Radioactive exchange between two surfaces

Percentage Accurate: 85.3% → 99.9%
Time: 8.5s
Alternatives: 5
Speedup: 7.4×

Specification

?
\[\begin{array}{l} \\ {x}^{4} - {y}^{4} \end{array} \]
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
	return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
	return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y):
	return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y)
	return Float64((x ^ 4.0) - (y ^ 4.0))
end
function tmp = code(x, y)
	tmp = (x ^ 4.0) - (y ^ 4.0);
end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
{x}^{4} - {y}^{4}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 5 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 85.3% accurate, 1.0× speedup?

\[\begin{array}{l} \\ {x}^{4} - {y}^{4} \end{array} \]
(FPCore (x y) :precision binary64 (- (pow x 4.0) (pow y 4.0)))
double code(double x, double y) {
	return pow(x, 4.0) - pow(y, 4.0);
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x ** 4.0d0) - (y ** 4.0d0)
end function
public static double code(double x, double y) {
	return Math.pow(x, 4.0) - Math.pow(y, 4.0);
}
def code(x, y):
	return math.pow(x, 4.0) - math.pow(y, 4.0)
function code(x, y)
	return Float64((x ^ 4.0) - (y ^ 4.0))
end
function tmp = code(x, y)
	tmp = (x ^ 4.0) - (y ^ 4.0);
end
code[x_, y_] := N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
{x}^{4} - {y}^{4}
\end{array}

Alternative 1: 99.9% accurate, 7.4× speedup?

\[\begin{array}{l} \\ \left(x - y\right) \cdot \left(\left(x + y\right) \cdot \mathsf{fma}\left(x, x, y \cdot y\right)\right) \end{array} \]
(FPCore (x y) :precision binary64 (* (- x y) (* (+ x y) (fma x x (* y y)))))
double code(double x, double y) {
	return (x - y) * ((x + y) * fma(x, x, (y * y)));
}
function code(x, y)
	return Float64(Float64(x - y) * Float64(Float64(x + y) * fma(x, x, Float64(y * y))))
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * N[(N[(x + y), $MachinePrecision] * N[(x * x + N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x - y\right) \cdot \left(\left(x + y\right) \cdot \mathsf{fma}\left(x, x, y \cdot y\right)\right)
\end{array}
Derivation
  1. Initial program 85.9%

    \[{x}^{4} - {y}^{4} \]
  2. Add Preprocessing
  3. Step-by-step derivation
    1. lift--.f64N/A

      \[\leadsto \color{blue}{{x}^{4} - {y}^{4}} \]
    2. lift-pow.f64N/A

      \[\leadsto \color{blue}{{x}^{4}} - {y}^{4} \]
    3. sqr-powN/A

      \[\leadsto \color{blue}{{x}^{\left(\frac{4}{2}\right)} \cdot {x}^{\left(\frac{4}{2}\right)}} - {y}^{4} \]
    4. lift-pow.f64N/A

      \[\leadsto {x}^{\left(\frac{4}{2}\right)} \cdot {x}^{\left(\frac{4}{2}\right)} - \color{blue}{{y}^{4}} \]
    5. sqr-powN/A

      \[\leadsto {x}^{\left(\frac{4}{2}\right)} \cdot {x}^{\left(\frac{4}{2}\right)} - \color{blue}{{y}^{\left(\frac{4}{2}\right)} \cdot {y}^{\left(\frac{4}{2}\right)}} \]
    6. difference-of-squaresN/A

      \[\leadsto \color{blue}{\left({x}^{\left(\frac{4}{2}\right)} + {y}^{\left(\frac{4}{2}\right)}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right)} \]
    7. lower-*.f64N/A

      \[\leadsto \color{blue}{\left({x}^{\left(\frac{4}{2}\right)} + {y}^{\left(\frac{4}{2}\right)}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right)} \]
    8. metadata-evalN/A

      \[\leadsto \left({x}^{\color{blue}{2}} + {y}^{\left(\frac{4}{2}\right)}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    9. unpow2N/A

      \[\leadsto \left(\color{blue}{x \cdot x} + {y}^{\left(\frac{4}{2}\right)}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    10. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, {y}^{\left(\frac{4}{2}\right)}\right)} \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    11. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(x, x, {y}^{\color{blue}{2}}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    12. unpow2N/A

      \[\leadsto \mathsf{fma}\left(x, x, \color{blue}{y \cdot y}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    13. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(x, x, \color{blue}{y \cdot y}\right) \cdot \left({x}^{\left(\frac{4}{2}\right)} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    14. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left({x}^{\color{blue}{2}} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    15. unpow2N/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(\color{blue}{x \cdot x} - {y}^{\left(\frac{4}{2}\right)}\right) \]
    16. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(x \cdot x - {y}^{\color{blue}{2}}\right) \]
    17. unpow2N/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(x \cdot x - \color{blue}{y \cdot y}\right) \]
    18. difference-of-squaresN/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \color{blue}{\left(\left(x + y\right) \cdot \left(x - y\right)\right)} \]
    19. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \color{blue}{\left(\left(x + y\right) \cdot \left(x - y\right)\right)} \]
    20. lower-+.f64N/A

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(\color{blue}{\left(x + y\right)} \cdot \left(x - y\right)\right) \]
    21. lower--.f6499.8

      \[\leadsto \mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(\left(x + y\right) \cdot \color{blue}{\left(x - y\right)}\right) \]
  4. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, x, y \cdot y\right) \cdot \left(\left(x + y\right) \cdot \left(x - y\right)\right)} \]
  5. Applied rewrites99.8%

    \[\leadsto \color{blue}{\left(x - y\right) \cdot \left(\left(x + y\right) \cdot \mathsf{fma}\left(x, x, y \cdot y\right)\right)} \]
  6. Add Preprocessing

Alternative 2: 92.3% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\ \;\;\;\;y \cdot \left(y \cdot \left(y \cdot \left(-y\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (if (<= (- (pow x 4.0) (pow y 4.0)) -4e-302)
   (* y (* y (* y (- y))))
   (* x (* x (* x x)))))
double code(double x, double y) {
	double tmp;
	if ((pow(x, 4.0) - pow(y, 4.0)) <= -4e-302) {
		tmp = y * (y * (y * -y));
	} else {
		tmp = x * (x * (x * x));
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: tmp
    if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-4d-302)) then
        tmp = y * (y * (y * -y))
    else
        tmp = x * (x * (x * x))
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double tmp;
	if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -4e-302) {
		tmp = y * (y * (y * -y));
	} else {
		tmp = x * (x * (x * x));
	}
	return tmp;
}
def code(x, y):
	tmp = 0
	if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -4e-302:
		tmp = y * (y * (y * -y))
	else:
		tmp = x * (x * (x * x))
	return tmp
function code(x, y)
	tmp = 0.0
	if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -4e-302)
		tmp = Float64(y * Float64(y * Float64(y * Float64(-y))));
	else
		tmp = Float64(x * Float64(x * Float64(x * x)));
	end
	return tmp
end
function tmp_2 = code(x, y)
	tmp = 0.0;
	if (((x ^ 4.0) - (y ^ 4.0)) <= -4e-302)
		tmp = y * (y * (y * -y));
	else
		tmp = x * (x * (x * x));
	end
	tmp_2 = tmp;
end
code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -4e-302], N[(y * N[(y * N[(y * (-y)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
\mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\
\;\;\;\;y \cdot \left(y \cdot \left(y \cdot \left(-y\right)\right)\right)\\

\mathbf{else}:\\
\;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -3.9999999999999999e-302

    1. Initial program 100.0%

      \[{x}^{4} - {y}^{4} \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{-1 \cdot {y}^{4}} \]
    4. Step-by-step derivation
      1. mul-1-negN/A

        \[\leadsto \color{blue}{\mathsf{neg}\left({y}^{4}\right)} \]
      2. lower-neg.f64N/A

        \[\leadsto \color{blue}{\mathsf{neg}\left({y}^{4}\right)} \]
      3. lower-pow.f64100.0

        \[\leadsto -\color{blue}{{y}^{4}} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{-{y}^{4}} \]
    6. Step-by-step derivation
      1. Applied rewrites99.7%

        \[\leadsto \left(y \cdot \left(y \cdot y\right)\right) \cdot \color{blue}{\left(-y\right)} \]

      if -3.9999999999999999e-302 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64)))

      1. Initial program 78.8%

        \[{x}^{4} - {y}^{4} \]
      2. Add Preprocessing
      3. Taylor expanded in x around inf

        \[\leadsto \color{blue}{{x}^{4}} \]
      4. Step-by-step derivation
        1. lower-pow.f6490.6

          \[\leadsto \color{blue}{{x}^{4}} \]
      5. Applied rewrites90.6%

        \[\leadsto \color{blue}{{x}^{4}} \]
      6. Step-by-step derivation
        1. Applied rewrites90.5%

          \[\leadsto \left(x \cdot \left(x \cdot x\right)\right) \cdot \color{blue}{x} \]
      7. Recombined 2 regimes into one program.
      8. Final simplification93.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\ \;\;\;\;y \cdot \left(y \cdot \left(y \cdot \left(-y\right)\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 92.3% accurate, 0.9× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\ \;\;\;\;\left(y \cdot y\right) \cdot \left(y \cdot \left(-y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (if (<= (- (pow x 4.0) (pow y 4.0)) -4e-302)
         (* (* y y) (* y (- y)))
         (* x (* x (* x x)))))
      double code(double x, double y) {
      	double tmp;
      	if ((pow(x, 4.0) - pow(y, 4.0)) <= -4e-302) {
      		tmp = (y * y) * (y * -y);
      	} else {
      		tmp = x * (x * (x * x));
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: tmp
          if (((x ** 4.0d0) - (y ** 4.0d0)) <= (-4d-302)) then
              tmp = (y * y) * (y * -y)
          else
              tmp = x * (x * (x * x))
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double tmp;
      	if ((Math.pow(x, 4.0) - Math.pow(y, 4.0)) <= -4e-302) {
      		tmp = (y * y) * (y * -y);
      	} else {
      		tmp = x * (x * (x * x));
      	}
      	return tmp;
      }
      
      def code(x, y):
      	tmp = 0
      	if (math.pow(x, 4.0) - math.pow(y, 4.0)) <= -4e-302:
      		tmp = (y * y) * (y * -y)
      	else:
      		tmp = x * (x * (x * x))
      	return tmp
      
      function code(x, y)
      	tmp = 0.0
      	if (Float64((x ^ 4.0) - (y ^ 4.0)) <= -4e-302)
      		tmp = Float64(Float64(y * y) * Float64(y * Float64(-y)));
      	else
      		tmp = Float64(x * Float64(x * Float64(x * x)));
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	tmp = 0.0;
      	if (((x ^ 4.0) - (y ^ 4.0)) <= -4e-302)
      		tmp = (y * y) * (y * -y);
      	else
      		tmp = x * (x * (x * x));
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := If[LessEqual[N[(N[Power[x, 4.0], $MachinePrecision] - N[Power[y, 4.0], $MachinePrecision]), $MachinePrecision], -4e-302], N[(N[(y * y), $MachinePrecision] * N[(y * (-y)), $MachinePrecision]), $MachinePrecision], N[(x * N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\
      \;\;\;\;\left(y \cdot y\right) \cdot \left(y \cdot \left(-y\right)\right)\\
      
      \mathbf{else}:\\
      \;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64))) < -3.9999999999999999e-302

        1. Initial program 100.0%

          \[{x}^{4} - {y}^{4} \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{-1 \cdot {y}^{4}} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto \color{blue}{\mathsf{neg}\left({y}^{4}\right)} \]
          2. lower-neg.f64N/A

            \[\leadsto \color{blue}{\mathsf{neg}\left({y}^{4}\right)} \]
          3. lower-pow.f64100.0

            \[\leadsto -\color{blue}{{y}^{4}} \]
        5. Applied rewrites100.0%

          \[\leadsto \color{blue}{-{y}^{4}} \]
        6. Step-by-step derivation
          1. Applied rewrites99.7%

            \[\leadsto -\left(y \cdot y\right) \cdot \left(y \cdot y\right) \]

          if -3.9999999999999999e-302 < (-.f64 (pow.f64 x #s(literal 4 binary64)) (pow.f64 y #s(literal 4 binary64)))

          1. Initial program 78.8%

            \[{x}^{4} - {y}^{4} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{{x}^{4}} \]
          4. Step-by-step derivation
            1. lower-pow.f6490.6

              \[\leadsto \color{blue}{{x}^{4}} \]
          5. Applied rewrites90.6%

            \[\leadsto \color{blue}{{x}^{4}} \]
          6. Step-by-step derivation
            1. Applied rewrites90.5%

              \[\leadsto \left(x \cdot \left(x \cdot x\right)\right) \cdot \color{blue}{x} \]
          7. Recombined 2 regimes into one program.
          8. Final simplification93.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;{x}^{4} - {y}^{4} \leq -4 \cdot 10^{-302}:\\ \;\;\;\;\left(y \cdot y\right) \cdot \left(y \cdot \left(-y\right)\right)\\ \mathbf{else}:\\ \;\;\;\;x \cdot \left(x \cdot \left(x \cdot x\right)\right)\\ \end{array} \]
          9. Add Preprocessing

          Alternative 4: 57.9% accurate, 12.9× speedup?

          \[\begin{array}{l} \\ x \cdot \left(x \cdot \left(x \cdot x\right)\right) \end{array} \]
          (FPCore (x y) :precision binary64 (* x (* x (* x x))))
          double code(double x, double y) {
          	return x * (x * (x * x));
          }
          
          real(8) function code(x, y)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              code = x * (x * (x * x))
          end function
          
          public static double code(double x, double y) {
          	return x * (x * (x * x));
          }
          
          def code(x, y):
          	return x * (x * (x * x))
          
          function code(x, y)
          	return Float64(x * Float64(x * Float64(x * x)))
          end
          
          function tmp = code(x, y)
          	tmp = x * (x * (x * x));
          end
          
          code[x_, y_] := N[(x * N[(x * N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          x \cdot \left(x \cdot \left(x \cdot x\right)\right)
          \end{array}
          
          Derivation
          1. Initial program 85.9%

            \[{x}^{4} - {y}^{4} \]
          2. Add Preprocessing
          3. Taylor expanded in x around inf

            \[\leadsto \color{blue}{{x}^{4}} \]
          4. Step-by-step derivation
            1. lower-pow.f6460.9

              \[\leadsto \color{blue}{{x}^{4}} \]
          5. Applied rewrites60.9%

            \[\leadsto \color{blue}{{x}^{4}} \]
          6. Step-by-step derivation
            1. Applied rewrites60.8%

              \[\leadsto \left(x \cdot \left(x \cdot x\right)\right) \cdot \color{blue}{x} \]
            2. Final simplification60.8%

              \[\leadsto x \cdot \left(x \cdot \left(x \cdot x\right)\right) \]
            3. Add Preprocessing

            Alternative 5: 57.9% accurate, 12.9× speedup?

            \[\begin{array}{l} \\ \left(x \cdot x\right) \cdot \left(x \cdot x\right) \end{array} \]
            (FPCore (x y) :precision binary64 (* (* x x) (* x x)))
            double code(double x, double y) {
            	return (x * x) * (x * x);
            }
            
            real(8) function code(x, y)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                code = (x * x) * (x * x)
            end function
            
            public static double code(double x, double y) {
            	return (x * x) * (x * x);
            }
            
            def code(x, y):
            	return (x * x) * (x * x)
            
            function code(x, y)
            	return Float64(Float64(x * x) * Float64(x * x))
            end
            
            function tmp = code(x, y)
            	tmp = (x * x) * (x * x);
            end
            
            code[x_, y_] := N[(N[(x * x), $MachinePrecision] * N[(x * x), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            \left(x \cdot x\right) \cdot \left(x \cdot x\right)
            \end{array}
            
            Derivation
            1. Initial program 85.9%

              \[{x}^{4} - {y}^{4} \]
            2. Add Preprocessing
            3. Taylor expanded in x around inf

              \[\leadsto \color{blue}{{x}^{4}} \]
            4. Step-by-step derivation
              1. lower-pow.f6460.9

                \[\leadsto \color{blue}{{x}^{4}} \]
            5. Applied rewrites60.9%

              \[\leadsto \color{blue}{{x}^{4}} \]
            6. Step-by-step derivation
              1. Applied rewrites60.8%

                \[\leadsto \left(x \cdot x\right) \cdot \color{blue}{\left(x \cdot x\right)} \]
              2. Add Preprocessing

              Reproduce

              ?
              herbie shell --seed 2024223 
              (FPCore (x y)
                :name "Radioactive exchange between two surfaces"
                :precision binary64
                (- (pow x 4.0) (pow y 4.0)))