
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ z y))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (z + y)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(z + y))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(z + y\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -9e+18)
(* z x)
(if (<= x -1.75e-51)
(* x y)
(if (<= x 5.0) (* z 5.0) (if (<= x 3.2e+178) (* z x) (* x y))))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9e+18) {
tmp = z * x;
} else if (x <= -1.75e-51) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 3.2e+178) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9d+18)) then
tmp = z * x
else if (x <= (-1.75d-51)) then
tmp = x * y
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else if (x <= 3.2d+178) then
tmp = z * x
else
tmp = x * y
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9e+18) {
tmp = z * x;
} else if (x <= -1.75e-51) {
tmp = x * y;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else if (x <= 3.2e+178) {
tmp = z * x;
} else {
tmp = x * y;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9e+18: tmp = z * x elif x <= -1.75e-51: tmp = x * y elif x <= 5.0: tmp = z * 5.0 elif x <= 3.2e+178: tmp = z * x else: tmp = x * y return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9e+18) tmp = Float64(z * x); elseif (x <= -1.75e-51) tmp = Float64(x * y); elseif (x <= 5.0) tmp = Float64(z * 5.0); elseif (x <= 3.2e+178) tmp = Float64(z * x); else tmp = Float64(x * y); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9e+18) tmp = z * x; elseif (x <= -1.75e-51) tmp = x * y; elseif (x <= 5.0) tmp = z * 5.0; elseif (x <= 3.2e+178) tmp = z * x; else tmp = x * y; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9e+18], N[(z * x), $MachinePrecision], If[LessEqual[x, -1.75e-51], N[(x * y), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], If[LessEqual[x, 3.2e+178], N[(z * x), $MachinePrecision], N[(x * y), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9 \cdot 10^{+18}:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq -1.75 \cdot 10^{-51}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{elif}\;x \leq 3.2 \cdot 10^{+178}:\\
\;\;\;\;z \cdot x\\
\mathbf{else}:\\
\;\;\;\;x \cdot y\\
\end{array}
\end{array}
if x < -9e18 or 5 < x < 3.2e178Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6460.9
Applied rewrites60.9%
Taylor expanded in x around inf
Applied rewrites60.9%
if -9e18 < x < -1.7499999999999999e-51 or 3.2e178 < x Initial program 99.9%
Taylor expanded in y around inf
lower-*.f6467.0
Applied rewrites67.0%
if -1.7499999999999999e-51 < x < 5Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6475.4
Applied rewrites75.4%
Final simplification69.1%
(FPCore (x y z) :precision binary64 (if (<= x -190.0) (fma z x (* x y)) (if (<= x 5.0) (fma z 5.0 (* x y)) (* x (+ z y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -190.0) {
tmp = fma(z, x, (x * y));
} else if (x <= 5.0) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = x * (z + y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -190.0) tmp = fma(z, x, Float64(x * y)); elseif (x <= 5.0) tmp = fma(z, 5.0, Float64(x * y)); else tmp = Float64(x * Float64(z + y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -190.0], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -190:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z + y\right)\\
\end{array}
\end{array}
if x < -190Initial program 99.9%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6498.8
Applied rewrites98.8%
Applied rewrites98.8%
if -190 < x < 5Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
lower-*.f6499.0
Applied rewrites99.0%
if 5 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.75e-51) (fma z x (* x y)) (if (<= x 4.8e-17) (* z 5.0) (* x (+ z y)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.75e-51) {
tmp = fma(z, x, (x * y));
} else if (x <= 4.8e-17) {
tmp = z * 5.0;
} else {
tmp = x * (z + y);
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (x <= -1.75e-51) tmp = fma(z, x, Float64(x * y)); elseif (x <= 4.8e-17) tmp = Float64(z * 5.0); else tmp = Float64(x * Float64(z + y)); end return tmp end
code[x_, y_, z_] := If[LessEqual[x, -1.75e-51], N[(z * x + N[(x * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[x, 4.8e-17], N[(z * 5.0), $MachinePrecision], N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.75 \cdot 10^{-51}:\\
\;\;\;\;\mathsf{fma}\left(z, x, x \cdot y\right)\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-17}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;x \cdot \left(z + y\right)\\
\end{array}
\end{array}
if x < -1.7499999999999999e-51Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6493.2
Applied rewrites93.2%
Applied rewrites93.2%
if -1.7499999999999999e-51 < x < 4.79999999999999973e-17Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6477.0
Applied rewrites77.0%
if 4.79999999999999973e-17 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6497.4
Applied rewrites97.4%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ z y)))) (if (<= x -1.75e-51) t_0 (if (<= x 4.8e-17) (* z 5.0) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.75e-51) {
tmp = t_0;
} else if (x <= 4.8e-17) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (z + y)
if (x <= (-1.75d-51)) then
tmp = t_0
else if (x <= 4.8d-17) then
tmp = z * 5.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (z + y);
double tmp;
if (x <= -1.75e-51) {
tmp = t_0;
} else if (x <= 4.8e-17) {
tmp = z * 5.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (z + y) tmp = 0 if x <= -1.75e-51: tmp = t_0 elif x <= 4.8e-17: tmp = z * 5.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(z + y)) tmp = 0.0 if (x <= -1.75e-51) tmp = t_0; elseif (x <= 4.8e-17) tmp = Float64(z * 5.0); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (z + y); tmp = 0.0; if (x <= -1.75e-51) tmp = t_0; elseif (x <= 4.8e-17) tmp = z * 5.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(z + y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -1.75e-51], t$95$0, If[LessEqual[x, 4.8e-17], N[(z * 5.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(z + y\right)\\
\mathbf{if}\;x \leq -1.75 \cdot 10^{-51}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 4.8 \cdot 10^{-17}:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -1.7499999999999999e-51 or 4.79999999999999973e-17 < x Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
+-commutativeN/A
lower-+.f6495.4
Applied rewrites95.4%
if -1.7499999999999999e-51 < x < 4.79999999999999973e-17Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6477.0
Applied rewrites77.0%
Final simplification86.7%
(FPCore (x y z) :precision binary64 (if (<= x -60.0) (* z x) (if (<= x 5.0) (* z 5.0) (* z x))))
double code(double x, double y, double z) {
double tmp;
if (x <= -60.0) {
tmp = z * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = z * x;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-60.0d0)) then
tmp = z * x
else if (x <= 5.0d0) then
tmp = z * 5.0d0
else
tmp = z * x
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -60.0) {
tmp = z * x;
} else if (x <= 5.0) {
tmp = z * 5.0;
} else {
tmp = z * x;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -60.0: tmp = z * x elif x <= 5.0: tmp = z * 5.0 else: tmp = z * x return tmp
function code(x, y, z) tmp = 0.0 if (x <= -60.0) tmp = Float64(z * x); elseif (x <= 5.0) tmp = Float64(z * 5.0); else tmp = Float64(z * x); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -60.0) tmp = z * x; elseif (x <= 5.0) tmp = z * 5.0; else tmp = z * x; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -60.0], N[(z * x), $MachinePrecision], If[LessEqual[x, 5.0], N[(z * 5.0), $MachinePrecision], N[(z * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -60:\\
\;\;\;\;z \cdot x\\
\mathbf{elif}\;x \leq 5:\\
\;\;\;\;z \cdot 5\\
\mathbf{else}:\\
\;\;\;\;z \cdot x\\
\end{array}
\end{array}
if x < -60 or 5 < x Initial program 100.0%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6454.2
Applied rewrites54.2%
Taylor expanded in x around inf
Applied rewrites53.7%
if -60 < x < 5Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6472.5
Applied rewrites72.5%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (fma y x (* z (+ 5.0 x))))
double code(double x, double y, double z) {
return fma(y, x, (z * (5.0 + x)));
}
function code(x, y, z) return fma(y, x, Float64(z * Float64(5.0 + x))) end
code[x_, y_, z_] := N[(y * x + N[(z * N[(5.0 + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, z \cdot \left(5 + x\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6499.1
Applied rewrites99.1%
Final simplification99.1%
(FPCore (x y z) :precision binary64 (* z x))
double code(double x, double y, double z) {
return z * x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * x
end function
public static double code(double x, double y, double z) {
return z * x;
}
def code(x, y, z): return z * x
function code(x, y, z) return Float64(z * x) end
function tmp = code(x, y, z) tmp = z * x; end
code[x_, y_, z_] := N[(z * x), $MachinePrecision]
\begin{array}{l}
\\
z \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
distribute-rgt-inN/A
lower-*.f64N/A
lower-+.f6464.3
Applied rewrites64.3%
Taylor expanded in x around inf
Applied rewrites27.5%
Final simplification27.5%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024225
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))