = 0.0 if (Float64(x * y) <= -5.2e+55) tmp = t_1; elseif (Float64(x * y) <= 1e+154) tmp = Float64(2.0 * Float64(z * t)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b, c, i) t_1 = 2.0 * (x * y); tmp = 0.0; if ((x * y) <= -5.2e+55) tmp = t_1; elseif ((x * y) <= 1e+154) tmp = 2.0 * (z * t); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(x * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -5.2e+55], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e+154], N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 2 \cdot \left(x \cdot y\right)\\
\mathbf{if}\;x \cdot y \leq -5.2 \cdot 10^{+55}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;x \cdot y \leq 10^{+154}:\\
\;\;\;\;2 \cdot \left(z \cdot t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 x y) < -5.2e55 or 1.00000000000000004e154 < (*.f64 x y) Initial program 84.4%
Taylor expanded in x around inf
lower-*.f6458.9
Applied rewrites58.9%
if -5.2e55 < (*.f64 x y) < 1.00000000000000004e154Initial program 90.4%
Taylor expanded in z around inf
lower-*.f6439.8
Applied rewrites39.8%
Final simplification46.3%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (* z t)))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (z * t)
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (z * t);
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (z * t)
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(z * t)) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (z * t); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(z * t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(z \cdot t\right)
\end{array}
Initial program 88.3%
Taylor expanded in z around inf
lower-*.f6431.0
Applied rewrites31.0%
Final simplification31.0%
(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
real(8) function code(x, y, z, t, a, b, c, i)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
real(8), intent (in) :: i
code = 2.0d0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
end function
public static double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)));
}
def code(x, y, z, t, a, b, c, i): return 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i)))
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(a + Float64(b * c)) * Float64(c * i)))) end
function tmp = code(x, y, z, t, a, b, c, i) tmp = 2.0 * (((x * y) + (z * t)) - ((a + (b * c)) * (c * i))); end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * N[(c * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(a + b \cdot c\right) \cdot \left(c \cdot i\right)\right)
\end{array}
herbie shell --seed 2024226
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:alt
(! :herbie-platform default (* 2 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i)))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))