
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x) :precision binary64 (- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))
double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (1.0d0 / (x + 1.0d0)) - (1.0d0 / x)
end function
public static double code(double x) {
return (1.0 / (x + 1.0)) - (1.0 / x);
}
def code(x): return (1.0 / (x + 1.0)) - (1.0 / x)
function code(x) return Float64(Float64(1.0 / Float64(x + 1.0)) - Float64(1.0 / x)) end
function tmp = code(x) tmp = (1.0 / (x + 1.0)) - (1.0 / x); end
code[x_] := N[(N[(1.0 / N[(x + 1.0), $MachinePrecision]), $MachinePrecision] - N[(1.0 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x + 1} - \frac{1}{x}
\end{array}
(FPCore (x) :precision binary64 (let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x)))) (if (<= t_0 -1e-11) t_0 (if (<= t_0 0.0) (/ (/ -1.0 x) x) (/ -1.0 x)))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1e-11) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-1d-11)) then
tmp = t_0
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) / x) / x
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -1e-11) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -1e-11: tmp = t_0 elif t_0 <= 0.0: tmp = (-1.0 / x) / x else: tmp = -1.0 / x return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -1e-11) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(-1.0 / x); end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -1e-11) tmp = t_0; elseif (t_0 <= 0.0) tmp = (-1.0 / x) / x; else tmp = -1.0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-11], t$95$0, If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-11}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -9.99999999999999939e-12Initial program 98.9%
if -9.99999999999999939e-12 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 43.1%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6497.6
Applied rewrites97.6%
Applied rewrites99.1%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64100.0
Applied rewrites100.0%
Final simplification99.3%
(FPCore (x)
:precision binary64
(let* ((t_0 (+ (/ 1.0 (+ 1.0 x)) (/ -1.0 x))))
(if (<= t_0 -2.0)
(* (+ x -1.0) (+ x (/ 1.0 x)))
(if (<= t_0 0.0) (/ (/ -1.0 x) x) (/ -1.0 x)))))
double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -2.0) {
tmp = (x + -1.0) * (x + (1.0 / x));
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = -1.0 / x;
}
return tmp;
}
real(8) function code(x)
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 / (1.0d0 + x)) + ((-1.0d0) / x)
if (t_0 <= (-2.0d0)) then
tmp = (x + (-1.0d0)) * (x + (1.0d0 / x))
else if (t_0 <= 0.0d0) then
tmp = ((-1.0d0) / x) / x
else
tmp = (-1.0d0) / x
end if
code = tmp
end function
public static double code(double x) {
double t_0 = (1.0 / (1.0 + x)) + (-1.0 / x);
double tmp;
if (t_0 <= -2.0) {
tmp = (x + -1.0) * (x + (1.0 / x));
} else if (t_0 <= 0.0) {
tmp = (-1.0 / x) / x;
} else {
tmp = -1.0 / x;
}
return tmp;
}
def code(x): t_0 = (1.0 / (1.0 + x)) + (-1.0 / x) tmp = 0 if t_0 <= -2.0: tmp = (x + -1.0) * (x + (1.0 / x)) elif t_0 <= 0.0: tmp = (-1.0 / x) / x else: tmp = -1.0 / x return tmp
function code(x) t_0 = Float64(Float64(1.0 / Float64(1.0 + x)) + Float64(-1.0 / x)) tmp = 0.0 if (t_0 <= -2.0) tmp = Float64(Float64(x + -1.0) * Float64(x + Float64(1.0 / x))); elseif (t_0 <= 0.0) tmp = Float64(Float64(-1.0 / x) / x); else tmp = Float64(-1.0 / x); end return tmp end
function tmp_2 = code(x) t_0 = (1.0 / (1.0 + x)) + (-1.0 / x); tmp = 0.0; if (t_0 <= -2.0) tmp = (x + -1.0) * (x + (1.0 / x)); elseif (t_0 <= 0.0) tmp = (-1.0 / x) / x; else tmp = -1.0 / x; end tmp_2 = tmp; end
code[x_] := Block[{t$95$0 = N[(N[(1.0 / N[(1.0 + x), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -2.0], N[(N[(x + -1.0), $MachinePrecision] * N[(x + N[(1.0 / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0], N[(N[(-1.0 / x), $MachinePrecision] / x), $MachinePrecision], N[(-1.0 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{1 + x} + \frac{-1}{x}\\
\mathbf{if}\;t\_0 \leq -2:\\
\;\;\;\;\left(x + -1\right) \cdot \left(x + \frac{1}{x}\right)\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{\frac{-1}{x}}{x}\\
\mathbf{else}:\\
\;\;\;\;\frac{-1}{x}\\
\end{array}
\end{array}
if (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < -2Initial program 100.0%
Taylor expanded in x around 0
div-subN/A
*-commutativeN/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
+-commutativeN/A
associate--l+N/A
sub-negN/A
+-commutativeN/A
neg-sub0N/A
associate-+l-N/A
neg-sub0N/A
unsub-negN/A
*-inversesN/A
div-subN/A
unsub-negN/A
mul-1-negN/A
*-rgt-identityN/A
associate-/l*N/A
Applied rewrites99.5%
if -2 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) < 0.0Initial program 55.5%
Taylor expanded in x around inf
lower-/.f64N/A
unpow2N/A
lower-*.f6496.4
Applied rewrites96.4%
Applied rewrites97.6%
if 0.0 < (-.f64 (/.f64 #s(literal 1 binary64) (+.f64 x #s(literal 1 binary64))) (/.f64 #s(literal 1 binary64) x)) Initial program 100.0%
Taylor expanded in x around 0
lower-/.f6497.8
Applied rewrites97.8%
Final simplification98.1%
(FPCore (x) :precision binary64 (/ (/ -1.0 x) (+ x 1.0)))
double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = ((-1.0d0) / x) / (x + 1.0d0)
end function
public static double code(double x) {
return (-1.0 / x) / (x + 1.0);
}
def code(x): return (-1.0 / x) / (x + 1.0)
function code(x) return Float64(Float64(-1.0 / x) / Float64(x + 1.0)) end
function tmp = code(x) tmp = (-1.0 / x) / (x + 1.0); end
code[x_] := N[(N[(-1.0 / x), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\frac{-1}{x}}{x + 1}
\end{array}
(FPCore (x) :precision binary64 (/ 1.0 (* x (- -1.0 x))))
double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
real(8) function code(x)
real(8), intent (in) :: x
code = 1.0d0 / (x * ((-1.0d0) - x))
end function
public static double code(double x) {
return 1.0 / (x * (-1.0 - x));
}
def code(x): return 1.0 / (x * (-1.0 - x))
function code(x) return Float64(1.0 / Float64(x * Float64(-1.0 - x))) end
function tmp = code(x) tmp = 1.0 / (x * (-1.0 - x)); end
code[x_] := N[(1.0 / N[(x * N[(-1.0 - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{x \cdot \left(-1 - x\right)}
\end{array}
herbie shell --seed 2024223
(FPCore (x)
:name "2frac (problem 3.3.1)"
:precision binary64
:alt
(! :herbie-platform default (/ (/ -1 x) (+ x 1)))
:alt
(! :herbie-platform default (/ 1 (* x (- -1 x))))
(- (/ 1.0 (+ x 1.0)) (/ 1.0 x)))