Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A

Percentage Accurate: 85.1% → 91.3%
Time: 10.7s
Alternatives: 9
Speedup: 0.7×

Specification

?
\[\begin{array}{l} \\ \frac{x - y \cdot z}{t - a \cdot z} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a):
	return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a)
	return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
end
function tmp = code(x, y, z, t, a)
	tmp = (x - (y * z)) / (t - (a * z));
end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 9 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 85.1% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \frac{x - y \cdot z}{t - a \cdot z} \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = (x - (y * z)) / (t - (a * z))
end function
public static double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
def code(x, y, z, t, a):
	return (x - (y * z)) / (t - (a * z))
function code(x, y, z, t, a)
	return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
end
function tmp = code(x, y, z, t, a)
	tmp = (x - (y * z)) / (t - (a * z));
end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\frac{x - y \cdot z}{t - a \cdot z}
\end{array}

Alternative 1: 91.3% accurate, 0.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{y - \frac{x}{z}}{a}\\ \mathbf{if}\;z \leq -7.5 \cdot 10^{+109}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 5 \cdot 10^{+175}:\\ \;\;\;\;\frac{x - z \cdot y}{t - z \cdot a}\\ \mathbf{else}:\\ \;\;\;\;t\_1\\ \end{array} \end{array} \]
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (/ (- y (/ x z)) a)))
   (if (<= z -7.5e+109)
     t_1
     (if (<= z 5e+175) (/ (- x (* z y)) (- t (* z a))) t_1))))
double code(double x, double y, double z, double t, double a) {
	double t_1 = (y - (x / z)) / a;
	double tmp;
	if (z <= -7.5e+109) {
		tmp = t_1;
	} else if (z <= 5e+175) {
		tmp = (x - (z * y)) / (t - (z * a));
	} else {
		tmp = t_1;
	}
	return tmp;
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8) :: t_1
    real(8) :: tmp
    t_1 = (y - (x / z)) / a
    if (z <= (-7.5d+109)) then
        tmp = t_1
    else if (z <= 5d+175) then
        tmp = (x - (z * y)) / (t - (z * a))
    else
        tmp = t_1
    end if
    code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (y - (x / z)) / a;
	double tmp;
	if (z <= -7.5e+109) {
		tmp = t_1;
	} else if (z <= 5e+175) {
		tmp = (x - (z * y)) / (t - (z * a));
	} else {
		tmp = t_1;
	}
	return tmp;
}
def code(x, y, z, t, a):
	t_1 = (y - (x / z)) / a
	tmp = 0
	if z <= -7.5e+109:
		tmp = t_1
	elif z <= 5e+175:
		tmp = (x - (z * y)) / (t - (z * a))
	else:
		tmp = t_1
	return tmp
function code(x, y, z, t, a)
	t_1 = Float64(Float64(y - Float64(x / z)) / a)
	tmp = 0.0
	if (z <= -7.5e+109)
		tmp = t_1;
	elseif (z <= 5e+175)
		tmp = Float64(Float64(x - Float64(z * y)) / Float64(t - Float64(z * a)));
	else
		tmp = t_1;
	end
	return tmp
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (y - (x / z)) / a;
	tmp = 0.0;
	if (z <= -7.5e+109)
		tmp = t_1;
	elseif (z <= 5e+175)
		tmp = (x - (z * y)) / (t - (z * a));
	else
		tmp = t_1;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y - N[(x / z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]}, If[LessEqual[z, -7.5e+109], t$95$1, If[LessEqual[z, 5e+175], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{y - \frac{x}{z}}{a}\\
\mathbf{if}\;z \leq -7.5 \cdot 10^{+109}:\\
\;\;\;\;t\_1\\

\mathbf{elif}\;z \leq 5 \cdot 10^{+175}:\\
\;\;\;\;\frac{x - z \cdot y}{t - z \cdot a}\\

\mathbf{else}:\\
\;\;\;\;t\_1\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -7.50000000000000018e109 or 5e175 < z

    1. Initial program 49.3%

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{-1 \cdot \frac{y \cdot z}{t - a \cdot z} + \frac{x}{t - a \cdot z}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\frac{y \cdot z}{t - a \cdot z}\right)\right)} + \frac{x}{t - a \cdot z} \]
      2. associate-/l*N/A

        \[\leadsto \left(\mathsf{neg}\left(\color{blue}{y \cdot \frac{z}{t - a \cdot z}}\right)\right) + \frac{x}{t - a \cdot z} \]
      3. distribute-rgt-neg-inN/A

        \[\leadsto \color{blue}{y \cdot \left(\mathsf{neg}\left(\frac{z}{t - a \cdot z}\right)\right)} + \frac{x}{t - a \cdot z} \]
      4. mul-1-negN/A

        \[\leadsto y \cdot \color{blue}{\left(-1 \cdot \frac{z}{t - a \cdot z}\right)} + \frac{x}{t - a \cdot z} \]
      5. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(y, -1 \cdot \frac{z}{t - a \cdot z}, \frac{x}{t - a \cdot z}\right)} \]
    5. Applied rewrites63.9%

      \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z}{\mathsf{fma}\left(z, a, -t\right)}, \frac{x}{t - z \cdot a}\right)} \]
    6. Taylor expanded in a around inf

      \[\leadsto \frac{y + -1 \cdot \frac{x}{z}}{\color{blue}{a}} \]
    7. Step-by-step derivation
      1. Applied rewrites86.9%

        \[\leadsto \frac{y - \frac{x}{z}}{\color{blue}{a}} \]

      if -7.50000000000000018e109 < z < 5e175

      1. Initial program 97.3%

        \[\frac{x - y \cdot z}{t - a \cdot z} \]
      2. Add Preprocessing
    8. Recombined 2 regimes into one program.
    9. Final simplification94.8%

      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -7.5 \cdot 10^{+109}:\\ \;\;\;\;\frac{y - \frac{x}{z}}{a}\\ \mathbf{elif}\;z \leq 5 \cdot 10^{+175}:\\ \;\;\;\;\frac{x - z \cdot y}{t - z \cdot a}\\ \mathbf{else}:\\ \;\;\;\;\frac{y - \frac{x}{z}}{a}\\ \end{array} \]
    10. Add Preprocessing

    Alternative 2: 64.2% accurate, 0.6× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{x}{t - z \cdot a}\\ \mathbf{if}\;z \leq -1.02 \cdot 10^{+80}:\\ \;\;\;\;\frac{y}{a}\\ \mathbf{elif}\;z \leq -1.48 \cdot 10^{-220}:\\ \;\;\;\;t\_1\\ \mathbf{elif}\;z \leq 3.6 \cdot 10^{+16}:\\ \;\;\;\;\frac{x - z \cdot y}{t}\\ \mathbf{elif}\;z \leq 5.6 \cdot 10^{+161}:\\ \;\;\;\;t\_1\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \end{array} \]
    (FPCore (x y z t a)
     :precision binary64
     (let* ((t_1 (/ x (- t (* z a)))))
       (if (<= z -1.02e+80)
         (/ y a)
         (if (<= z -1.48e-220)
           t_1
           (if (<= z 3.6e+16)
             (/ (- x (* z y)) t)
             (if (<= z 5.6e+161) t_1 (/ y a)))))))
    double code(double x, double y, double z, double t, double a) {
    	double t_1 = x / (t - (z * a));
    	double tmp;
    	if (z <= -1.02e+80) {
    		tmp = y / a;
    	} else if (z <= -1.48e-220) {
    		tmp = t_1;
    	} else if (z <= 3.6e+16) {
    		tmp = (x - (z * y)) / t;
    	} else if (z <= 5.6e+161) {
    		tmp = t_1;
    	} else {
    		tmp = y / a;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t, a)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8), intent (in) :: a
        real(8) :: t_1
        real(8) :: tmp
        t_1 = x / (t - (z * a))
        if (z <= (-1.02d+80)) then
            tmp = y / a
        else if (z <= (-1.48d-220)) then
            tmp = t_1
        else if (z <= 3.6d+16) then
            tmp = (x - (z * y)) / t
        else if (z <= 5.6d+161) then
            tmp = t_1
        else
            tmp = y / a
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t, double a) {
    	double t_1 = x / (t - (z * a));
    	double tmp;
    	if (z <= -1.02e+80) {
    		tmp = y / a;
    	} else if (z <= -1.48e-220) {
    		tmp = t_1;
    	} else if (z <= 3.6e+16) {
    		tmp = (x - (z * y)) / t;
    	} else if (z <= 5.6e+161) {
    		tmp = t_1;
    	} else {
    		tmp = y / a;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t, a):
    	t_1 = x / (t - (z * a))
    	tmp = 0
    	if z <= -1.02e+80:
    		tmp = y / a
    	elif z <= -1.48e-220:
    		tmp = t_1
    	elif z <= 3.6e+16:
    		tmp = (x - (z * y)) / t
    	elif z <= 5.6e+161:
    		tmp = t_1
    	else:
    		tmp = y / a
    	return tmp
    
    function code(x, y, z, t, a)
    	t_1 = Float64(x / Float64(t - Float64(z * a)))
    	tmp = 0.0
    	if (z <= -1.02e+80)
    		tmp = Float64(y / a);
    	elseif (z <= -1.48e-220)
    		tmp = t_1;
    	elseif (z <= 3.6e+16)
    		tmp = Float64(Float64(x - Float64(z * y)) / t);
    	elseif (z <= 5.6e+161)
    		tmp = t_1;
    	else
    		tmp = Float64(y / a);
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t, a)
    	t_1 = x / (t - (z * a));
    	tmp = 0.0;
    	if (z <= -1.02e+80)
    		tmp = y / a;
    	elseif (z <= -1.48e-220)
    		tmp = t_1;
    	elseif (z <= 3.6e+16)
    		tmp = (x - (z * y)) / t;
    	elseif (z <= 5.6e+161)
    		tmp = t_1;
    	else
    		tmp = y / a;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(x / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -1.02e+80], N[(y / a), $MachinePrecision], If[LessEqual[z, -1.48e-220], t$95$1, If[LessEqual[z, 3.6e+16], N[(N[(x - N[(z * y), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision], If[LessEqual[z, 5.6e+161], t$95$1, N[(y / a), $MachinePrecision]]]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{x}{t - z \cdot a}\\
    \mathbf{if}\;z \leq -1.02 \cdot 10^{+80}:\\
    \;\;\;\;\frac{y}{a}\\
    
    \mathbf{elif}\;z \leq -1.48 \cdot 10^{-220}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{elif}\;z \leq 3.6 \cdot 10^{+16}:\\
    \;\;\;\;\frac{x - z \cdot y}{t}\\
    
    \mathbf{elif}\;z \leq 5.6 \cdot 10^{+161}:\\
    \;\;\;\;t\_1\\
    
    \mathbf{else}:\\
    \;\;\;\;\frac{y}{a}\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 3 regimes
    2. if z < -1.02e80 or 5.60000000000000041e161 < z

      1. Initial program 60.4%

        \[\frac{x - y \cdot z}{t - a \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{\frac{y}{a}} \]
      4. Step-by-step derivation
        1. lower-/.f6464.7

          \[\leadsto \color{blue}{\frac{y}{a}} \]
      5. Applied rewrites64.7%

        \[\leadsto \color{blue}{\frac{y}{a}} \]

      if -1.02e80 < z < -1.47999999999999994e-220 or 3.6e16 < z < 5.60000000000000041e161

      1. Initial program 92.3%

        \[\frac{x - y \cdot z}{t - a \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x}{t - a \cdot z}} \]
        2. lower--.f64N/A

          \[\leadsto \frac{x}{\color{blue}{t - a \cdot z}} \]
        3. *-commutativeN/A

          \[\leadsto \frac{x}{t - \color{blue}{z \cdot a}} \]
        4. lower-*.f6454.9

          \[\leadsto \frac{x}{t - \color{blue}{z \cdot a}} \]
      5. Applied rewrites54.9%

        \[\leadsto \color{blue}{\frac{x}{t - z \cdot a}} \]

      if -1.47999999999999994e-220 < z < 3.6e16

      1. Initial program 99.7%

        \[\frac{x - y \cdot z}{t - a \cdot z} \]
      2. Add Preprocessing
      3. Taylor expanded in t around inf

        \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
      4. Step-by-step derivation
        1. lower-/.f64N/A

          \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
        2. lower--.f64N/A

          \[\leadsto \frac{\color{blue}{x - y \cdot z}}{t} \]
        3. lower-*.f6473.8

          \[\leadsto \frac{x - \color{blue}{y \cdot z}}{t} \]
      5. Applied rewrites73.8%

        \[\leadsto \color{blue}{\frac{x - y \cdot z}{t}} \]
    3. Recombined 3 regimes into one program.
    4. Final simplification64.2%

      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -1.02 \cdot 10^{+80}:\\ \;\;\;\;\frac{y}{a}\\ \mathbf{elif}\;z \leq -1.48 \cdot 10^{-220}:\\ \;\;\;\;\frac{x}{t - z \cdot a}\\ \mathbf{elif}\;z \leq 3.6 \cdot 10^{+16}:\\ \;\;\;\;\frac{x - z \cdot y}{t}\\ \mathbf{elif}\;z \leq 5.6 \cdot 10^{+161}:\\ \;\;\;\;\frac{x}{t - z \cdot a}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a}\\ \end{array} \]
    5. Add Preprocessing

    Developer Target 1: 97.3% accurate, 0.5× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := t - a \cdot z\\ t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\ \mathbf{if}\;z < -32113435955957344:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\ \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t a)
     :precision binary64
     (let* ((t_1 (- t (* a z))) (t_2 (- (/ x t_1) (/ y (- (/ t z) a)))))
       (if (< z -32113435955957344.0)
         t_2
         (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 t_1)) t_2))))
    double code(double x, double y, double z, double t, double a) {
    	double t_1 = t - (a * z);
    	double t_2 = (x / t_1) - (y / ((t / z) - a));
    	double tmp;
    	if (z < -32113435955957344.0) {
    		tmp = t_2;
    	} else if (z < 3.5139522372978296e-86) {
    		tmp = (x - (y * z)) * (1.0 / t_1);
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z, t, a)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8), intent (in) :: t
        real(8), intent (in) :: a
        real(8) :: t_1
        real(8) :: t_2
        real(8) :: tmp
        t_1 = t - (a * z)
        t_2 = (x / t_1) - (y / ((t / z) - a))
        if (z < (-32113435955957344.0d0)) then
            tmp = t_2
        else if (z < 3.5139522372978296d-86) then
            tmp = (x - (y * z)) * (1.0d0 / t_1)
        else
            tmp = t_2
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z, double t, double a) {
    	double t_1 = t - (a * z);
    	double t_2 = (x / t_1) - (y / ((t / z) - a));
    	double tmp;
    	if (z < -32113435955957344.0) {
    		tmp = t_2;
    	} else if (z < 3.5139522372978296e-86) {
    		tmp = (x - (y * z)) * (1.0 / t_1);
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    def code(x, y, z, t, a):
    	t_1 = t - (a * z)
    	t_2 = (x / t_1) - (y / ((t / z) - a))
    	tmp = 0
    	if z < -32113435955957344.0:
    		tmp = t_2
    	elif z < 3.5139522372978296e-86:
    		tmp = (x - (y * z)) * (1.0 / t_1)
    	else:
    		tmp = t_2
    	return tmp
    
    function code(x, y, z, t, a)
    	t_1 = Float64(t - Float64(a * z))
    	t_2 = Float64(Float64(x / t_1) - Float64(y / Float64(Float64(t / z) - a)))
    	tmp = 0.0
    	if (z < -32113435955957344.0)
    		tmp = t_2;
    	elseif (z < 3.5139522372978296e-86)
    		tmp = Float64(Float64(x - Float64(y * z)) * Float64(1.0 / t_1));
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z, t, a)
    	t_1 = t - (a * z);
    	t_2 = (x / t_1) - (y / ((t / z) - a));
    	tmp = 0.0;
    	if (z < -32113435955957344.0)
    		tmp = t_2;
    	elseif (z < 3.5139522372978296e-86)
    		tmp = (x - (y * z)) * (1.0 / t_1);
    	else
    		tmp = t_2;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x / t$95$1), $MachinePrecision] - N[(y / N[(N[(t / z), $MachinePrecision] - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -32113435955957344.0], t$95$2, If[Less[z, 3.5139522372978296e-86], N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / t$95$1), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := t - a \cdot z\\
    t_2 := \frac{x}{t\_1} - \frac{y}{\frac{t}{z} - a}\\
    \mathbf{if}\;z < -32113435955957344:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\
    \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t\_1}\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    

    Reproduce

    ?
    herbie shell --seed 2024223 
    (FPCore (x y z t a)
      :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
      :precision binary64
    
      :alt
      (! :herbie-platform default (if (< z -32113435955957344) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 4392440296622287/125000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* (- x (* y z)) (/ 1 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))))))
    
      (/ (- x (* y z)) (- t (* a z))))