
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (/ (* x y) 2.0) (/ z 8.0)))
double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x * y) / 2.0d0) - (z / 8.0d0)
end function
public static double code(double x, double y, double z) {
return ((x * y) / 2.0) - (z / 8.0);
}
def code(x, y, z): return ((x * y) / 2.0) - (z / 8.0)
function code(x, y, z) return Float64(Float64(Float64(x * y) / 2.0) - Float64(z / 8.0)) end
function tmp = code(x, y, z) tmp = ((x * y) / 2.0) - (z / 8.0); end
code[x_, y_, z_] := N[(N[(N[(x * y), $MachinePrecision] / 2.0), $MachinePrecision] - N[(z / 8.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y}{2} - \frac{z}{8}
\end{array}
(FPCore (x y z) :precision binary64 (fma (* y 0.5) x (* z -0.125)))
double code(double x, double y, double z) {
return fma((y * 0.5), x, (z * -0.125));
}
function code(x, y, z) return fma(Float64(y * 0.5), x, Float64(z * -0.125)) end
code[x_, y_, z_] := N[(N[(y * 0.5), $MachinePrecision] * x + N[(z * -0.125), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y \cdot 0.5, x, z \cdot -0.125\right)
\end{array}
Initial program 100.0%
lift--.f64N/A
sub-negN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
lift-/.f64N/A
distribute-neg-frac2N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* 0.5 (* y x)))) (if (<= (* y x) -3e-36) t_0 (if (<= (* y x) 2.6e-63) (* z -0.125) t_0))))
double code(double x, double y, double z) {
double t_0 = 0.5 * (y * x);
double tmp;
if ((y * x) <= -3e-36) {
tmp = t_0;
} else if ((y * x) <= 2.6e-63) {
tmp = z * -0.125;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 0.5d0 * (y * x)
if ((y * x) <= (-3d-36)) then
tmp = t_0
else if ((y * x) <= 2.6d-63) then
tmp = z * (-0.125d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 0.5 * (y * x);
double tmp;
if ((y * x) <= -3e-36) {
tmp = t_0;
} else if ((y * x) <= 2.6e-63) {
tmp = z * -0.125;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 0.5 * (y * x) tmp = 0 if (y * x) <= -3e-36: tmp = t_0 elif (y * x) <= 2.6e-63: tmp = z * -0.125 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(0.5 * Float64(y * x)) tmp = 0.0 if (Float64(y * x) <= -3e-36) tmp = t_0; elseif (Float64(y * x) <= 2.6e-63) tmp = Float64(z * -0.125); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 0.5 * (y * x); tmp = 0.0; if ((y * x) <= -3e-36) tmp = t_0; elseif ((y * x) <= 2.6e-63) tmp = z * -0.125; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(0.5 * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(y * x), $MachinePrecision], -3e-36], t$95$0, If[LessEqual[N[(y * x), $MachinePrecision], 2.6e-63], N[(z * -0.125), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.5 \cdot \left(y \cdot x\right)\\
\mathbf{if}\;y \cdot x \leq -3 \cdot 10^{-36}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \cdot x \leq 2.6 \cdot 10^{-63}:\\
\;\;\;\;z \cdot -0.125\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (*.f64 x y) < -3.0000000000000002e-36 or 2.6000000000000001e-63 < (*.f64 x y) Initial program 100.0%
Taylor expanded in x around inf
lower-*.f64N/A
lower-*.f6475.0
Applied rewrites75.0%
if -3.0000000000000002e-36 < (*.f64 x y) < 2.6000000000000001e-63Initial program 100.0%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6485.3
Applied rewrites85.3%
Final simplification79.3%
herbie shell --seed 2024223
(FPCore (x y z)
:name "Diagrams.Solve.Polynomial:quartForm from diagrams-solve-0.1, D"
:precision binary64
(- (/ (* x y) 2.0) (/ z 8.0)))