
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 22 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
(FPCore (re im) :precision binary64 (* (exp re) (cos im)))
double code(double re, double im) {
return exp(re) * cos(im);
}
real(8) function code(re, im)
real(8), intent (in) :: re
real(8), intent (in) :: im
code = exp(re) * cos(im)
end function
public static double code(double re, double im) {
return Math.exp(re) * Math.cos(im);
}
def code(re, im): return math.exp(re) * math.cos(im)
function code(re, im) return Float64(exp(re) * cos(im)) end
function tmp = code(re, im) tmp = exp(re) * cos(im); end
code[re_, im_] := N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{re} \cdot \cos im
\end{array}
Initial program 100.0%
(FPCore (re im)
:precision binary64
(let* ((t_0 (* (exp re) (cos im)))
(t_1 (* (cos im) (fma re (fma re 0.5 1.0) 1.0))))
(if (<= t_0 (- INFINITY))
(*
(fma re (* re 0.5) re)
(fma
im
(*
im
(fma
im
(* im (fma im (* im -0.001388888888888889) 0.041666666666666664))
-0.5))
1.0))
(if (<= t_0 -0.05)
t_1
(if (<= t_0 0.0)
(exp re)
(if (<= t_0 0.9999999999999999) t_1 (exp re)))))))
double code(double re, double im) {
double t_0 = exp(re) * cos(im);
double t_1 = cos(im) * fma(re, fma(re, 0.5, 1.0), 1.0);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = fma(re, (re * 0.5), re) * fma(im, (im * fma(im, (im * fma(im, (im * -0.001388888888888889), 0.041666666666666664)), -0.5)), 1.0);
} else if (t_0 <= -0.05) {
tmp = t_1;
} else if (t_0 <= 0.0) {
tmp = exp(re);
} else if (t_0 <= 0.9999999999999999) {
tmp = t_1;
} else {
tmp = exp(re);
}
return tmp;
}
function code(re, im) t_0 = Float64(exp(re) * cos(im)) t_1 = Float64(cos(im) * fma(re, fma(re, 0.5, 1.0), 1.0)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(fma(re, Float64(re * 0.5), re) * fma(im, Float64(im * fma(im, Float64(im * fma(im, Float64(im * -0.001388888888888889), 0.041666666666666664)), -0.5)), 1.0)); elseif (t_0 <= -0.05) tmp = t_1; elseif (t_0 <= 0.0) tmp = exp(re); elseif (t_0 <= 0.9999999999999999) tmp = t_1; else tmp = exp(re); end return tmp end
code[re_, im_] := Block[{t$95$0 = N[(N[Exp[re], $MachinePrecision] * N[Cos[im], $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[Cos[im], $MachinePrecision] * N[(re * N[(re * 0.5 + 1.0), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(N[(re * N[(re * 0.5), $MachinePrecision] + re), $MachinePrecision] * N[(im * N[(im * N[(im * N[(im * N[(im * N[(im * -0.001388888888888889), $MachinePrecision] + 0.041666666666666664), $MachinePrecision]), $MachinePrecision] + -0.5), $MachinePrecision]), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, -0.05], t$95$1, If[LessEqual[t$95$0, 0.0], N[Exp[re], $MachinePrecision], If[LessEqual[t$95$0, 0.9999999999999999], t$95$1, N[Exp[re], $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := e^{re} \cdot \cos im\\
t_1 := \cos im \cdot \mathsf{fma}\left(re, \mathsf{fma}\left(re, 0.5, 1\right), 1\right)\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(re, re \cdot 0.5, re\right) \cdot \mathsf{fma}\left(im, im \cdot \mathsf{fma}\left(im, im \cdot \mathsf{fma}\left(im, im \cdot -0.001388888888888889, 0.041666666666666664\right), -0.5\right), 1\right)\\
\mathbf{elif}\;t\_0 \leq -0.05:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;e^{re}\\
\mathbf{elif}\;t\_0 \leq 0.9999999999999999:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;e^{re}\\
\end{array}
\end{array}
if (*.f64 (exp.f64 re) (cos.f64 im)) < -inf.0Initial program 100.0%
Taylor expanded in re around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6453.1
Applied rewrites53.1%
Taylor expanded in re around inf
Applied rewrites53.1%
Taylor expanded in im around 0
+-commutativeN/A
unpow2N/A
associate-*l*N/A
lower-fma.f64N/A
Applied rewrites96.1%
if -inf.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < -0.050000000000000003 or 0.0 < (*.f64 (exp.f64 re) (cos.f64 im)) < 0.999999999999999889Initial program 100.0%
Taylor expanded in re around 0
+-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6498.4
Applied rewrites98.4%
if -0.050000000000000003 < (*.f64 (exp.f64 re) (cos.f64 im)) < 0.0 or 0.999999999999999889 < (*.f64 (exp.f64 re) (cos.f64 im)) Initial program 100.0%
Taylor expanded in im around 0
lower-exp.f6499.4
Applied rewrites99.4%
Final simplification98.9%
herbie shell --seed 2024223
(FPCore (re im)
:name "math.exp on complex, real part"
:precision binary64
(* (exp re) (cos im)))