
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* (* y z) z)))
double code(double x, double y, double z) {
return x + ((y * z) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + ((y * z) * z)
end function
public static double code(double x, double y, double z) {
return x + ((y * z) * z);
}
def code(x, y, z): return x + ((y * z) * z)
function code(x, y, z) return Float64(x + Float64(Float64(y * z) * z)) end
function tmp = code(x, y, z) tmp = x + ((y * z) * z); end
code[x_, y_, z_] := N[(x + N[(N[(y * z), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y \cdot z\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y z) z x))
double code(double x, double y, double z) {
return fma((y * z), z, x);
}
function code(x, y, z) return fma(Float64(y * z), z, x) end
code[x_, y_, z_] := N[(N[(y * z), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot z, z, x\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y z)))) (if (<= t_0 -5e-38) t_0 (if (<= t_0 2e+96) (* x 1.0) t_0))))
double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -5e-38) {
tmp = t_0;
} else if (t_0 <= 2e+96) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = z * (y * z)
if (t_0 <= (-5d-38)) then
tmp = t_0
else if (t_0 <= 2d+96) then
tmp = x * 1.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * z);
double tmp;
if (t_0 <= -5e-38) {
tmp = t_0;
} else if (t_0 <= 2e+96) {
tmp = x * 1.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * z) tmp = 0 if t_0 <= -5e-38: tmp = t_0 elif t_0 <= 2e+96: tmp = x * 1.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * z)) tmp = 0.0 if (t_0 <= -5e-38) tmp = t_0; elseif (t_0 <= 2e+96) tmp = Float64(x * 1.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * z); tmp = 0.0; if (t_0 <= -5e-38) tmp = t_0; elseif (t_0 <= 2e+96) tmp = x * 1.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-38], t$95$0, If[LessEqual[t$95$0, 2e+96], N[(x * 1.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot z\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-38}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+96}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -5.00000000000000033e-38 or 2.0000000000000001e96 < (*.f64 (*.f64 y z) z) Initial program 99.8%
Taylor expanded in x around 0
lower-*.f64N/A
unpow2N/A
lower-*.f6482.2
Applied rewrites82.2%
Applied rewrites89.7%
if -5.00000000000000033e-38 < (*.f64 (*.f64 y z) z) < 2.0000000000000001e96Initial program 100.0%
Applied rewrites28.5%
Taylor expanded in x around inf
Applied rewrites88.9%
Taylor expanded in y around 0
Applied rewrites87.4%
Final simplification88.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* z (* y z))) (t_1 (* y (* z z)))) (if (<= t_0 -5e-38) t_1 (if (<= t_0 2e+96) (* x 1.0) t_1))))
double code(double x, double y, double z) {
double t_0 = z * (y * z);
double t_1 = y * (z * z);
double tmp;
if (t_0 <= -5e-38) {
tmp = t_1;
} else if (t_0 <= 2e+96) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = z * (y * z)
t_1 = y * (z * z)
if (t_0 <= (-5d-38)) then
tmp = t_1
else if (t_0 <= 2d+96) then
tmp = x * 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = z * (y * z);
double t_1 = y * (z * z);
double tmp;
if (t_0 <= -5e-38) {
tmp = t_1;
} else if (t_0 <= 2e+96) {
tmp = x * 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = z * (y * z) t_1 = y * (z * z) tmp = 0 if t_0 <= -5e-38: tmp = t_1 elif t_0 <= 2e+96: tmp = x * 1.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(z * Float64(y * z)) t_1 = Float64(y * Float64(z * z)) tmp = 0.0 if (t_0 <= -5e-38) tmp = t_1; elseif (t_0 <= 2e+96) tmp = Float64(x * 1.0); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = z * (y * z); t_1 = y * (z * z); tmp = 0.0; if (t_0 <= -5e-38) tmp = t_1; elseif (t_0 <= 2e+96) tmp = x * 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(z * N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(y * N[(z * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e-38], t$95$1, If[LessEqual[t$95$0, 2e+96], N[(x * 1.0), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := z \cdot \left(y \cdot z\right)\\
t_1 := y \cdot \left(z \cdot z\right)\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{-38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+96}:\\
\;\;\;\;x \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 y z) z) < -5.00000000000000033e-38 or 2.0000000000000001e96 < (*.f64 (*.f64 y z) z) Initial program 99.8%
Taylor expanded in x around 0
lower-*.f64N/A
unpow2N/A
lower-*.f6482.2
Applied rewrites82.2%
if -5.00000000000000033e-38 < (*.f64 (*.f64 y z) z) < 2.0000000000000001e96Initial program 100.0%
Applied rewrites28.5%
Taylor expanded in x around inf
Applied rewrites88.9%
Taylor expanded in y around 0
Applied rewrites87.4%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (* x 1.0))
double code(double x, double y, double z) {
return x * 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * 1.0d0
end function
public static double code(double x, double y, double z) {
return x * 1.0;
}
def code(x, y, z): return x * 1.0
function code(x, y, z) return Float64(x * 1.0) end
function tmp = code(x, y, z) tmp = x * 1.0; end
code[x_, y_, z_] := N[(x * 1.0), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 1
\end{array}
Initial program 99.9%
Applied rewrites19.3%
Taylor expanded in x around inf
Applied rewrites65.1%
Taylor expanded in y around 0
Applied rewrites51.4%
herbie shell --seed 2024225
(FPCore (x y z)
:name "Statistics.Sample:robustSumVarWeighted from math-functions-0.1.5.2"
:precision binary64
(+ x (* (* y z) z)))