
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (B x) :precision binary64 (+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))
double code(double B, double x) {
return -(x * (1.0 / tan(B))) + (1.0 / sin(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = -(x * (1.0d0 / tan(b))) + (1.0d0 / sin(b))
end function
public static double code(double B, double x) {
return -(x * (1.0 / Math.tan(B))) + (1.0 / Math.sin(B));
}
def code(B, x): return -(x * (1.0 / math.tan(B))) + (1.0 / math.sin(B))
function code(B, x) return Float64(Float64(-Float64(x * Float64(1.0 / tan(B)))) + Float64(1.0 / sin(B))) end
function tmp = code(B, x) tmp = -(x * (1.0 / tan(B))) + (1.0 / sin(B)); end
code[B_, x_] := N[((-N[(x * N[(1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]) + N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(-x \cdot \frac{1}{\tan B}\right) + \frac{1}{\sin B}
\end{array}
(FPCore (B x) :precision binary64 (- (/ 1.0 (sin B)) (/ x (tan B))))
double code(double B, double x) {
return (1.0 / sin(B)) - (x / tan(B));
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
code = (1.0d0 / sin(b)) - (x / tan(b))
end function
public static double code(double B, double x) {
return (1.0 / Math.sin(B)) - (x / Math.tan(B));
}
def code(B, x): return (1.0 / math.sin(B)) - (x / math.tan(B))
function code(B, x) return Float64(Float64(1.0 / sin(B)) - Float64(x / tan(B))) end
function tmp = code(B, x) tmp = (1.0 / sin(B)) - (x / tan(B)); end
code[B_, x_] := N[(N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\sin B} - \frac{x}{\tan B}
\end{array}
Initial program 99.6%
Applied rewrites99.7%
(FPCore (B x)
:precision binary64
(let* ((t_0 (/ 1.0 (sin B)))
(t_1 (+ t_0 (* x (/ -1.0 (tan B)))))
(t_2 (- (/ 1.0 B) (/ x (tan B)))))
(if (<= t_1 -50000.0) t_2 (if (<= t_1 400.0) t_0 t_2))))
double code(double B, double x) {
double t_0 = 1.0 / sin(B);
double t_1 = t_0 + (x * (-1.0 / tan(B)));
double t_2 = (1.0 / B) - (x / tan(B));
double tmp;
if (t_1 <= -50000.0) {
tmp = t_2;
} else if (t_1 <= 400.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(b, x)
real(8), intent (in) :: b
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 / sin(b)
t_1 = t_0 + (x * ((-1.0d0) / tan(b)))
t_2 = (1.0d0 / b) - (x / tan(b))
if (t_1 <= (-50000.0d0)) then
tmp = t_2
else if (t_1 <= 400.0d0) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double B, double x) {
double t_0 = 1.0 / Math.sin(B);
double t_1 = t_0 + (x * (-1.0 / Math.tan(B)));
double t_2 = (1.0 / B) - (x / Math.tan(B));
double tmp;
if (t_1 <= -50000.0) {
tmp = t_2;
} else if (t_1 <= 400.0) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(B, x): t_0 = 1.0 / math.sin(B) t_1 = t_0 + (x * (-1.0 / math.tan(B))) t_2 = (1.0 / B) - (x / math.tan(B)) tmp = 0 if t_1 <= -50000.0: tmp = t_2 elif t_1 <= 400.0: tmp = t_0 else: tmp = t_2 return tmp
function code(B, x) t_0 = Float64(1.0 / sin(B)) t_1 = Float64(t_0 + Float64(x * Float64(-1.0 / tan(B)))) t_2 = Float64(Float64(1.0 / B) - Float64(x / tan(B))) tmp = 0.0 if (t_1 <= -50000.0) tmp = t_2; elseif (t_1 <= 400.0) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(B, x) t_0 = 1.0 / sin(B); t_1 = t_0 + (x * (-1.0 / tan(B))); t_2 = (1.0 / B) - (x / tan(B)); tmp = 0.0; if (t_1 <= -50000.0) tmp = t_2; elseif (t_1 <= 400.0) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[B_, x_] := Block[{t$95$0 = N[(1.0 / N[Sin[B], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(t$95$0 + N[(x * N[(-1.0 / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(1.0 / B), $MachinePrecision] - N[(x / N[Tan[B], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000.0], t$95$2, If[LessEqual[t$95$1, 400.0], t$95$0, t$95$2]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin B}\\
t_1 := t\_0 + x \cdot \frac{-1}{\tan B}\\
t_2 := \frac{1}{B} - \frac{x}{\tan B}\\
\mathbf{if}\;t\_1 \leq -50000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 400:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < -5e4 or 400 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) Initial program 99.7%
Applied rewrites99.8%
Taylor expanded in B around 0
lower-/.f6499.2
Applied rewrites99.2%
if -5e4 < (+.f64 (neg.f64 (*.f64 x (/.f64 #s(literal 1 binary64) (tan.f64 B)))) (/.f64 #s(literal 1 binary64) (sin.f64 B))) < 400Initial program 99.7%
Taylor expanded in x around 0
lower-/.f64N/A
lower-sin.f6496.5
Applied rewrites96.5%
Final simplification98.5%
herbie shell --seed 2024223
(FPCore (B x)
:name "VandenBroeck and Keller, Equation (24)"
:precision binary64
(+ (- (* x (/ 1.0 (tan B)))) (/ 1.0 (sin B))))