
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 13 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (/ (* (sin v) (* e (- 1.0 (* e (cos v))))) (fma (+ 0.5 (* 0.5 (cos (+ v v)))) (* e (- e)) 1.0)))
double code(double e, double v) {
return (sin(v) * (e * (1.0 - (e * cos(v))))) / fma((0.5 + (0.5 * cos((v + v)))), (e * -e), 1.0);
}
function code(e, v) return Float64(Float64(sin(v) * Float64(e * Float64(1.0 - Float64(e * cos(v))))) / fma(Float64(0.5 + Float64(0.5 * cos(Float64(v + v)))), Float64(e * Float64(-e)), 1.0)) end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] * N[(e * N[(1.0 - N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(N[(0.5 + N[(0.5 * N[Cos[N[(v + v), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * N[(e * (-e)), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v \cdot \left(e \cdot \left(1 - e \cdot \cos v\right)\right)}{\mathsf{fma}\left(0.5 + 0.5 \cdot \cos \left(v + v\right), e \cdot \left(-e\right), 1\right)}
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
associate-*l/N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower--.f64N/A
metadata-evalN/A
sub-negN/A
+-commutativeN/A
Applied rewrites99.9%
Final simplification99.9%
(FPCore (e v) :precision binary64 (* e (* (/ (sin v) (fma (fma 0.5 (cos (+ v v)) 0.5) (* e e) -1.0)) (fma e (cos v) -1.0))))
double code(double e, double v) {
return e * ((sin(v) / fma(fma(0.5, cos((v + v)), 0.5), (e * e), -1.0)) * fma(e, cos(v), -1.0));
}
function code(e, v) return Float64(e * Float64(Float64(sin(v) / fma(fma(0.5, cos(Float64(v + v)), 0.5), Float64(e * e), -1.0)) * fma(e, cos(v), -1.0))) end
code[e_, v_] := N[(e * N[(N[(N[Sin[v], $MachinePrecision] / N[(N[(0.5 * N[Cos[N[(v + v), $MachinePrecision]], $MachinePrecision] + 0.5), $MachinePrecision] * N[(e * e), $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision] * N[(e * N[Cos[v], $MachinePrecision] + -1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \left(\frac{\sin v}{\mathsf{fma}\left(\mathsf{fma}\left(0.5, \cos \left(v + v\right), 0.5\right), e \cdot e, -1\right)} \cdot \mathsf{fma}\left(e, \cos v, -1\right)\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f6499.8
Applied rewrites99.8%
lift-/.f64N/A
lift-fma.f64N/A
lift-*.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
Applied rewrites99.7%
Final simplification99.7%
herbie shell --seed 2024223
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))