
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b) :precision binary64 (- (* (* (* a a) b) b)))
double code(double a, double b) {
return -(((a * a) * b) * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = -(((a * a) * b) * b)
end function
public static double code(double a, double b) {
return -(((a * a) * b) * b);
}
def code(a, b): return -(((a * a) * b) * b)
function code(a, b) return Float64(-Float64(Float64(Float64(a * a) * b) * b)) end
function tmp = code(a, b) tmp = -(((a * a) * b) * b); end
code[a_, b_] := (-N[(N[(N[(a * a), $MachinePrecision] * b), $MachinePrecision] * b), $MachinePrecision])
\begin{array}{l}
\\
-\left(\left(a \cdot a\right) \cdot b\right) \cdot b
\end{array}
(FPCore (a b) :precision binary64 (* (/ a (/ -1.0 b)) (* a b)))
double code(double a, double b) {
return (a / (-1.0 / b)) * (a * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a / ((-1.0d0) / b)) * (a * b)
end function
public static double code(double a, double b) {
return (a / (-1.0 / b)) * (a * b);
}
def code(a, b): return (a / (-1.0 / b)) * (a * b)
function code(a, b) return Float64(Float64(a / Float64(-1.0 / b)) * Float64(a * b)) end
function tmp = code(a, b) tmp = (a / (-1.0 / b)) * (a * b); end
code[a_, b_] := N[(N[(a / N[(-1.0 / b), $MachinePrecision]), $MachinePrecision] * N[(a * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a}{\frac{-1}{b}} \cdot \left(a \cdot b\right)
\end{array}
Initial program 81.3%
lift-neg.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
unswap-sqrN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-*.f6499.6
Applied rewrites99.6%
lift-*.f64N/A
lift-neg.f64N/A
neg-sub0N/A
flip3--N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
metadata-evalN/A
+-lft-identityN/A
lift-*.f64N/A
mul0-lftN/A
+-rgt-identityN/A
clear-numN/A
lift-*.f64N/A
metadata-evalN/A
mul0-lftN/A
cube-multN/A
lift-*.f64N/A
frac-subN/A
sub-divN/A
neg-sub0N/A
Applied rewrites99.7%
(FPCore (a b) :precision binary64 (* (* a b) (- (* a b))))
double code(double a, double b) {
return (a * b) * -(a * b);
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (a * b) * -(a * b)
end function
public static double code(double a, double b) {
return (a * b) * -(a * b);
}
def code(a, b): return (a * b) * -(a * b)
function code(a, b) return Float64(Float64(a * b) * Float64(-Float64(a * b))) end
function tmp = code(a, b) tmp = (a * b) * -(a * b); end
code[a_, b_] := N[(N[(a * b), $MachinePrecision] * (-N[(a * b), $MachinePrecision])), $MachinePrecision]
\begin{array}{l}
\\
\left(a \cdot b\right) \cdot \left(-a \cdot b\right)
\end{array}
Initial program 82.6%
lift-neg.f64N/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
lift-*.f64N/A
unswap-sqrN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification99.7%
herbie shell --seed 2024223
(FPCore (a b)
:name "ab-angle->ABCF D"
:precision binary64
(- (* (* (* a a) b) b)))