
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 20 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (exp re) (cos im))))
(if (<= t_0 (- INFINITY))
(* (exp re) (* im (* im -0.5)))
(if (<= t_0 -0.05)
(* (cos im) (fma re (fma re (fma re 0.16666666666666666 0.5) 1.0) 1.0))
(if (<= t_0 0.0)
(exp re)
(if (<= t_0 0.9999999999999974)
(*
(cos im)
(fma (fma re 0.16666666666666666 0.5) (* re re) (+ re 1.0)))
(exp re)))))))
double code(double re, double im) {
double t_0 = exp(re) * cos(im);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = exp(re) * (im * (im * -0.5));
} else if (t_0 <= -0.05) {
tmp = cos(im) * fma(re, fma(re, fma(re, 0.16666666666666666, 0.5), 1.0), 1.0);
} else if (t_0 <= 0.0) {
tmp = exp(re);
} else if (t_0 <= 0.9999999999999974) {
tmp = cos(im) * fma(fma(re, 0.16666666666666666, 0.5), (re * re), (re + 1.0));
} else {
tmp = exp(re);
}
return tmp;
}
function code(re, im) t_0 = Float64(exp(re) * cos(im)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(exp(re) * Float64(im * Float64(im * -0.5))); elseif (t_0 <= -0.05) tmp = Float64(cos(im) * fma(re, fma(re, fma(re, 0.16666666666666666, 0.5), 1.0), 1.0)); elseif (t_0 <= 0.0) tmp = exp(re); elseif (t_0 <= 0.9999999999999974) tmp = Float64(cos(im) * fma(fma(re, 0.16666666666666666, 0.5), Float64(re * re), Float64(re + 1.0))); else tmp = exp(re); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[Exp[re], $MachinePrecision] * N[(im * N[(im * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -0.05], N[(N[Cos[im], $MachinePrecision] * N[(re * N[(re * N[(re * 0.16666666666666666 + 0.5), $MachinePrecision] + 1.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[Exp[re], $MachinePrecision], If[LessEqual[t$95$0, 0.9999999999999974], N[(N[Cos[im], $MachinePrecision] * N[(N[(re * 0.16666666666666666 + 0.5), $MachinePrecision] * N[(re * re), $MachinePrecision] + N[(re + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[Exp[re], $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{re} \cdot \cos im\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;e^{re} \cdot \left(im \cdot \left(im \cdot -0.5\right)\right)\\
\mathbf{elif}\;t\_0 \leq -0.05:\\
\;\;\;\;\cos im \cdot \mathsf{fma}\left(re, \mathsf{fma}\left(re, \mathsf{fma}\left(re, 0.16666666666666666, 0.5\right), 1\right), 1\right)\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;e^{re}\\
\mathbf{elif}\;t\_0 \leq 0.9999999999999974:\\
\;\;\;\;\cos im \cdot \mathsf{fma}\left(\mathsf{fma}\left(re, 0.16666666666666666, 0.5\right), re \cdot re, re + 1\right)\\
\mathbf{else}:\\
\;\;\;\;e^{re}\\
\end{array}
\end{array}
if (*.f64 (exp.f64 re) (cos.f64 im)) < -inf.0Initial program 100.0%
Taylor expanded in im around 0
+-commutativeN/A
unpow2N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64100.0
Applied rewrites100.0%
Taylor expanded in im around inf
Applied rewrites100.0%
if -inf.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < -0.050000000000000003Initial program 100.0%
Taylor expanded in re around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6499.1
Applied rewrites99.1%
if -0.050000000000000003 < (*.f64 (exp.f64 re) (cos.f64 im)) < -0.0 or 0.999999999999997446 < (*.f64 (exp.f64 re) (cos.f64 im)) Initial program 100.0%
Taylor expanded in im around 0
lower-exp.f6499.2
Applied rewrites99.2%
if -0.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < 0.999999999999997446Initial program 100.0%
Taylor expanded in re around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6497.4
Applied rewrites97.4%
Applied rewrites97.4%
Final simplification99.0%
herbie shell --seed 2024225
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))