
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -5000000000.0)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 2e-239)
(* 2.0 (sqrt (* x (+ y z))))
(* y (/ (* 2.0 (sqrt z)) (sqrt y))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 2e-239) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5000000000.0d0)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= 2d-239) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = y * ((2.0d0 * sqrt(z)) / sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= 2e-239) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = y * ((2.0 * Math.sqrt(z)) / Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5000000000.0: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= 2e-239: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = y * ((2.0 * math.sqrt(z)) / math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5000000000.0) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 2e-239) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5000000000.0)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= 2e-239)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5000000000:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 2 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\
\end{array}
\end{array}
if y < -5e9Initial program 59.5%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites33.6%
if -5e9 < y < 2.0000000000000002e-239Initial program 76.7%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6456.8
Applied rewrites56.8%
if 2.0000000000000002e-239 < y Initial program 73.7%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites60.7%
Taylor expanded in x around 0
Applied rewrites37.5%
Applied rewrites40.8%
Final simplification44.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -5e-310) (* y (* (* -2.0 (sqrt (/ -1.0 y))) (sqrt (- (- z) x)))) (* y (/ (* 2.0 (sqrt z)) (sqrt y)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = y * ((-2.0 * sqrt((-1.0 / y))) * sqrt((-z - x)));
} else {
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5d-310)) then
tmp = y * (((-2.0d0) * sqrt(((-1.0d0) / y))) * sqrt((-z - x)))
else
tmp = y * ((2.0d0 * sqrt(z)) / sqrt(y))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5e-310) {
tmp = y * ((-2.0 * Math.sqrt((-1.0 / y))) * Math.sqrt((-z - x)));
} else {
tmp = y * ((2.0 * Math.sqrt(z)) / Math.sqrt(y));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5e-310: tmp = y * ((-2.0 * math.sqrt((-1.0 / y))) * math.sqrt((-z - x))) else: tmp = y * ((2.0 * math.sqrt(z)) / math.sqrt(y)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5e-310) tmp = Float64(y * Float64(Float64(-2.0 * sqrt(Float64(-1.0 / y))) * sqrt(Float64(Float64(-z) - x)))); else tmp = Float64(y * Float64(Float64(2.0 * sqrt(z)) / sqrt(y))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5e-310)
tmp = y * ((-2.0 * sqrt((-1.0 / y))) * sqrt((-z - x)));
else
tmp = y * ((2.0 * sqrt(z)) / sqrt(y));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5e-310], N[(y * N[(N[(-2.0 * N[Sqrt[N[(-1.0 / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[((-z) - x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(y * N[(N[(2.0 * N[Sqrt[z], $MachinePrecision]), $MachinePrecision] / N[Sqrt[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5 \cdot 10^{-310}:\\
\;\;\;\;y \cdot \left(\left(-2 \cdot \sqrt{\frac{-1}{y}}\right) \cdot \sqrt{\left(-z\right) - x}\right)\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{2 \cdot \sqrt{z}}{\sqrt{y}}\\
\end{array}
\end{array}
if y < -4.999999999999985e-310Initial program 70.1%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites0.8%
Taylor expanded in y around -inf
Applied rewrites49.2%
Applied rewrites62.4%
Applied rewrites62.4%
if -4.999999999999985e-310 < y Initial program 72.6%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites57.3%
Taylor expanded in x around 0
Applied rewrites35.4%
Applied rewrites38.5%
Final simplification51.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -5000000000.0)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 2.4e-239)
(* 2.0 (sqrt (* x (+ y z))))
(if (<= y 9.5e+15)
(* 2.0 (sqrt (* z (+ y x))))
(* y (* 2.0 (sqrt (/ z y))))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 2.4e-239) {
tmp = 2.0 * sqrt((x * (y + z)));
} else if (y <= 9.5e+15) {
tmp = 2.0 * sqrt((z * (y + x)));
} else {
tmp = y * (2.0 * sqrt((z / y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5000000000.0d0)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= 2.4d-239) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else if (y <= 9.5d+15) then
tmp = 2.0d0 * sqrt((z * (y + x)))
else
tmp = y * (2.0d0 * sqrt((z / y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= 2.4e-239) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else if (y <= 9.5e+15) {
tmp = 2.0 * Math.sqrt((z * (y + x)));
} else {
tmp = y * (2.0 * Math.sqrt((z / y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5000000000.0: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= 2.4e-239: tmp = 2.0 * math.sqrt((x * (y + z))) elif y <= 9.5e+15: tmp = 2.0 * math.sqrt((z * (y + x))) else: tmp = y * (2.0 * math.sqrt((z / y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5000000000.0) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 2.4e-239) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); elseif (y <= 9.5e+15) tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); else tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5000000000.0)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= 2.4e-239)
tmp = 2.0 * sqrt((x * (y + z)));
elseif (y <= 9.5e+15)
tmp = 2.0 * sqrt((z * (y + x)));
else
tmp = y * (2.0 * sqrt((z / y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.4e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.5e+15], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5000000000:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{elif}\;y \leq 9.5 \cdot 10^{+15}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
\end{array}
\end{array}
if y < -5e9Initial program 59.5%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites33.6%
if -5e9 < y < 2.39999999999999993e-239Initial program 75.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6456.2
Applied rewrites56.2%
if 2.39999999999999993e-239 < y < 9.5e15Initial program 92.7%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6471.5
Applied rewrites71.5%
if 9.5e15 < y Initial program 58.3%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites90.1%
Taylor expanded in x around 0
Applied rewrites45.4%
Final simplification51.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -5000000000.0)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 9.6e+16)
(* 2.0 (sqrt (+ (+ (* y x) (* x z)) (* y z))))
(* y (* 2.0 (sqrt (/ z y)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 9.6e+16) {
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = y * (2.0 * sqrt((z / y)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5000000000.0d0)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= 9.6d+16) then
tmp = 2.0d0 * sqrt((((y * x) + (x * z)) + (y * z)))
else
tmp = y * (2.0d0 * sqrt((z / y)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= 9.6e+16) {
tmp = 2.0 * Math.sqrt((((y * x) + (x * z)) + (y * z)));
} else {
tmp = y * (2.0 * Math.sqrt((z / y)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5000000000.0: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= 9.6e+16: tmp = 2.0 * math.sqrt((((y * x) + (x * z)) + (y * z))) else: tmp = y * (2.0 * math.sqrt((z / y))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5000000000.0) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 9.6e+16) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(y * x) + Float64(x * z)) + Float64(y * z)))); else tmp = Float64(y * Float64(2.0 * sqrt(Float64(z / y)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5000000000.0)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= 9.6e+16)
tmp = 2.0 * sqrt((((y * x) + (x * z)) + (y * z)));
else
tmp = y * (2.0 * sqrt((z / y)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 9.6e+16], N[(2.0 * N[Sqrt[N[(N[(N[(y * x), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(y * N[(2.0 * N[Sqrt[N[(z / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5000000000:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 9.6 \cdot 10^{+16}:\\
\;\;\;\;2 \cdot \sqrt{\left(y \cdot x + x \cdot z\right) + y \cdot z}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \left(2 \cdot \sqrt{\frac{z}{y}}\right)\\
\end{array}
\end{array}
if y < -5e9Initial program 59.5%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites33.6%
if -5e9 < y < 9.6e16Initial program 82.5%
if 9.6e16 < y Initial program 58.3%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites90.1%
Taylor expanded in x around 0
Applied rewrites45.4%
Final simplification62.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -5000000000.0)
(* y (* -2.0 (sqrt (/ x y))))
(if (<= y 2.4e-239)
(* 2.0 (sqrt (* x (+ y z))))
(* 2.0 (sqrt (* z (+ y x)))))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * sqrt((x / y)));
} else if (y <= 2.4e-239) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-5000000000.0d0)) then
tmp = y * ((-2.0d0) * sqrt((x / y)))
else if (y <= 2.4d-239) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -5000000000.0) {
tmp = y * (-2.0 * Math.sqrt((x / y)));
} else if (y <= 2.4e-239) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -5000000000.0: tmp = y * (-2.0 * math.sqrt((x / y))) elif y <= 2.4e-239: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -5000000000.0) tmp = Float64(y * Float64(-2.0 * sqrt(Float64(x / y)))); elseif (y <= 2.4e-239) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -5000000000.0)
tmp = y * (-2.0 * sqrt((x / y)));
elseif (y <= 2.4e-239)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -5000000000.0], N[(y * N[(-2.0 * N[Sqrt[N[(x / y), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[y, 2.4e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5000000000:\\
\;\;\;\;y \cdot \left(-2 \cdot \sqrt{\frac{x}{y}}\right)\\
\mathbf{elif}\;y \leq 2.4 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -5e9Initial program 59.5%
Taylor expanded in y around inf
lower-*.f64N/A
+-commutativeN/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites1.1%
Taylor expanded in y around -inf
Applied rewrites74.9%
Taylor expanded in z around 0
Applied rewrites33.6%
if -5e9 < y < 2.39999999999999993e-239Initial program 75.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6456.2
Applied rewrites56.2%
if 2.39999999999999993e-239 < y Initial program 74.3%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6447.8
Applied rewrites47.8%
Final simplification47.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -4e-280) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* z (+ y x))))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -4e-280) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((z * (y + x)));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4d-280)) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((z * (y + x)))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4e-280) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((z * (y + x)));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -4e-280: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((z * (y + x))) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -4e-280) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(z * Float64(y + x)))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -4e-280)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((z * (y + x)));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -4e-280], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(z * N[(y + x), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4 \cdot 10^{-280}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{z \cdot \left(y + x\right)}\\
\end{array}
\end{array}
if y < -3.9999999999999998e-280Initial program 69.8%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6443.3
Applied rewrites43.3%
if -3.9999999999999998e-280 < y Initial program 72.8%
Taylor expanded in z around inf
lower-*.f64N/A
lower-+.f6448.2
Applied rewrites48.2%
Final simplification45.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2e-239) (* 2.0 (sqrt (* x (+ y z)))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2e-239) {
tmp = 2.0 * sqrt((x * (y + z)));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2d-239) then
tmp = 2.0d0 * sqrt((x * (y + z)))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2e-239) {
tmp = 2.0 * Math.sqrt((x * (y + z)));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2e-239: tmp = 2.0 * math.sqrt((x * (y + z))) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2e-239) tmp = Float64(2.0 * sqrt(Float64(x * Float64(y + z)))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2e-239)
tmp = 2.0 * sqrt((x * (y + z)));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2e-239], N[(2.0 * N[Sqrt[N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{x \cdot \left(y + z\right)}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 2.0000000000000002e-239Initial program 69.3%
Taylor expanded in x around inf
lower-*.f64N/A
lower-+.f6444.3
Applied rewrites44.3%
if 2.0000000000000002e-239 < y Initial program 73.7%
Taylor expanded in x around 0
lower-*.f6429.0
Applied rewrites29.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.05e-239) (* 2.0 (sqrt (* y x))) (* 2.0 (sqrt (* y z)))))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.05e-239) {
tmp = 2.0 * sqrt((y * x));
} else {
tmp = 2.0 * sqrt((y * z));
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.05d-239) then
tmp = 2.0d0 * sqrt((y * x))
else
tmp = 2.0d0 * sqrt((y * z))
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.05e-239) {
tmp = 2.0 * Math.sqrt((y * x));
} else {
tmp = 2.0 * Math.sqrt((y * z));
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.05e-239: tmp = 2.0 * math.sqrt((y * x)) else: tmp = 2.0 * math.sqrt((y * z)) return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.05e-239) tmp = Float64(2.0 * sqrt(Float64(y * x))); else tmp = Float64(2.0 * sqrt(Float64(y * z))); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.05e-239)
tmp = 2.0 * sqrt((y * x));
else
tmp = 2.0 * sqrt((y * z));
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.05e-239], N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(2.0 * N[Sqrt[N[(y * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.05 \cdot 10^{-239}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot x}\\
\mathbf{else}:\\
\;\;\;\;2 \cdot \sqrt{y \cdot z}\\
\end{array}
\end{array}
if y < 2.04999999999999996e-239Initial program 69.3%
Taylor expanded in z around 0
lower-*.f6420.8
Applied rewrites20.8%
if 2.04999999999999996e-239 < y Initial program 73.7%
Taylor expanded in x around 0
lower-*.f6429.0
Applied rewrites29.0%
Final simplification24.5%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* 2.0 (sqrt (* y x))))
assert(x < y && y < z);
double code(double x, double y, double z) {
return 2.0 * sqrt((y * x));
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((y * x))
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((y * x));
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return 2.0 * math.sqrt((y * x))
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(2.0 * sqrt(Float64(y * x))) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = 2.0 * sqrt((y * x));
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(y * x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
2 \cdot \sqrt{y \cdot x}
\end{array}
Initial program 71.2%
Taylor expanded in z around 0
lower-*.f6424.4
Applied rewrites24.4%
Final simplification24.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024226
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))