Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5

Percentage Accurate: 69.6% → 95.0%
Time: 11.2s
Alternatives: 9
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
	return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
	return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z):
	return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z)
	return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z))))
end
function tmp = code(x, y, z)
	tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}

Alternative 1: 95.0% accurate, 0.7× speedup?

\[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\ \end{array} \end{array} \]
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
 :precision binary64
 (if (<= y -5000000000.0)
   (* y (* -2.0 (sqrt (/ x y))))
   (if (<= y 2e-239)
     (* 2.0 (sqrt (* x (+ y z))))
     (* y (/ (* 2.0 (sqrt z)) (sqrt y))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
	double tmp;
	if (y <= -5000000000.0) {
		tmp = y * (-2.0 * sqrt((x / y)));
	} else if (y <= 2e-239) {
		tmp = 2.0 * sqrt((x * (y + z)));
	} else {
		tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
	}
	return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: tmp
    if (y <= (-5000000000.0d0)) then
        tmp = y * ((-2.0d0) * sqrt((x / y)))
    else if (y <= 2d-239) then
        tmp = 2.0d0 * sqrt((x * (y + z)))
    else
        tmp = y * ((2.0d0 * sqrt(z)) / sqrt(y))
    end if
    code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
	double tmp;
	if (y <= -5000000000.0) {
		tmp = y * (-2.0 * Math.sqrt((x / y)));
	} else if (y <= 2e-239) {
		tmp = 2.0 * Math.sqrt((x * (y + z)));
	} else {
		tmp = y * ((2.0 * Math.sqrt(z)) / Math.sqrt(y));
	}
	return tmp;
}
[x, y, z] = sort([x, y, z])
def code(x, y, z):
	tmp = 0
	if y <= -5000000000.0:
		tmp = y * (-2.0 * math.sqrt((x / y)))
	elif y <= 2e-239:
		tmp = 2.0 * math.sqrt((x * (y + z)))
	else:
		tmp = y * ((2.0 * math.sqrt(z)) / math.sqrt(y))
	return tmp
x, y, z = sort([x, y, z])
function code(x, y, z)
	tmp = 0.0
	if (y <= -5000000000.0)
		tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y))));
	elseif (y <= 2e-239)
		tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z))));
	else
		tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y)));
	end
	return tmp
end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
	tmp = 0.0;
	if (y <= -5000000000.0)
		tmp = y * (-2.0 * sqrt((x / y)));
	elseif (y <= 2e-239)
		tmp = 2.0 * sqrt((x * (y + z)));
	else
		tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
	end
	tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function.
code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5000000000:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\

\mathbf{elif}\;y \leq 2 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\

\mathbf{else}:\\
\;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if y < -5e9

    1. Initial program 59.5%

      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in y around inf

      \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
      2. +-commutativeN/A

        \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
      3. associate-*l*N/A

        \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
      4. lower-fma.f64N/A

        \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
    5. Applied rewrites1.1%

      \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
    6. Taylor expanded in y around -inf

      \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}\right) \]
    7. Step-by-step derivation
      1. Applied rewrites74.9%

        \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(-1 \cdot \sqrt{\frac{z + x}{y}}\right)}\right) \]
      2. Taylor expanded in z around 0

        \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]
      3. Step-by-step derivation
        1. Applied rewrites33.6%

          \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]

        if -5e9 < y < 2.0000000000000002e-239

        1. Initial program 76.7%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
          2. lower-+.f6456.8

            \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
        5. Applied rewrites56.8%

          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

        if 2.0000000000000002e-239 < y

        1. Initial program 73.7%

          \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
          2. +-commutativeN/A

            \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
          3. associate-*l*N/A

            \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
          4. lower-fma.f64N/A

            \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
        5. Applied rewrites60.7%

          \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
        6. Taylor expanded in x around 0

          \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
        7. Step-by-step derivation
          1. Applied rewrites37.5%

            \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
          2. Step-by-step derivation
            1. Applied rewrites40.8%

              \[\leadsto y \cdot \frac{\sqrt{z} \cdot 2}{\sqrt{y}} \]
          3. Recombined 3 regimes into one program.
          4. Final simplification44.1%

            \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\ \end{array} \]
          5. Add Preprocessing

          Alternative 2: 96.5% accurate, 0.6× speedup?

          \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\ \;\;\;\;y \cdot \left(\left(-2 \cdot \sqrt{\frac{-1}{y}}\right) \cdot \sqrt{\left(-z\right) - x}\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\ \end{array} \end{array} \]
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          (FPCore (x y z)
           :precision binary64
           (if (<= y -5e-310)
             (* y (* (* -2.0 (sqrt (/ -1.0 y))) (sqrt (- (- z) x))))
             (* y (/ (* 2.0 (sqrt z)) (sqrt y)))))
          assert(x < y && y < z);
          double code(double x, double y, double z) {
          	double tmp;
          	if (y <= -5e-310) {
          		tmp = y * ((-2.0 * sqrt((-1.0 / y))) * sqrt((-z - x)));
          	} else {
          		tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
          	}
          	return tmp;
          }
          
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          real(8) function code(x, y, z)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8) :: tmp
              if (y <= (-5d-310)) then
                  tmp = y * (((-2.0d0) * sqrt(((-1.0d0) / y))) * sqrt((-z - x)))
              else
                  tmp = y * ((2.0d0 * sqrt(z)) / sqrt(y))
              end if
              code = tmp
          end function
          
          assert x < y && y < z;
          public static double code(double x, double y, double z) {
          	double tmp;
          	if (y <= -5e-310) {
          		tmp = y * ((-2.0 * Math.sqrt((-1.0 / y))) * Math.sqrt((-z - x)));
          	} else {
          		tmp = y * ((2.0 * Math.sqrt(z)) / Math.sqrt(y));
          	}
          	return tmp;
          }
          
          [x, y, z] = sort([x, y, z])
          def code(x, y, z):
          	tmp = 0
          	if y <= -5e-310:
          		tmp = y * ((-2.0 * math.sqrt((-1.0 / y))) * math.sqrt((-z - x)))
          	else:
          		tmp = y * ((2.0 * math.sqrt(z)) / math.sqrt(y))
          	return tmp
          
          x, y, z = sort([x, y, z])
          function code(x, y, z)
          	tmp = 0.0
          	if (y <= -5e-310)
          		tmp = Float64(y * Float64(Float64(-2.0 * sqrt(Float64(-1.0 / y))) * sqrt(Float64(Float64(-z) - x))));
          	else
          		tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y)));
          	end
          	return tmp
          end
          
          x, y, z = num2cell(sort([x, y, z])){:}
          function tmp_2 = code(x, y, z)
          	tmp = 0.0;
          	if (y <= -5e-310)
          		tmp = y * ((-2.0 * sqrt((-1.0 / y))) * sqrt((-z - x)));
          	else
          		tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
          	end
          	tmp_2 = tmp;
          end
          
          NOTE: x, y, and z should be sorted in increasing order before calling this function.
          code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(y * N[(N[(-2.0 * N[Sqrt[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[((-z) - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
          
          \begin{array}{l}
          [x, y, z] = \mathsf{sort}([x, y, z])\\
          \\
          \begin{array}{l}
          \mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
          \;\;\;\;y \cdot \left(\left(-2 \cdot \sqrt{\frac{-1}{y}}\right) \cdot \sqrt{\left(-z\right) - x}\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if y < -4.999999999999985e-310

            1. Initial program 70.1%

              \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
            2. Add Preprocessing
            3. Taylor expanded in y around inf

              \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
            4. Step-by-step derivation
              1. lower-*.f64N/A

                \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
              2. +-commutativeN/A

                \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
              3. associate-*l*N/A

                \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
              4. lower-fma.f64N/A

                \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
            5. Applied rewrites0.8%

              \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
            6. Taylor expanded in y around -inf

              \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}\right) \]
            7. Step-by-step derivation
              1. Applied rewrites49.2%

                \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(-1 \cdot \sqrt{\frac{z + x}{y}}\right)}\right) \]
              2. Step-by-step derivation
                1. Applied rewrites62.4%

                  \[\leadsto y \cdot \left(2 \cdot \left(-1 \cdot \left(\sqrt{-\left(z + x\right)} \cdot \sqrt{\frac{1}{-y}}\right)\right)\right) \]
                2. Step-by-step derivation
                  1. Applied rewrites62.4%

                    \[\leadsto y \cdot \left(\left(-2 \cdot \sqrt{\frac{-1}{y}}\right) \cdot \sqrt{\left(-z\right) - x}\right) \]

                  if -4.999999999999985e-310 < y

                  1. Initial program 72.6%

                    \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around inf

                    \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                  4. Step-by-step derivation
                    1. lower-*.f64N/A

                      \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                    2. +-commutativeN/A

                      \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                    3. associate-*l*N/A

                      \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                    4. lower-fma.f64N/A

                      \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                  5. Applied rewrites57.3%

                    \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                  6. Taylor expanded in x around 0

                    \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                  7. Step-by-step derivation
                    1. Applied rewrites35.4%

                      \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                    2. Step-by-step derivation
                      1. Applied rewrites38.5%

                        \[\leadsto y \cdot \frac{\sqrt{z} \cdot 2}{\sqrt{y}} \]
                    3. Recombined 2 regimes into one program.
                    4. Final simplification51.0%

                      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\ \;\;\;\;y \cdot \left(\left(-2 \cdot \sqrt{\frac{-1}{y}}\right) \cdot \sqrt{\left(-z\right) - x}\right)\\ \mathbf{else}:\\ \;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\ \end{array} \]
                    5. Add Preprocessing

                    Alternative 3: 95.1% accurate, 0.7× speedup?

                    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{elif}\;y \leq 9.5 \cdot 10^{+15}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\ \end{array} \end{array} \]
                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                    (FPCore (x y z)
                     :precision binary64
                     (if (<= y -5000000000.0)
                       (* y (* -2.0 (sqrt (/ x y))))
                       (if (<= y 2.4e-239)
                         (* 2.0 (sqrt (* x (+ y z))))
                         (if (<= y 9.5e+15)
                           (* 2.0 (sqrt (* z (+ y x))))
                           (* y (* 2.0 (sqrt (/ z y))))))))
                    assert(x < y && y < z);
                    double code(double x, double y, double z) {
                    	double tmp;
                    	if (y <= -5000000000.0) {
                    		tmp = y * (-2.0 * sqrt((x / y)));
                    	} else if (y <= 2.4e-239) {
                    		tmp = 2.0 * sqrt((x * (y + z)));
                    	} else if (y <= 9.5e+15) {
                    		tmp = 2.0 * sqrt((z * (y + x)));
                    	} else {
                    		tmp = y * (2.0 * sqrt((z / y)));
                    	}
                    	return tmp;
                    }
                    
                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                    real(8) function code(x, y, z)
                        real(8), intent (in) :: x
                        real(8), intent (in) :: y
                        real(8), intent (in) :: z
                        real(8) :: tmp
                        if (y <= (-5000000000.0d0)) then
                            tmp = y * ((-2.0d0) * sqrt((x / y)))
                        else if (y <= 2.4d-239) then
                            tmp = 2.0d0 * sqrt((x * (y + z)))
                        else if (y <= 9.5d+15) then
                            tmp = 2.0d0 * sqrt((z * (y + x)))
                        else
                            tmp = y * (2.0d0 * sqrt((z / y)))
                        end if
                        code = tmp
                    end function
                    
                    assert x < y && y < z;
                    public static double code(double x, double y, double z) {
                    	double tmp;
                    	if (y <= -5000000000.0) {
                    		tmp = y * (-2.0 * Math.sqrt((x / y)));
                    	} else if (y <= 2.4e-239) {
                    		tmp = 2.0 * Math.sqrt((x * (y + z)));
                    	} else if (y <= 9.5e+15) {
                    		tmp = 2.0 * Math.sqrt((z * (y + x)));
                    	} else {
                    		tmp = y * (2.0 * Math.sqrt((z / y)));
                    	}
                    	return tmp;
                    }
                    
                    [x, y, z] = sort([x, y, z])
                    def code(x, y, z):
                    	tmp = 0
                    	if y <= -5000000000.0:
                    		tmp = y * (-2.0 * math.sqrt((x / y)))
                    	elif y <= 2.4e-239:
                    		tmp = 2.0 * math.sqrt((x * (y + z)))
                    	elif y <= 9.5e+15:
                    		tmp = 2.0 * math.sqrt((z * (y + x)))
                    	else:
                    		tmp = y * (2.0 * math.sqrt((z / y)))
                    	return tmp
                    
                    x, y, z = sort([x, y, z])
                    function code(x, y, z)
                    	tmp = 0.0
                    	if (y <= -5000000000.0)
                    		tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y))));
                    	elseif (y <= 2.4e-239)
                    		tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z))));
                    	elseif (y <= 9.5e+15)
                    		tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x))));
                    	else
                    		tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y))));
                    	end
                    	return tmp
                    end
                    
                    x, y, z = num2cell(sort([x, y, z])){:}
                    function tmp_2 = code(x, y, z)
                    	tmp = 0.0;
                    	if (y <= -5000000000.0)
                    		tmp = y * (-2.0 * sqrt((x / y)));
                    	elseif (y <= 2.4e-239)
                    		tmp = 2.0 * sqrt((x * (y + z)));
                    	elseif (y <= 9.5e+15)
                    		tmp = 2.0 * sqrt((z * (y + x)));
                    	else
                    		tmp = y * (2.0 * sqrt((z / y)));
                    	end
                    	tmp_2 = tmp;
                    end
                    
                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                    code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.4e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.5e+15], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
                    
                    \begin{array}{l}
                    [x, y, z] = \mathsf{sort}([x, y, z])\\
                    \\
                    \begin{array}{l}
                    \mathbf{if}\;y \leq -5000000000:\\
                    \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
                    
                    \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\
                    \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
                    
                    \mathbf{elif}\;y \leq 9.5 \cdot 10^{+15}:\\
                    \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
                    
                    \mathbf{else}:\\
                    \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
                    
                    
                    \end{array}
                    \end{array}
                    
                    Derivation
                    1. Split input into 4 regimes
                    2. if y < -5e9

                      1. Initial program 59.5%

                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                      4. Step-by-step derivation
                        1. lower-*.f64N/A

                          \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                        2. +-commutativeN/A

                          \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                        3. associate-*l*N/A

                          \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                        4. lower-fma.f64N/A

                          \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                      5. Applied rewrites1.1%

                        \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                      6. Taylor expanded in y around -inf

                        \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}\right) \]
                      7. Step-by-step derivation
                        1. Applied rewrites74.9%

                          \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(-1 \cdot \sqrt{\frac{z + x}{y}}\right)}\right) \]
                        2. Taylor expanded in z around 0

                          \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]
                        3. Step-by-step derivation
                          1. Applied rewrites33.6%

                            \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]

                          if -5e9 < y < 2.39999999999999993e-239

                          1. Initial program 75.8%

                            \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                          2. Add Preprocessing
                          3. Taylor expanded in x around inf

                            \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                          4. Step-by-step derivation
                            1. lower-*.f64N/A

                              \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                            2. lower-+.f6456.2

                              \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
                          5. Applied rewrites56.2%

                            \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

                          if 2.39999999999999993e-239 < y < 9.5e15

                          1. Initial program 92.7%

                            \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                          2. Add Preprocessing
                          3. Taylor expanded in z around inf

                            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                          4. Step-by-step derivation
                            1. lower-*.f64N/A

                              \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                            2. lower-+.f6471.5

                              \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
                          5. Applied rewrites71.5%

                            \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]

                          if 9.5e15 < y

                          1. Initial program 58.3%

                            \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                          4. Step-by-step derivation
                            1. lower-*.f64N/A

                              \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                            2. +-commutativeN/A

                              \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                            3. associate-*l*N/A

                              \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                            4. lower-fma.f64N/A

                              \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                          5. Applied rewrites90.1%

                            \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                          6. Taylor expanded in x around 0

                            \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                          7. Step-by-step derivation
                            1. Applied rewrites45.4%

                              \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                          8. Recombined 4 regimes into one program.
                          9. Final simplification51.4%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{elif}\;y \leq 9.5 \cdot 10^{+15}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\ \end{array} \]
                          10. Add Preprocessing

                          Alternative 4: 96.1% accurate, 0.8× speedup?

                          \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 9.6 \cdot 10^{+16}:\\ \;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\ \end{array} \end{array} \]
                          NOTE: x, y, and z should be sorted in increasing order before calling this function.
                          (FPCore (x y z)
                           :precision binary64
                           (if (<= y -5000000000.0)
                             (* y (* -2.0 (sqrt (/ x y))))
                             (if (<= y 9.6e+16)
                               (* 2.0 (sqrt (+ (+ (* y x) (* x z)) (* y z))))
                               (* y (* 2.0 (sqrt (/ z y)))))))
                          assert(x < y && y < z);
                          double code(double x, double y, double z) {
                          	double tmp;
                          	if (y <= -5000000000.0) {
                          		tmp = y * (-2.0 * sqrt((x / y)));
                          	} else if (y <= 9.6e+16) {
                          		tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
                          	} else {
                          		tmp = y * (2.0 * sqrt((z / y)));
                          	}
                          	return tmp;
                          }
                          
                          NOTE: x, y, and z should be sorted in increasing order before calling this function.
                          real(8) function code(x, y, z)
                              real(8), intent (in) :: x
                              real(8), intent (in) :: y
                              real(8), intent (in) :: z
                              real(8) :: tmp
                              if (y <= (-5000000000.0d0)) then
                                  tmp = y * ((-2.0d0) * sqrt((x / y)))
                              else if (y <= 9.6d+16) then
                                  tmp = 2.0d0 * sqrt((((y * x) + (x * z)) + (y * z)))
                              else
                                  tmp = y * (2.0d0 * sqrt((z / y)))
                              end if
                              code = tmp
                          end function
                          
                          assert x < y && y < z;
                          public static double code(double x, double y, double z) {
                          	double tmp;
                          	if (y <= -5000000000.0) {
                          		tmp = y * (-2.0 * Math.sqrt((x / y)));
                          	} else if (y <= 9.6e+16) {
                          		tmp = 2.0 * Math.sqrt((((y * x) + (x * z)) + (y * z)));
                          	} else {
                          		tmp = y * (2.0 * Math.sqrt((z / y)));
                          	}
                          	return tmp;
                          }
                          
                          [x, y, z] = sort([x, y, z])
                          def code(x, y, z):
                          	tmp = 0
                          	if y <= -5000000000.0:
                          		tmp = y * (-2.0 * math.sqrt((x / y)))
                          	elif y <= 9.6e+16:
                          		tmp = 2.0 * math.sqrt((((y * x) + (x * z)) + (y * z)))
                          	else:
                          		tmp = y * (2.0 * math.sqrt((z / y)))
                          	return tmp
                          
                          x, y, z = sort([x, y, z])
                          function code(x, y, z)
                          	tmp = 0.0
                          	if (y <= -5000000000.0)
                          		tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y))));
                          	elseif (y <= 9.6e+16)
                          		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z))));
                          	else
                          		tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y))));
                          	end
                          	return tmp
                          end
                          
                          x, y, z = num2cell(sort([x, y, z])){:}
                          function tmp_2 = code(x, y, z)
                          	tmp = 0.0;
                          	if (y <= -5000000000.0)
                          		tmp = y * (-2.0 * sqrt((x / y)));
                          	elseif (y <= 9.6e+16)
                          		tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
                          	else
                          		tmp = y * (2.0 * sqrt((z / y)));
                          	end
                          	tmp_2 = tmp;
                          end
                          
                          NOTE: x, y, and z should be sorted in increasing order before calling this function.
                          code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.6e+16], N[(2.0 * N[Sqrt[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
                          
                          \begin{array}{l}
                          [x, y, z] = \mathsf{sort}([x, y, z])\\
                          \\
                          \begin{array}{l}
                          \mathbf{if}\;y \leq -5000000000:\\
                          \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
                          
                          \mathbf{elif}\;y \leq 9.6 \cdot 10^{+16}:\\
                          \;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 3 regimes
                          2. if y < -5e9

                            1. Initial program 59.5%

                              \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around inf

                              \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                            4. Step-by-step derivation
                              1. lower-*.f64N/A

                                \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                              2. +-commutativeN/A

                                \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                              3. associate-*l*N/A

                                \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                              4. lower-fma.f64N/A

                                \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                            5. Applied rewrites1.1%

                              \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                            6. Taylor expanded in y around -inf

                              \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}\right) \]
                            7. Step-by-step derivation
                              1. Applied rewrites74.9%

                                \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(-1 \cdot \sqrt{\frac{z + x}{y}}\right)}\right) \]
                              2. Taylor expanded in z around 0

                                \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]
                              3. Step-by-step derivation
                                1. Applied rewrites33.6%

                                  \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]

                                if -5e9 < y < 9.6e16

                                1. Initial program 82.5%

                                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                2. Add Preprocessing

                                if 9.6e16 < y

                                1. Initial program 58.3%

                                  \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around inf

                                  \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                                4. Step-by-step derivation
                                  1. lower-*.f64N/A

                                    \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                                  2. +-commutativeN/A

                                    \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                  3. associate-*l*N/A

                                    \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                                  4. lower-fma.f64N/A

                                    \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                5. Applied rewrites90.1%

                                  \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                6. Taylor expanded in x around 0

                                  \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                                7. Step-by-step derivation
                                  1. Applied rewrites45.4%

                                    \[\leadsto y \cdot \left(2 \cdot \color{blue}{\sqrt{\frac{z}{y}}}\right) \]
                                8. Recombined 3 regimes into one program.
                                9. Final simplification62.0%

                                  \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 9.6 \cdot 10^{+16}:\\ \;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\ \end{array} \]
                                10. Add Preprocessing

                                Alternative 5: 81.9% accurate, 1.0× speedup?

                                \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \end{array} \end{array} \]
                                NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                (FPCore (x y z)
                                 :precision binary64
                                 (if (<= y -5000000000.0)
                                   (* y (* -2.0 (sqrt (/ x y))))
                                   (if (<= y 2.4e-239)
                                     (* 2.0 (sqrt (* x (+ y z))))
                                     (* 2.0 (sqrt (* z (+ y x)))))))
                                assert(x < y && y < z);
                                double code(double x, double y, double z) {
                                	double tmp;
                                	if (y <= -5000000000.0) {
                                		tmp = y * (-2.0 * sqrt((x / y)));
                                	} else if (y <= 2.4e-239) {
                                		tmp = 2.0 * sqrt((x * (y + z)));
                                	} else {
                                		tmp = 2.0 * sqrt((z * (y + x)));
                                	}
                                	return tmp;
                                }
                                
                                NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                real(8) function code(x, y, z)
                                    real(8), intent (in) :: x
                                    real(8), intent (in) :: y
                                    real(8), intent (in) :: z
                                    real(8) :: tmp
                                    if (y <= (-5000000000.0d0)) then
                                        tmp = y * ((-2.0d0) * sqrt((x / y)))
                                    else if (y <= 2.4d-239) then
                                        tmp = 2.0d0 * sqrt((x * (y + z)))
                                    else
                                        tmp = 2.0d0 * sqrt((z * (y + x)))
                                    end if
                                    code = tmp
                                end function
                                
                                assert x < y && y < z;
                                public static double code(double x, double y, double z) {
                                	double tmp;
                                	if (y <= -5000000000.0) {
                                		tmp = y * (-2.0 * Math.sqrt((x / y)));
                                	} else if (y <= 2.4e-239) {
                                		tmp = 2.0 * Math.sqrt((x * (y + z)));
                                	} else {
                                		tmp = 2.0 * Math.sqrt((z * (y + x)));
                                	}
                                	return tmp;
                                }
                                
                                [x, y, z] = sort([x, y, z])
                                def code(x, y, z):
                                	tmp = 0
                                	if y <= -5000000000.0:
                                		tmp = y * (-2.0 * math.sqrt((x / y)))
                                	elif y <= 2.4e-239:
                                		tmp = 2.0 * math.sqrt((x * (y + z)))
                                	else:
                                		tmp = 2.0 * math.sqrt((z * (y + x)))
                                	return tmp
                                
                                x, y, z = sort([x, y, z])
                                function code(x, y, z)
                                	tmp = 0.0
                                	if (y <= -5000000000.0)
                                		tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y))));
                                	elseif (y <= 2.4e-239)
                                		tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z))));
                                	else
                                		tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x))));
                                	end
                                	return tmp
                                end
                                
                                x, y, z = num2cell(sort([x, y, z])){:}
                                function tmp_2 = code(x, y, z)
                                	tmp = 0.0;
                                	if (y <= -5000000000.0)
                                		tmp = y * (-2.0 * sqrt((x / y)));
                                	elseif (y <= 2.4e-239)
                                		tmp = 2.0 * sqrt((x * (y + z)));
                                	else
                                		tmp = 2.0 * sqrt((z * (y + x)));
                                	end
                                	tmp_2 = tmp;
                                end
                                
                                NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.4e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
                                
                                \begin{array}{l}
                                [x, y, z] = \mathsf{sort}([x, y, z])\\
                                \\
                                \begin{array}{l}
                                \mathbf{if}\;y \leq -5000000000:\\
                                \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
                                
                                \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\
                                \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
                                
                                \mathbf{else}:\\
                                \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
                                
                                
                                \end{array}
                                \end{array}
                                
                                Derivation
                                1. Split input into 3 regimes
                                2. if y < -5e9

                                  1. Initial program 59.5%

                                    \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                  2. Add Preprocessing
                                  3. Taylor expanded in y around inf

                                    \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                                  4. Step-by-step derivation
                                    1. lower-*.f64N/A

                                      \[\leadsto \color{blue}{y \cdot \left(2 \cdot \sqrt{\frac{x + z}{y}} + \left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} \]
                                    2. +-commutativeN/A

                                      \[\leadsto y \cdot \color{blue}{\left(\left(x \cdot z\right) \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}} + 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                    3. associate-*l*N/A

                                      \[\leadsto y \cdot \left(\color{blue}{x \cdot \left(z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}\right)} + 2 \cdot \sqrt{\frac{x + z}{y}}\right) \]
                                    4. lower-fma.f64N/A

                                      \[\leadsto y \cdot \color{blue}{\mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{{y}^{3} \cdot \left(x + z\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                  5. Applied rewrites1.1%

                                    \[\leadsto \color{blue}{y \cdot \mathsf{fma}\left(x, z \cdot \sqrt{\frac{1}{\left(x + z\right) \cdot \left(y \cdot \left(y \cdot y\right)\right)}}, 2 \cdot \sqrt{\frac{x + z}{y}}\right)} \]
                                  6. Taylor expanded in y around -inf

                                    \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(\sqrt{\frac{x + z}{y}} \cdot {\left(\sqrt{-1}\right)}^{2}\right)}\right) \]
                                  7. Step-by-step derivation
                                    1. Applied rewrites74.9%

                                      \[\leadsto y \cdot \left(2 \cdot \color{blue}{\left(-1 \cdot \sqrt{\frac{z + x}{y}}\right)}\right) \]
                                    2. Taylor expanded in z around 0

                                      \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]
                                    3. Step-by-step derivation
                                      1. Applied rewrites33.6%

                                        \[\leadsto y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right) \]

                                      if -5e9 < y < 2.39999999999999993e-239

                                      1. Initial program 75.8%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f64N/A

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                        2. lower-+.f6456.2

                                          \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
                                      5. Applied rewrites56.2%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

                                      if 2.39999999999999993e-239 < y

                                      1. Initial program 74.3%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f64N/A

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                        2. lower-+.f6447.8

                                          \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
                                      5. Applied rewrites47.8%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                    4. Recombined 3 regimes into one program.
                                    5. Final simplification47.1%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -5000000000:\\ \;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\ \mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \end{array} \]
                                    6. Add Preprocessing

                                    Alternative 6: 69.7% accurate, 1.2× speedup?

                                    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{-280}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \end{array} \end{array} \]
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (<= y -4e-280) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
                                    assert(x < y && y < z);
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= -4e-280) {
                                    		tmp = 2.0 * sqrt((x * (y + z)));
                                    	} else {
                                    		tmp = 2.0 * sqrt((z * (y + x)));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    real(8) function code(x, y, z)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8) :: tmp
                                        if (y <= (-4d-280)) then
                                            tmp = 2.0d0 * sqrt((x * (y + z)))
                                        else
                                            tmp = 2.0d0 * sqrt((z * (y + x)))
                                        end if
                                        code = tmp
                                    end function
                                    
                                    assert x < y && y < z;
                                    public static double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= -4e-280) {
                                    		tmp = 2.0 * Math.sqrt((x * (y + z)));
                                    	} else {
                                    		tmp = 2.0 * Math.sqrt((z * (y + x)));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    [x, y, z] = sort([x, y, z])
                                    def code(x, y, z):
                                    	tmp = 0
                                    	if y <= -4e-280:
                                    		tmp = 2.0 * math.sqrt((x * (y + z)))
                                    	else:
                                    		tmp = 2.0 * math.sqrt((z * (y + x)))
                                    	return tmp
                                    
                                    x, y, z = sort([x, y, z])
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if (y <= -4e-280)
                                    		tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z))));
                                    	else
                                    		tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x))));
                                    	end
                                    	return tmp
                                    end
                                    
                                    x, y, z = num2cell(sort([x, y, z])){:}
                                    function tmp_2 = code(x, y, z)
                                    	tmp = 0.0;
                                    	if (y <= -4e-280)
                                    		tmp = 2.0 * sqrt((x * (y + z)));
                                    	else
                                    		tmp = 2.0 * sqrt((z * (y + x)));
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    code[x_, y_, z_] := If[LessEqual[y, -4e-280], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    [x, y, z] = \mathsf{sort}([x, y, z])\\
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;y \leq -4 \cdot 10^{-280}:\\
                                    \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if y < -3.9999999999999998e-280

                                      1. Initial program 69.8%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f64N/A

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                        2. lower-+.f6443.3

                                          \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
                                      5. Applied rewrites43.3%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

                                      if -3.9999999999999998e-280 < y

                                      1. Initial program 72.8%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around inf

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f64N/A

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                        2. lower-+.f6448.2

                                          \[\leadsto 2 \cdot \sqrt{z \cdot \color{blue}{\left(x + y\right)}} \]
                                      5. Applied rewrites48.2%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{z \cdot \left(x + y\right)}} \]
                                    3. Recombined 2 regimes into one program.
                                    4. Final simplification45.7%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -4 \cdot 10^{-280}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\ \end{array} \]
                                    5. Add Preprocessing

                                    Alternative 7: 67.9% accurate, 1.2× speedup?

                                    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 2 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot z}\\ \end{array} \end{array} \]
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (<= y 2e-239) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
                                    assert(x < y && y < z);
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= 2e-239) {
                                    		tmp = 2.0 * sqrt((x * (y + z)));
                                    	} else {
                                    		tmp = 2.0 * sqrt((y * z));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    real(8) function code(x, y, z)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8) :: tmp
                                        if (y <= 2d-239) then
                                            tmp = 2.0d0 * sqrt((x * (y + z)))
                                        else
                                            tmp = 2.0d0 * sqrt((y * z))
                                        end if
                                        code = tmp
                                    end function
                                    
                                    assert x < y && y < z;
                                    public static double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= 2e-239) {
                                    		tmp = 2.0 * Math.sqrt((x * (y + z)));
                                    	} else {
                                    		tmp = 2.0 * Math.sqrt((y * z));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    [x, y, z] = sort([x, y, z])
                                    def code(x, y, z):
                                    	tmp = 0
                                    	if y <= 2e-239:
                                    		tmp = 2.0 * math.sqrt((x * (y + z)))
                                    	else:
                                    		tmp = 2.0 * math.sqrt((y * z))
                                    	return tmp
                                    
                                    x, y, z = sort([x, y, z])
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if (y <= 2e-239)
                                    		tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z))));
                                    	else
                                    		tmp = Float64(2.0 * sqrt(Float64(y * z)));
                                    	end
                                    	return tmp
                                    end
                                    
                                    x, y, z = num2cell(sort([x, y, z])){:}
                                    function tmp_2 = code(x, y, z)
                                    	tmp = 0.0;
                                    	if (y <= 2e-239)
                                    		tmp = 2.0 * sqrt((x * (y + z)));
                                    	else
                                    		tmp = 2.0 * sqrt((y * z));
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    code[x_, y_, z_] := If[LessEqual[y, 2e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    [x, y, z] = \mathsf{sort}([x, y, z])\\
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;y \leq 2 \cdot 10^{-239}:\\
                                    \;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;2 \cdot \sqrt{y \cdot z}\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if y < 2.0000000000000002e-239

                                      1. Initial program 69.3%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around inf

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f64N/A

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]
                                        2. lower-+.f6444.3

                                          \[\leadsto 2 \cdot \sqrt{x \cdot \color{blue}{\left(y + z\right)}} \]
                                      5. Applied rewrites44.3%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot \left(y + z\right)}} \]

                                      if 2.0000000000000002e-239 < y

                                      1. Initial program 73.7%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around 0

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6429.0

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                      5. Applied rewrites29.0%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                    3. Recombined 2 regimes into one program.
                                    4. Add Preprocessing

                                    Alternative 8: 66.9% accurate, 1.4× speedup?

                                    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ \begin{array}{l} \mathbf{if}\;y \leq 2.05 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot x}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot z}\\ \end{array} \end{array} \]
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    (FPCore (x y z)
                                     :precision binary64
                                     (if (<= y 2.05e-239) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
                                    assert(x < y && y < z);
                                    double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= 2.05e-239) {
                                    		tmp = 2.0 * sqrt((y * x));
                                    	} else {
                                    		tmp = 2.0 * sqrt((y * z));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    real(8) function code(x, y, z)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8) :: tmp
                                        if (y <= 2.05d-239) then
                                            tmp = 2.0d0 * sqrt((y * x))
                                        else
                                            tmp = 2.0d0 * sqrt((y * z))
                                        end if
                                        code = tmp
                                    end function
                                    
                                    assert x < y && y < z;
                                    public static double code(double x, double y, double z) {
                                    	double tmp;
                                    	if (y <= 2.05e-239) {
                                    		tmp = 2.0 * Math.sqrt((y * x));
                                    	} else {
                                    		tmp = 2.0 * Math.sqrt((y * z));
                                    	}
                                    	return tmp;
                                    }
                                    
                                    [x, y, z] = sort([x, y, z])
                                    def code(x, y, z):
                                    	tmp = 0
                                    	if y <= 2.05e-239:
                                    		tmp = 2.0 * math.sqrt((y * x))
                                    	else:
                                    		tmp = 2.0 * math.sqrt((y * z))
                                    	return tmp
                                    
                                    x, y, z = sort([x, y, z])
                                    function code(x, y, z)
                                    	tmp = 0.0
                                    	if (y <= 2.05e-239)
                                    		tmp = Float64(2.0 * sqrt(Float64(y * x)));
                                    	else
                                    		tmp = Float64(2.0 * sqrt(Float64(y * z)));
                                    	end
                                    	return tmp
                                    end
                                    
                                    x, y, z = num2cell(sort([x, y, z])){:}
                                    function tmp_2 = code(x, y, z)
                                    	tmp = 0.0;
                                    	if (y <= 2.05e-239)
                                    		tmp = 2.0 * sqrt((y * x));
                                    	else
                                    		tmp = 2.0 * sqrt((y * z));
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    code[x_, y_, z_] := If[LessEqual[y, 2.05e-239], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
                                    
                                    \begin{array}{l}
                                    [x, y, z] = \mathsf{sort}([x, y, z])\\
                                    \\
                                    \begin{array}{l}
                                    \mathbf{if}\;y \leq 2.05 \cdot 10^{-239}:\\
                                    \;\;\;\;2 \cdot \sqrt{y \cdot x}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;2 \cdot \sqrt{y \cdot z}\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    
                                    Derivation
                                    1. Split input into 2 regimes
                                    2. if y < 2.04999999999999996e-239

                                      1. Initial program 69.3%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in z around 0

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6420.8

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
                                      5. Applied rewrites20.8%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]

                                      if 2.04999999999999996e-239 < y

                                      1. Initial program 73.7%

                                        \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                      2. Add Preprocessing
                                      3. Taylor expanded in x around 0

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                      4. Step-by-step derivation
                                        1. lower-*.f6429.0

                                          \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                      5. Applied rewrites29.0%

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{y \cdot z}} \]
                                    3. Recombined 2 regimes into one program.
                                    4. Final simplification24.5%

                                      \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq 2.05 \cdot 10^{-239}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot x}\\ \mathbf{else}:\\ \;\;\;\;2 \cdot \sqrt{y \cdot z}\\ \end{array} \]
                                    5. Add Preprocessing

                                    Alternative 9: 35.3% accurate, 1.8× speedup?

                                    \[\begin{array}{l} [x, y, z] = \mathsf{sort}([x, y, z])\\ \\ 2 \cdot \sqrt{y \cdot x} \end{array} \]
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
                                    assert(x < y && y < z);
                                    double code(double x, double y, double z) {
                                    	return 2.0 * sqrt((y * x));
                                    }
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    real(8) function code(x, y, z)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        code = 2.0d0 * sqrt((y * x))
                                    end function
                                    
                                    assert x < y && y < z;
                                    public static double code(double x, double y, double z) {
                                    	return 2.0 * Math.sqrt((y * x));
                                    }
                                    
                                    [x, y, z] = sort([x, y, z])
                                    def code(x, y, z):
                                    	return 2.0 * math.sqrt((y * x))
                                    
                                    x, y, z = sort([x, y, z])
                                    function code(x, y, z)
                                    	return Float64(2.0 * sqrt(Float64(y * x)))
                                    end
                                    
                                    x, y, z = num2cell(sort([x, y, z])){:}
                                    function tmp = code(x, y, z)
                                    	tmp = 2.0 * sqrt((y * x));
                                    end
                                    
                                    NOTE: x, y, and z should be sorted in increasing order before calling this function.
                                    code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
                                    
                                    \begin{array}{l}
                                    [x, y, z] = \mathsf{sort}([x, y, z])\\
                                    \\
                                    2 \cdot \sqrt{y \cdot x}
                                    \end{array}
                                    
                                    Derivation
                                    1. Initial program 71.2%

                                      \[2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in z around 0

                                      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
                                    4. Step-by-step derivation
                                      1. lower-*.f6424.4

                                        \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
                                    5. Applied rewrites24.4%

                                      \[\leadsto 2 \cdot \sqrt{\color{blue}{x \cdot y}} \]
                                    6. Final simplification24.4%

                                      \[\leadsto 2 \cdot \sqrt{y \cdot x} \]
                                    7. Add Preprocessing

                                    Developer Target 1: 82.4% accurate, 0.0× speedup?

                                    \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\ \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\ \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\ \mathbf{else}:\\ \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\ \end{array} \end{array} \]
                                    (FPCore (x y z)
                                     :precision binary64
                                     (let* ((t_0
                                             (+
                                              (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
                                              (* (pow z 0.25) (pow y 0.25)))))
                                       (if (< z 7.636950090573675e+176)
                                         (* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
                                         (* (* t_0 t_0) 2.0))))
                                    double code(double x, double y, double z) {
                                    	double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
                                    	double tmp;
                                    	if (z < 7.636950090573675e+176) {
                                    		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
                                    	} else {
                                    		tmp = (t_0 * t_0) * 2.0;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    real(8) function code(x, y, z)
                                        real(8), intent (in) :: x
                                        real(8), intent (in) :: y
                                        real(8), intent (in) :: z
                                        real(8) :: t_0
                                        real(8) :: tmp
                                        t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
                                        if (z < 7.636950090573675d+176) then
                                            tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
                                        else
                                            tmp = (t_0 * t_0) * 2.0d0
                                        end if
                                        code = tmp
                                    end function
                                    
                                    public static double code(double x, double y, double z) {
                                    	double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
                                    	double tmp;
                                    	if (z < 7.636950090573675e+176) {
                                    		tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
                                    	} else {
                                    		tmp = (t_0 * t_0) * 2.0;
                                    	}
                                    	return tmp;
                                    }
                                    
                                    def code(x, y, z):
                                    	t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25))
                                    	tmp = 0
                                    	if z < 7.636950090573675e+176:
                                    		tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y)))
                                    	else:
                                    		tmp = (t_0 * t_0) * 2.0
                                    	return tmp
                                    
                                    function code(x, y, z)
                                    	t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25)))
                                    	tmp = 0.0
                                    	if (z < 7.636950090573675e+176)
                                    		tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y))));
                                    	else
                                    		tmp = Float64(Float64(t_0 * t_0) * 2.0);
                                    	end
                                    	return tmp
                                    end
                                    
                                    function tmp_2 = code(x, y, z)
                                    	t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25));
                                    	tmp = 0.0;
                                    	if (z < 7.636950090573675e+176)
                                    		tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
                                    	else
                                    		tmp = (t_0 * t_0) * 2.0;
                                    	end
                                    	tmp_2 = tmp;
                                    end
                                    
                                    code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
                                    
                                    \begin{array}{l}
                                    
                                    \\
                                    \begin{array}{l}
                                    t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
                                    \mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
                                    \;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
                                    
                                    \mathbf{else}:\\
                                    \;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
                                    
                                    
                                    \end{array}
                                    \end{array}
                                    

                                    Reproduce

                                    ?
                                    herbie shell --seed 2024226 
                                    (FPCore (x y z)
                                      :name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
                                      :precision binary64
                                    
                                      :alt
                                      (! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
                                    
                                      (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))