ab-angle->ABCF B

Time bar (total: 18.0s)

analyze0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated
Algorithm
search
Search
ProbabilityValidUnknownPreconditionInfiniteDomainCan'tIter
0%0%99.9%0.1%0%0%0%0
100%99.9%0%0.1%0%0%0%1
Compiler

Compiled 25 to 18 computations (28% saved)

sample2.2s (12%)

Memory
33.4MiB live, 3 201.4MiB allocated
Samples
1.1s3 549×1valid
517.0ms4 642×0valid
86.0ms32×3valid
31.0ms33×2valid
Precisions
Click to see histograms. Total time spent on operations: 1.5s
ival-mult: 435.0ms (29.3% of total)
ival-sin: 337.0ms (22.7% of total)
ival-pow2: 219.0ms (14.8% of total)
ival-cos: 190.0ms (12.8% of total)
adjust: 95.0ms (6.4% of total)
ival-div: 89.0ms (6% of total)
ival-pi: 52.0ms (3.5% of total)
ival-sub: 49.0ms (3.3% of total)
exact: 8.0ms (0.5% of total)
ival-true: 6.0ms (0.4% of total)
ival-assert: 3.0ms (0.2% of total)
Bogosity

preprocess283.0ms (1.6%)

Memory
21.8MiB live, 499.5MiB allocated
Algorithm
egg-herbie
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
057218
1150207
2484207
31686207
44780207
57707207
01623
02723
14123
28323
322723
477823
5257723
6381023
7554823
0804423
Stop Event
iter limit
node limit
iter limit
node limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
Symmetry

(abs b)

(abs a)

(negabs angle)

explain389.0ms (2.2%)

Memory
-18.8MiB live, 480.5MiB allocated
FPErrors
Click to see full error table
Ground TruthOverpredictionsExampleUnderpredictionsExampleSubexpression
1280-0-(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
1280-0-(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
360-0-(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
160-0-(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
00-0-(pow.f64 b #s(literal 2 binary64))
00-0-(/.f64 angle #s(literal 180 binary64))
00-0-a
00-0-(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
00-0-(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
00-0-#s(literal 180 binary64)
00-0-angle
00-0-(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
00-0-(pow.f64 a #s(literal 2 binary64))
00-0-#s(literal 2 binary64)
00-0-b
00-0-(PI.f64)
Explanations
Click to see full explanations table
OperatorSubexpressionExplanationCount
cos.f64(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1280
sin.f64(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))sensitivity1280
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))n*o340
-.f64(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))nan-rescue160
(pow.f64 b #s(literal 2 binary64))overflow63
(pow.f64 a #s(literal 2 binary64))overflow67
*.f64(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))o*u20
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))overflow114
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))overflow114
(pow.f64 b #s(literal 2 binary64))overflow63
(pow.f64 a #s(literal 2 binary64))overflow67
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))underflow4
Confusion
Predicted +Predicted -
+1390
-3186
Precision
0.8176470588235294
Recall
1.0
Confusion?
Predicted +Predicted MaybePredicted -
+13900
-31086
Precision?
0.8176470588235294
Recall?
1.0
Freqs
test
numberfreq
086
138
2126
36
Total Confusion?
Predicted +Predicted MaybePredicted -
+100
-000
Precision?
1.0
Recall?
1.0
Samples
91.0ms242×1valid
29.0ms262×0valid
10.0ms3valid
5.0ms2valid
Compiler

Compiled 230 to 68 computations (70.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 98.0ms
ival-sin: 23.0ms (23.6% of total)
ival-pi: 19.0ms (19.5% of total)
ival-mult: 18.0ms (18.4% of total)
ival-cos: 12.0ms (12.3% of total)
ival-pow2: 10.0ms (10.2% of total)
ival-div: 6.0ms (6.1% of total)
adjust: 6.0ms (6.1% of total)
ival-sub: 3.0ms (3.1% of total)
exact: 1.0ms (1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)

eval0.0ms (0%)

Memory
0.3MiB live, 0.3MiB allocated
Compiler

Compiled 3 to 3 computations (0% saved)

prune1.0ms (0%)

Memory
1.4MiB live, 1.4MiB allocated
Alt Table
Click to see full alt table
StatusAccuracyProgram
49.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Compiler

Compiled 26 to 16 computations (38.5% saved)

simplify236.0ms (1.3%)

Memory
-18.6MiB live, 338.0MiB allocated
Algorithm
egg-herbie
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
Rules
8 338×lower-fma.f64
8 338×lower-fma.f32
4 908×lower-*.f32
4 900×lower-*.f64
1 806×lower--.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01687
02787
14187
28387
322787
477887
5257787
6381087
7554887
0804487
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Outputs
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a))) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (-.f64 b a)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(PI.f64)
(/.f64 angle #s(literal 180 binary64))
angle
#s(literal 180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))

localize75.0ms (0.4%)

Memory
27.4MiB live, 105.8MiB allocated
Localize:

Found 4 expressions of interest:

NewMetricScoreProgram
accuracy94.4%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy86.6%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
accuracy56.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
Samples
33.0ms121×1valid
15.0ms131×0valid
5.0ms3valid
3.0ms2valid
Compiler

Compiled 89 to 18 computations (79.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 42.0ms
ival-sin: 12.0ms (28.4% of total)
ival-mult: 9.0ms (21.3% of total)
ival-cos: 6.0ms (14.2% of total)
ival-pow2: 5.0ms (11.8% of total)
ival-div: 3.0ms (7.1% of total)
adjust: 3.0ms (7.1% of total)
ival-pi: 1.0ms (2.4% of total)
ival-sub: 1.0ms (2.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series22.0ms (0.1%)

Memory
-9.0MiB live, 30.1MiB allocated
Counts
7 → 144
Calls
Call 1
Inputs
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
Outputs
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
#s(alt (pow b 2) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
Calls

36 calls:

TimeVariablePointExpression
2.0ms
angle
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
2.0ms
b
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
a
@0
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))
1.0ms
b
@inf
(* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))))

simplify478.0ms (2.7%)

Memory
12.2MiB live, 555.9MiB allocated
Algorithm
egg-herbie
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
7 016×lower-+.f64
7 016×lower-+.f32
6 690×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
01882667
16052489
225362441
081242375
Stop Event
iter limit
node limit
Counts
144 → 144
Calls
Call 1
Inputs
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow b 2)
(*.f64 b b)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(pow a 2)
(*.f64 a a)
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(- (pow b 2) (pow a 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(pow b 2)
(*.f64 b b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(*.f64 (*.f64 (fma.f64 (neg.f64 a) (/.f64 a (*.f64 b b)) #s(literal 1 binary64)) b) b)
(pow b 2)
(*.f64 b b)
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(+ (* -1 (pow a 2)) (pow b 2))
(*.f64 (+.f64 b a) (-.f64 b a))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* -1 (pow a 2))
(neg.f64 (*.f64 a a))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(*.f64 a (*.f64 a (fma.f64 b (/.f64 b (*.f64 a a)) #s(literal -1 binary64))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b)))))
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(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) #s(literal -1/24488801280000000 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (*.f64 a a) #s(literal -2 binary64) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 a a)) (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/17496000 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 1/11337408000000 binary64)) (pow.f64 (PI.f64) #s(literal 5 binary64))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle (*.f64 angle (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/11337408000000 binary64)))) (*.f64 (*.f64 angle angle) (*.f64 angle angle)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))

rewrite303.0ms (1.7%)

Memory
-4.6MiB live, 507.4MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 636×lower-fma.f64
4 636×lower-fma.f32
3 632×lower-*.f32
3 624×lower-*.f64
1 818×lower-pow.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
01664
02764
18964
245655
3410055
0835355
Stop Event
iter limit
node limit
iter limit
Counts
7 → 201
Calls
Call 1
Inputs
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Outputs
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 b)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 b)))
(exp.f64 (*.f64 (*.f64 (log.f64 b) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 (*.f64 b b) #s(literal 1 binary64))
(pow.f64 (*.f64 b (*.f64 b (*.f64 b b))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b)))
(pow.f64 (sqrt.f64 b) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 b))
(*.f64 b b)
(*.f64 (sqrt.f64 b) (*.f64 b (sqrt.f64 b)))
(*.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b))
(exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a)))
(exp.f64 (*.f64 (log.f64 (exp.f64 #s(literal 2 binary64))) (log.f64 a)))
(exp.f64 (*.f64 (*.f64 (log.f64 a) #s(literal 1/2 binary64)) #s(literal 4 binary64)))
(pow.f64 a #s(literal 2 binary64))
(pow.f64 (*.f64 a a) #s(literal 1 binary64))
(pow.f64 (*.f64 a (*.f64 a (*.f64 a a))) #s(literal 1/2 binary64))
(pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a)))
(pow.f64 (sqrt.f64 a) #s(literal 4 binary64))
(pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a))
(pow.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) #s(literal 1 binary64)) (log.f64 a))
(*.f64 a a)
(*.f64 (sqrt.f64 a) (*.f64 a (sqrt.f64 a)))
(*.f64 (*.f64 a (sqrt.f64 a)) (sqrt.f64 a))
(+.f64 (*.f64 b b) (neg.f64 (*.f64 a a)))
(+.f64 (neg.f64 (*.f64 a a)) (*.f64 b b))
(+.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(+.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))
(-.f64 (*.f64 b b) (*.f64 a a))
(-.f64 #s(literal 0 binary64) (-.f64 (*.f64 a a) (*.f64 b b)))
(-.f64 (/.f64 (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(-.f64 (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b))))
(-.f64 (fma.f64 b b #s(literal 0 binary64)) (*.f64 a a))
(fma.f64 b b (neg.f64 (*.f64 a a)))
(fma.f64 b (/.f64 (*.f64 b (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b b) (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))
(fma.f64 (*.f64 b b) (/.f64 (*.f64 b (*.f64 b (*.f64 b b))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (neg.f64 (/.f64 (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))))
(fma.f64 a (neg.f64 a) (*.f64 b b))
(fma.f64 (*.f64 a a) #s(literal -1 binary64) (*.f64 b b))
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(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64)))
(+.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(+.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(+.f64 (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 a a))))
(fma.f64 (neg.f64 (*.f64 a a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a))))
(fma.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 a a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 1 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 #s(literal 1 binary64) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(/.f64 (*.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) #s(literal 2 binary64)) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #s(literal 2 binary64)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(literal 2 binary64))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (+.f64 b a)) (-.f64 b a))

eval43.0ms (0.2%)

Memory
31.0MiB live, 107.8MiB allocated
Compiler

Compiled 13 213 to 1 050 computations (92.1% saved)

prune141.0ms (0.8%)

Memory
-3.2MiB live, 199.8MiB allocated
Pruning

43 alts after pruning (43 fresh and 0 done)

PrunedKeptTotal
New30243345
Fresh000
Picked101
Done000
Total30343346
Accuracy
78.2%
Counts
346 → 43
Alt Table
Click to see full alt table
StatusAccuracyProgram
8.6%
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
16.9%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
16.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
53.3%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
8.4%
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.3%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
53.3%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
65.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
7.4%
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.0%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
50.1%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 (neg.f64 a) (sqrt.f64 a)) (sqrt.f64 a) (*.f64 b b))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (sqrt.f64 b)) (sqrt.f64 b) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (-.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 b (*.f64 b (*.f64 b b)))) (-.f64 (neg.f64 (*.f64 a a)) (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.5%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
49.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
49.3%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.0%
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
53.3%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.0%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
28.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
Compiler

Compiled 2 916 to 1 634 computations (44% saved)

simplify528.0ms (2.9%)

Memory
-201.2MiB live, 501.3MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff128
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
cost-diff6144
(pow.f64 a #s(literal 2 binary64))
cost-diff6144
(pow.f64 b #s(literal 2 binary64))
cost-diff0
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
cost-diff0
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
cost-diff2432
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
cost-diff0
(fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))
cost-diff0
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))
cost-diff0
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff320
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff0
(*.f64 (PI.f64) #s(literal 1/90 binary64))
cost-diff0
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
cost-diff0
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
cost-diff0
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Rules
6 606×lower-*.f32
6 544×lower-*.f64
6 538×lower-fma.f32
6 532×lower-fma.f64
2 314×lower-+.f32
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
069662
0117629
1230621
2664609
33700607
45104607
08061603
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
angle
(*.f64 (PI.f64) #s(literal 1/90 binary64))
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))
(fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))
b
(*.f64 b b)
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
(-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))
(*.f64 b (*.f64 b b))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
#s(literal 1 binary64)
(fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))
(*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))
(*.f64 a (fma.f64 a a (*.f64 b b)))
(fma.f64 a a (*.f64 b b))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(pow.f64 b #s(literal 2 binary64))
b
(pow.f64 a #s(literal 2 binary64))
a
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (+.f64 b a))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a))))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (-.f64 b a) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (+.f64 b a)))))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
angle
(*.f64 (PI.f64) #s(literal 1/90 binary64))
(PI.f64)
#s(literal 1/90 binary64)
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 a a))))
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))
(fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))
b
(*.f64 b b)
(*.f64 a (*.f64 a a))
a
(*.f64 a a)
(-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))
(*.f64 b (*.f64 b b))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 a a))))
(/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 a a))))
#s(literal 1 binary64)
(fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))
(fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 a a)))
(*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 a a))
(*.f64 a (fma.f64 a a (*.f64 b b)))
(*.f64 a (fma.f64 b b (*.f64 a a)))
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(*.f64 b b)
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
#s(literal 2 binary64)
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (+.f64 b a) (-.f64 b a))
(pow.f64 b #s(literal 2 binary64))
(*.f64 b b)
b
(pow.f64 a #s(literal 2 binary64))
(*.f64 a a)
a
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
(*.f64 (PI.f64) angle)
angle
(PI.f64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize362.0ms (2%)

Memory
0.7MiB live, 704.4MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy94.4%
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
accuracy86.6%
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy56.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy51.4%
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy96.6%
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
accuracy56.3%
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy37.0%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
accuracy93.7%
(*.f64 a (fma.f64 a a (*.f64 b b)))
accuracy89.5%
(-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))
accuracy55.7%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy21.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
accuracy100.0%
(PI.f64)
accuracy99.9%
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
accuracy85.1%
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
accuracy60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
accuracy99.5%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy99.5%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy56.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Samples
133.0ms121×1valid
61.0ms131×0valid
26.0ms3valid
15.0ms4valid
Compiler

Compiled 652 to 60 computations (90.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 191.0ms
ival-mult: 66.0ms (34.6% of total)
ival-sin: 53.0ms (27.8% of total)
const: 20.0ms (10.5% of total)
ival-cos: 17.0ms (8.9% of total)
adjust: 10.0ms (5.2% of total)
ival-div: 7.0ms (3.7% of total)
ival-add: 6.0ms (3.1% of total)
ival-pow2: 5.0ms (2.6% of total)
ival-sub: 4.0ms (2.1% of total)
ival-pi: 2.0ms (1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series104.0ms (0.6%)

Memory
30.1MiB live, 140.9MiB allocated
Counts
31 → 708
Calls
Call 1
Inputs
#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (patch (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())
#s(alt (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) #s(literal 1/90 binary64)) (patch (*.f64 (PI.f64) #s(literal 1/90 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (patch (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #<representation binary64>) () ())
#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (patch (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (patch (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) (patch (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())
#s(alt (*.f64 a (fma.f64 a a (*.f64 b b))) (patch (*.f64 a (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())
#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
Outputs
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ())
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#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ())
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#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 4)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 4)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 6) (sin (* 1/90 (* angle (PI))))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))))) (pow b 4)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4))) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4))) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 10))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (pow b 2)))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4))) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 4)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 4)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 6) (sin (* 1/90 (* angle (PI))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))))) (pow a 4)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 4)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 4)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 6) (sin (* 1/90 (* angle (PI))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))))) (pow a 4)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (PI)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (- (/ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (pow a 4)) (* -1 (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (- (* b (+ (* -1 (* b (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow a 4)))) (* -1 (sin (* 1/90 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) b))) (pow b 3)))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (/ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow b 4)) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (* a (+ (* -1 (* a (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a)) (+ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 6) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ (pow b 3) (pow a 3)) (/ (pow b 6) (pow a 6)))) 1)) (taylor inf a) (#s(alt (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (patch (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 6) (- (* -1 (/ (+ (* -1 (pow b 3)) (pow b 3)) (pow a 3))) 1)) (taylor -inf a) (#s(alt (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (patch (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (- (* -1 (/ (+ (* -1 (/ (pow b 6) (pow a 3))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) 1)) (taylor -inf a) (#s(alt (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (patch (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 6) (- (* -1 (/ (+ (* -1 (/ (pow b 6) (pow a 3))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) 1)) (taylor -inf a) (#s(alt (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (patch (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) #<representation binary64>) () ())) ())
#s(alt (pow a 3) (taylor 0 b) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
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#s(alt (pow b 3) (taylor inf b) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
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#s(alt (* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1))) (taylor -inf b) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (pow b 3) (taylor 0 a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (pow a 3) (pow b 3)) (taylor 0 a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (+ (pow a 3) (pow b 3)) (taylor 0 a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
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#s(alt (pow a 3) (taylor inf a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
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#s(alt (pow a 3) (taylor -inf a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) (taylor -inf a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) (taylor -inf a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1))) (taylor -inf a) (#s(alt (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (patch (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) (taylor 0 angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (pow b 3))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))) (taylor 0 b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))) (taylor inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (sin (* 1/180 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())) ())
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Calls

177 calls:

TimeVariablePointExpression
7.0ms
angle
@inf
(* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))
4.0ms
angle
@-inf
(* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))
4.0ms
angle
@inf
(* (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (cos (* (PI) (/ angle 180))))
2.0ms
angle
@0
(sin (* (* (PI) angle) 1/90))
2.0ms
angle
@0
(* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b)))))

simplify382.0ms (2.1%)

Memory
9.4MiB live, 627.8MiB allocated
Algorithm
egg-herbie
Rules
9 924×lower-fma.f64
9 924×lower-fma.f32
5 148×lower-*.f64
5 148×lower-*.f32
3 924×lower-+.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
0114017107
1397715391
0810214935
Stop Event
iter limit
node limit
Counts
708 → 702
Calls
Call 1
Inputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* b (+ (* -2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* -1 (* b (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* a (sin (* 1/180 (* angle (PI))))) b)))))
(* 2 (* b (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (sin (* 1/180 (* angle (PI)))))))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* a (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* b (sin (* 1/180 (* angle (PI))))) a))))
(* -2 (* a (sin (* 1/180 (* angle (PI))))))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* -1 (* a (+ (* -2 (/ (* b (sin (* 1/180 (* angle (PI))))) a)) (* 2 (sin (* 1/180 (* angle (PI))))))))
(* 1/90 (* angle (* (PI) (- b a))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/11337408000000 (* (pow (PI) 5) (- b a)))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- b a)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* 1/90 (* angle (PI)))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 4))
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))
(+ (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (* (pow b 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 10))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))) (pow a 2)))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 6) (sin (* 1/90 (* angle (PI))))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))))) (pow b 4))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 6) (sin (* 1/90 (* angle (PI))))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))))) (pow b 4))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))
(+ (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (* (pow a 2) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 10))) (* -1 (/ (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (pow b 2)))))) (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 8))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 6)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 4))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 6) (sin (* 1/90 (* angle (PI))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))))) (pow a 4))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 4))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 4))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 6) (sin (* 1/90 (* angle (PI))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))))) (pow a 4))
(* 1/90 (/ (* angle (PI)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))
(* angle (+ (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))
(* angle (+ (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (- (/ (* b (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (pow a 4)) (* -1 (sin (* 1/90 (* angle (PI))))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (- (* b (+ (* -1 (* b (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow a 4)))) (* -1 (sin (* 1/90 (* angle (PI))))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) b))) (pow b 3))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (- (/ (* a (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow b 4)) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (- (* a (+ (* -1 (* a (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a)) (+ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))
(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
(* -1 (pow a 6))
(+ (* -1 (pow a 6)) (* (pow b 3) (+ (* -1 (pow a 3)) (pow a 3))))
(+ (* -1 (pow a 6)) (* (pow b 3) (+ (* -1 (pow a 3)) (+ (pow a 3) (pow b 3)))))
(+ (* -1 (pow a 6)) (* (pow b 3) (+ (* -1 (pow a 3)) (+ (pow a 3) (pow b 3)))))
(pow b 6)
(* (pow b 6) (+ 1 (+ (* -1 (/ (pow a 3) (pow b 3))) (/ (pow a 3) (pow b 3)))))
(* (pow b 6) (+ 1 (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* -1 (/ (pow a 6) (pow b 6))) (/ (pow a 3) (pow b 3))))))
(* (pow b 6) (+ 1 (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (* -1 (/ (pow a 6) (pow b 6))) (/ (pow a 3) (pow b 3))))))
(pow b 6)
(* (pow b 6) (+ 1 (+ (* -1 (/ (pow a 3) (pow b 3))) (/ (pow a 3) (pow b 3)))))
(* (pow b 6) (+ 1 (* -1 (/ (+ (* -1 (+ (* -1 (pow a 3)) (pow a 3))) (/ (pow a 6) (pow b 3))) (pow b 3)))))
(* (pow b 6) (+ 1 (* -1 (/ (+ (* -1 (+ (* -1 (pow a 3)) (pow a 3))) (/ (pow a 6) (pow b 3))) (pow b 3)))))
(pow b 6)
(+ (* (pow a 3) (+ (* -1 (pow b 3)) (pow b 3))) (pow b 6))
(+ (* (pow a 3) (+ (* -1 (pow a 3)) (+ (* -1 (pow b 3)) (pow b 3)))) (pow b 6))
(+ (* (pow a 3) (+ (* -1 (pow a 3)) (+ (* -1 (pow b 3)) (pow b 3)))) (pow b 6))
(* -1 (pow a 6))
(* (pow a 6) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (/ (pow b 3) (pow a 3))) 1))
(* (pow a 6) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ (pow b 3) (pow a 3)) (/ (pow b 6) (pow a 6)))) 1))
(* (pow a 6) (- (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ (pow b 3) (pow a 3)) (/ (pow b 6) (pow a 6)))) 1))
(* -1 (pow a 6))
(* (pow a 6) (- (* -1 (/ (+ (* -1 (pow b 3)) (pow b 3)) (pow a 3))) 1))
(* (pow a 6) (- (* -1 (/ (+ (* -1 (/ (pow b 6) (pow a 3))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) 1))
(* (pow a 6) (- (* -1 (/ (+ (* -1 (/ (pow b 6) (pow a 3))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) 1))
(pow a 3)
(+ (pow a 3) (pow b 3))
(+ (pow a 3) (pow b 3))
(+ (pow a 3) (pow b 3))
(pow b 3)
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(* (pow b 3) (+ 1 (/ (pow a 3) (pow b 3))))
(pow b 3)
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(* -1 (* (pow b 3) (- (* -1 (/ (pow a 3) (pow b 3))) 1)))
(pow b 3)
(+ (pow a 3) (pow b 3))
(+ (pow a 3) (pow b 3))
(+ (pow a 3) (pow b 3))
(pow a 3)
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(* (pow a 3) (+ 1 (/ (pow b 3) (pow a 3))))
(pow a 3)
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 3) (pow a 3))) 1)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))))
(+ (* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (pow b 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (pow b 3)))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 4) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 4) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 4) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) b))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))))) (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))))))
(+ (* 2 (* (pow b 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* a (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (pow a 2))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (pow a 3)))))))
(* -2 (* (pow a 4) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 4) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -1 (/ (+ (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
2
(+ 2 (* -1/32400 (* (pow angle 2) (pow (PI) 2))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* 1/12597120000 (* (pow angle 2) (pow (PI) 4))))))
(+ 2 (* (pow angle 2) (+ (* -1/32400 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/12244400640000000 (* (pow angle 2) (pow (PI) 6))) (* 1/12597120000 (pow (PI) 4)))))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
(* 2 (cos (* 1/180 (* angle (PI)))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow b 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(pow a 2)
(* -1 (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(- (pow b 2) (pow a 2))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2)))))
(pow b 2)
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(+ (* -1 (pow a 2)) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* -1 (pow a 3))
(- (pow b 3) (pow a 3))
(- (pow b 3) (pow a 3))
(- (pow b 3) (pow a 3))
(pow b 3)
(* (pow b 3) (+ 1 (* -1 (/ (pow a 3) (pow b 3)))))
(* (pow b 3) (+ 1 (* -1 (/ (pow a 3) (pow b 3)))))
(* (pow b 3) (+ 1 (* -1 (/ (pow a 3) (pow b 3)))))
(pow b 3)
(* -1 (* (pow b 3) (- (/ (pow a 3) (pow b 3)) 1)))
(* -1 (* (pow b 3) (- (/ (pow a 3) (pow b 3)) 1)))
(* -1 (* (pow b 3) (- (/ (pow a 3) (pow b 3)) 1)))
(pow b 3)
(+ (* -1 (pow a 3)) (pow b 3))
(+ (* -1 (pow a 3)) (pow b 3))
(+ (* -1 (pow a 3)) (pow b 3))
(* -1 (pow a 3))
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1))
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1))
(* (pow a 3) (- (/ (pow b 3) (pow a 3)) 1))
(* -1 (pow a 3))
(* -1 (* (pow a 3) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(* -1 (* (pow a 3) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(* -1 (* (pow a 3) (+ 1 (* -1 (/ (pow b 3) (pow a 3))))))
(* a (pow b 2))
(* a (+ (pow a 2) (pow b 2)))
(* a (+ (pow a 2) (pow b 2)))
(* a (+ (pow a 2) (pow b 2)))
(pow a 3)
(* (pow a 3) (+ 1 (/ (pow b 2) (pow a 2))))
(* (pow a 3) (+ 1 (/ (pow b 2) (pow a 2))))
(* (pow a 3) (+ 1 (/ (pow b 2) (pow a 2))))
(pow a 3)
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 2) (pow a 2))) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 2) (pow a 2))) 1)))
(* -1 (* (pow a 3) (- (* -1 (/ (pow b 2) (pow a 2))) 1)))
(pow a 3)
(+ (* a (pow b 2)) (pow a 3))
(+ (* a (pow b 2)) (pow a 3))
(+ (* a (pow b 2)) (pow a 3))
(* a (pow b 2))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* a (pow b 2))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* (pow b 2) (+ a (/ (pow a 3) (pow b 2))))
(* 1/180 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
(* angle (+ (* -1/34992000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/22674816000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
(* angle (+ (* 1/180 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))) (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(+ (* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* b (+ (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) (pow b 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3))))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2))) b)) b))))
(* (pow b 4) (+ (sin (* 1/180 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* -1 (/ (+ (* -1 (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 2)) (pow a 2)))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) b)) b))) b))))
(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
(+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3)))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(+ (* a (+ (* a (+ (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))))) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))))) (* (pow b 4) (sin (* 1/180 (* angle (PI))))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a) (+ (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) (pow a 2)) (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))))))
(* -1 (* (pow a 4) (sin (* 1/180 (* angle (PI))))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 4) (+ (* -1 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (+ (* -1 (/ (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ (* -1 (pow b 2)) (pow b 2)))) a)) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
Outputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(fma.f64 a (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 #s(literal 2 binary64) (fma.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a)) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 b b) (*.f64 a a)))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(*.f64 (*.f64 a a) (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 #s(literal 0 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) a)))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(*.f64 (*.f64 a a) (-.f64 (*.f64 #s(literal -2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (/.f64 (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))))) a)))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(*.f64 angle (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 angle angle) (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal 1/1417176000000 binary64)) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) #s(literal -1/8748000 binary64)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
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(* 1/90 (* angle (* (pow b 2) (PI))))
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(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
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(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 4))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 4))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 6) (sin (* 1/90 (* angle (PI))))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))))) (pow b 4))
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(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (pow.f64 b #s(literal 4 binary64)))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 4))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 4))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow a 2) (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow a 6) (sin (* 1/90 (* angle (PI))))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (+ (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))))) (pow b 4))
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(/ (sin (* 1/90 (* angle (PI)))) (pow b 4))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (pow.f64 b #s(literal 4 binary64)))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 4))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (pow b 2) (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))))) (* -1 (* (pow b 6) (sin (* 1/90 (* angle (PI))))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (+ (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))))) (pow a 4))
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(/ (sin (* 1/90 (* angle (PI)))) (pow a 4))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (*.f64 a a) (*.f64 a a)))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 4))
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(* angle (+ (* 1/90 (/ (PI) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(* (pow b 2) (- (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (pow b 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3))) (pow b 3)))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow a 3)) (pow a 3)))) (* -1 (/ (+ (* -1 (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) (* (pow a 4) (sin (* 1/90 (* angle (PI)))))) b))) (pow b 3))))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))
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(+ (* (pow a 2) (- (* a (+ (* -1 (* a (+ (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4)))) (sin (* 1/90 (* angle (PI)))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
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(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
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(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (* -1 (/ (+ (* -1 (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (* (pow b 4) (sin (* 1/90 (* angle (PI)))))) (pow a 4))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
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(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* (pow a 2) (- (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a)) (+ (* (sin (* 1/90 (* angle (PI)))) (+ (* -1 (pow b 3)) (pow b 3))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) a))) (pow a 3)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* 1/90 (/ (* angle (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))
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(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))
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(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow angle 2) (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))
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(* angle (+ (* 1/90 (/ (* (PI) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/4374000 (/ (* (pow (PI) 3) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (* (pow (PI) 7) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3))))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))) (* 1/708588000000 (/ (* (pow (PI) 5) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4))))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/708588000000 binary64) (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (/.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 #s(literal -1/241061637600000000 binary64) (/.f64 (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64)))))) (/.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))) (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (fma.f64 (*.f64 a a) (fma.f64 a a (*.f64 b b)) (pow.f64 b #s(literal 4 binary64))))))
(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
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(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
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(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
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(/ (* (sin (* 1/90 (* angle (PI)))) (* (+ (pow a 3) (pow b 3)) (- (pow b 3) (pow a 3)))) (+ (* (pow a 2) (+ (pow a 2) (pow b 2))) (pow b 4)))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a))))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (* (+ (pow a 2) (pow b 2)) (- b a)))))))))))
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2
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(* (pow b 4) (sin (* 1/180 (* angle (PI)))))
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(*.f64 angle (fma.f64 #s(literal 1/180 binary64) (PI.f64) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64) (*.f64 (*.f64 #s(literal 1/22674816000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/22674816000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) #s(literal -1/34992000 binary64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(sin (* 1/180 (* angle (PI))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI)))))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal -2 binary64) (*.f64 (*.f64 a a) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 #s(literal -2 binary64) (*.f64 a a) (*.f64 #s(literal 2 binary64) (*.f64 b b))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2)))))
(*.f64 (*.f64 a a) (fma.f64 #s(literal -2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 a a)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2))))))
(*.f64 angle (fma.f64 (*.f64 #s(literal -1/17496000 binary64) (*.f64 angle angle)) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))
(*.f64 angle (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))) (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))
(*.f64 angle (fma.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a)) (*.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 (*.f64 (*.f64 angle angle) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 (+.f64 a b) (-.f64 b a))) (*.f64 (*.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 (+.f64 a b) (-.f64 b a)))) (*.f64 #s(literal -1/17496000 binary64) (*.f64 (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 (+.f64 a b) (-.f64 b a))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))
(*.f64 #s(literal 2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 a b) (-.f64 b a))))

rewrite402.0ms (2.2%)

Memory
25.2MiB live, 645.6MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 716×lower-fma.f32
4 710×lower-fma.f64
4 170×lower-/.f32
4 164×lower-/.f64
3 878×lower-*.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
069445
0117406
1340354
22083326
08285326
Stop Event
iter limit
node limit
iter limit
Counts
31 → 949
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 b a)
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(*.f64 (PI.f64) #s(literal 1/90 binary64))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))
(fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))))
(*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(pow.f64 b #s(literal 2 binary64))
(pow.f64 a #s(literal 2 binary64))
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(PI.f64)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))
(*.f64 a (fma.f64 a a (*.f64 b b)))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
Outputs
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)))
(-.f64 #s(literal 0 binary64) (-.f64 (/.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(-.f64 (/.f64 #s(literal 0 binary64) (neg.f64 (fma.f64 b b (*.f64 a a)))) (-.f64 (/.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(neg.f64 (-.f64 (/.f64 #s(literal 0 binary64) (fma.f64 b b (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
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(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (-.f64 (*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b)))) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 a a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (*.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))) (*.f64 (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))))) (-.f64 (*.f64 (*.f64 a a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (*.f64 b b) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 b b (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (fma.f64 b b (*.f64 a a))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a))))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 (fma.f64 b b (*.f64 a a)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 a b))))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(/.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(literal 2 binary64))
(*.f64 (*.f64 #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a)))

eval384.0ms (2.1%)

Memory
48.4MiB live, 772.4MiB allocated
Compiler

Compiled 100 640 to 6 238 computations (93.8% saved)

prune869.0ms (4.8%)

Memory
14.5MiB live, 1 170.5MiB allocated
Pruning

103 alts after pruning (102 fresh and 1 done)

PrunedKeptTotal
New2 162862 248
Fresh221638
Picked415
Done000
Total2 1881032 291
Accuracy
80.0%
Counts
2 291 → 103
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.5%
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (fma.f64 a a (*.f64 b b)))
8.4%
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a))))))
49.5%
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
19.5%
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))
16.6%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
65.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (-.f64 b a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
16.7%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
15.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.6%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
11.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) #s(approx (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b)))) (neg.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) (*.f64 a a)))))) (fma.f64 a a (*.f64 b b)))
16.3%
(/.f64 (*.f64 #s(approx (* 2 (cos (* (PI) (* angle 1/180)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
53.3%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
53.0%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
15.3%
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
7.5%
(*.f64 (fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 6 binary64)) (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.6%
(*.f64 (fma.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))) b (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.7%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
8.7%
(*.f64 (/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))))
8.1%
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))
6.9%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.5%
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (*.f64 a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
6.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
4.7%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #s(approx (- (* b (* b b)) (* a (* a a))) (neg.f64 (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
9.2%
(*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a))))))))
65.7%
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.7%
(*.f64 (*.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (/.f64 (+.f64 b a) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
53.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
64.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
64.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
65.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
65.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
64.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
64.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
64.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
62.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
65.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
60.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
67.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
58.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.7%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
42.8%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.9%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
62.8%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
9.0%
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (+.f64 b a) (-.f64 b a))) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))))
15.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
53.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
17.8%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (fma.f64 a a (*.f64 b b)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.2%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
9.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) #s(approx (- (pow b 2) (pow a 2)) (neg.f64 (*.f64 a a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
16.1%
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
61.8%
(*.f64 (*.f64 #s(approx (+ b a) (+.f64 b (/.f64 (*.f64 b a) b))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
5.7%
(*.f64 #s(approx (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (pow.f64 b #s(literal 6 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
5.4%
(*.f64 #s(approx (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (neg.f64 (pow.f64 a #s(literal 6 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
36.1%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
32.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)))
50.1%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
35.9%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
31.6%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
35.9%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
31.6%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
49.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
12.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
28.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
53.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
49.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
Compiler

Compiled 7 049 to 4 051 computations (42.5% saved)

simplify527.0ms (2.9%)

Memory
-5.1MiB live, 550.9MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (-.f64 b a))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff0
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (+.f64 b a) (-.f64 b a))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
cost-diff320
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
cost-diff2432
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
cost-diff0
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
cost-diff0
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
cost-diff0
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Rules
7 300×lower-*.f32
7 252×lower-*.f64
5 946×lower-fma.f32
5 944×lower-fma.f64
2 086×lower-+.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
066545
0104545
1192541
2576527
33458527
44835527
08585527
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (*.f64 a a) angle)
(*.f64 a a)
a
angle
(PI.f64)
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
#s(literal 1 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 a angle))))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 a angle)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) (*.f64 a (*.f64 a angle))))
#s(literal -1/90 binary64)
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (PI.f64) (*.f64 a (*.f64 a angle)))
(*.f64 (*.f64 a a) angle)
(*.f64 a (*.f64 a angle))
(*.f64 a a)
a
angle
(PI.f64)
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(*.f64 b b)
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))
#s(literal 1 binary64)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(literal 1/90 binary64)
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64))))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (/.f64 angle #s(literal 180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize360.0ms (2%)

Memory
-29.3MiB live, 803.1MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy98.4%
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy56.3%
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.5%
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
accuracy86.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
accuracy56.3%
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
accuracy99.3%
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
accuracy97.2%
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
accuracy55.7%
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
accuracy35.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
accuracy99.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
accuracy87.4%
(*.f64 (*.f64 a a) angle)
accuracy60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
accuracy55.6%
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
accuracy99.6%
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
accuracy99.5%
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
accuracy56.5%
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy55.8%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
Samples
155.0ms121×1valid
55.0ms131×0valid
26.0ms3valid
3.0ms2valid
Compiler

Compiled 515 to 58 computations (88.7% saved)

Precisions
Click to see histograms. Total time spent on operations: 192.0ms
ival-mult: 72.0ms (37.6% of total)
ival-sin: 42.0ms (21.9% of total)
const: 32.0ms (16.7% of total)
ival-cos: 12.0ms (6.3% of total)
adjust: 8.0ms (4.2% of total)
ival-sqrt: 8.0ms (4.2% of total)
ival-div: 5.0ms (2.6% of total)
ival-pow2: 5.0ms (2.6% of total)
ival-sub: 3.0ms (1.6% of total)
ival-add: 3.0ms (1.6% of total)
ival-pi: 2.0ms (1% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series52.0ms (0.3%)

Memory
-4.5MiB live, 114.1MiB allocated
Counts
26 → 612
Calls
Call 1
Inputs
#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (patch (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) (patch (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (-.f64 b a)) (patch (*.f64 (+.f64 b a) (-.f64 b a)) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #<representation binary64>) () ())
#s(alt #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (patch #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) (patch (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 a a) angle) (patch (*.f64 (*.f64 a a) angle) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())
#s(alt (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (patch (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (patch (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
Outputs
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) (taylor inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)) (taylor 0 b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2))) (taylor 0 b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
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#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2)))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 4)) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (pow a 3)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (+ (* b (+ a (* -1 a))) (pow a 2)))) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3))))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (* -1 (pow a 2)) (pow a 2))) (+ (* -1 (/ (pow a 3) b)) (/ (pow a 3) b))) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3)))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (+ (* a (+ b (* -1 b))) (pow b 2)))) (pow b 3)))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 4)) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) (patch (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) #<representation binary64>) () ())) ())
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
Calls

153 calls:

TimeVariablePointExpression
2.0ms
a
@inf
(* -1/90 (* (* (* a a) angle) (PI)))
1.0ms
angle
@inf
(* -1/90 (* (* (* a a) angle) (PI)))
1.0ms
angle
@0
(* -1/90 (* (* (* a a) angle) (PI)))
1.0ms
angle
@-inf
(* (/ 1 (+ (* a a) (* b b))) (sin (* (* (PI) angle) 1/90)))
0.0ms
a
@0
(* -1/90 (* (* (* a a) angle) (PI)))

simplify319.0ms (1.8%)

Memory
24.8MiB live, 735.0MiB allocated
Algorithm
egg-herbie
Rules
7 340×lower-fma.f64
7 340×lower-fma.f32
4 874×lower-+.f64
4 874×lower-+.f32
4 738×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
086413412
1292712295
2781412283
0807511960
Stop Event
iter limit
node limit
Counts
612 → 606
Calls
Call 1
Inputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
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b
(* -1 (* b (- (* -1 (/ a b)) 1)))
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(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
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a
(* -1 (* a (- (* -1 (/ b a)) 1)))
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(* -1 (* a (- (* -1 (/ b a)) 1)))
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(* -2 (* a (sin (* 1/180 (* angle (PI))))))
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(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- b a))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- b a))))))))
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(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
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(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
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(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
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(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* -1 (pow a 4))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (pow a 3))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (+ (* b (+ a (* -1 a))) (pow a 2)))) (pow a 3)))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2)))))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3)))))))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b))) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (* -1 (pow a 2)) (pow a 2))) (+ (* -1 (/ (pow a 3) b)) (/ (pow a 3) b))) b))) b))))
(pow b 4)
(+ (* a (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3)))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (+ (* a (+ b (* -1 b))) (pow b 2)))) (pow b 3)))) (pow b 4))
(* -1 (pow a 4))
(* (pow a 4) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))) 1))
(* -1 (pow a 4))
(* (pow a 4) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a)))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 3)) (pow b 3)) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)))) a)) 1))
(* -1 (pow a 2))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* (pow a 2) angle)
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(/ 1 (pow b 2))
(+ (* -1 (/ (pow a 2) (pow b 4))) (/ 1 (pow b 2)))
(+ (* (pow a 2) (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(+ (* (pow a 2) (- (* (pow a 2) (+ (* -1 (/ (pow a 2) (pow b 8))) (/ 1 (pow b 6)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(/ 1 (pow a 2))
(/ (+ 1 (* -1 (/ (pow b 2) (pow a 2)))) (pow a 2))
(/ (- (+ 1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2))) (pow a 2))
(/ (- (+ 1 (* -1 (/ (pow b 6) (pow a 6)))) (+ (* -1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2)))) (pow a 2))
(/ 1 (pow a 2))
(/ (+ 1 (* -1 (/ (pow b 2) (pow a 2)))) (pow a 2))
(/ (- (+ 1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2))) (pow a 2))
(/ (- (+ 1 (* -1 (/ (pow b 6) (pow a 6)))) (+ (* -1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2)))) (pow a 2))
(/ 1 (pow a 2))
(+ (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))
(+ (* (pow b 2) (- (/ (pow b 2) (pow a 6)) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(+ (* (pow b 2) (- (* (pow b 2) (+ (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 2) (pow b 2)))) (pow b 2))
(/ (- (+ 1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (pow a 6) (pow b 6)))) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2)))) (pow b 2))
(/ 1 (pow b 2))
(/ (+ 1 (* -1 (/ (pow a 2) (pow b 2)))) (pow b 2))
(/ (- (+ 1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2))) (pow b 2))
(/ (- (+ 1 (* -1 (/ (pow a 6) (pow b 6)))) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2)))) (pow b 2))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 #s(literal 2 binary64) (fma.f64 a (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
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(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
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(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
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(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
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(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
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(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
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(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
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(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/.f64 (fma.f64 (*.f64 b (neg.f64 b)) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (*.f64 a a))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/.f64 (-.f64 (fma.f64 (neg.f64 (pow.f64 b #s(literal 6 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (pow.f64 a #s(literal 6 binary64))) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a)) (*.f64 (neg.f64 (pow.f64 b #s(literal 4 binary64))) (/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (pow.f64 a #s(literal 4 binary64)))))) (*.f64 a a))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
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(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 a a))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
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(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 b b))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
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(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
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(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))
(/.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (fma.f64 a a (*.f64 b b)))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
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(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(sin (* 1/90 (* angle (PI))))
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(+ (* -1 (/ (pow a 2) (pow b 4))) (/ 1 (pow b 2)))
(-.f64 (/.f64 #s(literal 1 binary64) (*.f64 b b)) (/.f64 (*.f64 a a) (pow.f64 b #s(literal 4 binary64))))
(+ (* (pow a 2) (- (/ (pow a 2) (pow b 6)) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 a a) (fma.f64 a (/.f64 a (pow.f64 b #s(literal 6 binary64))) (/.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(+ (* (pow a 2) (- (* (pow a 2) (+ (* -1 (/ (pow a 2) (pow b 8))) (/ 1 (pow b 6)))) (/ 1 (pow b 4)))) (/ 1 (pow b 2)))
(fma.f64 (*.f64 a a) (fma.f64 (*.f64 a a) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 b #s(literal 6 binary64))) (/.f64 (*.f64 a a) (pow.f64 b #s(literal 8 binary64)))) (/.f64 #s(literal -1 binary64) (pow.f64 b #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 b b)))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(/ (+ 1 (* -1 (/ (pow b 2) (pow a 2)))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
(/ (- (+ 1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2))) (pow a 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))
(/ (- (+ 1 (* -1 (/ (pow b 6) (pow a 6)))) (+ (* -1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2)))) (pow a 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 a a))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(/ (+ 1 (* -1 (/ (pow b 2) (pow a 2)))) (pow a 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 b b) (*.f64 a a))) (*.f64 a a))
(/ (- (+ 1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2))) (pow a 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))) (/.f64 (*.f64 b b) (*.f64 a a)))) (*.f64 a a))
(/ (- (+ 1 (* -1 (/ (pow b 6) (pow a 6)))) (+ (* -1 (/ (pow b 4) (pow a 4))) (/ (pow b 2) (pow a 2)))) (pow a 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (pow.f64 b #s(literal 6 binary64)) (pow.f64 a #s(literal 6 binary64)))) (-.f64 (/.f64 (*.f64 b b) (*.f64 a a)) (/.f64 (pow.f64 b #s(literal 4 binary64)) (pow.f64 a #s(literal 4 binary64))))) (*.f64 a a))
(/ 1 (pow a 2))
(/.f64 #s(literal 1 binary64) (*.f64 a a))
(+ (* -1 (/ (pow b 2) (pow a 4))) (/ 1 (pow a 2)))
(-.f64 (/.f64 #s(literal 1 binary64) (*.f64 a a)) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 4 binary64))))
(+ (* (pow b 2) (- (/ (pow b 2) (pow a 6)) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b b) (fma.f64 b (/.f64 b (pow.f64 a #s(literal 6 binary64))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(+ (* (pow b 2) (- (* (pow b 2) (+ (* -1 (/ (pow b 2) (pow a 8))) (/ 1 (pow a 6)))) (/ 1 (pow a 4)))) (/ 1 (pow a 2)))
(fma.f64 (*.f64 b b) (fma.f64 (*.f64 b b) (-.f64 (/.f64 #s(literal 1 binary64) (pow.f64 a #s(literal 6 binary64))) (/.f64 (*.f64 b b) (pow.f64 a #s(literal 8 binary64)))) (/.f64 #s(literal -1 binary64) (pow.f64 a #s(literal 4 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 a a)))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (pow a 2) (pow b 2)))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/ (- (+ 1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2))) (pow b 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (pow a 6) (pow b 6)))) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2)))) (pow b 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (-.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 b b))
(/ 1 (pow b 2))
(/.f64 #s(literal 1 binary64) (*.f64 b b))
(/ (+ 1 (* -1 (/ (pow a 2) (pow b 2)))) (pow b 2))
(/.f64 (-.f64 #s(literal 1 binary64) (/.f64 (*.f64 a a) (*.f64 b b))) (*.f64 b b))
(/ (- (+ 1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2))) (pow b 2))
(/.f64 (+.f64 #s(literal 1 binary64) (-.f64 (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))) (/.f64 (*.f64 a a) (*.f64 b b)))) (*.f64 b b))
(/ (- (+ 1 (* -1 (/ (pow a 6) (pow b 6)))) (+ (* -1 (/ (pow a 4) (pow b 4))) (/ (pow a 2) (pow b 2)))) (pow b 2))
(/.f64 (-.f64 (-.f64 #s(literal 1 binary64) (/.f64 (pow.f64 a #s(literal 6 binary64)) (pow.f64 b #s(literal 6 binary64)))) (-.f64 (/.f64 (*.f64 a a) (*.f64 b b)) (/.f64 (pow.f64 a #s(literal 4 binary64)) (pow.f64 b #s(literal 4 binary64))))) (*.f64 b b))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
1
#s(literal 1 binary64)
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)) (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

rewrite309.0ms (1.7%)

Memory
2.3MiB live, 637.2MiB allocated
Algorithm
batch-egg-rewrite
Rules
4 678×lower-*.f32
4 636×lower-*.f64
4 028×lower-/.f32
4 024×lower-/.f64
3 788×lower-fma.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
066352
0104335
1278303
21524282
08444282
Stop Event
iter limit
node limit
iter limit
Counts
26 → 1 003
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))))
(+.f64 b a)
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))
(*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))
(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (*.f64 a a) angle)
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(sqrt.f64 (PI.f64))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
Outputs
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 b b (*.f64 a (-.f64 a b))) (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(/.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fma.f64 b b (*.f64 a (-.f64 a b))))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (-.f64 a b))
(/.f64 (neg.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (neg.f64 (fma.f64 b b (*.f64 a (-.f64 a b)))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (+.f64 b a))
(*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
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(*.f64 #s(literal 1 binary64) (PI.f64))
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (PI.f64)) (log.f64 (exp.f64 (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (log.f64 (exp.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)))))
(*.f64 (cbrt.f64 (PI.f64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64)) #s(literal 1/2 binary64)))
(*.f64 (cbrt.f64 (PI.f64)) (sqrt.f64 (pow.f64 (PI.f64) #s(literal 4/3 binary64))))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (pow.f64 (pow.f64 (PI.f64) #s(literal 1/6 binary64)) #s(literal 2 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 1 binary64)) (pow.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) #s(literal 1 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))
(*.f64 (pow.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1/2 binary64)) (cbrt.f64 (PI.f64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/2 binary64)) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (pow.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) #s(literal 1/3 binary64)) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (exp.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64))))) (exp.f64 (*.f64 #s(literal 1/3 binary64) (log.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (cbrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64)))) (cbrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (cbrt.f64 (cbrt.f64 (PI.f64))))
(*.f64 (sqrt.f64 (cbrt.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (*.f64 (PI.f64) (PI.f64))))) (cbrt.f64 (PI.f64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (pow.f64 (PI.f64) #s(literal 2/3 binary64)))) (pow.f64 (PI.f64) #s(literal 1/6 binary64)))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 3/8 binary64)) (pow.f64 (PI.f64) #s(literal 1/8 binary64))))
(*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64))) (*.f64 (pow.f64 (PI.f64) #s(literal 1/8 binary64)) (pow.f64 (PI.f64) #s(literal 3/8 binary64))))
(*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))))
(*.f64 (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 (cbrt.f64 (PI.f64)) (cbrt.f64 (sqrt.f64 (PI.f64)))))

eval367.0ms (2%)

Memory
29.9MiB live, 803.8MiB allocated
Compiler

Compiled 103 251 to 5 731 computations (94.4% saved)

prune682.0ms (3.8%)

Memory
-25.9MiB live, 1 424.0MiB allocated
Pruning

145 alts after pruning (142 fresh and 3 done)

PrunedKeptTotal
New2 483862 569
Fresh415697
Picked325
Done011
Total2 5271452 672
Accuracy
80.1%
Counts
2 672 → 145
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.5%
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (fma.f64 a a (*.f64 b b)))
19.4%
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
49.5%
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
50.7%
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
16.6%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.7%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.5%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
15.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.3%
(/.f64 (*.f64 #s(approx (* 2 (cos (* (PI) (* angle 1/180)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
54.4%
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
53.3%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
53.0%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
15.3%
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
50.8%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
4.6%
(*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))))) (fma.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.8%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
65.2%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
65.7%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
8.1%
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))
13.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
17.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))))
67.0%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
67.1%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
7.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (*.f64 a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
4.7%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #s(approx (- (* b (* b b)) (* a (* a a))) (neg.f64 (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
9.2%
(*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a))))))))
20.4%
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a (-.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
20.1%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 b a))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
13.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
67.1%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.7%
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.2%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
53.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
15.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
25.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
14.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.7%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
64.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
68.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
65.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
65.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
64.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
64.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
62.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
67.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
62.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
41.9%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.6%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
59.9%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
40.2%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
31.7%
(*.f64 (*.f64 (*.f64 (fma.f64 (/.f64 b (*.f64 (+.f64 b a) (-.f64 b a))) (*.f64 b (+.f64 b a)) (neg.f64 (/.f64 (*.f64 a a) (-.f64 b a)))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.6%
(*.f64 (*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.6%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
15.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (pow.f64 (exp.f64 (log.f64 (fma.f64 a a (*.f64 b b)))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
9.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
12.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) (/.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) (-.f64 a b)))))
15.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (exp.f64 (*.f64 (log.f64 (fma.f64 a a (*.f64 b b))) #s(literal -1 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
49.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
50.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
52.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
51.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
52.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
52.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
51.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
53.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
52.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
19.3%
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.3%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) (fma.f64 b (/.f64 a b) b)) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
5.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.3%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
31.9%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.8%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
11.7%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.0%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
32.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)))
50.1%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
35.9%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
31.6%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
35.9%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
31.6%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
49.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
12.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
49.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Compiler

Compiled 9 443 to 5 553 computations (41.2% saved)

simplify233.0ms (1.3%)

Memory
-2.8MiB live, 390.8MiB allocated
Algorithm
egg-herbie
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
cost-diff0
(*.f64 #s(literal 2 binary64) (*.f64 b b))
cost-diff0
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
cost-diff0
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
cost-diff0
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
cost-diff320
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
cost-diff2432
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
cost-diff2432
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
cost-diff0
(-.f64 b a)
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (-.f64 b a))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
cost-diff0
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
cost-diff0
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
cost-diff0
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
cost-diff0
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
cost-diff0
(+.f64 b a)
cost-diff0
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
cost-diff0
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
cost-diff1600
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
Rules
6 274×lower-fma.f32
6 272×lower-fma.f64
5 676×lower-*.f32
5 616×lower-*.f64
2 010×lower-+.f32
Iterations

Useful iterations: 3 (0.0ms)

IterNodesCost
083676
0131702
1250662
2703600
33446592
45447592
08150592
Stop Event
iter limit
node limit
iter limit
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
#s(literal -1/90 binary64)
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 (PI.f64) angle)
(PI.f64)
angle
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(PI.f64)
angle
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(*.f64 b b)
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
#s(literal 1 binary64)
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 b b))
#s(literal 2 binary64)
(*.f64 b b)
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))
(+.f64 b a)
b
a
(*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
(*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
(*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
#s(literal 2 binary64)
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 angle #s(literal 1/180 binary64))
angle
#s(literal 1/180 binary64)
(sqrt.f64 (PI.f64))
(PI.f64)
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
#s(literal 1 binary64)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64)))))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64))))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64)))))
#s(literal -1/90 binary64)
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 a (*.f64 a (*.f64 angle (PI.f64))))
a
(*.f64 a (*.f64 (PI.f64) angle))
(*.f64 a (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(literal 2 binary64)
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))
(*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 (PI.f64) angle)
(*.f64 angle (PI.f64))
(PI.f64)
angle
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a))))
(*.f64 (+.f64 b a) (-.f64 b a))
(+.f64 b a)
b
a
(-.f64 b a)
(fma.f64 a a (*.f64 b b))
(fma.f64 b b (*.f64 a a))
(*.f64 b b)
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
(/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 b b (*.f64 a a)))
(/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b)))
(/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))
#s(literal 1 binary64)
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (fma.f64 b b (*.f64 a a)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))
(*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))
(PI.f64)
(*.f64 angle #s(literal 1/90 binary64))
angle
#s(literal 1/90 binary64)
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b #s(literal 2 binary64))))) (cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))))
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b #s(literal 2 binary64)))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 b (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 b #s(literal 2 binary64))))
(*.f64 #s(literal 2 binary64) (*.f64 b b))
(*.f64 b (*.f64 b #s(literal 2 binary64)))
#s(literal 2 binary64)
(*.f64 b b)
b
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
#s(literal 1/180 binary64)
(*.f64 angle (PI.f64))
angle
(PI.f64)
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
(cos.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64))))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))
(*.f64 (PI.f64) (sqrt.f64 (PI.f64)))
(sqrt.f64 (PI.f64))
(sqrt.f64 (sqrt.f64 (PI.f64)))
(/.f64 angle #s(literal 180 binary64))
#s(literal 180 binary64)

localize392.0ms (2.2%)

Memory
27.1MiB live, 697.6MiB allocated
Localize:

Found 20 expressions of interest:

NewMetricScoreProgram
accuracy90.6%
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
accuracy56.8%
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
accuracy56.3%
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
accuracy55.8%
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
accuracy86.6%
(*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
accuracy55.7%
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
accuracy47.6%
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
accuracy35.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
accuracy99.5%
(*.f64 (PI.f64) angle)
accuracy86.6%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
accuracy56.3%
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy51.4%
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
accuracy99.5%
(*.f64 (PI.f64) angle)
accuracy99.1%
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
accuracy60.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
accuracy55.6%
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
accuracy99.5%
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
accuracy98.4%
(sqrt.f64 (PI.f64))
accuracy56.5%
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
accuracy55.8%
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
Samples
160.0ms122×1valid
68.0ms130×0valid
39.0ms3valid
6.0ms2valid
Compiler

Compiled 603 to 75 computations (87.6% saved)

Precisions
Click to see histograms. Total time spent on operations: 229.0ms
ival-mult: 91.0ms (39.7% of total)
ival-sin: 64.0ms (27.9% of total)
ival-cos: 18.0ms (7.9% of total)
const: 16.0ms (7% of total)
adjust: 10.0ms (4.4% of total)
ival-sqrt: 9.0ms (3.9% of total)
ival-div: 6.0ms (2.6% of total)
ival-pow2: 5.0ms (2.2% of total)
ival-sub: 4.0ms (1.7% of total)
ival-add: 4.0ms (1.7% of total)
ival-pi: 1.0ms (0.4% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

series71.0ms (0.4%)

Memory
-17.9MiB live, 117.4MiB allocated
Counts
29 → 684
Calls
Call 1
Inputs
#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())
#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())
#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) (patch (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())
#s(alt (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) (patch (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())
#s(alt (*.f64 (+.f64 b a) (-.f64 b a)) (patch (*.f64 (+.f64 b a) (-.f64 b a)) #<representation binary64>) () ())
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())
#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())
#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())
#s(alt #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (patch #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #<representation binary64>) () ())
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) #<representation binary64>) () ())
#s(alt (*.f64 #s(literal 2 binary64) (*.f64 b b)) (patch (*.f64 #s(literal 2 binary64) (*.f64 b b)) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (patch (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) #<representation binary64>) () ())
#s(alt #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (patch #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) #<representation binary64>) () ())
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ())
#s(alt (*.f64 (PI.f64) angle) (patch (*.f64 (PI.f64) angle) #<representation binary64>) () ())
#s(alt #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (patch #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (patch (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) #<representation binary64>) () ())
#s(alt (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #<representation binary64>) () ())
#s(alt (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (patch (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #<representation binary64>) () ())
#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())
Outputs
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* 1/180 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) (patch (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (patch (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
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#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ())
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#s(alt b (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
#s(alt a (taylor inf a) (#s(alt (+.f64 b a) (patch (+.f64 b a) #<representation binary64>) () ())) ())
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#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) (patch #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ())
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#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) #<representation binary64>) () ())) ())
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#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
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#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) (patch (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf a) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor 0 b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf b) (#s(alt (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) (patch (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2)))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2)))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2))) (taylor -inf angle) (#s(alt (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) (patch (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 4)) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (pow a 3)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (+ (* b (+ a (* -1 a))) (pow a 2)))) (pow a 3))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3))))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (* -1 (pow a 2)) (pow a 2))) (+ (* -1 (/ (pow a 3) b)) (/ (pow a 3) b))) b))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (pow b 4) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3)))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (+ (* a (+ b (* -1 b))) (pow b 2)))) (pow b 3)))) (pow b 4)) (taylor 0 a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 4)) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (- (+ (* -1 (/ b a)) (/ b a)) 1)) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) 1)) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))) 1)) (taylor inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
#s(alt (* -1 (pow a 4)) (taylor -inf a) (#s(alt (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (patch (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) #<representation binary64>) () ())) ())
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#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a)))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (* 1/90 (* angle (* (PI) (+ (pow a 2) (pow b 2))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ (pow a 2) (pow b 2))))) (* 1/90 (* (PI) (+ (pow a 2) (pow b 2)))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
#s(alt (* angle (+ (* 1/90 (* (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (patch (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ())
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#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ())
Calls

171 calls:

TimeVariablePointExpression
12.0ms
b
@inf
(* 2 (* b b))
2.0ms
b
@0
(* (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (* (/ 1 (+ (* a a) (* b b))) (/ (* (+ (* a a) (* b b)) (sin (* (PI) (* angle 1/90)))) (+ (* a a) (* b b)))))
1.0ms
b
@0
(* (* 2 (* b b)) (sin (* 1/180 (* angle (PI)))))
1.0ms
angle
@-inf
(* (* 2 (* b b)) (sin (* 1/180 (* angle (PI)))))
1.0ms
a
@0
(/ (* (+ (* a a) (* b b)) (sin (* (PI) (* angle 1/90)))) (+ (* a a) (* b b)))

simplify314.0ms (1.7%)

Memory
-8.8MiB live, 540.1MiB allocated
Algorithm
egg-herbie
Rules
7 418×lower-fma.f64
7 418×lower-fma.f32
4 820×lower-+.f64
4 820×lower-+.f32
4 764×lower-*.f64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
082513935
1285912875
2762212843
0804112490
Stop Event
iter limit
node limit
Counts
684 → 675
Calls
Call 1
Inputs
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* 1/180 (* angle (PI)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
a
(+ a b)
(+ a b)
(+ a b)
b
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
(* b (+ 1 (/ a b)))
b
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
(* -1 (* b (- (* -1 (/ a b)) 1)))
b
(+ a b)
(+ a b)
(+ a b)
a
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
(* a (+ 1 (/ b a)))
a
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -1 (* a (- (* -1 (/ b a)) 1)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2)))))
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2)))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))))
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a)))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a))))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI)))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI)))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b))))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2))))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI)))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* -1/90 (* (pow a 2) (* angle (PI))))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* (pow a 2) (* angle (PI)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -1 (pow a 2))
(+ (* -1 (pow a 2)) (* b (+ a (* -1 a))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(+ (* -1 (pow a 2)) (* b (+ a (+ b (* -1 a)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (/ a b)))))
(pow b 2)
(* (pow b 2) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(* (pow b 2) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (/ (pow a 2) b)) b))))
(pow b 2)
(+ (* a (+ b (* -1 b))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(+ (* a (+ b (+ (* -1 a) (* -1 b)))) (pow b 2))
(* -1 (pow a 2))
(* (pow a 2) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* (pow a 2) (- (+ (* -1 (/ b a)) (+ (/ b a) (/ (pow b 2) (pow a 2)))) 1))
(* -1 (pow a 2))
(* (pow a 2) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* (pow a 2) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (pow b 2) a)))) a)) 1))
(* -1 a)
(- b a)
(- b a)
(- b a)
b
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
(* b (+ 1 (* -1 (/ a b))))
b
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
(* -1 (* b (- (/ a b) 1)))
b
(+ b (* -1 a))
(+ b (* -1 a))
(+ b (* -1 a))
(* -1 a)
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* a (- (/ b a) 1))
(* -1 a)
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* a (+ 1 (* -1 (/ b a)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))))
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a)))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(+ (* (pow a 2) (- (* (pow a 2) (- (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow b 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))) (pow a 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow b 6) (sin (* 1/90 (* angle (PI))))) (pow a 6)))) (+ (* -1 (/ (* (pow b 4) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2)))) (pow a 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow a 2))
(+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 4))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 6)) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(+ (* (pow b 2) (- (* (pow b 2) (- (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 8))) (* -1 (/ (sin (* 1/90 (* angle (PI)))) (pow a 6))))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 4)))) (/ (sin (* 1/90 (* angle (PI)))) (pow a 2)))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (sin (* 1/90 (* angle (PI)))) (pow b 2))
(/ (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (pow b 2))
(/ (- (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* (pow a 6) (sin (* 1/90 (* angle (PI))))) (pow b 6)))) (+ (* -1 (/ (* (pow a 4) (sin (* 1/90 (* angle (PI))))) (pow b 4))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2)))) (pow b 2))
(* 1/90 (/ (* angle (PI)) (+ (pow a 2) (pow b 2))))
(* angle (+ (* -1/4374000 (/ (* (pow angle 2) (pow (PI) 3)) (+ (pow a 2) (pow b 2)))) (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (* (pow angle 2) (pow (PI) 5)) (+ (pow a 2) (pow b 2))))))))
(* angle (+ (* 1/90 (/ (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (/ (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (/ (* (pow angle 2) (pow (PI) 7)) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (/ (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(/ (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* -1 (pow a 4))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (pow a 3))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (pow a 2))) (pow a 3)))))
(+ (* -1 (pow a 4)) (* b (+ (* -1 (pow a 3)) (+ (* b (+ (* -1 (pow a 2)) (+ (* b (+ a (* -1 a))) (pow a 2)))) (pow a 3)))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (/ a b) (/ (pow a 2) (pow b 2)))))))
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (+ (* -1 (/ (pow a 2) (pow b 2))) (+ (* -1 (/ (pow a 3) (pow b 3))) (+ (/ a b) (+ (/ (pow a 2) (pow b 2)) (/ (pow a 3) (pow b 3)))))))))
(pow b 4)
(* (pow b 4) (+ 1 (+ (* -1 (/ a b)) (/ a b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (+ (* -1 (/ (pow a 2) b)) (/ (pow a 2) b))) b))))
(* (pow b 4) (+ 1 (* -1 (/ (+ (* -1 (+ a (* -1 a))) (* -1 (/ (+ (* -1 (+ (* -1 (pow a 2)) (pow a 2))) (+ (* -1 (/ (pow a 3) b)) (/ (pow a 3) b))) b))) b))))
(pow b 4)
(+ (* a (+ (* -1 (pow b 3)) (pow b 3))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (pow b 2))) (pow b 3)))) (pow b 4))
(+ (* a (+ (* -1 (pow b 3)) (+ (* a (+ (* -1 (pow b 2)) (+ (* a (+ b (* -1 b))) (pow b 2)))) (pow b 3)))) (pow b 4))
(* -1 (pow a 4))
(* (pow a 4) (- (+ (* -1 (/ b a)) (/ b a)) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (/ b a) (/ (pow b 2) (pow a 2))))) 1))
(* (pow a 4) (- (+ (* -1 (/ b a)) (+ (* -1 (/ (pow b 2) (pow a 2))) (+ (* -1 (/ (pow b 3) (pow a 3))) (+ (/ b a) (+ (/ (pow b 2) (pow a 2)) (/ (pow b 3) (pow a 3))))))) 1))
(* -1 (pow a 4))
(* (pow a 4) (- (* -1 (/ (+ b (* -1 b)) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (pow b 2)) (pow b 2)) a)))) a)) 1))
(* (pow a 4) (- (* -1 (/ (+ b (+ (* -1 b) (* -1 (/ (+ (* -1 (/ (+ (* -1 (pow b 3)) (pow b 3)) a)) (+ (* -1 (pow b 2)) (pow b 2))) a)))) a)) 1))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* a (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(+ (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* a (+ (* -2 (* a (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (+ (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a)) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) a)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a))))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a)))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* b (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* b (+ (* 2 (* b (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b)))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* (pow b 2) (+ (* 2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))) b))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) (* 2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) b))) b)) (* 2 (sin (* 1/180 (* angle (PI)))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(+ (* 2 (* a (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(+ (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (* a (+ (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b)))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (+ (* 2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a)) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))))
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI))))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -2 (/ (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* -1 (/ (+ (* -2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) a)) (* 2 (* (sin (* 1/180 (* angle (PI)))) (+ b (* -1 b))))) a))))
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a)))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a)))))))))
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/11337408000000 (* (pow (PI) 5) (* (+ a b) (- b a))))))))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (sin (* 1/180 (* angle (PI)))) (* (+ a b) (- b a))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 1/90 (* angle (* (pow b 2) (PI))))
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow b 2) (pow (PI) 3)))) (* 1/90 (* (pow b 2) (PI)))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* 1/11337408000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 5))))))))
(* angle (+ (* 1/90 (* (pow b 2) (PI))) (* (pow angle 2) (+ (* -1/17496000 (* (pow b 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow b 2) (pow (PI) 7)))) (* 1/11337408000000 (* (pow b 2) (pow (PI) 5)))))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 2 (pow b 2))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* angle (PI))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(* 1/90 (* angle (PI)))
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5))))))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(sin (* 1/90 (* angle (PI))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))
(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(+ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (* (pow b 2) (sin (* 1/90 (* angle (PI))))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))))
(* 1/90 (* angle (* (PI) (+ (pow a 2) (pow b 2)))))
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (+ (pow a 2) (pow b 2))))) (* 1/90 (* (PI) (+ (pow a 2) (pow b 2))))))
(* angle (+ (* 1/90 (* (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (+ (pow a 2) (pow b 2)))))))))
(* angle (+ (* 1/90 (* (PI) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (+ (pow a 2) (pow b 2)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (+ (pow a 2) (pow b 2))))) (* 1/708588000000 (* (pow (PI) 5) (+ (pow a 2) (pow b 2))))))))))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* (sin (* 1/90 (* angle (PI)))) (+ (pow a 2) (pow b 2)))
(* 1/180 (* angle (PI)))
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5)))))))
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5))))))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
(sin (* 1/180 (* angle (PI))))
1
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
(cos (* 1/180 (* angle (PI))))
Outputs
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* 1/180 (* angle (PI)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))))))
(fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 b (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* b (+ (* 2 (* b (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))))))
(fma.f64 b (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (+.f64 b #s(literal 0 binary64)))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b)))))
(*.f64 (*.f64 b b) (fma.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (*.f64 a a) (*.f64 b b))))))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
(*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(* (pow b 2) (+ (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a)))) b))))
(*.f64 (*.f64 b b) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (fma.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) b)))
(* (pow b 2) (+ (* -1 (/ (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (+ a (* -1 a))))) (* 2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) b))) b)) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))))
(*.f64 (*.f64 b b) (-.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (fma.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (/.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) b)) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) #s(literal 0 binary64)))) b)))
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* -1/34992000 (* (pow (PI) 3) (* (+ a b) (- b a)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (* (+ a b) (- b a)))) (* -1/30855889612800000000 (* (pow (PI) 7) (* (+ a b) (- b a))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (* (+ a b) (- b a)))) (* 1/2267481600000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))))))
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1
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(* 1/90 (* angle (PI)))
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(* (pow b 2) (sin (* 1/90 (* angle (PI)))))
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(* (pow a 2) (sin (* 1/90 (* angle (PI)))))
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1
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(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 #s(literal 1/25194240000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4)))))))
(fma.f64 (*.f64 angle angle) (fma.f64 (*.f64 angle angle) (fma.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 6 binary64)))) (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) #s(literal 1 binary64))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos (* 1/180 (* angle (PI))))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))

rewrite530.0ms (2.9%)

Memory
16.7MiB live, 777.1MiB allocated
Algorithm
batch-egg-rewrite
Rules
5 126×lower-*.f32
5 092×lower-fma.f32
5 090×lower-fma.f64
5 066×lower-*.f64
3 280×lower-/.f32
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
083463
0131452
1348408
21820357
09063357
Stop Event
iter limit
node limit
iter limit
Counts
29 → 1 037
Calls
Call 1
Inputs
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))))
(+.f64 b a)
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))
(*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))
(*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (+.f64 b a) (-.f64 b a))
(-.f64 b a)
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
#s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))
(*.f64 #s(literal 2 binary64) (*.f64 b b))
(sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))
#s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))
(sqrt.f64 (PI.f64))
(*.f64 (PI.f64) angle)
#s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))
(*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))
(cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64))))
Outputs
(neg.f64 (*.f64 (*.f64 angle #s(literal -1/180 binary64)) (PI.f64)))
(neg.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal -1/180 binary64))))
(neg.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal -180 binary64)))
(/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle))
(/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) angle) (PI.f64)))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal 1 binary64)))
(/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64))
(/.f64 #s(literal -1 binary64) (neg.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64)))))
(/.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -180 binary64))
(/.f64 (neg.f64 (PI.f64)) (/.f64 #s(literal -180 binary64) angle))
(/.f64 (neg.f64 (*.f64 angle (neg.f64 (PI.f64)))) #s(literal 180 binary64))
(pow.f64 (/.f64 #s(literal 180 binary64) (*.f64 angle (PI.f64))) #s(literal -1 binary64))
(*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))
(*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))
(*.f64 (sqrt.f64 (PI.f64)) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64)))))
(*.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (PI.f64)))
(*.f64 #s(literal 1 binary64) (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/180 binary64))
(*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))
(*.f64 (pow.f64 (PI.f64) #s(literal 2/3 binary64)) (*.f64 (cbrt.f64 (PI.f64)) (*.f64 angle #s(literal 1/180 binary64))))
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)
(*.f64 (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (*.f64 angle #s(literal 1/180 binary64))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))
(*.f64 (*.f64 angle (neg.f64 (PI.f64))) #s(literal -1/180 binary64))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))
(*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (pow.f64 (PI.f64) #s(literal 2/3 binary64))) (cbrt.f64 (PI.f64)))
(+.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)))
(+.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)))
(+.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))
(+.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) b) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a))
(+.f64 (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) b))
(+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b)) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 a))))
(+.f64 (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) a) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) b)))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))
(fma.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 a (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 b (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))))))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) b (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a))
(fma.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) a (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) b))
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) b) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) (neg.f64 a))))
(fma.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 b (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))) (*.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (+.f64 b a)) (*.f64 (neg.f64 a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (-.f64 a b) (*.f64 b b)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) (+.f64 b a)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(/.f64 (neg.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (-.f64 a b))
(/.f64 (neg.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))) (neg.f64 (fma.f64 a (-.f64 a b) (*.f64 b b))))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (*.f64 (+.f64 b a) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
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(*.f64 (*.f64 angle (*.f64 (PI.f64) a)) a)
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(*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))
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(-.f64 #s(literal 0 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a))))
(fma.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 #s(literal 1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(fma.f64 #s(literal 1 binary64) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 #s(literal 1 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(fma.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)))
(fma.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))
(fma.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a)))) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))))
(/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (+.f64 b a) (-.f64 a b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))))))
(/.f64 (fma.f64 a a (*.f64 b b)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(/.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
(/.f64 (*.f64 (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a)))))
(/.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 a b)))
(/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a)))))
(/.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (+.f64 b a) (-.f64 a b)))
(/.f64 (neg.f64 (*.f64 (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (neg.f64 (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a))))))
(/.f64 (neg.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))))) (neg.f64 (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a))))))
(/.f64 (neg.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) #s(literal 3 binary64)) (pow.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) #s(literal 3 binary64))) (fma.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))))
(/.f64 (+.f64 (pow.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64)) (pow.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 3 binary64))) (fma.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (-.f64 (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)))) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a))))
(/.f64 (-.f64 (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b)))) (-.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 b b))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(/.f64 (-.f64 (*.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))) (*.f64 (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (-.f64 (*.f64 (*.f64 a a) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))))
(*.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) #s(literal 1 binary64))
(*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 #s(literal -1 binary64) (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (neg.f64 (fma.f64 a a (*.f64 b b)))) #s(literal -1 binary64))
(*.f64 (neg.f64 (fma.f64 a a (*.f64 b b))) (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a))))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (neg.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (neg.f64 (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a)))))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a))))))
(*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (/.f64 #s(literal -1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))
(cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64))))

eval713.0ms (4%)

Memory
-51.8MiB live, 719.7MiB allocated
Compiler

Compiled 103 263 to 5 603 computations (94.6% saved)

prune816.0ms (4.5%)

Memory
-8.7MiB live, 1 824.1MiB allocated
Pruning

159 alts after pruning (155 fresh and 4 done)

PrunedKeptTotal
New2 303412 344
Fresh23114137
Picked415
Done033
Total2 3301592 489
Accuracy
80.1%
Counts
2 489 → 159
Alt Table
Click to see full alt table
StatusAccuracyProgram
19.5%
(/.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a a)))) (fma.f64 a a (*.f64 b b)))
17.4%
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
19.4%
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
53.1%
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
15.8%
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
49.5%
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
50.4%
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
16.6%
(/.f64 (*.f64 (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.7%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.4%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
15.8%
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
16.3%
(/.f64 (*.f64 #s(approx (* 2 (cos (* (PI) (* angle 1/180)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
54.4%
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
53.3%
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
53.0%
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
15.3%
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
52.8%
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.5%
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
4.6%
(*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))))) (fma.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.8%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
65.2%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
65.7%
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.9%
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
13.5%
(*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
65.3%
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
17.9%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))))
66.4%
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
52.2%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
67.0%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
67.1%
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
7.6%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (*.f64 a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
7.4%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
7.3%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
4.7%
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #s(approx (- (* b (* b b)) (* a (* a a))) (neg.f64 (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
20.4%
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a (-.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
13.8%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
67.1%
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.1%
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
65.7%
(*.f64 (*.f64 (+.f64 b a) (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
52.1%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
50.8%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
53.0%
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
15.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
25.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
14.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.3%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
63.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
65.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
64.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.7%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
67.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.4%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64))))
65.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))
65.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
64.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
65.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
64.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
66.2%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (/.f64 angle #s(literal 180 binary64)))))
62.8%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
67.1%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
66.6%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
62.0%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
59.9%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
16.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
41.5%
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.0%
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
41.9%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.6%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
59.9%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
40.2%
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
7.1%
(*.f64 (*.f64 (*.f64 (fma.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))) (*.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 (*.f64 b (+.f64 b a)) (*.f64 b (-.f64 b a)) (*.f64 a (*.f64 a (*.f64 a a)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
19.1%
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
10.3%
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))))
15.6%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
54.9%
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
15.8%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
15.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (pow.f64 (exp.f64 (log.f64 (fma.f64 a a (*.f64 b b)))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
9.1%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))) (fma.f64 a a (*.f64 b b)))))
12.4%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b))) (+.f64 b a)) (/.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) (-.f64 a b)))))
15.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
15.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (exp.f64 (*.f64 (log.f64 (fma.f64 a a (*.f64 b b))) #s(literal -1 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
49.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
50.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
52.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
50.3%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.9%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
53.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
52.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))))))
52.6%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
51.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)))))
53.5%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))
52.7%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.2%
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
19.3%
(*.f64 (*.f64 (*.f64 (*.f64 (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
15.3%
(*.f64 (*.f64 (*.f64 #s(approx (+ b a) (fma.f64 b (/.f64 a b) b)) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
48.4%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
48.7%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
49.6%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
5.9%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
33.0%
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.5%
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 b (/.f64 a b) b)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
63.2%
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
10.8%
(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
34.4%
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
33.9%
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
35.2%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
33.8%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
35.3%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
36.1%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
35.2%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
31.9%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
31.7%
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
11.7%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
11.0%
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
32.0%
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)))
50.1%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
31.6%
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
35.9%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
31.6%
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
59.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
49.8%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
12.7%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
50.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
34.1%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
36.3%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
34.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
32.5%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
32.6%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
35.9%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
36.0%
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
Compiler

Compiled 12 978 to 4 018 computations (69% saved)

regimes796.0ms (4.4%)

Memory
27.1MiB live, 1 449.8MiB allocated
Counts
257 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
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(*.f64 (+.f64 b a) (*.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 #s(literal 1 binary64) (/.f64 (-.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))))
(/.f64 (*.f64 #s(approx (* 2 (cos (* (PI) (* angle 1/180)))) #s(literal 2 binary64)) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (fma.f64 b b (*.f64 a a))) (fma.f64 b b (*.f64 a a)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 angle (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (PI.f64) #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/17496000 binary64)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 #s(approx (+ b a) (fma.f64 a (/.f64 b a) a)) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))))
(/.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b))))
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (neg.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))))) (/.f64 #s(literal -1 binary64) (fma.f64 b b (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 #s(literal -1/34992000 binary64) (*.f64 (*.f64 angle angle) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (fma.f64 a (-.f64 a b) (*.f64 b b)))
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (+.f64 b a)) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 a a (*.f64 b b))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))))
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(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (/.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b))) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (-.f64 b a) #s(literal 2 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (+.f64 b a)) (/.f64 #s(literal 1 binary64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a a (-.f64 (*.f64 b b) (*.f64 b a))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (-.f64 b a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (-.f64 b a))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (sqrt.f64 (sqrt.f64 (PI.f64))))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (*.f64 (+.f64 b a) (-.f64 a b)))) (*.f64 (+.f64 b a) (-.f64 a b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))))) (/.f64 #s(literal 1 binary64) (*.f64 (fma.f64 a a (*.f64 b b)) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
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(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) #s(approx (- (* b (* b b)) (* a (* a a))) (neg.f64 (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(*.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 a a (*.f64 b b)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (/.f64 (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 a (+.f64 b a) (*.f64 b b)))))
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 #s(literal 1 binary64) (fma.f64 a (-.f64 a b) (*.f64 b b)))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a))))))))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (+.f64 b a) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (/.f64 (-.f64 b a) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (fma.f64 b b (*.f64 a (-.f64 a b))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (+.f64 b a) (-.f64 b a))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 b b (*.f64 a a)))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (*.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (-.f64 b a)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a)))) (fma.f64 a (-.f64 a b) (*.f64 b b))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (fma.f64 (*.f64 b (*.f64 b (*.f64 b (*.f64 b b)))) b (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (/.f64 (fma.f64 a (+.f64 b a) (*.f64 b b)) (/.f64 #s(literal 1 binary64) (-.f64 b a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (+.f64 b a)))) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (/.f64 (*.f64 (fma.f64 a a (*.f64 b b)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))) (fma.f64 a a (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 (*.f64 a a) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 (*.f64 b b) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (pow.f64 b #s(literal 4 binary64))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* (+ b a) (- b a)) (+ (* a a) (* b b))) (neg.f64 (pow.f64 a #s(literal 4 binary64)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 #s(literal 2 binary64) (*.f64 (*.f64 b b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (*.f64 (+.f64 b a) (-.f64 b a)))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (fma.f64 (*.f64 a a) (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/180 binary64))))
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(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (cos.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle)))))
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(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (/.f64 #s(literal 1 binary64) (/.f64 (fma.f64 a (*.f64 a (*.f64 a a)) (*.f64 (*.f64 b b) (*.f64 (+.f64 b a) (-.f64 b a)))) (*.f64 (fma.f64 a (*.f64 (*.f64 a a) (*.f64 a (*.f64 a a))) (*.f64 (*.f64 b b) (*.f64 b (*.f64 b (*.f64 b b))))) a)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (/.f64 (*.f64 (+.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (-.f64 b a))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (fma.f64 (*.f64 b (*.f64 b b)) (/.f64 b (fma.f64 a a (*.f64 b b))) (neg.f64 (/.f64 (*.f64 a (*.f64 a (*.f64 a a))) (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (/.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a (*.f64 a a) (*.f64 b (*.f64 b b))))) (/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 b b (*.f64 a (-.f64 a b))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))) #s(literal -1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 (sqrt.f64 (PI.f64)) #s(literal 180 binary64)) (/.f64 (sqrt.f64 (PI.f64)) (/.f64 #s(literal 1 binary64) angle))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (sqrt.f64 (PI.f64)))) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64))))) (sqrt.f64 (sqrt.f64 (PI.f64)))))))) (cos.f64 (*.f64 (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (sqrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (exp.f64 (*.f64 (log.f64 (fma.f64 a a (*.f64 b b))) #s(literal -1 binary64))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 (*.f64 a a) (-.f64 (*.f64 a a) (*.f64 b b)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 b (fma.f64 #s(literal -2 binary64) (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))) (/.f64 a b)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (fma.f64 (pow.f64 (sqrt.f64 b) #s(literal 6 binary64)) (pow.f64 (sqrt.f64 b) #s(literal 6 binary64)) (neg.f64 (*.f64 (*.f64 a (*.f64 a a)) (*.f64 a (*.f64 a a))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (fma.f64 (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 3 binary64)) (*.f64 a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (/.f64 (fma.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))))) (fma.f64 (*.f64 a (*.f64 a (*.f64 a a))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (+.f64 b a) (-.f64 b a))) (-.f64 (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 a a)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 b b)))))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 a a (*.f64 b b))) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #s(approx (cos (* (PI) (/ angle 180))) (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal -180 binary64))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))) (*.f64 (pow.f64 (exp.f64 (log.f64 (fma.f64 a a (*.f64 b b)))) #s(literal -1 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (sqrt.f64 a) #s(literal 4 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (/.f64 (*.f64 (*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a))))) (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b))))))) (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (exp.f64 (*.f64 (log.f64 (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(literal -1 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (exp.f64 (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 a))))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (E.f64) (*.f64 #s(literal 2 binary64) (log.f64 b))) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (*.f64 (*.f64 (PI.f64) (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/3 binary64)) (cbrt.f64 (sqrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (fma.f64 b (*.f64 b b) (*.f64 a (*.f64 a a))) (-.f64 (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a a)))) (*.f64 (/.f64 #s(literal 1 binary64) (fma.f64 b (*.f64 b (*.f64 b b)) (*.f64 a (*.f64 a (fma.f64 a a (*.f64 b b)))))) (sin.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 a)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 (exp.f64 #s(literal 2 binary64)) (log.f64 b)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) (/.f64 angle #s(literal 180 binary64)))))
(/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (cos.f64 (*.f64 (*.f64 (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) #s(literal 3 binary64))) (*.f64 angle #s(literal 1/180 binary64))))) (*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 a a (*.f64 b b))))) (fma.f64 a a (*.f64 b b)))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

122.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
89.0ms
b
77.0ms
a
74.0ms
(/.f64 angle #s(literal 180 binary64))
73.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
68.4%1a
68.4%1b
68.4%1angle
68.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
68.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
68.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
68.4%1(pow.f64 b #s(literal 2 binary64))
68.4%1(pow.f64 a #s(literal 2 binary64))
68.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
68.4%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes279.0ms (1.5%)

Memory
-6.1MiB live, 476.2MiB allocated
Counts
81 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

43.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
27.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
25.0ms
angle
23.0ms
a
23.0ms
(/.f64 angle #s(literal 180 binary64))
Results
AccuracySegmentsBranch
67.4%1angle
69.1%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
69.1%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.4%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.4%1(/.f64 angle #s(literal 180 binary64))
70.6%3b
67.4%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.4%1(pow.f64 b #s(literal 2 binary64))
67.4%1a
67.4%1(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes109.0ms (0.6%)

Memory
17.1MiB live, 174.0MiB allocated
Counts
80 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) (+.f64 b a))) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))) (-.f64 b a))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (fma.f64 (sqrt.f64 b) (sqrt.f64 b) a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

3 calls:

56.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
25.0ms
b
22.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
67.4%1b
67.4%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.4%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 26 to 18 computations (30.8% saved)

regimes216.0ms (1.2%)

Memory
-7.9MiB live, 547.3MiB allocated
Counts
73 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (- b a) (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (PI.f64) (/.f64 #s(literal 180 binary64) angle)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(literal 1 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (/.f64 (PI.f64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 180 binary64) (*.f64 (PI.f64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))) (/.f64 #s(literal 1 binary64) (*.f64 (+.f64 b a) (-.f64 b a))))
(/.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (-.f64 b a))
(/.f64 #s(literal 1 binary64) (/.f64 (/.f64 #s(literal 1 binary64) (sin.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))))) (*.f64 (+.f64 b a) (-.f64 b a))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))))
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 2 binary64) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (/.f64 #s(literal 1 binary64) (-.f64 b a)))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

25.0ms
(/.f64 angle #s(literal 180 binary64))
23.0ms
b
22.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
21.0ms
a
21.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
67.3%1angle
67.3%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.3%1(/.f64 angle #s(literal 180 binary64))
67.3%1a
67.3%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.3%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.3%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.3%1(pow.f64 b #s(literal 2 binary64))
67.3%1(pow.f64 a #s(literal 2 binary64))
67.3%1b
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes178.0ms (1%)

Memory
11.1MiB live, 476.4MiB allocated
Counts
58 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (*.f64 (sin.f64 (*.f64 angle (*.f64 #s(literal 1/180 binary64) (PI.f64)))) (*.f64 (-.f64 b a) #s(literal 2 binary64))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 b b)) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 #s(approx (* (+ b a) (- b a)) (*.f64 a (neg.f64 a))) (*.f64 #s(literal 2 binary64) (*.f64 (cos.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

10 calls:

20.0ms
(/.f64 angle #s(literal 180 binary64))
18.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
18.0ms
a
17.0ms
b
17.0ms
(pow.f64 b #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.1%1angle
67.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.1%1(/.f64 angle #s(literal 180 binary64))
67.1%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.1%1a
67.1%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.1%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.1%1(pow.f64 a #s(literal 2 binary64))
67.1%1b
67.1%1(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes178.0ms (1%)

Memory
39.9MiB live, 468.0MiB allocated
Counts
53 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 2 binary64) b) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
Calls

10 calls:

24.0ms
(pow.f64 b #s(literal 2 binary64))
22.0ms
b
18.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
18.0ms
(/.f64 angle #s(literal 180 binary64))
17.0ms
a
Results
AccuracySegmentsBranch
65.5%1angle
65.5%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.5%1(/.f64 angle #s(literal 180 binary64))
67.6%2a
67.6%2(pow.f64 a #s(literal 2 binary64))
65.5%1b
67.1%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
67.6%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.6%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
65.5%1(pow.f64 b #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes48.0ms (0.3%)

Memory
-21.8MiB live, 136.9MiB allocated
Counts
51 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (PI) (* angle 1/180)))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (* (+ b a) (* (- b a) (* 2 (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI))))))) (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Outputs
(*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

3 calls:

16.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
14.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
13.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
67.6%2(pow.f64 a #s(literal 2 binary64))
65.5%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.5%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 28 to 20 computations (28.6% saved)

regimes150.0ms (0.8%)

Memory
19.0MiB live, 351.3MiB allocated
Counts
45 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))
Calls

10 calls:

29.0ms
a
15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
14.0ms
(/.f64 angle #s(literal 180 binary64))
13.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
13.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
67.9%3angle
67.5%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.5%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
67.9%3(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
67.9%3(/.f64 angle #s(literal 180 binary64))
64.2%2b
64.2%2(pow.f64 b #s(literal 2 binary64))
67.6%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%2a
64.2%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes81.0ms (0.5%)

Memory
-31.4MiB live, 204.6MiB allocated
Counts
44 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))
Calls

6 calls:

15.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
13.0ms
angle
12.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
12.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
67.0%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
67.0%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
66.9%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.6%2angle
65.6%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
65.6%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 66 to 46 computations (30.3% saved)

regimes156.0ms (0.9%)

Memory
34.7MiB live, 230.3MiB allocated
Counts
43 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (neg.f64 (*.f64 a a))))
Outputs
#s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

7 calls:

78.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
13.0ms
a
13.0ms
(/.f64 angle #s(literal 180 binary64))
12.0ms
angle
12.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
65.3%2a
66.3%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
66.6%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
66.6%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.3%2angle
64.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 70 to 49 computations (30% saved)

regimes51.0ms (0.3%)

Memory
-25.3MiB live, 130.9MiB allocated
Counts
41 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(/.f64 #s(approx (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (*.f64 (-.f64 b a) (fma.f64 a a (*.f64 b b)))))) (fma.f64 a a (*.f64 b b)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 angle (fma.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (*.f64 angle angle) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64)))) #s(literal -1/4374000 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (sqrt.f64 (*.f64 (PI.f64) (sqrt.f64 (PI.f64)))) (*.f64 (sqrt.f64 (sqrt.f64 (PI.f64))) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (/.f64 (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (fma.f64 b b (*.f64 a a)))) (*.f64 (-.f64 b a) (fma.f64 b b (*.f64 a a)))) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
Calls

4 calls:

13.0ms
a
12.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
11.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
11.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
Results
AccuracySegmentsBranch
65.6%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
65.3%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
65.3%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
64.4%2a
Compiler

Compiled 52 to 34 computations (34.6% saved)

regimes45.0ms (0.3%)

Memory
38.3MiB live, 115.1MiB allocated
Counts
35 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle))))))
Calls

4 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
11.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
10.0ms
a
Results
AccuracySegmentsBranch
64.3%2angle
64.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
64.3%2(/.f64 angle #s(literal 180 binary64))
62.0%2a
Compiler

Compiled 22 to 18 computations (18.2% saved)

regimes93.0ms (0.5%)

Memory
-20.6MiB live, 215.3MiB allocated
Counts
34 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (* (* angle 1/180) (sqrt (PI))) (sqrt (PI)))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (/.f64 (*.f64 (PI.f64) #s(literal 0 binary64)) a)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (/.f64 (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))) (/.f64 #s(literal 1 binary64) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 angle (*.f64 a a)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a a))) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 b (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (fma.f64 (PI.f64) b (*.f64 (PI.f64) #s(literal 0 binary64)))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (fma.f64 (sqrt.f64 a) (sqrt.f64 a) b) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (fma.f64 a (fma.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 angle (PI.f64))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

9 calls:

11.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
10.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
10.0ms
(/.f64 angle #s(literal 180 binary64))
10.0ms
angle
10.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
59.9%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
59.9%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
59.9%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
59.9%1b
59.9%1(pow.f64 b #s(literal 2 binary64))
61.5%2(pow.f64 a #s(literal 2 binary64))
62.3%2angle
62.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 82 to 59 computations (28% saved)

regimes23.0ms (0.1%)

Memory
14.9MiB live, 53.5MiB allocated
Counts
22 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (/ (* (* 2 (cos (* (PI) (* angle 1/180)))) (* (sin (* (PI) (* angle 1/180))) (* (* (+ b a) (- b a)) (+ (* a a) (* b b))))) (+ (* a a) (* b b))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (*.f64 (PI.f64) (+.f64 a b)) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 b b) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (+.f64 (PI.f64) (*.f64 (PI.f64) #s(literal 0 binary64))))))))
(*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (-.f64 b a))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (fma.f64 a (*.f64 angle (*.f64 (PI.f64) #s(literal 0 binary64))) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Calls

3 calls:

8.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
7.0ms
(/.f64 angle #s(literal 180 binary64))
7.0ms
angle
Results
AccuracySegmentsBranch
62.3%2angle
62.3%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
62.3%2(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 18 to 15 computations (16.7% saved)

regimes61.0ms (0.3%)

Memory
-14.0MiB live, 144.1MiB allocated
Counts
17 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 1/90 binary64)) (*.f64 (PI.f64) angle)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
Calls

10 calls:

10.0ms
a
6.0ms
(/.f64 angle #s(literal 180 binary64))
6.0ms
b
6.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
6.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
Results
AccuracySegmentsBranch
55.2%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
55.5%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.5%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
50.1%1b
50.1%1(pow.f64 b #s(literal 2 binary64))
57.0%2(pow.f64 a #s(literal 2 binary64))
57.0%2a
50.1%1angle
50.1%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
50.1%1(/.f64 angle #s(literal 180 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes12.0ms (0.1%)

Memory
-10.1MiB live, 28.7MiB allocated
Counts
15 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
Calls

2 calls:

5.0ms
a
5.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
56.9%2a
56.9%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 10 to 8 computations (20% saved)

regimes25.0ms (0.1%)

Memory
21.7MiB live, 61.7MiB allocated
Counts
14 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
Calls

5 calls:

6.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
5.0ms
a
4.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
4.0ms
(pow.f64 a #s(literal 2 binary64))
Results
AccuracySegmentsBranch
53.7%3(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
56.2%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.2%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
52.2%2a
52.2%2(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 58 to 39 computations (32.8% saved)

regimes11.0ms (0.1%)

Memory
-13.9MiB live, 24.5MiB allocated
Counts
13 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 a a) (*.f64 (*.f64 (PI.f64) angle) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 a a)) (*.f64 (PI.f64) #s(literal -1/90 binary64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 angle (*.f64 (PI.f64) a)) (*.f64 a #s(literal -1/90 binary64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
Calls

2 calls:

5.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
4.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
56.2%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.2%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes8.0ms (0%)

Memory
18.2MiB live, 18.2MiB allocated
Counts
9 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a)))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
Calls

2 calls:

3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Results
AccuracySegmentsBranch
56.2%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
56.2%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes8.0ms (0%)

Memory
-21.9MiB live, 16.9MiB allocated
Counts
8 → 3
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) angle))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
Calls

2 calls:

3.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
3.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
55.9%3(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
55.9%3(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 22 to 15 computations (31.8% saved)

regimes28.0ms (0.2%)

Memory
32.2MiB live, 71.0MiB allocated
Counts
6 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 angle a)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a a) angle) (PI.f64)))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))
Calls

10 calls:

3.0ms
(/.f64 angle #s(literal 180 binary64))
3.0ms
a
3.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
3.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
3.0ms
b
Results
AccuracySegmentsBranch
37.7%2b
37.7%2(pow.f64 b #s(literal 2 binary64))
38.4%2angle
38.4%2(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
38.4%2(/.f64 angle #s(literal 180 binary64))
37.7%2(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
38.4%2a
38.4%2(pow.f64 a #s(literal 2 binary64))
37.7%2(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
37.7%2(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
Compiler

Compiled 86 to 62 computations (27.9% saved)

regimes5.0ms (0%)

Memory
-30.0MiB live, 10.5MiB allocated
Counts
2 → 2
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Calls

2 calls:

3.0ms
(pow.f64 a #s(literal 2 binary64))
2.0ms
a
Results
AccuracySegmentsBranch
38.4%2(pow.f64 a #s(literal 2 binary64))
38.4%2a
Compiler

Compiled 10 to 8 computations (20% saved)

regimes15.0ms (0.1%)

Memory
3.7MiB live, 42.5MiB allocated
Accuracy

Total 0.0b remaining (0%)

Threshold costs 0b (0%)

Counts
1 → 1
Calls
Call 1
Inputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Outputs
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Calls

10 calls:

2.0ms
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
1.0ms
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
1.0ms
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
1.0ms
(/.f64 angle #s(literal 180 binary64))
1.0ms
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
Results
AccuracySegmentsBranch
36.0%1(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))))
36.0%1(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))
36.0%1(pow.f64 b #s(literal 2 binary64))
36.0%1b
36.0%1(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))))
36.0%1angle
36.0%1(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))
36.0%1(/.f64 angle #s(literal 180 binary64))
36.0%1a
36.0%1(pow.f64 a #s(literal 2 binary64))
Compiler

Compiled 86 to 62 computations (27.9% saved)

bsearch1.0ms (0%)

Memory
2.0MiB live, 2.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-6.667531485215423e+220
-3.5741002506870505e+213
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch1.0ms (0%)

Memory
1.3MiB live, 1.3MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
-3.5741002506870505e+213
-1.675752065465596e+206
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
4.0499861357821317e+54
5.150468915152472e+63
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.0MiB live, 1.0MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.413508703049765e+112
1.541384734300973e+113
0.0ms
7.608840452010785e+20
2.3103418858784104e+21
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.608840452010785e+20
2.3103418858784104e+21
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch18.0ms (0.1%)

Memory
3.3MiB live, 41.9MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
16.0ms
3.64316561168031e-174
9.950120056763674e-174
Samples
7.0ms28×1valid
6.0ms52×0valid
Compiler

Compiled 274 to 187 computations (31.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 10.0ms
ival-mult: 3.0ms (29.5% of total)
ival-sin: 2.0ms (19.6% of total)
ival-pow2: 2.0ms (19.6% of total)
ival-div: 1.0ms (9.8% of total)
adjust: 1.0ms (9.8% of total)
ival-cos: 1.0ms (9.8% of total)
ival-pi: 0.0ms (0% of total)
ival-assert: 0.0ms (0% of total)
ival-sub: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch27.0ms (0.2%)

Memory
22.5MiB live, 61.2MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
24.0ms
2.512258003606785e-178
3.512214823456075e-176
Samples
11.0ms45×1valid
7.0ms66×0valid
1.0ms2valid
Compiler

Compiled 393 to 260 computations (33.8% saved)

Precisions
Click to see histograms. Total time spent on operations: 15.0ms
ival-mult: 4.0ms (26.4% of total)
ival-sin: 3.0ms (19.8% of total)
ival-cos: 2.0ms (13.2% of total)
ival-pow2: 2.0ms (13.2% of total)
ival-div: 1.0ms (6.6% of total)
adjust: 1.0ms (6.6% of total)
ival-pi: 1.0ms (6.6% of total)
ival-sub: 1.0ms (6.6% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
7.608840452010785e+20
2.3103418858784104e+21
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
1.2MiB live, 1.2MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.971340770335235e-43
8.92875591532857e-43
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch0.0ms (0%)

Memory
0.7MiB live, 0.7MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
3.971340770335235e-43
8.92875591532857e-43
Compiler

Compiled 27 to 22 computations (18.5% saved)

bsearch41.0ms (0.2%)

Memory
-22.0MiB live, 94.6MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
38.0ms
1.2945084261856296e+103
5.978377916029607e+106
Samples
14.0ms58×1valid
10.0ms3valid
8.0ms67×0valid
Compiler

Compiled 293 to 198 computations (32.4% saved)

Precisions
Click to see histograms. Total time spent on operations: 28.0ms
ival-sin: 11.0ms (38.8% of total)
ival-mult: 5.0ms (17.6% of total)
ival-div: 3.0ms (10.6% of total)
ival-cos: 3.0ms (10.6% of total)
ival-pow2: 3.0ms (10.6% of total)
ival-pi: 2.0ms (7.1% of total)
adjust: 1.0ms (3.5% of total)
ival-sub: 1.0ms (3.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
1.675752065465596e+206
3.5741002506870505e+213
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.1420059629981694e-187
-2.0502465395581845e-196
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.1420059629981694e-187
-2.0502465395581845e-196
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
0.9MiB live, 0.9MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.1420059629981694e-187
-2.0502465395581845e-196
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch0.0ms (0%)

Memory
1.1MiB live, 1.1MiB allocated
Algorithm
left-value
Steps
TimeLeftRight
0.0ms
+inf
NaN
0.0ms
-1.1420059629981694e-187
-2.0502465395581845e-196
Compiler

Compiled 29 to 23 computations (20.7% saved)

bsearch33.0ms (0.2%)

Memory
-17.6MiB live, 64.3MiB allocated
Algorithm
binary-search
Stop Event
narrow-enough
Steps
TimeLeftRight
26.0ms
1.0446103624195385e-179
2.512258003606785e-178
Samples
9.0ms39×1valid
7.0ms71×0valid
5.0ms2valid
Compiler

Compiled 239 to 162 computations (32.2% saved)

Precisions
Click to see histograms. Total time spent on operations: 18.0ms
ival-sin: 7.0ms (38.4% of total)
ival-mult: 4.0ms (21.9% of total)
ival-cos: 2.0ms (11% of total)
ival-pow2: 2.0ms (11% of total)
ival-div: 1.0ms (5.5% of total)
adjust: 1.0ms (5.5% of total)
ival-pi: 1.0ms (5.5% of total)
ival-sub: 1.0ms (5.5% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

bsearch35.0ms (0.2%)

Memory
5.3MiB live, 81.7MiB allocated
Algorithm
binary-search
Stop Event
predicate-same
Steps
TimeLeftRight
31.0ms
7.227420281580744e+33
9.237644690356079e+38
Samples
13.0ms55×1valid
7.0ms68×0valid
5.0ms2valid
Compiler

Compiled 269 to 182 computations (32.3% saved)

Precisions
Click to see histograms. Total time spent on operations: 21.0ms
ival-sin: 6.0ms (29.1% of total)
ival-mult: 5.0ms (24.3% of total)
ival-cos: 3.0ms (14.6% of total)
ival-pow2: 2.0ms (9.7% of total)
ival-div: 1.0ms (4.9% of total)
adjust: 1.0ms (4.9% of total)
ival-pi: 1.0ms (4.9% of total)
ival-sub: 1.0ms (4.9% of total)
ival-assert: 0.0ms (0% of total)
ival-true: 0.0ms (0% of total)
exact: 0.0ms (0% of total)

simplify46.0ms (0.3%)

Memory
16.3MiB live, 54.9MiB allocated
Algorithm
egg-herbie
Rules
184×*-commutative_binary64
10×+-commutative_binary64
sub-neg_binary64
neg-sub0_binary64
neg-mul-1_binary64
Iterations

Useful iterations: 0 (0.0ms)

IterNodesCost
02481937
13511937
23571937
33601937
43611937
Stop Event
saturated
Calls
Call 1
Inputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -50000000000000002330090358741034878420254290497468843071049022900934139066154314978638385610709785616051698829799274493265863083300344904568031104874632172029371506368365811094974360294752761916322986788578012139217747968 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1999999999999999968690075053594844794467049550398674105839167574826260825778046447254131513863660361617142062017839354320168505704399283619892060046895905392871054248054753201409632462850463438004757128270250508288 binary64)) (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 5000000000000000051175335102042755748152194067662372864 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000000000 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000001555941612946684302426820139692106143336977058043083378116475570326498538991504744767620628086784 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000000000 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64))))))
(if (<=.f64 a #s(literal 6683262623470013/1113877103911668754551067286547922686741510866027480451801560673315252726369306002564920119950530126899082595110740822097336109551117050292542153642510306198303709637294986560078826707091456 binary64)) #s(approx (* (* (+ (* b (* b b)) (* a (* a a))) (- (* b (* b b)) (* a (* a a)))) (* (/ 1 (+ (* b (* b (* b b))) (* a (* a (+ (* a a) (* b b)))))) (sin (* (* (PI) angle) 1/90)))) (*.f64 (*.f64 b b) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 a #s(literal 2423796578111791/285152538601387201165073225356268207805826781703034995661199532368704697950542336656619550707335712486165144348349650456918044045085964874890791332482638386765749667147516559380179637015412736 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000000000 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6277101735386681/12554203470773361527671578846415332832204710888928069025792 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 6277101735386681/12554203470773361527671578846415332832204710888928069025792 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (-.f64 b a) (*.f64 (+.f64 b a) (*.f64 (PI.f64) (*.f64 angle #s(literal 1/90 binary64)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
(if (<=.f64 a #s(literal 33999999999999999428559210310451835072453196699085853050611446475773818699141727279437872757635410317803520 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) angle)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 200000000000000007778715510217677686261474498590404026668604764015382588578769793526159931215755402774652920623882426582706341222818875123308036734442537880708869172525233887089132911615311892438644481327104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 (PI.f64) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 a #s(literal -1/90 binary64)) (*.f64 angle (PI.f64))) a))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (*.f64 b b))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 (PI.f64) a))) a))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))))
(if (<=.f64 a #s(literal 4562440617622195/18249762470488780874564686422801165299572914028994239722316770071597100668834709546023651245269485599114569238294377629242754818885501751993010645278888856753007978697441059800331496768986415104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle))))))
(if (<=.f64 a #s(literal 70000000000000000313113469567081906176 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
Outputs
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -50000000000000002330090358741034878420254290497468843071049022900934139066154314978638385610709785616051698829799274493265863083300344904568031104874632172029371506368365811094974360294752761916322986788578012139217747968 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 #s(approx (- b a) (neg.f64 a)) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64))) (sqrt.f64 (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) angle) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -50000000000000002330090358741034878420254290497468843071049022900934139066154314978638385610709785616051698829799274493265863083300344904568031104874632172029371506368365811094974360294752761916322986788578012139217747968 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (sqrt.f64 (PI.f64)) (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (sqrt.f64 (PI.f64)))))) #s(approx (- b a) (neg.f64 a))))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle (sqrt.f64 (PI.f64))) (*.f64 #s(literal 1/180 binary64) (sqrt.f64 (PI.f64))))))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (/.f64 #s(literal 1 binary64) (/.f64 #s(literal 1 binary64) angle)) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 (PI.f64) angle) #s(literal 180 binary64)))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (/.f64 (*.f64 angle (PI.f64)) #s(literal 180 binary64)))))))
(*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)))
(*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1999999999999999968690075053594844794467049550398674105839167574826260825778046447254131513863660361617142062017839354320168505704399283619892060046895905392871054248054753201409632462850463438004757128270250508288 binary64)) (*.f64 (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1999999999999999968690075053594844794467049550398674105839167574826260825778046447254131513863660361617142062017839354320168505704399283619892060046895905392871054248054753201409632462850463438004757128270250508288 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) #s(approx (* (- b a) (* 2 (sin (* (PI) (* angle 1/180))))) (*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 5000000000000000051175335102042755748152194067662372864 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64)))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))))
(if (<=.f64 (pow.f64 a #s(literal 2 binary64)) #s(literal 5000000000000000051175335102042755748152194067662372864 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 angle (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (*.f64 (PI.f64) (PI.f64))) (*.f64 #s(literal 1/180 binary64) (PI.f64))))))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000000000 binary64)) (*.f64 (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000001555941612946684302426820139692106143336977058043083378116475570326498538991504744767620628086784 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 (PI.f64) angle)))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))))
(if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 1000000000000000000000 binary64)) (*.f64 #s(approx (cos (* (PI) (/ angle 180))) #s(literal 1 binary64)) (*.f64 (+.f64 b a) (*.f64 (-.f64 b a) (*.f64 #s(literal 2 binary64) #s(approx (sin (* (PI) (* angle 1/180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64)))))))) (if (<=.f64 (/.f64 angle #s(literal 180 binary64)) #s(literal 100000000000000001555941612946684302426820139692106143336977058043083378116475570326498538991504744767620628086784 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (*.f64 #s(literal 2 binary64) (*.f64 #s(approx (cos (* 1/180 (* (PI) angle))) (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/64800 binary64)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) #s(approx (sin (* (PI) (/ angle 180))) (*.f64 #s(literal 1/180 binary64) (*.f64 angle (PI.f64))))))) (*.f64 (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (*.f64 (+.f64 b a) (-.f64 b a)))))
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(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 a (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (PI.f64)) (*.f64 a angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle)))))))
(if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal -1959553324262937/19595533242629369747791401605606558418088927130487463844933662202465281465266200982457647235235528838735010358900495684567911298014908298340170885513171109743249504533143507682501017145381579984990109696 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64))))))) (if (<=.f64 (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #s(literal +inf.0 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal 1/90 binary64) (*.f64 angle (*.f64 (PI.f64) (*.f64 b b)))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (PI.f64)) (*.f64 a angle)))))))
(if (<=.f64 a #s(literal 4562440617622195/18249762470488780874564686422801165299572914028994239722316770071597100668834709546023651245269485599114569238294377629242754818885501751993010645278888856753007978697441059800331496768986415104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (PI.f64) a) (*.f64 a angle))))))
(if (<=.f64 a #s(literal 4562440617622195/18249762470488780874564686422801165299572914028994239722316770071597100668834709546023651245269485599114569238294377629242754818885501751993010645278888856753007978697441059800331496768986415104 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a (*.f64 a (PI.f64))))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (PI.f64)) (*.f64 a angle))))))
(if (<=.f64 a #s(literal 70000000000000000313113469567081906176 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 a (*.f64 (PI.f64) a)) angle)))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle)))))))
(if (<=.f64 a #s(literal 70000000000000000313113469567081906176 binary64)) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 angle (*.f64 a (*.f64 a (PI.f64))))))) #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64))))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 (PI.f64) angle))))))
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* (PI) 1/90)) (* (+ b a) (- b a))) (*.f64 #s(literal -1/90 binary64) (*.f64 a (*.f64 a (*.f64 angle (PI.f64)))))))

soundness2.2s (12.1%)

Memory
48.6MiB live, 2 291.9MiB allocated
Rules
16 026×lower-fma.f64
16 026×lower-fma.f32
9 924×lower-fma.f64
9 924×lower-fma.f32
7 418×lower-fma.f64
Iterations

Useful iterations: 2 (0.0ms)

IterNodesCost
083463
0131452
1348408
21820357
09063357
086413412
1292712295
2781412283
0807511960
01664
02764
18964
245655
3410055
0835355
066352
0104335
1278303
21524282
08444282
069445
0117406
1340354
22083326
08285326
01882667
16052489
225362441
081242375
082513935
1285912875
2762212843
0804112490
0114017107
1397715391
0810214935
Stop Event
fuel
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
iter limit
node limit
iter limit
node limit
iter limit
Compiler

Compiled 3 927 to 1 924 computations (51% saved)

preprocess202.0ms (1.1%)

Memory
-2.9MiB live, 633.3MiB allocated
Remove

(negabs angle)

(abs a)

(abs b)

Compiler

Compiled 3 978 to 1 570 computations (60.5% saved)

end0.0ms (0%)

Memory
0.0MiB live, 0.0MiB allocated

Profiling

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