
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (* c (* 3.0 a)) (* (* 3.0 a) (- (- b) (sqrt (* b (fma (* b -3.0) (* a (/ c (* b b))) b)))))))
double code(double a, double b, double c) {
return (c * (3.0 * a)) / ((3.0 * a) * (-b - sqrt((b * fma((b * -3.0), (a * (c / (b * b))), b)))));
}
function code(a, b, c) return Float64(Float64(c * Float64(3.0 * a)) / Float64(Float64(3.0 * a) * Float64(Float64(-b) - sqrt(Float64(b * fma(Float64(b * -3.0), Float64(a * Float64(c / Float64(b * b))), b)))))) end
code[a_, b_, c_] := N[(N[(c * N[(3.0 * a), $MachinePrecision]), $MachinePrecision] / N[(N[(3.0 * a), $MachinePrecision] * N[((-b) - N[Sqrt[N[(b * N[(N[(b * -3.0), $MachinePrecision] * N[(a * N[(c / N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(3 \cdot a\right)}{\left(3 \cdot a\right) \cdot \left(\left(-b\right) - \sqrt{b \cdot \mathsf{fma}\left(b \cdot -3, a \cdot \frac{c}{b \cdot b}, b\right)}\right)}
\end{array}
Initial program 32.7%
Taylor expanded in b around inf
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6432.7
Applied rewrites32.7%
lift-+.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites33.3%
Taylor expanded in b around 0
associate-*r*N/A
lower-*.f64N/A
lower-*.f6499.3
Applied rewrites99.3%
lift-/.f64N/A
lift-/.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites99.4%
Final simplification99.4%
(FPCore (a b c) :precision binary64 (/ (/ (* c (* 3.0 a)) (- (- b) (sqrt (fma -3.0 (* a c) (* b b))))) (* 3.0 a)))
double code(double a, double b, double c) {
return ((c * (3.0 * a)) / (-b - sqrt(fma(-3.0, (a * c), (b * b))))) / (3.0 * a);
}
function code(a, b, c) return Float64(Float64(Float64(c * Float64(3.0 * a)) / Float64(Float64(-b) - sqrt(fma(-3.0, Float64(a * c), Float64(b * b))))) / Float64(3.0 * a)) end
code[a_, b_, c_] := N[(N[(N[(c * N[(3.0 * a), $MachinePrecision]), $MachinePrecision] / N[((-b) - N[Sqrt[N[(-3.0 * N[(a * c), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{c \cdot \left(3 \cdot a\right)}{\left(-b\right) - \sqrt{\mathsf{fma}\left(-3, a \cdot c, b \cdot b\right)}}}{3 \cdot a}
\end{array}
Initial program 31.5%
Taylor expanded in b around inf
unpow2N/A
associate-*l*N/A
lower-*.f64N/A
+-commutativeN/A
distribute-lft-inN/A
*-rgt-identityN/A
lower-fma.f64N/A
lower-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
lower-/.f64N/A
unpow2N/A
lower-*.f6431.5
Applied rewrites31.5%
lift-+.f64N/A
flip-+N/A
lower-/.f64N/A
Applied rewrites31.9%
Taylor expanded in b around 0
associate-*r*N/A
lower-*.f64N/A
lower-*.f6499.4
Applied rewrites99.4%
Taylor expanded in b around 0
Applied rewrites99.4%
Final simplification99.4%
herbie shell --seed 2024223
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))