
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 12 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) * (3.0d0 - x)) / (y * 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
def code(x, y): return ((1.0 - x) * (3.0 - x)) / (y * 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) * (3.0 - x)) / (y * 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\end{array}
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 1e+21) (/ (fma x (fma 0.3333333333333333 x -1.3333333333333333) 1.0) y) (* (- 3.0 x) (/ (- x) (* 3.0 y)))))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 1e+21) {
tmp = fma(x, fma(0.3333333333333333, x, -1.3333333333333333), 1.0) / y;
} else {
tmp = (3.0 - x) * (-x / (3.0 * y));
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 1e+21) tmp = Float64(fma(x, fma(0.3333333333333333, x, -1.3333333333333333), 1.0) / y); else tmp = Float64(Float64(3.0 - x) * Float64(Float64(-x) / Float64(3.0 * y))); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 1e+21], N[(N[(x * N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(3.0 - x), $MachinePrecision] * N[((-x) / N[(3.0 * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 10^{+21}:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\left(3 - x\right) \cdot \frac{-x}{3 \cdot y}\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 1e21Initial program 99.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6494.8
Applied rewrites94.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites95.2%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64100.0
Applied rewrites100.0%
if 1e21 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 86.3%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
div-invN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
associate-*l*N/A
lower-*.f64N/A
lower-*.f64N/A
lower-/.f64N/A
metadata-eval99.7
Applied rewrites99.7%
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
metadata-evalN/A
associate-/r*N/A
*-commutativeN/A
lift-*.f64N/A
un-div-invN/A
lower-/.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
mul-1-negN/A
lower-neg.f6499.8
Applied rewrites99.8%
Final simplification99.9%
(FPCore (x y) :precision binary64 (if (<= (* (- 1.0 x) (- 3.0 x)) 500000000000.0) (/ (fma x (fma 0.3333333333333333 x -1.3333333333333333) 1.0) y) (* (/ x y) (fma x 0.3333333333333333 -1.3333333333333333))))
double code(double x, double y) {
double tmp;
if (((1.0 - x) * (3.0 - x)) <= 500000000000.0) {
tmp = fma(x, fma(0.3333333333333333, x, -1.3333333333333333), 1.0) / y;
} else {
tmp = (x / y) * fma(x, 0.3333333333333333, -1.3333333333333333);
}
return tmp;
}
function code(x, y) tmp = 0.0 if (Float64(Float64(1.0 - x) * Float64(3.0 - x)) <= 500000000000.0) tmp = Float64(fma(x, fma(0.3333333333333333, x, -1.3333333333333333), 1.0) / y); else tmp = Float64(Float64(x / y) * fma(x, 0.3333333333333333, -1.3333333333333333)); end return tmp end
code[x_, y_] := If[LessEqual[N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision], 500000000000.0], N[(N[(x * N[(0.3333333333333333 * x + -1.3333333333333333), $MachinePrecision] + 1.0), $MachinePrecision] / y), $MachinePrecision], N[(N[(x / y), $MachinePrecision] * N[(x * 0.3333333333333333 + -1.3333333333333333), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\left(1 - x\right) \cdot \left(3 - x\right) \leq 500000000000:\\
\;\;\;\;\frac{\mathsf{fma}\left(x, \mathsf{fma}\left(0.3333333333333333, x, -1.3333333333333333\right), 1\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{y} \cdot \mathsf{fma}\left(x, 0.3333333333333333, -1.3333333333333333\right)\\
\end{array}
\end{array}
if (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) < 5e11Initial program 99.5%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f6497.2
Applied rewrites97.2%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
div-invN/A
lower-*.f64N/A
metadata-evalN/A
Applied rewrites97.6%
Taylor expanded in x around 0
+-commutativeN/A
lower-fma.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64100.0
Applied rewrites100.0%
if 5e11 < (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 3 binary64) x)) Initial program 88.1%
Taylor expanded in x around inf
sub-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-lft-inN/A
associate-*r*N/A
*-commutativeN/A
unpow2N/A
associate-*r*N/A
associate-*l*N/A
associate-*r/N/A
*-rgt-identityN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
times-fracN/A
Applied rewrites99.5%
(FPCore (x y) :precision binary64 (* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0)))
double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((1.0d0 - x) / y) * ((3.0d0 - x) / 3.0d0)
end function
public static double code(double x, double y) {
return ((1.0 - x) / y) * ((3.0 - x) / 3.0);
}
def code(x, y): return ((1.0 - x) / y) * ((3.0 - x) / 3.0)
function code(x, y) return Float64(Float64(Float64(1.0 - x) / y) * Float64(Float64(3.0 - x) / 3.0)) end
function tmp = code(x, y) tmp = ((1.0 - x) / y) * ((3.0 - x) / 3.0); end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision] * N[(N[(3.0 - x), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1 - x}{y} \cdot \frac{3 - x}{3}
\end{array}
herbie shell --seed 2024223
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:alt
(! :herbie-platform default (* (/ (- 1 x) y) (/ (- 3 x) 3)))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))