
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- (* c 2.0)) (+ b (sqrt (fma b b (* c (* a -4.0)))))))
double code(double a, double b, double c) {
return -(c * 2.0) / (b + sqrt(fma(b, b, (c * (a * -4.0)))));
}
function code(a, b, c) return Float64(Float64(-Float64(c * 2.0)) / Float64(b + sqrt(fma(b, b, Float64(c * Float64(a * -4.0)))))) end
code[a_, b_, c_] := N[((-N[(c * 2.0), $MachinePrecision]) / N[(b + N[Sqrt[N[(b * b + N[(c * N[(a * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c \cdot 2}{b + \sqrt{\mathsf{fma}\left(b, b, c \cdot \left(a \cdot -4\right)\right)}}
\end{array}
Initial program 32.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval32.7
Applied rewrites32.7%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
Applied rewrites33.5%
Taylor expanded in b around 0
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (a b c) :precision binary64 (/ (* c 2.0) (* 2.0 (- (/ (* c a) b) b))))
double code(double a, double b, double c) {
return (c * 2.0) / (2.0 * (((c * a) / b) - b));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c * 2.0d0) / (2.0d0 * (((c * a) / b) - b))
end function
public static double code(double a, double b, double c) {
return (c * 2.0) / (2.0 * (((c * a) / b) - b));
}
def code(a, b, c): return (c * 2.0) / (2.0 * (((c * a) / b) - b))
function code(a, b, c) return Float64(Float64(c * 2.0) / Float64(2.0 * Float64(Float64(Float64(c * a) / b) - b))) end
function tmp = code(a, b, c) tmp = (c * 2.0) / (2.0 * (((c * a) / b) - b)); end
code[a_, b_, c_] := N[(N[(c * 2.0), $MachinePrecision] / N[(2.0 * N[(N[(N[(c * a), $MachinePrecision] / b), $MachinePrecision] - b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot 2}{2 \cdot \left(\frac{c \cdot a}{b} - b\right)}
\end{array}
Initial program 31.6%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lift-*.f64N/A
*-commutativeN/A
distribute-rgt-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval31.6
Applied rewrites31.6%
lift-/.f64N/A
div-invN/A
lift-+.f64N/A
flip-+N/A
associate-*l/N/A
lower-/.f64N/A
Applied rewrites32.3%
Taylor expanded in b around 0
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Taylor expanded in c around 0
distribute-lft-out--N/A
lower-*.f64N/A
lower--.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f6491.1
Applied rewrites91.1%
herbie shell --seed 2024223
(FPCore (a b c)
:name "Quadratic roots, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))